I am stuck on finding the way to find the ticket
I really, thoroughly enjoy this game so far. The graphics are great, the music so good that I feel there's not enough of it - especially when it starts for a specific puzzle/screen but goes away as soon as I leave the screen. There are a couple I'd like to listen to while I just walk through the labyrinth.I'm really glad that you are enjoying my game, and I agree with you about the music. This is not my creation - all the music is from a large collection that Eric Matyas has provided free for AGS game makers to use. I was able to find just what I wanted for every mood and location!
The story and personality of the main character are a bit lacking. You try to save someone from this labyrinth, someone you don't even know. That's all I've seen so far - maybe there will be more later, maybe not. I usually play adventure games mainly for the story, so slight disappointment there for me (personal preference, of course).I accept your criticism about the story and main character. My main aim with this game was to create an integueing and entertaining environment which is also a little sinister - the introduction is more bait to lure the main character (and the player) into the labyrinth than a realistic scenario. I have deliberately kept the main charater a little vague as I want the player to feel that THEY are the protagopnist rather than moving a chacter that may not be like them around the game.
The biggest annoyance for me, though, is the slow "walking speed". I want to make one step forward, the screen fades to black, I have to listen to the foodsteps, the screen fades to the next room. It is sloooooooooooow. Especially considering that you have to walk through and explore a fairly elaborate labyrinth, keep track of where you are, and may have to walk to certain places again because you have to do something in a different part of the labyrinth first. Also, keyboard controls would be great for the movement. Or at least make the area to move forward go the whole hight of the screen. I don't know how often I klicked into the upper portion of the screen to move forward just to then realize I have to klick on the ground. There really is no good reason to limit this.I've added your comment on the forward hotspot to the list. Regarding the walking speed, that is something I gave a lot of thought to. When I first played through the game to check if the rooms were in the correct order I had only a brief fixed gap between them. Although this allowed me to move through the maze quickly, I felt that it destroyed all sense of its being passages that you have to navigate. I believe that part of the secret of making a fantasy beliveable is to make the environment seem as real as possible. Ideally, I would have had short video sequences as you move forward rather than a bank screen, but I'm afraid I haven't the resources to do that. The speed of the footsteps is something I tweaked a great deal, trying to get the balance right. I think it must be something of a personal preference as none of the testers raised it as an issue. I'm sorry that you find it frustrating - perhaps you are a naturally fast walker!