Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: eri0o on Sat 09/06/2018 06:17:20

Title: A random game player
Post by: eri0o on Sat 09/06/2018 06:17:20
I was procrastinating researching the web and found the below post from Grumpy Gamer (misleading title). If you don't want to read it, go for the video.

https://grumpygamer.com/unit_testing_games (https://grumpygamer.com/unit_testing_games)

I liked the idea of something randomly playing a game until it crashes and logging the crash. Has someone here ever devised such a tool for an AGS game? (I was'n sure where to place this question...)
Title: Re: A random game player
Post by: NicolaGs on Sat 09/06/2018 08:26:19
Procrastinating by reading a Ron Gilbert's post is not really procrastinating :-D

I tried to implement this feature in an early phase of development of my game (after having read this very same article - so I was not procrastinating myself...). I used a purely random click function. But I dropped it because :
- as it was purely random (the most basic script ever done...), it would have taken forever to "test" all interaction possibilities
- to be effective, it would have needed to log every action...
so I felt it was, for me, a whole new project on its own... and abandonned it. But I liked the idea...