Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: danman23 on Sun 19/03/2017 11:05:16

Title: Character Design and front Walk-cycle.
Post by: danman23 on Sun 19/03/2017 11:05:16
(http://i1152.photobucket.com/albums/p497/danielcreed2/Mary_zpscvdhibug.gif) (http://s1152.photobucket.com/user/danielcreed2/media/Mary_zpscvdhibug.gif.html)

Hey this was my first attempt at a character in a while. I wouldn't mind a bit of criticism from the outside world here.  8-)

I used spriter to make these great program. It works well but still needs a bit of a touch up and I thought I could use the same frames flipped in AGS one way to do half the work. 

Thanks
Title: Re: Character Design and front Walk-cycle.
Post by: Danvzare on Mon 20/03/2017 10:52:56
If you made her into a clearly rotting zombie, this would be the best zombie shuffle I've ever seen. :-D
Right now though, it's just creepy. Why are her hands waving in front of her body? They should be getting bigger and smaller, not waving left and right.
Title: Re: Character Design and front Walk-cycle.
Post by: Tabata on Mon 20/03/2017 17:56:25
You might find it easier by using GenericMan (http://www.adventuregamestudio.co.uk/forums/index.php?topic=14864.msg583836#msg583836) when creating your walkcycles!  :cool:
Title: Re: Character Design and front Walk-cycle.
Post by: danman23 on Mon 20/03/2017 18:34:18
(http://i1152.photobucket.com/albums/p497/danielcreed2/Mary22_zpsrunbvgyg.gif) Here is another go with a lower frame-rate. Ill give genericman a go as I am struggling with it ahaha. Thanks