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Community => Adventure Related Talk & Chat => Topic started by: Mehrdad on Wed 29/11/2017 15:30:22

Title: Adventure point click and Cinematic platformers
Post by: Mehrdad on Wed 29/11/2017 15:30:22
Hi

Before anything sorry for my bad English.

Lastly, I finished 'Inside' game and before that 'Limbo' and more time ago 'Another world','Flashback' and so on. All of this games are in Cinematic Platformer genre that involved the player with action and story. In this gerne we haven't any dialogue or so minimal like Flashback .Also player only can move to left or right and haven't any pathfinding .

I want to know how is degree immersion of this games in comapre with classic adventures? And can we tell great story in same way? I appreciate any advise or suggestions
I'm sure most of members in this froum playing Another world game. I strongly suggestion see Inside game too.

https://www.youtube.com/watch?v=op4G1--kb-g
Title: Re: Adventure point click and Cinematic platformers
Post by: CaptainD on Wed 29/11/2017 16:10:22
Well those type of games follow a similar pattern to adventure games in some ways - narrative, explore the environment, solve some puzzles, get to the next narrative point (cut scene).  To me they never feel as immersive as you lack the player character interacting with their environment and other characters, and even the player themselves - not the cinematic platformers don't do this at all, but it's to a lesser extent.

So yeah cinematic platformers can tell a good story and really draw you in to the game world, be interesting and fun to play, but its a totally different experience to a traditional point and click.  I'm trying to think of a good comparison and to me it's a little like the difference between a graphic novel with limited dialogue compared to reading a book - they both have their place and they can both be very enjoyable, but you can't really compare the two directly.
Title: Re: Adventure point click and Cinematic platformers
Post by: Babar on Wed 29/11/2017 20:03:31
 An interesting way to distinguish them, D,but then how would you describe dialogue minimalistic games like Dropsy, or the creature portions of the critter chronicles?
Title: Re: Adventure point click and Cinematic platformers
Post by: CaptainD on Wed 29/11/2017 20:40:24
Quote from: Babar on Wed 29/11/2017 20:03:31
An interesting way to distinguish them, D,but then how would you describe dialogue minimalistic games like Dropsy, or the creature portions of the critter chronicles?

Um... pop-up books?  I don't know tbh!
Title: Re: Adventure point click and Cinematic platformers
Post by: Mandle on Wed 29/11/2017 23:26:58
Maybe also check out "Until I Have You" a cinematic platformer made in AGS by a few geniuses!
Title: Re: Adventure point click and Cinematic platformers
Post by: ollj on Fri 16/11/2018 02:09:18
cinematic platformers suffer from
- timing puzzles
- 3d platforming (poorly estimating speed and distance)
- silent protagonist, setting is a big part of the narrative, environmental narrative of a 4510-genre
- cinematography focus (often just distracts from interactivity)
- hard resets from fail states

adventure games suffer from
- occlusion in 3d space
- slow pacing
- repetitive dialog
Title: Re: Adventure point click and Cinematic platformers
Post by: Kumpel on Sun 18/11/2018 13:07:00
Maybe check out the Trine series or the classic platformer Heart of darkness. Also I really liked Bermuda Syndrome. And Thomas was alone and of course Braid has been nice too.