Adventure Game Studio

Community => The Rumpus Room => Topic started by: Mandle on Sat 14/07/2018 17:14:36

Title: WEREWOLF GAME (GAME OVER & DISCUSSION)
Post by: Mandle on Sat 14/07/2018 17:14:36
AGS WEREWOLF
GAME ROUND #1


(https://78.media.tumblr.com/1d7af2a8c1b9e40e13b9ace03928922d/tumblr_opaf10wwkR1u9asqao1_400.gif)

Werewolves have infiltrated a tiny village!
Can the villagers rid their town of this evil
before they, themselves, are all devoured?


Town Roles:

The players who have Town roles do not know the roles of any other players. They will only be informed by the game host via PM of their own specific randomly-determined Town role.

Any player in the game is welcome to communicate with any other player via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) but Town players should probably think long and deeply before doing so... Your "trusted friend" could be a wolf in cheap clothing!

Villager:
Ability: None
Alignment: Good
Description: A villager is just a normal member of the town. They have no special ability.

Goal: A villager's goal is to help eliminate all Evil alignment players from the town. A villager's only real tool to help do so is their daily vote for who to lynch. A villager wins the game even if killed before this goal is obtained and thus should be willing to sacrifice themself in the place of a more important Good role if such a situation arises.

The Seer:
Ability: Scan another player's role once per night phase.
Alignment: Good
Description: Possessing psychic powers, the seer may select another player to scan once per night phase. That player's role will become known to the seer. Selection of player and scan result is done via PM with the game host.

Goal: The seer's goal is to help eliminate all evil alignment players from the town. The seer should also seek to keep their role secret from the Evil players for as long as possible as the Evil players will be searching for the seer as their most valuable kill on their path to victory. The seer should be very careful with whom they privately share the intel they have gathered on the Evil players and should probably only publicly reveal their role and this intel in a desperate situation or if the importance of the data outweighs the risk of their own death. The seer wins along with the rest of the town if all Evil players are elimated from the town, even if the seer is already dead by this point.

The Fool:
Ability: None
Alignment: Neutral
Description: The village idiot.

Goal: The fool's goal is to get themself lynched. The fool only wins if they have been lynched. Getting killed in any other way does not count, nor can they win along with the normal town goal of eliminating all Evil players. A win by the fool does not negate any other wins in the round nor does it stop the round from continuing. The fool should try their best to somehow pose as an Evil player to hasten their lynching.

The Bodyguard:
Ability: Guard one player per night phase.
Alignment: Good
Description: The bodyguard is willing to sacrifice themself to save the life of the one they are guarding. Each night-phase the bodyguard may communicate to the game host via PM the name of the player they are guarding. If the guarded player is selected to be killed that night-phase then the bodyguard will be killed in their place and the guarded player will survive.

Goal: The bodyguard wins along with the rest of the town if all Evil players are eliminated. The bodyguard wins whether still alive at this point or not.

Scum Roles:

The players who have Scum roles all know the identity of all other scum players. This information will be given to them by the game host via PM at the start of the game.

The Scum players are strongly advised to get in touch with each other via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) to organise their team strategy for defeating the Town...

Werewolf:
Ability: Participate in one nightly kill. Knows who all the other werewolves and alpha werewolf are.
Alignment: Evil
Description: Every night the werewolves change from human to wolf. The alpha werewolf decides the target that they will attack and kill.

Goal: The werewolves' goal is to kill all non-werewolf players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.

Alpha Werewolf:
Ability: Decide on and participate in one nightly kill. Knows who all the other werewolves are.
Alignment: Evil
Description: Every night the werewolves change from human to wolf. The alpha werewolf decides the target that they will attack and kill. This decision is communicated to the game host via PM. If the alpha werewolf is ever killed (or goes inactive) a new alpha is chosen from amongst the remaining werewolves randomly by the game host.

Goal: The werewolves' goal is to kill all non-werewolf players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.

Current Role Setup:

Villagers: 3
Seer: 1
Fool: 1
Bodyguard: 1

Werewolves: 2
Alpha Werewolf: 1

(This setup will change if more players join before the game begins)

SIGN-UPS ARE STILL OPEN!!!
Title: Re: WEREWOLF GAME
Post by: josiah1221 on Sat 14/07/2018 17:22:55
I'll have another go! (nod)
Title: Re: WEREWOLF GAME
Post by: Privateer Puddin' on Sat 14/07/2018 17:27:40
Always up for werewolf.
Title: Re: WEREWOLF GAME
Post by: Mandle on Sat 14/07/2018 17:29:07
Quote from: josiah1221 on Sat 14/07/2018 17:22:55
I'll have another go! (nod)

Awesome! Check back tomorrow for a much prettier intro post!
Title: Re: WEREWOLF GAME
Post by: VampireWombat on Sat 14/07/2018 17:59:12
As long as it's not a marsupial werewolf, I'm in.
Title: Re: WEREWOLF GAME
Post by: Mandle on Sat 14/07/2018 18:02:49
Three signups already?! Must remember to wake up tomorrow!
Title: Re: WEREWOLF GAME
Post by: Cassiebsg on Sat 14/07/2018 18:36:50
Only if I can be a werewolf! ... Or a town peasant! I do not wish to be the king! (wrong)
Title: Re: WEREWOLF GAME
Post by: Sinitrena on Sat 14/07/2018 18:45:12
Let's hunt some werwolves. Or townspeople. I don't really care. Let's just hunt. I'm in.
Title: Re: WEREWOLF GAME
Post by: dayowlron on Sun 15/07/2018 00:22:36
Im in, however I wont be available tomorrow(Sunday) so as long as it starts Monday or later, i will give it a go.
Title: Re: WEREWOLF GAME
Post by: Mandle on Sun 15/07/2018 00:52:54
Quote from: Cassiebsg on Sat 14/07/2018 18:36:50
Only if I can be a werewolf! ... Or a town peasant! I do not wish to be the king! (wrong)

No worries. There's no King role in WW.

Quote from: dayowlron on Sun 15/07/2018 00:22:36
Im in, however I wont be available tomorrow(Sunday) so as long as it starts Monday or later, i will give it a go.

This game should be quite a bit longer than Assassin In The Palace so missing a day here or there shouldn't matter that much.
Title: Re: WEREWOLF GAME
Post by: Stupot on Sun 15/07/2018 05:27:41
Count me in. I've played this on IRC a handful of times but never really enough to get into the psychology of it.

Title: Re: WEREWOLF GAME
Post by: Mandle on Sun 15/07/2018 07:51:14
Quote from: Stupot on Sun 15/07/2018 05:27:41
Count me in. I've played this on IRC a handful of times but never really enough to get into the psychology of it.

It's easier when done on the forums with a bit more time to think things through than when you know people are waiting on you or you have a time limit.

There is a fun online version called Town Of Salem but the time limits for turns and actions are too tight for me to really get into it much.
Title: Re: WEREWOLF GAME
Post by: Mandle on Mon 16/07/2018 00:27:40
I'm going to leave sign-ups open just a little longer. I know that Riaise was interested in playing and 8+ people is ideal for WW games.
Title: Re: WEREWOLF GAME
Post by: selmiak on Mon 16/07/2018 08:58:22
I'm game!
Title: Re: WEREWOLF GAME
Post by: Mandle on Mon 16/07/2018 13:04:38
8 people is great! But I'll still leave sign-ups open for about another 24 hours.

10 or so would be ideal!
Title: Re: WEREWOLF GAME
Post by: Riaise on Mon 16/07/2018 13:12:58
Yep, I'm in! ;-D
Title: Re: WEREWOLF GAME
Post by: Mandle on Mon 16/07/2018 16:41:24
Awesome! 9 players so far!

I have updated the first post above to show the available roles and game rules that need to be known at this point.

There is also a setup list showing the number of each role available but this will change if more players sign up.

More detailed playing rules will be posted when the game starts so please refrain from a lot of questions at this point.

SIGN-UPS ARE STILL OPEN!!!

Title: Re: WEREWOLF GAME (SIGNUPS CLOSING SOON!!!)
Post by: Mandle on Tue 17/07/2018 14:23:37
Okay, I'm closing the signups and will now be setting up the opening post for the game.

May I please request nobody to post further in this thread until the game itself has started and, even then, only players participating in the game should post.

Title: Re: WEREWOLF GAME (SIGNUPS CLOSING SOON!!!)
Post by: Mandle on Tue 17/07/2018 14:24:14
This post reserved for future use.
Title: Re: WEREWOLF GAME (SIGNUPS CLOSING SOON!!!)
Post by: Mandle on Tue 17/07/2018 14:25:02
This post reserved for future use.
Title: Re: WEREWOLF GAME (SIGNUPS CLOSED. GAME STARTING SOON.)
Post by: Mandle on Tue 17/07/2018 14:25:39
AGS WEREWOLF
GAME ROUND #1


(https://78.media.tumblr.com/1d7af2a8c1b9e40e13b9ace03928922d/tumblr_opaf10wwkR1u9asqao1_400.gif)

Werewolves have infiltrated a tiny village!
Can the villagers rid their town of this evil
before they, themselves, are all devoured?


Town Roles:

The players who have Town roles do not know the roles of any other players. They will only be informed by the game host via PM of their own specific randomly-determined Town role.

Any player in the game is welcome to communicate with any other player via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) but Town players should probably think long and deeply before doing so... Your "trusted friend" could be a wolf in cheap clothing!

Villager:
Ability: None
Alignment: Good
Description: A villager is just a normal member of the town. They have no special ability.

Goal: A villager's goal is to help eliminate all Evil alignment players from the town. A villager's only real tool to help do so is their daily vote for who to lynch. A villager wins the game even if killed before this goal is obtained and thus should be willing to sacrifice themself in the place of a more important Good role if such a situation arises.

The Seer:
Ability: Scan another player's role once per night phase.
Alignment: Good
Description: Possessing psychic powers, the seer may select another player to scan once per night phase. That player's role will become known to the seer. Selection of player and scan result is done via PM with the game host.

Goal: The seer's goal is to help eliminate all evil alignment players from the town. The seer should also seek to keep their role secret from the Evil players for as long as possible as the Evil players will be searching for the seer as their most valuable kill on their path to victory. The seer should be very careful with whom they privately share the intel they have gathered on the Evil players and should probably only publicly reveal their role and this intel in a desperate situation or if the importance of the data outweighs the risk of their own death. The seer wins along with the rest of the town if all Evil players are elimated from the town, even if the seer is already dead by this point.

The Fool:
Ability: None
Alignment: Neutral
Description: The village idiot.

Goal: The fool's goal is to get themself lynched. The fool only wins if they have been lynched. Getting killed in any other way does not count, nor can they win along with the normal town goal of eliminating all Evil players. A win by the fool does not negate any other wins in the round nor does it stop the round from continuing. The fool should try their best to somehow pose as an Evil player to hasten their lynching.

The Bodyguard:
Ability: Guard one player per night phase.
Alignment: Good
Description: The bodyguard is willing to sacrifice themself to save the life of the one they are guarding. Each night-phase the bodyguard may communicate to the game host via PM the name of the player they are guarding. If the guarded player is selected to be killed that night-phase then the bodyguard will be killed in their place and the guarded player will survive.

Goal: The bodyguard wins along with the rest of the town if all Evil players are eliminated. The bodyguard wins whether still alive at this point or not.

Scum Roles:

The players who have Scum roles all know the identity of all other scum players. This information will be given to them by the game host via PM at the start of the game.

The Scum players are strongly advised to get in touch with each other via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) to organise their team strategy for defeating the Town...

Werewolf:
Ability: Participate in one nightly kill. Knows who all the other werewolves and alpha werewolf are.
Alignment: Evil
Description: Every night the werewolves change from human to wolf. The alpha werewolf decides the target that they will attack and kill.

Goal: The werewolves' goal is to kill all non-werewolf players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.

Alpha Werewolf:
Ability: Decide on and participate in one nightly kill. Knows who all the other werewolves are.
Alignment: Evil
Description: Every night the werewolves change from human to wolf. The alpha werewolf decides the target that they will attack and kill. This decision is communicated to the game host via PM. If the alpha werewolf is ever killed (or goes inactive) a new alpha is chosen from amongst the remaining werewolves randomly by the game host.

Goal: The werewolves' goal is to kill all non-werewolf players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.

Current Role Setup:

Villagers: 3
Seer: 1
Fool: 1
Bodyguard: 1

Werewolves: 2
Alpha Werewolf: 1
Title: WEREWOLF GAME (SIGNUPS CLOSED. GAME STARTING SOON.)
Post by: Mandle on Tue 17/07/2018 14:46:30
Gameplay Structure And Rules

Werewolf games have two phases: Day Phase and Night Phase.

Day Phase

During the Day Phase every member of the village is awake and able to post discussion and votes for lynching in the thread.

There are not many character roles which have abilities usable during the Day Phase. No such characters exist in this round so the Day Phase is only for talking and voting at the moment.

People not participating in the game or players who have died are not welcome to post in the thread at all, but are encouraged to watch on as passive viewers.

Official votes for a lynch candidate should be posted in this format:

Vote: Player's name (and, yes, please bold the vote text so the game host will not miss your vote)

Votes are never final until the Day Phase has officially ended and may be changed at any time until then.

Changed votes must be reposted and the original post never is to be edited! Which brings us to:

IMPORTANT RULES:

NEVER EDIT ANY OF YOUR POSTS FOR ANY REASON! IF YOU POST AND NOTICE ANYTHING IN YOUR POST THAT YOU WISH TO CHANGE IN ANY WAY THEN YOU MUST REPOST THE CORRECTION RATHER THAN EVER EDIT AN EXISTING POST.


NEVER SHOW A SCREENSHOT OF ANY PM YOUR HAVE RECEIVED FROM THE GAME HOST OR COPY/PASTE FROM ONE OR RETYPE TEXT FROM ONE OR IN ANY OTHER WAY ABUSE THIS RULE TO PROVIDE PROOF OF YOUR ROLE, OR FOR WHATEVER OTHER REASON.
Spoiler
For example: Telling another player via outside communication or posting in the thread that you have important Seer information about roles is fine, but directly quoting the PM sent from the game host from which this infromation was obtained, showing a screenshot of it, etc. is forbidden!)
[close]
EVIL PLAYERS SHOULD ALWAYS CONSULT WITH TEAM MEMBERS FIRST AND OBTAIN PERMISSION FROM THE MEMBER IN QUESTION BEFORE PUBLICLY OUTING THEM AS AN EVIL PLAYER AND/OR STARTING A VOTING TREND AGAINST THEM.
Spoiler
This rule exists to avoid resentment from growing within the ranks of the players in this game. It may become advantageous or even necessary at some point for the Evil players to sacrifice one or more of their own on purpose as part of their win strategy. This is known as "Throwing under the bus" in WW game terminology and is a perfectly legal move in the game. But please ask the member to be sacrificed beforehand if you plan to do this and make sure they are okay with it. The only exception would be when the player in question has gone inactive from the game and is unreachable by all other lines of communication. In this case they only have themself to blame.

Casual speculation about same-team members as being the guilty party is perfectly fine in most cases as long as the motive was for the good of the team and not intended to harm the team's or that particular player's chances in the game. This is, in fact, usually a vital strategy in winning for the Evil team players so they do not appear solidated in the eyes of the Good players. Planning such strategies out with your team members via outside communication is strongly advised, of course. Use common sense here and all should be fine.

Jumping on a bandwagon vote already established by another non-team player against a same-team member is legal without prior consultation as there may not be time to do so, but please try to consult beforehand if at all possible, or at least apologize afterwards.
[close]
PLAYERS MAY COMMUNICATE WITH EACH OTHER VIA OUTSIDE MEANS: PM, PRIVATE GROUP FORUMS, PRIVATE IRC CHAT, FACEBOOK, TELEPHONE, CARRIER PIGEON, MENTAL TELEPATHY, OR ANY OTHER MEANS AVAILABLE. BUT PLEASE NEVER BREAK THE RULE MENTIONED ABOVE CORNCERNING DIRECT USE OF GAME HOST PMS.
Spoiler
In fact, outside communication is vital to the players whether they be Town or Scum, Evil or Good. Just be careful about who you talk with on the side. Trickery is allowed of course but rule-breaking shenanigans are not! Use common sense here please and, if in doubt, ask the game host first if the move you are planning is legal or not.
[close]
PLAYERS MAY LIE TO, TRICK, DECEIVE, OR OTHERWISE BULLSHIT, OTHER PLAYERS AS PART OF THEIR STRATEGY FOR OBTAINING THEIR WIN CONDITIONS AS LONG AS DOING SO DOES NOT BREAK ANY OF THE ABOVE RULES.
Spoiler
Werewolf games are all about playing your cards close to your chest and/or lying your ass off depending on what your role is. I hope the game can be played at a mature and pure level here in AGS without people bringing their RL friendships into the game or taking anything back out from the game to damage such friendships. Nobody should assume a RL friend is their friend in the game, nor should anyone feel that a RL friend has hurt their feelings by tricking them in the game. Common sense advice, I know, but I have seen such things happen in this game. As long as everyone has a laugh and remains friends at the end of the day no matter what happens then the game is a success.
[close]
These are the Important Rules I can think of at the moment, but may be updated in the future if the need arises.

Day Phase will be about 48 hours or perhaps a bit longer depending on the RL schedule of the game host.

The game host will post now and then to provide a general idea of the amount of time left, especially when time is growing short, but Day Phases may end suddenly at any point around or after the 48 hours so get those votes in while you can. Remember that they can always be changed later if you are in time!

Once the Day Phase has ended the Lynching takes place if a majority vote on a single player has been reached.

If a majority vote has not been reached then no player is lynched and the Day Phase ends.

Tied votes for the player to be lynched result in a stalemate and no player is lynched and the Day Phase ends.

It is not a requirement that the village lynch a player every Day Phase.

A lynched player's role is revealed after their death.

A lynched player may no longer post in this thread but is welcome to continue outside communication and passively follow the game progress in the thread.

For example: If the Seer is lynched by mistake it is legal for them to PM all other players and provide their list of scanned players to date. It's just assumed that they left a journal behind to be discovered or something like that. Of course, it is more dramatic if they do so while still alive in the thread as their final words, but sometimes RL timing doesn't allow such theatrics.

This brings us to:

Night Phase

During Night Phase most of the village is asleep and nobody may post in the game thread.

It is now time for all players with Night Phase abilities to PM their choices to the game host:

The Seer should PM the name of the player they are scanning this night.

The Bodyguard should PM the name of the player they are guarding this night, if any.

The Alpha Werewolf should PM the name of the player the werewolf pack will attack and kill this night.

Night Phase will last about 24 hours or until all night action PMs have been received by the game host.

It is legal to PM the game host with your night action before the Night Phase starts if, for any reason, you cannot maybe be active during the next Night Phase.

At the end of the Night Phase the game host will send out PMs to players who did private night actions such as scanning with the results.

Then the game host will open the next Day Phase, starting with a report on any casualties which may have occured during the night.

Any players killed during the Night Phase must immediately follow the same rules as lynched players (see above): They may no longer post in this thread but are welcome to continue outside communication and passively follow the game progress in the thread.

If, at any point, the werewolves equal or outnumber the other players they win the game as there is no way for the other players to gain a majority vote against them for lynching choices. This rule may be slightly different in future rounds which include roles that have a chance to kill werewolves during the Night Phases.

And that's pretty much it. If I come across any rules I forgot to mention or anything else crops up during gameplay which demands a rule update I will mention it at that time and also update this post.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Mandle on Tue 17/07/2018 16:04:23
I AM CURRENTLY RANDOMLY PICKING ROLES WITH SLIPS OF PAPER FROM A FOAM BEER HOLDER AND THEN I WILL PM THE PLAYERS WITH SAID ROLES AND WILL ANNOUNCE THE GAME START HERE...

STAND BY...

Okay, done:

GAME ON!!!

AN ISOLATED VILLAGE AWAKENS ONE MORNING TO FIND SEVERAL OF THEIR LIVESTOCK MUTILATED WITH WOLF TRACKS TURNING BACK INTO HUMAN FOOTPRINTS LEADING IN THE DIRECTION OF THE TOWN!

THERE IS ONLY ONE POSSIBILITY!

THE CURSE OF THE WEREWOLF HAS BEFALLEN THIS TOWN!

CAN THE VILLAGERS SURVIVE OR WILL THE WEREWOLVES FEAST UPON THEM?!

DUN-DUN-DUUUUUUUN!!!


TURN #1
DAY PHASE

[IMGZOOM]http://i68.tinypic.com/n21ydi.png[/IMGZOOM]

Players:

(In order of sign-up)

Josiah: Alive
PrivateerPuddin: Alive
VampireWombat: Alive
Cassie: Alive
Sinitrena: Alive
Dayowlron: Alive
Stupot: Alive
Selmiak: Alive
Riaise: Alive


(I have removed numbers and extra letters from some players' names to make it easier for people to remember how to type them during the game)

Current Roles:

Villagers: 3
Seer: 1
Fool: 1
Bodyguard: 1

Werewolves: 2
Alpha Werewolf: 1

The first Day Phase is now open for discussion and voting.

From now on only alive players may post in the thread.

Please read all of the above role descriptions, gameplay, and important rules before continuing...

As stated above this Day phase will last about 48 hours (see above)...

Best of luck to all!
Title: Re: WEREWOLF GAME (SIGNUPS CLOSED. GAME STARTING SOON.)
Post by: Cassiebsg on Tue 17/07/2018 16:47:59
So... what now? Should I just go out to buy some fruit in the market or something else? ???
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Tue 17/07/2018 17:05:39
My first instinct would be to roast some pigs and lock up anyone who's not hungry. But I suppose anyone who saw the entrails hanging from fences this morning might not have much of an appetite.
Maybe some kind of town meeting is in order?
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Cassiebsg on Tue 17/07/2018 20:13:38
A town meeting sounds like a good idea! (nod)
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Tue 17/07/2018 21:54:28
town meeting come to order. first act of business it to pick a leader. to save time i self proclaim that i am the leader and we need to pick someone to lynch before nightfall. I would say we could go alphabetically but that would get me lynched on the second day. Maybe we could go by the number of letters in their name? Can we lynch Mandle for not sharing that beer with the town?
I am pretty hungry myself I say we roast any remaining pigs. Fruit sounds good also. I am going to hop down to the market to buy supplies.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Cassiebsg on Tue 17/07/2018 22:06:05
Why should you be the leader? For all I know, you could be the beast that killed our herd last night! 8-0
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Tue 17/07/2018 22:16:51
It could have been you also. and I told you why I should be leader, cause to save time i am self proclaiming myself.
Just to start it off and I can change it
Vote: Cassiebsg
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Tue 17/07/2018 22:29:25
I believe dayowlron is but a fool and shouldn't be in charge of anything more important than tending pigs.
I refrain from voting for anything for now other than keeping dayowlron around as fodder for the werewolves.
If no one better wants to be leader, I would accept the duty just to keep this fool from influencing anyone. But I would prefer someone with more leadership abilities to step up.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Cassiebsg on Tue 17/07/2018 22:44:28
Sure, the first person questioning your "authority" needs to be eliminated... (wtf)
Seem to be a decent strategy to self proclaim leader and thus "be safe" from lynching... (wtf)
I got my eye on you.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Tue 17/07/2018 22:50:35
Until an actual leader is found, maybe we could discuss what we might know about werewolves. I don't suppose anyone has a copy of Werewolves for Village Idiots?
I've been wondering if they have any kind of powers when in human form. Like if we cut a finger off one, would it grow back? Or something else we could test? How do they feel about fire? Or silver crosses?
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Sinitrena on Tue 17/07/2018 23:52:36
What we know about werwolves? Are you saying you know something about them? Because if you do, that seems suspicious. This plage is new to our village.

And what is this "Werwolves for Village Idiots"? You have a strange taste in reading material. Maybe you also have a strange taste in your meat? I mean, you already are a self-proclaimed Vampire. It's not so far from Vampire to Werwolf, is it?
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Mandle on Wed 18/07/2018 00:25:42
I have made some slight clarifications to the rules post above which are:

QuoteIf a majority vote has not been reached then no player is lynched and the Day Phase ends.

Tied votes for the player to be lynched result in a stalemate and no player is lynched and the Day Phase ends.

It is not a requirement that the village lynch a player every Day Phase.

and

QuoteIf, at any point, the werewolves equal or outnumber the other players they win the game as there is no way for the other players to gain a majority vote against them for lynching choices. This rule may be slightly different in future rounds which include roles that have a chance to kill werewolves during the Night Phases.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Wed 18/07/2018 02:44:20
as far as discussing werewolves was a human that could transform into a wolf. modern folklore says this happens at night on a full moon and uncontrolably. Earlier folklore werewolves could decide when they wanted to transform and it didn't have to be at night. I am thinking we are adopting a more modern folklore in that they transfer into werewolves at night.
If it is not required to lynch a player what happens if just a few vote for someone to lynch? With 9 players does it mean there must be 5 votes for someone in order to get someone lynched?
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Mandle on Wed 18/07/2018 03:20:35
Quote from: dayowlron on Wed 18/07/2018 02:44:20
If it is not required to lynch a player what happens if just a few vote for someone to lynch? With 9 players does it mean there must be 5 votes for someone in order to get someone lynched?

Yes, if a majority vote is not reached before Night Phase begins then nobody gets lynched.


Oh, I've also slightly updated the Night Phase info to this:

QuoteIt is now time for all players with Night Phase abilities to PM their choices to the game host:

The Seer should PM the name of the player they are scanning this night.

The Bodyguard should PM the name of the player they are guarding this night, if any.

The Alpha Werewolf should PM the name of the player the werewolf pack will attack and kill this night.

(The previous version of this section's language made it a bit unclear that the players PM their choices to the game host only.)

(The Bodyguard does not need to guard anyone if they don't wish to. The previous version of this line might have implied that they must guard someone. Sorry.)
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: josiah1221 on Wed 18/07/2018 06:25:25
Dayowlron, you claim yourself as leader and instantly want to lynch someone who questions you? I find no comfort in this! A leader should protect the people, not sacrifice them! We have lost livestock and now our own lives hang in the balance due to these monsters!
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Wed 18/07/2018 11:26:16
If no one gets lynched then the game will never progress. We do need to kill the werewolves.
I am not saying specifically I should be leader. They said they needed a leader so why not me.
Anyways, would we want to vote on a leader? maybe we can just vote the alpha werewolf as a leader?
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Cassiebsg on Wed 18/07/2018 12:02:21
I thought this was a little democratic town, where we vote by majority. Why do we need a leader? ???
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Mandle on Wed 18/07/2018 12:09:15
Dayowlron, please remember the rule about never editing your posts.

In this case the edit was 2 minutes after the original post but even then the game rule is that you must repost any corrections in a new post instead of editing your original post.

This may seem a trivial rule but I have seen cases where people unfairly gained or lost advantage from edited posts.

It's easiest to just have a blanket rule of no editing than a time limit within which editing is allowed.

Cheers! :-D
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 13:01:50
I claimed no knowledge of werewolves. Which is why I asked questions. I also didn't claim to own the book I mentioned. I was suggesting it if anyone happened to have a copy.
As for being a vampire, I am as close to drinking the blood of humans as a vampire bat is to drinking the blood of leaf nosed bats.
Anyway, I have nothing to hide. I fully admit to howling, blacking out, and then waking up naked.

(Okay, I'm now kind of confused on the setting. Having a village idiot made me think it was a more medieval setting, but other things make me unsure.)
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 13:12:04
As for a leader, dayowlron was the first to even mention needing one. Anything I said about one since was to keep dayowlron from being in power. It now seems that perhaps it would be best not to have a leader at all.
As for my joke about about blacking out, it's what happens most of the time when I go drinking.
But no one else has any suggestions on a test we could attempt? I'm willing to be the first to be tested upon since as I said, I have nothing to hide.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Riaise on Wed 18/07/2018 14:40:08
So I suppose the main question now, leader or not, is: do we want to lynch anyone at all?

If we DO lynch someone, we have the possibility of taking out a werewolf. If we DON'T lynch anyone this time, then we give the seer a chance to gain some useful information before we make a choice, so we have less chance of accidentally lynching one of our own. Then again, we also give the werewolves a chance to attack during the night, so there are pros and cons either way. :-\
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Stupot on Wed 18/07/2018 15:07:10
One way to avoid any unfairness in the event that someone does edit their post is to subscribe to the notifications. You'll get sent the original message. So if there is an edit made you can check the emails and see what edits were made.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 15:08:16
Not lynching anyone means that everyone at least gets to live a bit longer. But it also means someone is likely to watch in agony as a werewolf snacks on their liver.
This is why I want a test of some sort. Something that normal people might not like, but wouldn't be fatal. But would be something a werewolf would like even less and might even somehow blow their cover.
What about smoking wolfsbane?
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Wed 18/07/2018 15:11:33
Hadnt thought about it that way. a seer could find out information on one of the others to determine if they are good or bad, but can he tell anyone what he finds out? Even if the seer can tell what they found out would they want to in the thread because that would cause them to expose themselves as a seer, and if they PM the other members (if thats allowed) it would do the same thing, so whatever information the seer gets he has to keep it to themselves pretty much.
ok, no leader it is.
It would probably be prudent that the werewolves would attack someone each night since they do know who they all are and would diminish the town each turn. if we didnt succeed in getting rid of any of the werewolves then in 3 nights they would have won, and its a possibility their first attack may get the "seer". so we could vote in the thread whether we lynch anyone or not. or just wait and see what happens.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Mandle on Wed 18/07/2018 15:28:53
Quote from: Stupot on Wed 18/07/2018 15:07:10
One way to avoid any unfairness in the event that someone does edit their post is to subscribe to the notifications. You'll get sent the original message. So if there is an edit made you can check the emails and see what edits were made.

True, but it's much less of a headache for everyone if people just follow the simple rule of no edits.


Also, at this point I'll just notify that there are about 24 hours left in this Day Phase.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Sinitrena on Wed 18/07/2018 15:39:34
We really do need to be careful with the lynching. After all, we could accidantially lynch the seer - who is our only line of defense.

Quote from: VampireWombat on Wed 18/07/2018 15:08:16
Not lynching anyone means that everyone at least gets to live a bit longer. But it also means someone is likely to watch in agony as a werewolf snacks on their liver.
This is why I want a test of some sort. Something that normal people might not like, but wouldn't be fatal. But would be something a werewolf would like even less and might even somehow blow their cover.
What about smoking wolfsbane?

I'm all for smoking wolfsbane, even though I generally am against smoking. Maybe rub it over our bodies instead? Seems healthier for the lungs. Unfortunately, according to the mysteries we are familiar with (aka the rules of the game) only the seer can test all of us. But who knows - maybe he uses wolfsbane in his tests.

Quote from: VampireWombat on Wed 18/07/2018 13:01:50
(Okay, I'm now kind of confused on the setting. Having a village idiot made me think it was a more medieval setting, but other things make me unsure.)

And I sure hope we are not in a too medieval village. Otherwise, we might end up burning the witch instead of the werewolves :shocked:
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Cassiebsg on Wed 18/07/2018 16:18:33
Wait! Didn't we summoned a town meeting? There are a few people that are still AWOL...
This makes me wonder what they have been doing during the night that they are taking extra long sleep time... (wtf)

So are we set we wait on lynching this turn, or we take a little paper out of a hat with a name and vote that person to be lynched? Risking to accidentally lynching an innocent, or the seer, and thus giving the advantage to the werewolfs in one round, they can take 2 of us! 8-0
Outch, I think I'll make sure I go early to bed and lock the windows and doors!
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 16:34:01
Well, I wasn't suggesting any one person to conduct tests. More of a taking turns kind of thing. And sure, the seer is the only one who can tell 100% sure who is a werewolf, that doesn't mean we can't at least make attempts at making educated guesses.
Unfortunately there's no good solution at the moment. I don't see locks being much good against something able to rip a sheep apart like it's a loaf of bread.
Of course we could just all get drunk and at the least it would make it less painful for whoever gets ripped apart tonight...
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Wed 18/07/2018 17:04:50
Well if we don't lynch anyone, you can bet the werewolves will attack someone because it does them no good to not attack someone and that someone would be guaranteed to be part of the "town" and not a "scum" since they know who all are "scum". That will make it town 5 - scum 3.
If we lynch someone and they happen to be town then that could be worse so that after the night phase it would be town 4 - scum 3.
But if we lynch someone and they happen to be scum then it would be town 5 - scum 2.
the alpha wolf is just like any other wolf except they get to decide which one to attack, however the town has the different roles of which obviously the seer is the most powerful so they would be the one we would like to protect.
If the seer is lucky enough to find the bodyguard and neither of them are attacked and killed then the seer could inform the bodyguard and the bodyguard could protect the seer.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 17:34:41
Wow, that's a lot of ifs. Sounds like we're basically screwed.
Anyone want to join me in some wolfsbane mojitos until we can find a plan that doesn't rely entirely on luck? If I'm going to be eaten by a werewolf tonight, I want to at least give it major indigestion.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Wed 18/07/2018 20:07:44
I will join u in some wolfsbane mojitos. I wonder if a vampire or a wombat is poisonous to a werewolf? Maybe you can take one down by being eaten. Maybe an owl is poisonous to a werewolf. surely one of us could at least be distasteful.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Cassiebsg on Wed 18/07/2018 20:11:04
I would love to join... but looking at you I'm afraid I'll get eaten around midnight!
Guard! Can you protect me please? I'm scared of the night...
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 20:25:18
I figure the wolfsbane would be what's poisonous. Though it might not hurt if we also wear silver crosses. At the least those might get caught in the werewolf's throat.

Cassie, I think that dayowlron and I are probably the ones you should fear least.
At this point I'd think Selmiak, Riaise, or PrivateerPuddin are more suspicious.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Cassiebsg on Wed 18/07/2018 20:30:49
Yes. selmiak and Privateer haven't even said a word yet.
Also, guess I shouldn't judge you by your avatar, cause if yours looks like it's about to transform and eat me, mine looks like it's already transformed. 8-0
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 20:37:04
Exactly. While dayowlron and I have been quite loud.

Yes, judging by avatar alone could be bad. Otherwise I might assume you're the spawn of a Ro-Bear Berbil and an Ewok. And that thought in and of itself is frightening. Besides, vampire wombats prefer marsupials and the occasional monotreme.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 21:02:47
I proved my own point about not judging by an avatar. What I thought to be a robot bear is apparently a robot dog suit worn by a chimp.
Let us all eat, drink, and be merry for I have seen Harry Potter Jr. hugging a robot dog chimp.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Riaise on Wed 18/07/2018 21:38:54
I'm not staying quiet on purpose, I just don't really know what I can add to the conversation until the first night has passed and we have more information about who we're up against. At the moment all we can do is make random guesses, and I don't see the point in doing that because we'll just end up going around in circles. Sorry if that makes me seem suspicious. :(

I can sing a song if you like: 10 WOLFSBANE MOJITOS HANGING ON THE WALL..... (laugh)
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Sinitrena on Wed 18/07/2018 21:48:48
OHHH, a tavern song! With alcohol and dance! In the face of the devil, when your death approaches on silent feet (silent, that's a thought, are the werewolves silent?) what better way to spent your last hours than with song and dance and merryment?

But it should be

9 WOLFSBANE MOJIOTOS HANGING ON THE WALL

After all, our town is small and has only nine inhabitants. So, let's sing:

9 WOLFSBANE MOJITOS HANGING ON THE WALL
WHO DRANK THE FIRST ONE OF THEM ALL?

And after the song we wait for the nigth. I'm already starting to tremble. The wolves are comming soon...
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 21:48:55
Well, I guess since it looks like getting drunk on wolfsbane mojitos is the most active we're going to get, there isn't too much need for people to interact. Of course since a werewolf will probably play jump rope with someone's entrails soon, it might be a good time to say good bye or something. Or a sing a long works too.
Take one down and pass it around.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Wed 18/07/2018 22:01:52
As far as the tavern song goes "100 beers on the wall" it doesnt say anywhere in it that you only get to take 1 down, just that you take 1 down at a time so it could be 1 person drinking all 100 bottles of beer so the number of people doesnt have to determine the number of wolfsbane mojitos are on the wall, but I will continue with (i believe) 8 wolfbane mojitos on the wall...
As far as judging someone based on their avatar I tried to put an avatar on my profile a while back but it never would save it so I just said forget it rather than asking for help but now I think i need to figure out why I couldnt get an avatar on here so I am not judged based on being avatar-less.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Wed 18/07/2018 22:10:25
Woohoo, I finally got my avatar to work.
That is weird that it won't work with https but it works with http.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Wed 18/07/2018 22:20:21
Hey, this talk of bar songs led me to a thought. Dogs have much better hearing than humans, so it would reason that wolves and werewolves would too. I don't suppose anyone has some bagpipes?
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Cassiebsg on Wed 18/07/2018 23:22:12
There are been some sightings of werewolfs near by!

Check these ilustrations from the local newspaper! http://www.adventuregamestudio.co.uk/forums/index.php?topic=56045.new#new

8-0 8-0 8-0
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Sinitrena on Wed 18/07/2018 23:53:03
Oh god, cassie, you saw one of those beasts? I'm so glad you're still alive!

Well, at least we have some sketches now to work with.

(Lovely avatar, by the way, dayowlron.)
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: dayowlron on Thu 19/07/2018 01:42:12
Thanks Sinitrena. That is the one I tried to load before.
Oh no a werewolf sighting before nightfall.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Privateer Puddin' on Thu 19/07/2018 02:48:09
Hello, hi. Sorry I am here. I spent last night battling a dragon called AGS.

I'm catching up, but my day one stance tends to be don't lynch anyone!
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Sinitrena on Thu 19/07/2018 03:03:16
Vampires, werewolves, witches and now a dragon? This is definetely the wrong village to grow old :~(
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Privateer Puddin' on Thu 19/07/2018 03:13:35
What do you expect from a game of Werewolf run by an Australian? They're used to all kinds of deadly creatures.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: josiah1221 on Thu 19/07/2018 04:14:29
After a long and exhausting work day I've made it to the party, though a bit late. I'll take 2 mojitos! Better yet make it 3! I am glad that we can all agree that lynching someone at this point is not a great idea considering it's far to risky. We don't want to lynch one of our own considering an unfortunate individual will lose their life tonight anyway :( We can only hope our seer survives and can bless us with fruitful knowledge. If I don't live to see the sun rise kill ever last one of those beasts!
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: selmiak on Thu 19/07/2018 05:13:26
sorry for being late.
not lynching anyone will not help at all, just gather all the clues. The wolfes will get someone no matter what. Do we get any more clues through this more than knowing who is not a wolf?
The seer has to find out about the wolfes and then somehow communicate this without giving up that he is the seer and this by not pming and by not suggesting a found wolf to lynch as that would seem very seerish.
From the last game I learned you never go wrong with lynching josiah1221. Just saying ;)
*passes on the wolfsbane*
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: josiah1221 on Thu 19/07/2018 06:23:27
Hmmm, and this coming from a "king" from "another game" that I (nearly) assassinated. Has fate bestowed upon selmiak the title of Alpha wolf?! Maybe I've had one too many mojitos!
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: selmiak on Thu 19/07/2018 07:10:48
or maybe I'm the seer and don't want to be eaten by the wolfes? Or maybe you are waiting for your orders from the alpha wolf? time will tell.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Stupot on Thu 19/07/2018 12:27:28
I'm itchin' for s lynchin'? Hurry up night-time.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Riaise on Thu 19/07/2018 12:54:32
Quote from: Sinitrena on Wed 18/07/2018 21:48:48
But it should be

9 WOLFSBANE MOJIOTOS HANGING ON THE WALL

After all, our town is small and has only nine inhabitants.

I added an extra one for our beloved Creator, Mandle the Almighty. Perhaps if we worship him enough, he'll protect us from the wolves? (laugh)
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Mandle on Thu 19/07/2018 13:02:21
Quote from: Privateer Puddin' on Thu 19/07/2018 03:13:35
What do you expect from a game of Werewolf run by an Australian? They're used to all kinds of deadly creatures.

(laugh) (laugh) (laugh)

Oh, and I'll be closing then Day Phase very soon as it appears at this time that a lynching is unlikely on Turn #1.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: VampireWombat on Thu 19/07/2018 13:04:08
Guess this means last call for wolfsbane mojitos.
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: selmiak on Thu 19/07/2018 13:18:43
Look at stupot's avatar, that beast hides in the shadows only to come out at night! 8-0

(https://i.imgur.com/gLovUvN.jpg)
Title: Re: WEREWOLF GAME (TURN #1, DAY PHASE)
Post by: Mandle on Thu 19/07/2018 14:45:33
AS THE SUN SINKS IN THE WEST AND THE MOON RISES FROM BEHIND THE MOUNTAINS THE TOWNSFOLK ALL HEAD HOME TO BED.

TURN #1
NIGHT PHASE

[IMGZOOM]http://i65.tinypic.com/2bbceo.png[/IMGZOOM]

Players:

(In order of sign-up)

Josiah: Alive
PrivateerPuddin: Alive
VampireWombat: Alive
Cassie: Alive
Sinitrena: Alive
Dayowlron: Alive
Stupot: Alive
Selmiak: Alive
Riaise: Alive


(I have removed numbers and extra letters from some players' names to make it easier for people to remember how to type them during the game)

Current Roles:

Villagers: 3
Seer: 1
Fool: 1
Bodyguard: 1

Werewolves: 2
Alpha Werewolf: 1

No further discussion in the thread please until the beginning of the next Day Phase about 24 hours from now.

Could the Seer and the Alpha Werewolf please PM me with the name of their intended targets before that time.

The Bodyguard should also PM me if they intend to guard anyone this Night Phase.

Have a pleasant evening all! See you in the morning... hopefully... ;)
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Mandle on Fri 20/07/2018 13:46:17
THE TOWNSFOLK AWAKE IN THE DISMAL DAYLIGHT OF DAWN TO DISCOVER THAT THE DOOR OF ONE DWELLING DANGLES DISTRESSINGLY OPEN...

A SET OF BLOODY HANDPRINTS OUTSIDE ON THE FLOOR OF THE PORCH INDICATE THAT THEIR MAKER HAD TRIED TO FLEE BUT HAD BEEN TAKEN DOWN AND DRAGGED BACK INSIDE...

INSIDE, WHERE THE TRUE CARNAGE AWAITS: THE HOUSE'S OWNER HAS BEEN RIPPED TO SHREDS AND PIECES OF THEM LAY STREWN ABOUT THE ROOM. THE BITE AND CLAW MARKS ON THE PIECES OF THE DECEASED AND THE TUFTS OF BLACK, MATTED HAIR LYING HERE AND THERE LEAVE LITTLE DOUBT:

THIS IS THE SITE OF A SLAYING BY WEREWOLVES!!!

THE HOUSE IN QUESTION BELONGED TO...

Spoiler
DAYOWLRON!!!

Further investigation of his home reveals that his role was:

Spoiler
THE FOOL!

(A three-pronged hat with bells on their ends, a plucked chicken toy, and a lifelong subscription to
"Ye Olde Madde Magazine" never lie!!!)
[close]
[close]

TURN #2
DAY PHASE

[IMGZOOM]http://i68.tinypic.com/n21ydi.png[/IMGZOOM]

Players:

(In order of sign-up)
Spoiler

Josiah: Alive
PrivateerPuddin: Alive
VampireWombat: Alive
Cassie: Alive
Sinitrena: Alive
Dayowlron: DEAD. Role: The Fool (Killed by werewolves in Night Phase #1)
Stupot: Alive
Selmiak: Alive
Riaise: Alive


(I have removed numbers and extra letters from some players' names to make it easier for people to remember how to type them during the game)
[close]
Current Roles:
Spoiler

Villagers: 3
Seer: 1
Fool: 0
Bodyguard: 1

Werewolves: 2
Alpha Werewolf: 1
[close]

The Day Phase 0f Turn #2 now begins with the same rules as before, except for the extra one that the deceased may no longer post in this thread.

The deceased may, however, communicate with other players by PM (within the rules) and, of course, follow the progress of the game passively in this thread.

Also, please note that checking the activity of the players on the AGS forums within the last 24 hours means nothing as it is legal for players to PM the game host with their night actions before the Night Phase begins if they are likely to be inactive in AGS forums during that time. ;)

Let the discussions begin!
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Fri 20/07/2018 14:03:16
Well, this is sad news. I was right about him being a fool and that he should be kept around as werewolf fodder. But he was also fun and I didn't expect them to take him out first.
Thank you for your sacrifice dayowlron. May your death not be futile and may any werewolf who ate you vomit for days from the wolfsbane you consumed.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Riaise on Fri 20/07/2018 14:43:58
Aww, poor dayowlron. Not even a fool deserves such a fate. :(
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Sinitrena on Fri 20/07/2018 15:16:18
Oh no, not dayowlron!

I tried to get anything from everyone's posts and determine their roles here - and I had dayowlron down as a likely candidate fot a wolf. (I know, I know, don't talk bad of the dead guy.) I guess he played his role well. That is exactly what we were supposed to think.

Poor owl. :~(

But I must tell you, this night was agonizing; lying in bed, waiting for morning and then the howling in the dark...

Has anyone seen anything? Did anyone get a glimpse of one of the wolves? Whatever are we supposed to do? Let them run arouned unchallanged for day after day and night after night?
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Fri 20/07/2018 15:27:50
I for one didn't sleep beyond a few cat naps. I heard plenty of howling, but never close enough to be useful.

As for what to do, I gave all the ideas I had yesterday. I will be attempting to nap in a corner if anyone needs me or has any useful ideas.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: selmiak on Fri 20/07/2018 17:47:45
I'm sorry, but I have to leave the village until sunday, maybe I'll come back on saturday already, but I doubt it, the weather is also nice somewhere else. This is not because I'm afraid of something...
Did I send any PMs to the host? Just in case I have to, be assure I did! cya, don't kill me in any way, even if I'm not here :P
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: selmiak on Fri 20/07/2018 17:49:05
oh, and if we finally decide to lynch someone, stupot didn't say anything to him being  a wolf, so there goes this vote... hi stu, I heard you growl last night.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Fri 20/07/2018 21:08:11
I guess we could lynch stupot. It would at least be doing something. Not that there's any reason to do it. But it doesn't seem as if anyone has any better ideas. I suppose we could just lynch everyone one by one until it'd down to just the werewolves and I. Which doesn't sound like a great plan.
We could make the lynching completely random. Or we could just continue doing nothing. Maybe we could prepare some nice side dishes for the werewolves.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Sinitrena on Sat 21/07/2018 02:36:30
I guess we do have to lynch someone? I mean, what other choice do we have? If we keep on doing nothing, the wolves will just pick us apart, one after the other.

Is stupot a wolf? Leading his pack in silence? Does selmiak know something we don't? I hope so, because otherwise we are lost.

I can't spent another night like that, waiting in agony, doing nothing but listen to the howls and cries.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Stupot on Sat 21/07/2018 02:46:07
Sorry for my absence. I've been... err... fasting... that was the growl you hear, Selmiak. I heard the wolves got someone. Screw them hairy bastards. Why? Surely I'm not under suspicion? I'm an upstanding pillar of the community.

And why do you all smell of wolfsbane mojitos?
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Privateer Puddin' on Sat 21/07/2018 11:33:38
Thought I'd round up dayowlron's quotes, in case they're any use.

Quote from: dayowlron on Tue 17/07/2018 21:54:28
town meeting come to order. first act of business it to pick a leader. to save time i self proclaim that i am the leader and we need to pick someone to lynch before nightfall. I would say we could go alphabetically but that would get me lynched on the second day. Maybe we could go by the number of letters in their name? Can we lynch Mandle for not sharing that beer with the town?
I am pretty hungry myself I say we roast any remaining pigs. Fruit sounds good also. I am going to hop down to the market to buy supplies.

Quote from: dayowlron on Tue 17/07/2018 22:16:51
It could have been you also. and I told you why I should be leader, cause to save time i am self proclaiming myself.
Just to start it off and I can change it
Vote: Cassiebsg

Quote from: dayowlron on Wed 18/07/2018 02:44:20
as far as discussing werewolves was a human that could transform into a wolf. modern folklore says this happens at night on a full moon and uncontrolably. Earlier folklore werewolves could decide when they wanted to transform and it didn't have to be at night. I am thinking we are adopting a more modern folklore in that they transfer into werewolves at night.
If it is not required to lynch a player what happens if just a few vote for someone to lynch? With 9 players does it mean there must be 5 votes for someone in order to get someone lynched?

Quote from: dayowlron on Wed 18/07/2018 11:26:16
If no one gets lynched then the game will never progress. We do need to kill the werewolves.
I am not saying specifically I should be leader. They said they needed a leader so why not me.
Anyways, would we want to vote on a leader? maybe we can just vote the alpha werewolf as a leader?

Quote from: dayowlron on Wed 18/07/2018 15:11:33
Hadnt thought about it that way. a seer could find out information on one of the others to determine if they are good or bad, but can he tell anyone what he finds out? Even if the seer can tell what they found out would they want to in the thread because that would cause them to expose themselves as a seer, and if they PM the other members (if thats allowed) it would do the same thing, so whatever information the seer gets he has to keep it to themselves pretty much.
ok, no leader it is.
It would probably be prudent that the werewolves would attack someone each night since they do know who they all are and would diminish the town each turn. if we didnt succeed in getting rid of any of the werewolves then in 3 nights they would have won, and its a possibility their first attack may get the "seer". so we could vote in the thread whether we lynch anyone or not. or just wait and see what happens.

Quote from: dayowlron on Wed 18/07/2018 17:04:50
Well if we don't lynch anyone, you can bet the werewolves will attack someone because it does them no good to not attack someone and that someone would be guaranteed to be part of the "town" and not a "scum" since they know who all are "scum". That will make it town 5 - scum 3.
If we lynch someone and they happen to be town then that could be worse so that after the night phase it would be town 4 - scum 3.
But if we lynch someone and they happen to be scum then it would be town 5 - scum 2.
the alpha wolf is just like any other wolf except they get to decide which one to attack, however the town has the different roles of which obviously the seer is the most powerful so they would be the one we would like to protect.
If the seer is lucky enough to find the bodyguard and neither of them are attacked and killed then the seer could inform the bodyguard and the bodyguard could protect the seer.

Quote from: dayowlron on Wed 18/07/2018 20:07:44
I will join u in some wolfsbane mojitos. I wonder if a vampire or a wombat is poisonous to a werewolf? Maybe you can take one down by being eaten. Maybe an owl is poisonous to a werewolf. surely one of us could at least be distasteful.

Quote from: dayowlron on Wed 18/07/2018 22:01:52
As far as the tavern song goes "100 beers on the wall" it doesnt say anywhere in it that you only get to take 1 down, just that you take 1 down at a time so it could be 1 person drinking all 100 bottles of beer so the number of people doesnt have to determine the number of wolfsbane mojitos are on the wall, but I will continue with (i believe) 8 wolfbane mojitos on the wall...
As far as judging someone based on their avatar I tried to put an avatar on my profile a while back but it never would save it so I just said forget it rather than asking for help but now I think i need to figure out why I couldnt get an avatar on here so I am not judged based on being avatar-less.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Privateer Puddin' on Sat 21/07/2018 11:36:44
Jokingly or not, wanting to be the leader is a good reason for the wolves to go after him. I've been guilty of it so far, but being quiet plays into their hands so it makes sense to go after the active ones.

There's only one vote there for Cassiebsg. How many people actually voted day 1? They could be trying to frame Cassiebsg but seems a bit too obvious!
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Cassiebsg on Sat 21/07/2018 11:59:32
Oh! I never suspected dayowlron for being the fool! Actually though he was the Alpha wolf trying to protect himself from being lynched. :-\
As far as I know that was the only vote in day 1. Guess it make sense he picked me, since he wanted to get lynched. I was actually going to vote for him, but then we decided not to lynch anyone and give the seer a chance to find the wolfs.

But how do we use the seer's to our advantage now? Hopefully he scanned one of us last night, and with luck he has either found a wolf or the guard... if he found the guard he might seek his assistance to stay alive, but if he found a wolf... how will he give us that info so that the wolfs will not realize he's the seer? ???

This problem is complex. Maybe we should have a new town meeting and try and figure this out!?
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Mandle on Sat 21/07/2018 12:40:17
Just a heads up... I'll be closing this Day Phase in about 24 hours from now.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Sat 21/07/2018 13:11:13
The town meeting went nowhere last time. But it's at least the best option so far.
All I know is there's not been enough information so far to decide anything. And if Privateer Puddin' is right about why they went after dayowlron, then I'll most likely be their next target. Unless they change strategy to throw us off.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Riaise on Sat 21/07/2018 13:29:20
I'm not sure how useful dayowlron's quotes are, given that he was actively trying to get himself lynched. Although he made a good point about the seer and the bodyguard finding each other. Hopefully, as Cassie said, they've managed to get in touch with each other. Otherwise, the only other information we've got to go on is selmiak's vote to lynch Stu. Does he have reason to believe that Stu is a werewolf? Or was he just trying to throw us off his own scent? ???
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Privateer Puddin' on Sat 21/07/2018 13:35:13
Well, only he knew that. Out of all of us, he stood out as the one to kill on the first night. Not much to go on at that point, but maybe there's something in there.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Sat 21/07/2018 13:38:53
Sometimes a fool can see things the wisest of us can't.
I'm sure there's at least some truth sprinkled in what dayowlron said and did. I'm just not sure how much.
As for lynching Stupot, I never saw or heard any actual evidence for it. If anything, a growling stomach would be proof against him being a werewolf.
If we're going to lynch someone, there needs to be real reason for it.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Riaise on Sat 21/07/2018 14:05:42
Quote from: Privateer Puddin' on Sat 21/07/2018 13:35:13
Well, only he knew that. Out of all of us, he stood out as the one to kill on the first night. Not much to go on at that point, but maybe there's something in there.

OH. Sorry, I get what you mean now. I thought you meant that his quotes might be useful to us in some way now, rather than to work out why he was chosen. But yeah, I can't really see anything that would make him a target in particular. Although, didn't VampireWombat say something about him being werewolf fodder? Perhaps that influenced the decision? :-\

About the lynching, I'm not sure we're ever going to have real evidence for lynching anyone. All we have is our gut instinct.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Stupot on Sat 21/07/2018 14:20:45
How about we share our top 3 gut instinct suspects for who the werewolves are? I'm going Selmiak, Sinitrena and Josiah.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Sat 21/07/2018 14:29:29
Why would my suggesting dayowlron as werewolf fodder be something to influence their decision? I merely figured he was the fool because he quickly went from imposing himself as leader to wanting fruit. I just didn't want to lynch him since it would have been wasteful.
And unfortunately I don't have any gut instincts about the werewolves. My only gut instinct is that Cassie isn't a werewolf. Which probably means I'll be completely wrong and she'll wind up being the alpha...
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Cassiebsg on Sat 21/07/2018 15:32:21
Thanks, or not, not sure. 8-0
I'm not sure about selmiak either, he seemed eager to point Stupot as a werewolf does he know more than we do? Then again, maybe he's just trying to divert attention from him and make us think he can't be a wolf. :-\
It's hard to figure who's who... (wtf)

I'm inclined to suspect selmiak, Riaise and Stupot... but besides selmiak's hint, I really have not much to go with. They haven't contributed much to the thread. :-\
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Riaise on Sat 21/07/2018 16:12:30
Quote from: VampireWombat on Sat 21/07/2018 14:29:29
Why would my suggesting dayowlron as werewolf fodder be something to influence their decision?

I don't know, it was the only thing I could think of that linked dayowlron to the werewolves.

I haven't really had a clue up about who anyone is so far, but now I'm starting to think that VampireWombat and Stupot could be two of them. VampireWombat seemed very hesitant to lynch Stu when selmiak suggested it, so I feel like they're working together. I don't know about the third, though. Maybe Josiah? He's been keeping very quiet.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Sat 21/07/2018 16:19:28
I'm hesitant to lynch anyone without reason. And there was no valid reason for lynching stupot. So far there's been no valid reason for lynching anyone.
But if you truly think I'm a werewolf, go ahead and lynch me. It's not as if I'm the one who first suggested a town meeting or suggested ways to test for werewolves.
Of course you'll regret the decision once you find out that I'm not a werewolf and someone else is killed tonight. Which will mean 2 meaningless deaths. But if you're going to lynch the wrong person, it may as well be me. At the least it should be less painful than being mauled by the werewolves.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Sinitrena on Sat 21/07/2018 16:36:15
Selmiak and stu are a strange pair. I'm fairly certain one of them is a wolf, but I can't say which. Either selmiak is the seer and has very good reason to believe stu is a werewolf or he's himself one of the wolves and wants to get an innocent lynched. Both makes sence, both is just as likely as the other.

Other then that, I already said I thought owl was a wolf and I was mistaken, so, yeah, no idea on any other candidate.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Cassiebsg on Sat 21/07/2018 17:06:18
Well, I have nothing to go by either...
I think at this point, we need to decide if we're going to lynch someone or not!
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Sat 21/07/2018 17:43:43
Since I haven't seen any valid enough reasons to lynch anyone, I vote against lynching again.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Cassiebsg on Sat 21/07/2018 20:38:13
I can see reasons to both lynch and not lynch. Not lynching will give us an extra day, and the seer to get better insight of find a wolf (and we don't accidental lynch one of ours!)
But if we can pick the wolf among us, we might just be able to gain buy more time by depleting their pack!

If I have to pick with lynch or not lynch, I'm on the lynch side. But we still need a majority to decide anything, and I'll accept what ever the rest of the town decides. I won't be the first to nominate a lynch name though, as I'm still very splited by what is the best corse of action. ???
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Cassiebsg on Sat 21/07/2018 20:39:55
Also, why is it that every time we try to gather the town to a town meeting, there's always half the town that does not show? Are they not worried about being eaten by the wolfs? 8-0
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Cassiebsg on Sat 21/07/2018 20:43:20
Do they think that by being quiet they'll avoid being eaten? Eecckk! 8-0 I'll shut up now! Maybe that's why they eat dayowlron, that poor fool! (roll)
Are you and me on their next menu? 8-0 I need to get better locks! Silver locks maybe that'll help!
I'm now doing a contribution gathering so that I can afford silver locks. Anyone? Please! :~(
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: VampireWombat on Sat 21/07/2018 20:49:47
There are pos and cons to lynching or not. But I'd rather be safe and not lynch someone important that just blindly go about killing someone. It's one mistake which can't be undone. Another day means the seer could do his/her work. But pick wrong and the seer could be the one executed. Or worse, me...
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Riaise on Sat 21/07/2018 21:38:30
I'm still here! ;-D

OK, so we have one person in favour of not lynching and another with a preference towards lynching, but willing to go with the majority. So far, our "gut instinct" poll seems to show that Stu and selmiak would be the most likely victims of a lynching.

I'm unsure of which way to go too. As much as I'd like to keep everyone safe, the only way we can level the playing field between ourselves and the wolves is to try and get rid of one of them, otherwise their numbers stay the same each day while ours keep reducing each night. Then again, VampireWombat makes a good point about the seer. If he or she can find a wolf, or even just find someone they can trust, then it would be better for us to wait.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Sinitrena on Sat 21/07/2018 22:45:30
Quote from: Cassiebsg on Sat 21/07/2018 20:43:20
I need to get better locks! Silver locks maybe that'll help!
I'm now doing a contribution gathering so that I can afford silver locks. Anyone? Please! :~(

Better locks sound great. We should get them for the town hall or the tavern and all stay together. There's strength in numbers and then we'll see who changes.

Lynching or no lynching? Selmiak or Stupot? I also don't know, but if we do need to lynch someone, I can only imagine one of them. But there is nothing to point either way, really. This is so difficult. I certainly don't want to pick the wrong one and diminish our numbers even more.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: josiah1221 on Sun 22/07/2018 02:17:00
I'm alive! Sorry for my late arrival, (seems my schedule conflicts with the majority here). Ok, It seems Dayowlron said something that spooked the wolves or alpha wolf. Well, other than claiming to be leader, he did vote for Cassiebsg! I wonder if Cassiebsg is the alpha wolf... I mean why else would they have had any reason to kill Dayowlron? But then again it could have just been a random attack.

As for me, my gut says Selmiak and or Stupot, but I do wonder about Cassiebsg?!

Regardless we don't have any kind of proof. If we lynch someone we are still taking a big risk, but if we continue to just sit here and do nothing we will just be picked off one by one.

I'm on the fence at this point. But no matter what happens tonight we have got to start taking action tomorrow or we will certainly be doomed. Hopefully I'll live to see another day.
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Stupot on Sun 22/07/2018 02:20:59
I can only ask you to trust that I am not a werewolf... or am I?
But seriously I'm not... or am I?
No honestly, I'm not... ooooor?
No!
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: josiah1221 on Sun 22/07/2018 02:54:04
I don't know if you are or not Stupot?!

I do know that if my hunch is correct about Dayowlron being killed for calling out Cassiebsg, then I'm surely the next victim... this is not good, not good at all!!! Suddenly I'm not feeling so well :-X
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Cassiebsg on Sun 22/07/2018 11:10:23
Wouldn't that be too obvious? Maybe that's exactly what they want you to think and why they went after dayowlron. :-\ 8-0
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Privateer Puddin' on Sun 22/07/2018 11:14:21
Right, we need to start voting soon if we want to lynch someone in this day.

Vote: Stupot

Started listing his suspects, but not doing much else to work on leads.

Sorry if you're a villager :(

Also, is there a way to see how many posts each person is that on these forums?
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Mandle on Sun 22/07/2018 11:34:07
Day Phase closing in about an hour from now.
Title: Re: WEREWOLF GAME (TURN #2, NIGHT PHASE)
Post by: Mandle on Sun 22/07/2018 13:11:17
AS THE SUN SINKS IN THE WEST AND THE MOON RISES FROM BEHIND THE MOUNTAINS THE TOWNSFOLK ALL HEAD HOME TO BED.

TURN #2
NIGHT PHASE

[IMGZOOM]http://i65.tinypic.com/2bbceo.png[/IMGZOOM]

Players:

(In order of sign-up)

Josiah: Alive
PrivateerPuddin: Alive
VampireWombat: Alive
Cassie: Alive
Sinitrena: Alive
Dayowlron: DEAD. Role: Fool (Killed by werewolves in Night Phase #1)
Stupot: Alive
Selmiak: Alive
Riaise: Alive


(I have removed numbers and extra letters from some players' names to make it easier for people to remember how to type them during the game)

Current Roles:

Villagers: 3
Seer: 1
Fool: 0
Bodyguard: 1

Werewolves: 2
Alpha Werewolf: 1

No further discussion in the thread please until the beginning of the next Day Phase about 24 hours from now.

Could the Seer and the Alpha Werewolf please PM me with the name of their intended targets before that time.

The Bodyguard should also PM me if they intend to guard anyone this Night Phase.

Have a pleasant evening all! See you in the morning... hopefully... ;)
Title: Re: WEREWOLF GAME (TURN #2, DAY PHASE)
Post by: Stupot on Sun 22/07/2018 15:53:58
[redacted]
Title: Re: WEREWOLF GAME (TURN #2, NIGHT PHASE)
Post by: Mandle on Mon 23/07/2018 03:24:21
I'll just mention here that Stupot edited his post at my request.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Mandle on Mon 23/07/2018 10:33:26
I'm going to end this Night Phase a few hours early as I might be busy later:

THE TOWN AWAKENS AND RELUCTANTLY CHECKS FROM HOUSE TO HOUSE FOR SIGNS OF VIOLENCE.

EVENTUALLY THEY DISCOVER ONE HOUSE WITH A BROKEN-IN SIDE WINDOW. A GLANCE THROUGH THE WINDOW, AND THE SIGHT OF THE BLOOD-SPLATTERED FLOOR, CEILING AND WALLS INSIDE, REVEALS THE TERRIBLE TRUTH:

THIS IS THE SITE OF ANOTHER SLAYING BY WEREWOLVES!!!

THE HOUSE IN QUESTION BELONGED TO...

Spoiler
PRIVATEER PUDDIN!!!

Further investigation of his home reveals that his role was:

Spoiler
VILLAGER.

(There are only the simple belongings of a normal villager to be found.)
[close]
[close]

TURN #3
DAY PHASE

[IMGZOOM]http://i68.tinypic.com/n21ydi.png[/IMGZOOM]

Players:

(In order of sign-up)
Spoiler

Josiah: Alive
PrivateerPuddin: DEAD. Role: Villager (Killed by werewolves in Night Phase #2)
VampireWombat: Alive
Cassie: Alive
Sinitrena: Alive
Dayowlron: DEAD. Role: The Fool (Killed by werewolves in Night Phase #1)
Stupot: Alive
Selmiak: Alive
Riaise: Alive

[close]
Current Roles:
Spoiler

Villagers: 2
Seer: 1
Fool: 0
Bodyguard: 1

Werewolves: 2
Alpha Werewolf: 1
[close]

The Day Phase 0f Turn #3 now begins with the same rules as before. Once again, deceased players may no longer post in this thread.

The deceased may, however, communicate with other players by PM (within the rules) and, of course, follow the progress of the game passively in this thread.

IMPORTANT: IF THE TOWN FAILS TO LYNCH A WEREWOLF DURING THIS DAY PHASE AND, ASSUMING THE WEREWOLVES MAKE A KILL DURING THE NEXT NIGHT PHASE, THEN THE GOOD PLAYERS WILL LOSE THE GAME AS THE GOOD AND EVIL PLAYERS NUMBERS WILL BE TIED AND THE TOWN WILL BE UNABLE TO REACH A MAJORITY VOTE FOR LYNCHING.
THE TOWN MUST LYNCH A WEREWOLF THIS TURN OR THE WEREWOLVES WILL WIN AFTER THE NEXT NIGHT PHASE IS OVER!!!


As always, this Day Phase will last for about 48 hours.

Let the discussions begin!
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Mon 23/07/2018 13:34:10
Well, this is unfortunate. We can't make any more mistakes now. Otherwise we may as well just burn the village to the ground.
I am quite surprised that PrivateerPuddin was targeted instead of me or someone else more outspoken. Obviously these werewolves are smarter than I thought. Which I suppose isn't saying much.
This time we must be decisive. We must act.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Sinitrena on Mon 23/07/2018 13:54:09
That's easier said than done. Yes, it is absolutely necessary to lynch someone this turn, but I do not have any more information than before. With, maybe, the exception that Privateer Puddin' intended to lynch Stupot. But that could be misdirection, of course.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Riaise on Mon 23/07/2018 14:29:57
Aww, bad luck, Privateer Puddin'. :( I wonder if the seer made any progress last night? I hope they can find a way to communicate their findings with us.

The general consensus last time seemed to be that Stupot and Selmiak were the most suspicious, with the rest of us pretty much equal in each other's suspicions. So it seems like one of those two are the most likely candidates that we'll be able to agree on as a group, unless anyone has changed their mind?
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Mon 23/07/2018 14:50:11
If the seer also has telekinesis, there are several ways I could think of to get the information. But that seems unlikely.
I have a feeling that the werewolves are quietly laughing at us, though.
But I can say one thing for sure, my instincts on everything except towards Dayowlron have been wrong.
I would like to hear from at least one more person before making any decision, though. Preferably 2...
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Cassiebsg on Mon 23/07/2018 18:59:02
Oh, poor Privateer! The good news is that he can now concentrate on Feria from the afterlife. ;)
Okay, now we have to lynch a Werewolf! There is no way around it. Yet, I don't have much more insight as I had last time. Failure for us to reach a consensus on whom to vote will result in a win for the wolfs. No locks will keep us safe this time.
I got my 3 main suspects. Need to make a decision soon. ???
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Mon 23/07/2018 23:43:38
Hopefully I'll have a chance to vote on a decision. I most likely won't be back for 13 1/2 hours or so. And I don't want to be the first person to vote to lynch someone...
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Tue 24/07/2018 00:01:35
Unlucky Puddin'. My gut was right that he wasn't a wolf.
I'm a bit confused as to when we're supposed to vote to lynch? Is it before the night phase starts or in the “morning”?
I'm pretty much clueless about everyone else. The wolves all know who each other are, right?

@VW - maybe you can put in an early vote with Mandle.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Mandle on Tue 24/07/2018 00:39:26
Quote from: Stupot on Tue 24/07/2018 00:01:35
I'm a bit confused as to when we're supposed to vote to lynch?

Votes for lynching are made here in the game thread during the Day Phase. So, anytime now before the Night Phase starts. Please don't forget to bold your votes.

Votes can be changed at any time until then but must be reposted. No editing old votes.

This Day Phase still has about 1.5 days left so quite a bit of time left to do so.

Quote from: Stupot on Tue 24/07/2018 00:01:35
The wolves all know who each other are, right?

Correct.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Tue 24/07/2018 01:21:49
I think I'm going to vote now.
Cassie told me that we have to vote in the morning. She may have just meant ‘the next day' but something about her choice of words made me believe she was making an attempt to confuse me, or at least prey on my existing confusion. So, I'm going to vote for Cassie
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: josiah1221 on Tue 24/07/2018 09:04:37
I dread this night to come, though I'm grateful to still be alive.

Something strikes me odd with Stupot! Who speaks of Cassie that told him to vote in the "morning" hmmm... there was no talk of this here! Outside communication?

Stupot plays "confused" asking if the "wolves all know who each other are, right?" This seems like a pretty good strategy!

Privateer Puddin' might have actually been on to something!

My gut feeling at this point is Stupot is a wolf. I vote Stupot!

 
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: josiah1221 on Tue 24/07/2018 09:15:26
I only worry now that it may still be Cassie and this is a huge "mind f**k!" strategy... ugh!!!
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Sinitrena on Tue 24/07/2018 11:34:11
I was already suspicious of Stupot and his latest post didn't change this at all. As a matter of fact, before I really couldn't decide between Stupot and Selmiak but now my instinct tells me not to trust Stupot even a little bit. And the wolves did go after Privateer Puddin' who voted for Stupot before. So yes, I also vote: Stupot.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Tue 24/07/2018 12:58:23
Ugh. As much as I hate to do this, there's something that makes me think that because she's been the least suspicious to me that makes her now the most suspious.
I hate to do this. But I vote: Cassie.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Riaise on Tue 24/07/2018 13:13:01
I was leaning towards Stupot last time and nothing has happened since then to make me change my mind. So, in honour of Privateer Puddin's last wishes, I vote: Stupot.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Tue 24/07/2018 13:29:23
You're all wrong. And frankly I think that most of you know it.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Mandle on Tue 24/07/2018 14:15:18
This Day Phase will end more or less 24 hours from now, give or take a few hours.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Cassiebsg on Tue 24/07/2018 14:55:40
geesh, take it on me being Portuguese and then you come at me in a technicality. 8-0 In Portuguese morning and day are the same word (check it if you don't believe me)! And technically the night is still part of the day... (roll) But I suspect you're only trying to confuse us. (wtf)
If you want the wolfs to win then lynching me seems like the perfect thing to do. (nod)

So, I hate to do this too as I was more inclined to vote for selmiak or Riaise, but you leave me no choice.

Vote: Stupot
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Cassiebsg on Tue 24/07/2018 16:15:02
Then again, I revoke my vote, for now. Need to think a bit. Last time I was about to vote, turned out to be the fool. (roll)

Vote:
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: selmiak on Tue 24/07/2018 18:34:55
I'm back btw. Thanks for not lynching or lunching me over night....
I won't change my vote, but it's interesting to see how everyone votes when the day comes to an end.
Since nooone nominated me for lynching the werewolf either don't want to draw suspicion to them by directing lynching in my direction, but then they can have their revenge over night. Privateer Pudding also suspected stu and he is gone now. or worst case, I'm suspecting an upstanding citicens, but something suspicious is about that stupot...

Vote:stupot-

We have to lynch someone, so we better be right with that, otherwise the werewolfs get a percentually bigger "bite" and can disrupt any future voting... no pressure there to the last votes,  ...
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Mandle on Wed 25/07/2018 00:02:47
Just a little over 12 hours until this Day Phase ends.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 00:32:04
@Cassie. I checked the Portuguese thing and you are right. Tomorrow and morning is pretty much the same word. I'm still getting a certain vibe from your posts though. Like, your decision to retract your vote for me after everybody else (including other wolves maybe?) has already followed your decision. Genuine change of heart or something a little more devious?

Seems like I'm doomed either way. If I miraculously don't get lynched after all I'm still going to get eaten.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 01:32:49
Okay. I probably should have done this earlier, rather than trying to be subtle but the truth is:

I AM THE SEER AND CASSIE IS A WEREWOLF

If you are not a werewolf you MUST believe me and vote to lynch Cassie. That is the only way to ensure our survival for another day.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Cassiebsg on Wed 25/07/2018 05:18:00
Oh, I see, trying to avoid getting lynched? ???
That seems rather desperate. Well, now I'm sure whom to vote you are a wolf! Probably the alpha too! 8-0

Vote: Stupot
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: josiah1221 on Wed 25/07/2018 06:05:00
Well, things just got interesting!!! 8-0

Either Stupot is a wolf trying to get us to lynch Cassie, who would obviously not be a wolf. Therefore wolves win and we killed one of our own.

Or Stupot is the seer trying to keep us from lynching him because he knows Cassie is actually a wolf. Therefore we kill a wolf (Cassie) and survive another day to have a chance to lynch one of the other 2.

Choices, choices, choices... I don't know where to go from here, the last time I second guessed myself it backfired on me. Maybe I should keep my original vote?!

Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 07:31:50
If you are not a wolf you have to believe me. Because I've basically just told the wolves that they have to kill me next. They know I'm telling the truth.

Think about it. If you were the seer and you knew who one or more of the wolves were, what would you do? Nobody else is coming out claiming to be the seer. And if you give us another night I might survive to prove it to you.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: selmiak on Wed 25/07/2018 07:48:28
these are desperate times in our small village getting smaller!
stu is really really desperate either way, but probably also a clever wolf.


...still not changing my vote and hoping for the best.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 08:25:21
Then you've killed us all, Selmiak. Or you're a wolf, but that's neither here nor there if we don't all vote for Cassie who is the only one we know is definitely a wolf.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Wed 25/07/2018 13:03:23
Well, since Stupot revealed his hand, so I will I.
I knew he was the Seer and protected him last night since I am the guard.
If you people lynch him, you are all on your own.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: selmiak on Wed 25/07/2018 13:35:58
yeah, just teasing the real seer there with untold knowlege you meanie wolfs. ;-D
This game is great and imho Vampire Wombat should be lynched next (in case stu is a real wolf and neither of them eat me...). I'm not that tasty, just saying... ;)
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 13:49:19
There won't be a “next”
Where is everybody? Night time will come any moment now.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Wed 25/07/2018 13:56:36
Well, it was nice knowing you Stupot. I will avenge your death somehow.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Sinitrena on Wed 25/07/2018 14:17:22
Quote from: VampireWombat on Wed 25/07/2018 13:56:36
Well, it was nice knowing you Stupot. I will avenge your death somehow.

If you two tell the truth and Cassie is a wolf, then lynching Stupot means the game is basically over and it is impossible for you, VampireWombat, to avenge Stupot.

If, on the other hand, the current voting targets a wolf, then lynching Stupot means the wolves lose a member, the game will go on and VampireWombat will have the chance to avenge Stu next night. That settels it. You are both wolves.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Wed 25/07/2018 14:26:50
That's not true Sinitrena. If I'm telling the truth, then I can avenge Stupot simply by not guarding anyone tonight.
The wolves will then kill every last one of you, thus avenging Stupot.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 14:32:06
You might as well guard yourself VW. You'll be the sole survivor and restart the human race. The more adamant that Sinitrena and Selmiak are that we are wolves the more Sure I am that they are the wolves. But it doesn't matter. Where is everybody else?
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 14:32:43
*VW is a hermaphrodite.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Riaise on Wed 25/07/2018 14:37:41
I've been trying to type up a reply for the last few minutes, but I keep getting the "a new reply has been posted while you were typing" message, so I've been trying to re-think what I was going to say. But here's my original message anyway:

HA! I KNEW you two were working together! I've been vindicated! :-D

Now, the trouble is are you telling the truth, or is this a bluff? Something is still niggling at me. If Stu is the seer, why would he check on Cassie, who none of us really suspected, rather than one of the people he did suspect? :-\ He mentioned Selmiak, Sinitrena and Josiah, and yet didn't bother to check any of his own top three suspects? That strikes me as a bit strange.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Riaise on Wed 25/07/2018 14:42:42
Quote from: VampireWombat on Wed 25/07/2018 14:26:50
That's not true Sinitrena. If I'm telling the truth, then I can avenge Stupot simply by not guarding anyone tonight.
The wolves will then kill every last one of you, thus avenging Stupot.

"The wolves will then kill every last one of you"? Did you slip up there, VampireWombat? Are you not one of us? ;)

I still can't work out who the third wolf is, though. :-\
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Wed 25/07/2018 14:45:25
I'm a what? I'm assuming that's gallows humor.
Riaise Only for a bit. I fully admit that the first night I stood outside Cassie's door. Which makes me wonder if she is a werewolf as Stupot says, how did she sneak past me...
So there actually is a chance he lied to us. Or else werewolves can change very quietly.
All I know is that someone isn't what they claim. And it's not me.
And no, I didn't slip up in my wording. If Stupot is lynched as is the Seer, then I officially don't count myself as one of this town.
Of course if Stupot is lynched as turns out to be a wolf, then I will personally guard you myself tonight... If the wolves don't kill me.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Wed 25/07/2018 14:52:49
The more I think about things, the less anything makes sense.
Somewhere I messed up.
Did someone put something in my wolfsbane mojitos?
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Riaise on Wed 25/07/2018 14:58:44
It feels like soooooo long ago that we were singing about wolfsbane mojitos! (laugh)
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Sinitrena on Wed 25/07/2018 15:04:49
Maybe we should start another song. I mean, what else can we do while we wait for the night?
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 15:36:02
Riaise. I was chucking out random names. At that point I literally had no reason to suspect anyone. And choosing Cassie wasn't necessarily because I thought she was a wolf (although I had an inkling by then). But anyway, it's useful for the seer to know if someone is a villager too because then they can communicate with that person.

I'm giving away good tips for the next round here. That's how desperate I am that you all believe me.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: josiah1221 on Wed 25/07/2018 15:37:11
Uh... something's not adding up here... there are only 4 of us remaining and 3 wolves. Yet there are 5 votes for Stupot! 8-0 Certainly a wolf wouldn't purposely vote against its own kind?! I think we may be making a grave mistake!!!
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 15:40:44
Quote from: VampireWombat on Wed 25/07/2018 14:52:49
The more I think about things, the less anything makes sense.
Somewhere I messed up.
Did someone put something in my wolfsbane mojitos?
No man. The messing up was all on me. I shouldn't have messed around being ambiguous early on which made Privateer Puddin' so suspicious. That made everyone think that because the wolves got him, he must have been right about me. But he was wrong.

Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Sinitrena on Wed 25/07/2018 15:42:03
Quote from: josiah1221 on Wed 25/07/2018 15:37:11
Uh... something's not adding up here... there are only 4 of us remaining and 3 wolves. Yet there are 5 votes for Stupot! 8-0 Certainly a wolf wouldn't purposely vote against its own kind?! I think we may be making a grave mistake!!!
I thought this too. And I think they have one wolf howling with the wind, so to speak.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: josiah1221 on Wed 25/07/2018 15:49:30
Very possible... I still stand by my vote, just getting antsy with all the "what ifs"!
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Cassiebsg on Wed 25/07/2018 18:04:09
Uhm... I come home fully expecting this game to be in night phase or me dead and... still in light phase? 8-0
When I come here this morning I was fully intended to come and vote for Mandle... but now I'm worried if something happened to him? :-\
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Cassiebsg on Wed 25/07/2018 18:05:14
Oh, and if you all wondering where I've been: I've been at work and now need to go make dinner.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: VampireWombat on Wed 25/07/2018 18:12:24
I guess we may as well start the singing.
I recommend "Where, Oh Werewolf" from the Werewolf episode of Mystery Science Theater 3000.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 21:16:09
Yeah I thought maybe Mandle was giving us a bit more time for the day phase, but he's been conspicuously absent since just before the day phase would have ended. Hope you're okay dude.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: selmiak on Wed 25/07/2018 22:24:00
*smokes some more wolfsbane and readies the pitchfork*

why only one :)
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: selmiak on Wed 25/07/2018 22:28:45
Quote from: Riaise on Wed 25/07/2018 14:42:42
I still can't work out who the third wolf is, though. :-\

not saying I am but I'd check out riaise if I were the seer ;) dont eat me, I suspect all of you..
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 23:33:10
You're not the seer. I am. And there won't be a chance to check out Riaise or anyone unless we all vote for the only person we know who is definitely a wolf.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Mandle on Wed 25/07/2018 23:34:19
Quote from: Stupot on Wed 25/07/2018 21:16:09
Yeah I thought maybe Mandle was giving us a bit more time for the day phase, but he's been conspicuously absent since just before the day phase would have ended. Hope you're okay dude.

I'm great, thanks! I actually lay down for a short nap early on last night and ended up sleeping 12 hours right through to morning. Probably the fact that the weather cooled slightly making such a wonderful thing possible.

I will have a coffee and some breakfast (no dinner last night) and then end this Day Phase.
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Stupot on Wed 25/07/2018 23:49:44
Niiice. You've inspired me to go back to bed for a bit :-)
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 00:06:18
AT THE END OF THE DAY THE LYNCH VOTES STAND AT:

Josiah: Stupot
VampireWombat: Cassie
Cassie: Stupot
Sinitrena: Stupot
Stupot: Cassie
Selmiak: Stupot
Riaise: Stupot


THE TOWNFOLK CLOSE IN ON THE STRUGGLING STUPOT, DRAG HIM TO THE LYNCHING POLE, AND HANG HIM HIGH!!!

STUPOT WAS INDEED:

Spoiler
THE SEER!!!

THE WEREWOLVES, CASSIE, RIAISE, AND, THE ALPHA WEREWOLF SINITRENA, HAVE NOTHING MORE TO FEAR NOW THAT THEY ARE NO LONGER OUTNUMBERED.

THE SUN SINKS BELOW THE HORIZON AND THEY TRANSFORM INTO BEASTS BEFORE THE VILLAGERS' EYES!

THE REMAINING TOWNFOLK ARE QUICKLY RIPPED TO SHREDS AND EATEN.

THE WEREWOLVES LOPE OFF INTO THE NIGHT IN SEARCH OF THEIR NEXT TARGET VILLAGE!

THE END.


REMAINING ROLES REVEALED

Josiah: Villager
VampireWombat: Bodyguard
Cassie: Werewolf
Sinitrena: Alpha Werewolf
Stupot: Seer
Selmiak: Villager
Riaise: Werewolf


Congratulations to Cassie, Sinitrena, and Riaise who are the winners of this round!

I will start a new thread for potential signups to another round soon.

For now, some post-game discussion in this thread is very welcome!

Deceased players are now able to speak once again in this thread and even non-players may join in the discussion!

AAAAA-HOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
[close]
Title: Re: WEREWOLF GAME (TURN #3, DAY PHASE)
Post by: Mandle on Thu 26/07/2018 00:06:47
This post reserved






























Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: VampireWombat on Thu 26/07/2018 00:29:41
Well, that was kind of fun. At least at first. Then it just became frustrating. I felt like my options simply were too few. I tried to play a character, but at times just gave up.
The term bodyguard didn't quite fit with what my actual role was either. An actual bodyguard is someone who is paid to protect a specific person. So instead I tried to play as an ex-soldier who chose to protect people at night. But the lack of consistency made it hard. Like, what type of setting was this even supposed to be?
Maybe more structure would help? Maybe more defined roles? Making it more like a murder mystery or something. Or making it a little like the movie Silver Bullet (haven't read the Stephen King story). Like each person has a defined role to play. Shopkeepers, whatever.
Anyway, that's just my feelings.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 00:31:24
I'll start with a few things that could have gone better:

Firstly, it's been a long time since I've run one of these and I fear I may have set the game balance slightly unfairly against the Good team especially for a first round with new players.

I probably should not have included The Fool role so that the town was more consolidated with one common goal. I couldn't resist though. I love that role so much!

With only 9 players I should have only had a 2-player Evil team. 3 werewolves didn't leave enough room for error on the part of the Good team.

That being said:

Stupot, the Seer, did a great job with his scan selections:

On the first night he found The Bodyguard and got in contact with VampireWombat to protect him from werewolves!

On the second night he scanned Cassie and discovered she was a werewolf.

Well played! (up until this point)

I thought at this point that the Good team now had a decent chance despite my off-balanced role selections.

I expected Stu would either come out immediately with this information about Cassie or, better still, have VampireWombat reveal the information.

Not doing so until much later was a fatal slip here. It's hard to convince people when you already have the fatal majority vote against you. It just makes you look more like a wolf. (laugh)

As for the wolves: If I had been on that team I would have immediately suggested that one of us, probably Cassie as she had been quite vocal already, claim to be the Seer and name a villager to frame them.

This is to counter the fact that the Seer is very likely to reveal their info on such a vital phase and has a good chance already of having discovered a wolf.

Not saying anyone here played badly. It's most people's first game of WW and it is a deep game with many possible strategies, not all of which are obvious to a new player.

Just pointing out a few things for potential future round consideration.

GG!!!
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 00:38:14
Quote from: VampireWombat on Thu 26/07/2018 00:29:41
Well, that was kind of fun. At least at first. Then it just became frustrating. I felt like my options simply were too few. I tried to play a character, but at times just gave up.
The term bodyguard didn't quite fit with what my actual role was either. An actual bodyguard is someone who is paid to protect a specific person. So instead I tried to play as an ex-soldier who chose to protect people at night. But the lack of consistency made it hard. Like, what type of setting was this even supposed to be?
Maybe more structure would help? Maybe more defined roles? Making it more like a murder mystery or something. Or making it a little like the movie Silver Bullet (haven't read the Stephen King story). Like each person has a defined role to play. Shopkeepers, whatever.
Anyway, that's just my feelings.

Interesting take on the game.

While role-playing certainly makes the game more fun and adds colour it is not the main point of the gameplay.

The werewolf (or Mafia)-type game is mostly about figuring out your fellow-players motives by watching carefully what they say and, especially, what they DO in terms of voting patterns etc.

It's more of a psychological challenge (read: mind-f*ck) game than a role-playing game.

Figuring out your fellow-players also becomes a lot more interesting after you have played several rounds with the same group and seen how different people approach different roles and trying to figure out their "tells". Kind of like playing poker with the same friends for some time.

Of course, more experienced groups DO add themes to new rounds. My group had an "Untouchables" round, a "The Thing" round, etc. but I thought the basic structure was easiest for newer players to focus on.

Cheers for the feedback!
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Thu 26/07/2018 00:42:50
Posting first, reading your posts after (three replies while I was typing):

First of all, thanks for playing guys and sorry to dayowlron and PrivateerPuddin' for eating you. Rest assured, you at least tasted great :P And sorry Stupot, it must have been incredibly frustrating to know you are right but nobody believed you and in the end even VampireWombat seemed to start to doubt you a bit. I would like to thank selmiak, your suggestion that Stu might be a wolf in day two really helped us along by confusing everyone (including the wolves. We knew you were not the seer who had checked Stu but you sure sounded like you were. What were you thinking?)

The game was fun, though also exhausting. The wolves were in constant communication. I recieved around 40 PMs and sent about 20. And it got nervewrecking when Mandle just wouldn't finish the game in the last day phase, because we knew we had won if nobody changed their vote.

I wonder, josiah and selmiak, what made you not believe stu? Especially you josiah?  Your last post about the numbers of votes not adding up was exactly what I feared one of you might figure out.

The wolves wondered a bit if it helped us that fortune choose the three female players as wolves. Anyone thought it unlikely that we three could be the scum and therefore decided to trust one of us just based of the unlikeliness of this?

So, in the end it was  a fun game - once. It really got exhauting in the end when we had to fear for one of our own. Well, I guess the town had to fear this even more and you had no way to see where a decision was going when it comes to the nightly snack or anyone to talk to without the need to be careful. I guess you guys had it worse, especially Stupot.

But I don't think I'll play another round right away. I need time to rest.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 00:53:47
Hahaha yeah Sinitrena, I hear you. Being on the wolf team is probably the most nerve-wracking role to play because you actually know your team members and have to plan consistantly from the very start.

It's also terrifying that you might not remember your own lies consistantly and slip up somewhere and doom your team (like a wolf-player claimed VampireWombat had so you guys must have been watching for such slips in your own posts to notice that one I'm thinking).

I once had to play a WW team member 4 games in a row and it became ridiculous trying to change my play style so much each time so that noone could tell. That's just the luck of the draw though.

Being a normal villager is the least stressful role because then, even if you are killed or your team loses it's usually because of lack of information and you don't feel as bad.

As for mass PMs: It's often worth it for the WW team to set up a free private forum somewhere. I forget the site we used to use but there are plenty out there that don't even require a sign-up. This takes the PM pressure off a lot.

(The Good players can also do this once they have a trusted/scanned group together but must be very careful not to let in a wolf by mistake, especially in games that have roles with the ability to hide their own, or someone elses, role from the Seer. I once got invited into the Good player's forum when I was a wolf and had a grand old time! The game ended very quickly after that! YUM!)

Anyway, well played and hope to see you back at some point in the future.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Thu 26/07/2018 00:58:13
Quote from: Mandle on Thu 26/07/2018 00:31:24
As for the wolves: If I had been on that team I would have immediately suggested that one of us, probably Cassie as she had been quite vocal already, claim to be the Seer and name a villager to frame them.
We considered something like that. Not in the open but in private, contecting people after night 1 and pretending we were the seer and had scanned them the first night. We deemed it too risky and decided against it. And when nobody was intending o lynch a wolf in day 2, we were already very secure in our position. Lynching a town would gave given us the win, not lynching abyone still kept the advantage on our side. So, no need to pretend to be the seer.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 01:02:10
Quote from: Sinitrena on Thu 26/07/2018 00:58:13
Lynching a town would gave given us the win, not lynching abyone still kept the advantage on our side. So, no need to pretend to be the seer.

True, and nice plan! The big trouble would have been if Stu had come out with his info straight away. Of course you guys didn't know he had info on Cassie but the chances he had found a wolf were about 50/50 by then or maybe slightly better.

Anyway, I was saying more what I would have done than what you should have done by that point in my post but, reading the overall post does make it sound like I was saying you should have. My bad there.

Your choice not to is obviously best vindicated by the fact that you got away with everything and won!
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 01:04:06
Quote from: Sinitrena on Thu 26/07/2018 00:42:50
I wonder, josiah and selmiak, what made you not believe stu? Especially you josiah?  Your last post about the numbers of votes not adding up was exactly what I feared one of you might figure out.

I think Josiah just likes killing Stu (laugh)
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Thu 26/07/2018 01:08:32
Don't worry, I read it as could not should.:-D I just tried to explain some of the thoughts we had.

We actually thought it was less likely the seer found a wolf than 50/50 because we thought it likely the seer had scanned dayowlron in night one.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Stupot on Thu 26/07/2018 01:12:18
(https://i.imgur.com/dAm0nS4.gif)

But yeah, Mandle's right. We would have had a much better chance if I'd come forward as the seer before most people had already made their preliminary votes. But towards the end it didn't make any sense for a town member to not believe me, especially after Josiah's observation.

The best part about being so honest forvthe second half of that game, and about this post-match analysis is that we are all learning tricks which can either be employed or implied for maximum paranoia.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Thu 26/07/2018 01:13:13
By the way, even though I don't want to play again right away, I would be interested in the role of game master. If you want to play yourself and are willing to give up the responsibility.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 01:13:52
Quote from: Sinitrena on Thu 26/07/2018 01:08:32
Don't worry, I read it as could not should.:-D I just tried to explain some of the thoughts we had.

We actually thought it was less likely the seer found a wolf than 50/50 because we thought it likely the seer had scanned dayowlron in night one.

Hehe, good thinking but I guess Stu also suspected dayowlron as the Fool.

On a side note: Wolves can also make a play where one of them pretends to be the Fool or even the Seer can have a try, as it might keep them safe from lynching AND from werewolves, but this requires a lot of guts to try in case the town actually lynches the Fool or the werewolves eat him or the act is too unbelievable and is busted.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 01:19:40
Quote from: Sinitrena on Thu 26/07/2018 01:13:13
By the way, even though I don't want to play again right away, I would be interested in the role of game master. If you want to play yourself and are willing to give up the responsibility.

Oh, hell yeah! Let's do that then!!!

Feel free to use my templates for Day/Night phase etc. if you wish.

If you want any help deciding on role numbers after player numbers are known I would be happy to help or what I have said above will probably help too.

Basically, do what I didn't do, and actually do the math: You want to give the Good team at least 3 days before things get to the "lynch a wolf or lose" point if possible. So figure on 1 player getting lynched each day phase and 1 player getting eaten each night phase. But you shouldn't have a game with only 1 wolf. That can end way too fast. It's a hard balance to decide.

As host you must be very careful to stay 100% neutral with your posts and PMs and avoid the temptation to add commentary of your own while the game is in progress. My old group had several rounds spoiled by new hosts saying too much, slipping up, and giving away roles. Even the slightest slip gives a lot away to an experienced player ;)

You are welcome to start the new thread whenever ready and I will be sure to sign-up!!!

(Yeah, it's better to have a new thread for every round or it can get too confusing)

Can't wait!
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Thu 26/07/2018 01:33:52
I'll wait at least a day or two for the post game discussion to die down - and to give everyone some time to rest.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 01:35:44
Quote from: Sinitrena on Thu 26/07/2018 01:33:52
I'll wait at least a day or two for the post game discussion to die down - and to give everyone some time to rest.

Sounds like a good idea!
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Privateer Puddin' on Thu 26/07/2018 01:48:40
Quote from: Stupot on Thu 26/07/2018 01:12:18
(https://i.imgur.com/dAm0nS4.gif)

But yeah, Mandle's right. We would have had a much better chance if I'd come forward as the seer before most people had already made their preliminary votes. But towards the end it didn't make any sense for a town member to not believe me, especially after Josiah's observation.

I think your claim post needed a bit more info - who else had you visited (and then just say he was a normal villager rather than bodyguard?) and what were your motivations. Given that no one else tried to claim Seer, I was surprised the vote still went the way it did.

Sorry for voting you and piling the pressure on from the grave :( This post just seemed too much filler for me:

Quote from: Stupot on Sun 22/07/2018 02:20:59
I can only ask you to trust that I am not a werewolf... or am I?
But seriously I'm not... or am I?
No honestly, I'm not... ooooor?
No!
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: selmiak on Thu 26/07/2018 01:51:09
but why? :-D
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Stupot on Thu 26/07/2018 03:23:38
@Privateer Puddin Yeah I regret all that deliberately ambiguous stuff early on. I think I was trying to compensate for not saying much in the first day (due to being busy IRL). But that post you quoted was from before I knew Cassie was hungry like the wolf. After that I just thought honesty would be the best policy.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 03:26:55
Quote from: Sinitrena on Thu 26/07/2018 00:42:50
And it got nervewrecking when Mandle just wouldn't finish the game in the last day phase, because we knew we had won if nobody changed their vote.

Yeah,sorry about that again.

I was watching TV and waiting to end the Day Phase but ended up laying down to watch and then falling asleep on the living room floor.

I woke up like 4 hours later all full of aches and pains and couldn't do anything else except drag my ass to bed.

When I woke up this morning I was dreading what to do if the town had changed its vote during the total 10 hours or so the Day went over the time limit.

This will of course happen again from time to time for whatever reason: The game host is not a superhuman robot.

So, either the game host should set an exact time that the Day Phase will end and any posts after that time are not counted, or they should rule that if a phase goes overtime then that's just too bad and the players will have to deal with it.

Probably the first method is the most fair.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Stupot on Thu 26/07/2018 03:33:24
Yeah part of me wondered if maybe you were leaving it to see how it played out. I guess it would have been unfair if the votes had changed after the day should have ended... but I was still hoping they would.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: josiah1221 on Thu 26/07/2018 04:00:37
Sorry Stupot!!! I nearly changed my vote when I realized there were 5 votes against you. But then I remembered what happened the last time I second guessed myself. I killed you instead of the king who I had originally targeted. But not second guessing myself this time around got you killed again. I'm a terrible person!!! :~( Seriously though, if you had came out a day sooner I would have definitely believed you, but being day 3 I just figured you were a wolf searching for any way possible to not get lynched especially when I started to notice VampireWombat's sudden change of attitude, (as if he really wasn't the bodyguard) I still had a feeling about Cassie though, so it was foolish of me not to act on that. But even if I had changed my vote I don't think it would have changed anyone else's mind at that point.

Anyway, I really enjoyed it. I actually played this game with a group of friends 7 or 8 years ago, so it's neat to get to play it again but in a forum. Much more challenging to figure people out but also gives you more time to think about what you want to say and you don't have to worry about body language giving you away.

I'm definitely down for another round!
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Cassiebsg on Thu 26/07/2018 11:56:44
I'm definitely not in another round, ever! 8-0
I once was tricked into playing Travian as my brother said "you just use 5 - 10 min a couple times to play" ... after 6-8 months I was setting my alarm clock to ring at 2:00, 3:10, 5:20 just so I could lunch a coordinated attack with other members of my alliance... 8-0 (roll) I ended up giving my towns to my leader about a month before the end (it takes around 12 months) when I caught my self getting ready to tell my other half "But you just don't understand! This is important! It's a matter of live and death..." Once that thought crossed my mind, I realized I needed to stop playing that game. It was just a stupid game  (wtf) that wasn't more important than my other half and our real life!

I must admit I got pretty mad at Stu for using him breaking the rules and post during the night to gain advantage in the game. From his post I got it that the only reason he scanned me was due to my nudging him about posting during the night time. And his post also influenced how we choose the next snack... cause we didn't knew who read it, and if we choose him if people would think that it was because he voted for Sinitrena... :-\ Only reason I even nudged him was cause I didn't want him to get kicked out of the game and thus giving us a victory by default.
And yes, I hated that the day/night ended and started at the masters "whim" (time schedule) I realize that game host also has a life, but not having a definitely time for when the turn end, makes it impossible to play the "change the vote at the last second" tactic. It would be better to say The day turn ends exactly at 00:00GMT or some other clock time.

I tried to imply that I was the seer (or knew who he was) after Stu revealed himself, but I had no more time then as I needed to go to work (I was eating my breakfast at the time) and then I don't have internet at work, so I couldn't play that angle anymore. Also wanted to say that the wolfs had been targeting me for lynching from the start, and that's why there were only 2 votes on me (as the 3rd wolf had voted on the wolf to be sacrificed, for the sake of the pack... if one of the town changed it's vote, I could claim "there's the 3rd wolf!" :P)
But I have no idea how retracting my vote come across to the town... but I find it funny that VW started doubting himself again at the end... (roll) You played a dangerous game there, only reason we didn't eat you was cause we actually thought you were most likely the fool, and we had no interest at that time to eat him... So, we were as surprised to see dayowlron was the fool. (laugh) Oh, and thanks for guarding me in the first night, I appreciate it. (nod) I actually thought at one point (was almost ready to PM Mandle and ask him) what would happen if the guard decided to guard one of us, if he would see that the person he was guarding was a wolf. But we decided that if that was the case the rules should have mentioned it.

I saw so many possible strategies, that I got my self confused. In the end I realize we're all unexperienced in the game and thus the strategies weren't set up properly.
Also VW made it very clear (for us wolfs anyway) who the seer was, with his first post on day 3. He had to wait for someone to vote first, and all he thought was right was wrong (except for dayowlron). He basically told us (wolfs) that he knew who the seer was and was waiting for him to vote. Once Stupot voted he voted too... It was so obvious that I started wondering what were these two up to. So I even commented (to the pack) that if VW was the seer and had scan me that it would be funny and that he had played a very dangerous game there. (laugh)
Also by Stu outing him self like he did, he gave us, the wolfs, the best chance we had to win the game if I gotten lynched. Cause now we knew who the seer was... so we could just go an eat him (and eat VW by mistake). Then a new lynch would come out. So know it would be one seer, 2 town and 2 wolf. Stupot could only scan one during the night, if he got a town he could get an ally if he got a wolf he could lynch. But he would be eaten next turn. And it would at best be 2 town 1 wolf... Then it would end up in a pointing fingers at each other with all 3 claiming to be town. Game could now go either way. But if they had lynched me, and the wolfs failed to eat either the seer or the guard... it would be 1 seer, one guard and 1 town. At this point the only town left knows that any one claiming to be town can only be a wolf. I think it would have been better if VW had come out as the seer and claimed I was a wolf, and that Stupot was a town. That would mean that for josiah and selmiak, that both know they are town would more likely change their vote. Than Stupot outing him self like that. ;) Just a thought maybe?

Also saying that as wolfs, after the first night we all could take a risk and pick one of them, PM and claim to have scan them and seen they were town, and thus gain an ally. The only downside with this would be if we accidentally PM the seer, who would then know that person was a wolf and that the wolfs were using that strategy. But again, we only thought of that later, by then it was a bit too late to try that. As the possibly of hitting the seer or one that was already "recruited" would have been high.

I have no idea if I come out as a wolf all the way (guess I didn't since they decided not to lynch me),but I fully expected to be lynched during the 3 days... which is why I decided that just in case I added Riaise to my list of suspect wolfs... ;)

/me waves at Adeel
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Gurok on Thu 26/07/2018 12:57:30
Hello,

Just visiting. I must say, this is a quaint little tow-- oh heavens! There's blood everywhere!
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Cassiebsg on Thu 26/07/2018 12:59:51
/me looks hungry at Gurok... uhm... :-D
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 13:03:06
Quote from: Cassiebsg on Thu 26/07/2018 11:56:44
And yes, I hated that the day/night ended and started at the masters "whim" (time schedule) I realize that game host also has a life, but not having a definitely time for when the turn end, makes it impossible to play the "change the vote at the last second" tactic. It would be better to say The day turn ends exactly at 00:00GMT or some other clock time.

Yeah, actually the "change the vote at the last second" tactic is definately frowned upon in experienced circles as a very cheap one and is a good reason not to have a perfectly exact Phase ending time unless people avoid using it.

Especially using this trick to win the game feels like an empty win to the victors and a dodgy tactic to the losers and everyone usually goes away feeling bad and never joins another game.

Thanks for the long feedback post though with insight into the wolf team's thinking. It's always a bit frustrating for the game host to not see these behind the scenes intrigues so hearing about it afterwards is always great!

I will read carefully later when I have time.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Riaise on Thu 26/07/2018 13:44:48
Quote from: Sinitrena on Thu 26/07/2018 00:42:50
First of all, thanks for playing guys and sorry to dayowlron and PrivateerPuddin' for eating you. Rest assured, you at least tasted great :P And sorry Stupot, it must have been incredibly frustrating to know you are right but nobody believed you and in the end even VampireWombat seemed to start to doubt you a bit. I would like to thank selmiak, your suggestion that Stu might be a wolf in day two really helped us along by confusing everyone (including the wolves. We knew you were not the seer who had checked Stu but you sure sounded like you were. What were you thinking?)

Yeah, this goes for me, too. Sorry, everyone! Especially Stu, it must have been hugely frustrating for you.

Quote from: Mandle on Thu 26/07/2018 00:53:47
It's also terrifying that you might not remember your own lies consistantly and slip up somewhere and doom your team (like a wolf-player claimed VampireWombat had so you guys must have been watching for such slips in your own posts to notice that one I'm thinking).

That was me. And yes, I was constantly second-guessing everything I was posting, just in case it made me look suspicious, or conflicted with something Sinitrena or Cassie had said (or was too much in agreement with them!). This game really does get inside your brain!

I think a part of why we were so cautious is because it was the first time playing for a lot of us. In a few rounds time we may be more confident at the game and take more risks, like pretending to be the seer or the fool. I do wonder, though, did anyone suspect all three of us as being wolves? Obviously there was some suspicion individually, but did anyone guess the full wolf group?

I had fun, and I'll sign up for the next round. :)
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Thu 26/07/2018 14:48:31
As I will take over as host, I have a couple questions about the rules and I think this is the right place and time to ask them for me and everyone else. For some I think I know the answer, I just want to clarify.

When a player dies, the role is revealed - so far, so good. Is his/her knowledge revealed as well?

Let's assume that the seer gets eaten/lynched:
- Is it revealed who he/she scanned?
- Is it revealed in which round?
- Is it only revealed when lynched? Or when eaten?
- Does he/she still learn the information from the night he/she got eaten? (because he/she is still allowed to chat privately with players just not in the open, correct?)

Let's assume the guard gets eaten while guarding someone:
- Is it revealed that he/she was guarding?
- and who was guarded?
- Or just that he/she was eaten (thereby giving the wolves information the town does not immediately recieve)?

I guess I'm just not entirely sure what information I'm supposed to provide when.



As for the closing a phase thing. I have an idea that might avoid posting in the last second and still make it clear when a round ends even if the host runs late:
- the round ends in a time frame, let's say between 11 and 12
- in this time frame the host can close whenever
- if the host runs late, the last valid post is at the timestemp 12 (for the example)
--> that would avoid the possiblity to post in the last second because the host could show up earlier
--> at the same time it would offer security because there is a definitive end time
Did I think this through properly? Would it work?
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Thu 26/07/2018 14:57:20
Sorry for the double post, I get an error when I try to edit.

I forgot it in my earlier write-up: Thank you to my team. I think we worked great together, often without even discussing our strategies in too much details and I think we played off each other fairly well. :-*

Quote from: Riaise on Thu 26/07/2018 13:44:48
And yes, I was constantly second-guessing everything I was posting, just in case it made me look suspicious, or conflicted with something Sinitrena or Cassie had said (or was too much in agreement with them!). This game really does get inside your brain!

So was I, but I really think we managed it somehow. And I think nobody suspected the full pack?
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 15:05:36
ANSWERING QUESTIONS:

When a player dies, the role is revealed - so far, so good. Is his/her knowledge revealed as well?

Let's assume that the seer gets eaten/lynched:
- Is it revealed who he/she scanned? NO
- Does he/she still learn the information from the night he/she got eaten? (because he/she is still allowed to chat privately with players just not in the open, correct?) YES

Let's assume the guard gets eaten while guarding someone:
- Is it revealed that he/she was guarding? YES. THEY SHOULD JUST BE FOUND DEAD IN THE STREET AS IF OUT ON PATROL.
- Should it be revealed who was guarded? NO!

Another potential question here is how to handle it if the Bodyguard was guarding a werewolf regarding what is PMed to the Bodyguard player:

The Bodyguard only needs a PM telling them when they guarded someone but nothing happened.

I used the format: <PLAYER> was not attacked this night.

The Bodyguard does NOT have the ability to gain a hint if they happened to be guarding a wolf. The wolves are very sneaky about getting in and out of their homes it seems!

In the event that the Bodyguard did manage to guard someone from an attack then no PM is needed. They will read about their death the following day.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Thu 26/07/2018 15:24:07
Quote from: Mandle on Thu 26/07/2018 15:05:36
The Bodyguard only needs a PM telling them when they guarded someone but nothing happened.

I used the format: <PLAYER> was not attacked this night.

Am I missing something? - that's useless information. When the guarded person wasn't attacked, then they are still alive the next morning, which the guard will learn through the morning post, just like everyone else.

There are three possible outcomes for a guard:
- neither guard nor protected person get attacked - they are both alive in the morning
- protected person was attacked - guard is dead, town learns that someone was protected, wolves also learn who was protected
- guard himself gets attacked - guard is dead, town and werwolves learn that guard himself was attacked, or not? I guess I'm still not clear on that one. Would I say that he was killed while protecting someone? Does it make a difference if he was protecting someone (because he could also decide not to protect anyone?)

Either way, all possible outcomes are revealed in the morning, aren't they? I must be missing something. The more I think about it, the more confused I get.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Cassiebsg on Thu 26/07/2018 15:39:45
I think that info is useless in this game too. If he's not dead and was guarding someone, then he would immediate know (once he opened the thread) that whom ever he guarded wasn't a target.
Only way I could see this info being useful, is if the guard was more than just a "punch bag". As in if the master/host ruled a dice with possible outcomes: the guard died, the werewolves saw the guard and retreated, the werewolves managed to kill both guard and guarded, the guard didn't managed to protect the victim but managed to follow one of the wolfs and discover the identity of a wolf... etc etc (have I ever said I think the most complicated theories once in a while? (laugh) ) Maybe that's a variation of the game when more players are in?

Also...
QuoteTHEY SHOULD JUST BE FOUND DEAD

THEY? Do you mean both the guard and the target? 8-0 ??? Or you just got tired of typing "he/she"? (laugh)

PS:
Quote- Does he/she still learn the information from the night he/she got eaten? (because he/she is still allowed to chat privately with players just not in the open, correct?) YES

What? I thought that being dead would have been impending to see anything from the beyond... 8-0 In that case, if they had believed that Stupot was the seer and I had been lynched, then the wolfs would have lost, no other outcome would be possible there! 8-0
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Mandle on Thu 26/07/2018 17:08:35
Quote from: Sinitrena on Thu 26/07/2018 15:24:07
Quote from: Mandle on Thu 26/07/2018 15:05:36
The Bodyguard only needs a PM telling them when they guarded someone but nothing happened.

I used the format: <PLAYER> was not attacked this night.

Am I missing something? - that's useless information.

Yeah, it's probably useless but it lets the Bodyguard know that their night action had taken place despite having failed. Just player feedback and reminds them to check the thread. Cut it if you want to. It's just what I did.

Quote from: Cassiebsg on Thu 26/07/2018 15:39:45
QuoteTHEY SHOULD JUST BE FOUND DEAD

THEY? Do you mean both the guard and the target? 8-0 ??? Or you just got tired of typing "he/she"? (laugh)

Yeah, I meant he or she...

Quote from: Cassiebsg on Thu 26/07/2018 15:39:45
Quote- Does he/she still learn the information from the night he/she got eaten? (because he/she is still allowed to chat privately with players just not in the open, correct?) YES

What? I thought that being dead would have been impending to see anything from the beyond... 8-0 In that case, if they had believed that Stupot was the seer and I had been lynched, then the wolfs would have lost, no other outcome would be possible there! 8-0

There is nothing in the rules that says the werewolf kill happens before or after any other player's night action.

All actions happen no matter what in the classic ruleset. There is no order. In fact, even trying to imagine being a game host with a list order to obey makes me shudder!

The outside communication is okay rule, even after death, is basically there because otherwise the game would be impossible to control. The in-game logic is that the deceased player left a journal behind.

Of course an extra rule that the Seer doesn't get to know what they were seering if they are killed is an option but should be noted in the game startup rules and bolded!

As to why the wolfs would have lost I'm confused as to what you mean.

The game would have continued on with 2 wolves and they still would have been unknown to the town and the town would have still have had the challenge to figure out who they are before being outnumbered once again.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Cassiebsg on Thu 26/07/2018 17:52:55
Well by my accounts:
They believed the seer, the wolfs attack the seer during the night while he's protected by the guard and scans one of the other 4.

At day time you have:
1 seer
2 town
2 wolf

If the seer found a town, they are now 2 against 2 wolf and 1 that is still guessing. So the seer can now say openly who the other town is. This means you now have 3 ppl claiming to be town, but the only person that doesn't know anything knows who the seer and other town is. How does the last town convince the seer that he's the right town so he's not lynched? At this time the wolfs have only one option, to point fingers at each other. The change to lynch a wolf is 2/3 higher than actually lynching a town. But if the seer found a wolf, they would know exactly who to lynch, the seer would point a finger, the 1st town would follow, and the last town would too, cause he now he knew he was the last one good and just vote to lynch. Then night falls and the seer scans, gets killed by the last wolf. But the last wolf has no chance now, has the seer has seen the last town/wolf and that info will be revealed to the town. :-\
So the only single option of the wolfs still having a change at that point is if the seer has scanned a town and the wolfs start pointing fingers at each other in the hopes to convince the seer and the town to lynch the only town left... (roll) Guess you have a single turn left, by my counts. It would even be worse, if the wolfs thought the seer was bluffing about being the seer and went and killed a town during the night.

PS - I forgot to add that I forgot to remove the dead guard from my first thought. (laugh)
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: selmiak on Thu 26/07/2018 21:14:52
Quote from: Sinitrena on Thu 26/07/2018 00:42:50
First of all, thanks for playing guys and sorry to dayowlron and PrivateerPuddin' for eating you. Rest assured, you at least tasted great :P And sorry Stupot, it must have been incredibly frustrating to know you are right but nobody believed you and in the end even VampireWombat seemed to start to doubt you a bit. I would like to thank selmiak, your suggestion that Stu might be a wolf in day two really helped us along by confusing everyone (including the wolves. We knew you were not the seer who had checked Stu but you sure sounded like you were. What were you thinking?)
With what and how he wrote I just had the suspicion that stupot is important, but I was so sure it is his alphawolf importance and not the seer importance. Damned. sorry I killed you seer, I didn't know any better...
I'm just a villager that was afraid of the wolves and made some conclusions with what is there :P
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: dayowlron on Thu 26/07/2018 21:35:50
Well after 2 days of not lynching anyone the town only had a 1 person advantage over the wolves and the wolves would be killing a towns person each round so in order for the town to have won they would have been 100% accurate 3 nights in a row.
I hope I didn't offend anyone, I was just trying to be annoying enough that they would choose me to lynch the first round. just wound up getting eaten by the wolves instead.  It was fun even though my part was short lived.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: VampireWombat on Thu 26/07/2018 22:41:34
No offense from me dayowlron. I never had a doubt of your role. And drinking wolfsbane mojitos was the highlight of the game to me. Sorry that I suggested to use you as werewolf fodder and they listened.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Stupot on Fri 27/07/2018 08:25:34
Quote from: CassieI must admit I got pretty mad at Stu for using him breaking the rules and post during the night to gain advantage in the game. From his post I got it that the only reason he scanned me was due to my nudging him about posting during the night time. And his post also influenced how we choose the next snack... cause we didn't knew who read it, and if we choose him if people would think that it was because he voted for Sinitrena... :-\ Only reason I even nudged him was cause I didn't want him to get kicked out of the game and thus giving us a victory by default.
I definitely ballsed up by posting at night time and can only apologise. It was a genuine mistake.

I would like to point out though that I had already requested to scan you at 23:55 Japan time. Your PM to me about posting at night was at 00:04, so it had no bearing on my decision to scan you. Mandle then confirmed it at a later time.

I will put my hands up and admit that it was bad form to use details of your PM to try to convince people, considering that PM was the result of my having broken the rules. It didn't occur to me at the time and was bad ettiquette. So for that I'm also sorry. I should have skipped the part where I tried to pretend I had some other intel and just admitted being the seer from the outset.

Just to reiterate though. When you PM'ed me I had already scanned you and had a suspicion but it was only later that Mandle confirmed your role.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Sinitrena on Fri 27/07/2018 11:31:29
Okay, I think I got all rules now and so I started the next round.

Head over here (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56295.msg636591559#new) for sign-up if you're interested.
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Cassiebsg on Fri 27/07/2018 11:51:00
Your excused then, you made it sound like that was the reason you picket me. (roll)
Title: Re: WEREWOLF GAME (TURN #3, NIGHT PHASE)
Post by: Riaise on Fri 27/07/2018 13:16:37
Quote from: Sinitrena on Thu 26/07/2018 14:57:20
I forgot it in my earlier write-up: Thank you to my team. I think we worked great together, often without even discussing our strategies in too much details and I think we played off each other fairly well. :-*

I forgot, too. Thanks to my wolf team for being so awesome! :-* And thanks to Mandle for hosting, even if our boring tactics did send him to sleep. (laugh)

Quote from: VampireWombat on Thu 26/07/2018 22:41:34
Sorry that I suggested to use you as werewolf fodder and they listened.

Don't be sorry, it wasn't really because of that. We were trying to decide between eating someone who had been loud (you or dayowlron) or a quiet person (everyone else). We thought that eating a loud person would be safest, and we just happened to choose dayowlron. To be honest, we had so little to go on that first night that it could just have easily been you, and then the game would have been very different!
Title: Re: WEREWOLF GAME (GAME OVER & DISCUSSION)
Post by: Mandle on Fri 27/07/2018 16:56:30
Just pointing out that anyone can now comment in this thread and join the discussion about this round, whether they be player, killed player, non-player, or something else (actually there is nothing else)...
Title: Re: WEREWOLF GAME (GAME OVER & DISCUSSION)
Post by: cat on Sat 28/07/2018 08:28:24
As a silent observer, I thought VampireWombat was a werewolf since he insisted on not lynching anyone twice in a row. I think this was most useful for the werewolfs, since they kill someone every night regardless. He was clearly working together in a team with Stupot, so I'd have voted for Stupot as well.
Title: Re: WEREWOLF GAME (GAME OVER & DISCUSSION)
Post by: Click'd on Sat 28/07/2018 11:26:59
Slightly related: A mafia/werewolf game is in open beta right now:
https://store.steampowered.com/app/826600/Im_not_a_Monster/
(It's labeled "demo")
Title: Re: WEREWOLF GAME (GAME OVER & DISCUSSION)
Post by: Mandle on Sat 28/07/2018 12:10:22
Quote from: Cl... on Sat 28/07/2018 11:26:59
Slightly related: A mafia/werewolf game is in open beta right now:
https://store.steampowered.com/app/826600/Im_not_a_Monster/
(It's labeled "demo")

Cool! There's also one called Town Of Salem online and free to play. I don't really like the real-time multiplayer versions or even playing this game for real with a group of people in the same room because both styles of play really limit the amount of thought, planning, and behind-the-scenes intrigue that playing it on a forum with 48 hour (or longer) phases brings with it.

There's just way too little time when playing real-time online multiplayer to think things through and create good strategies with your team.

And when you play in RL it's pretty much impossible for the teams to talk privately with each other unless you called a break between each phase and everyone could go away to a private area and text each other on their phones. In RL the WW team is pretty much limited to eye signals and pointing to determine targets while everyone else has their heads down on the table/ earphones on/ etc.