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Community => The Rumpus Room => Topic started by: Sinitrena on Tue 14/08/2018 19:22:55

Title: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Tue 14/08/2018 19:22:55
You are invited to a party. Unfortunately, it‘s a murder party.

Welcome to the next instance of the AGS Werewolf Game, this time set in a world inspired by Agatha Christie‘s „And then there were none“.

For that reason, some of the roles are renamed or slightly changed (It would sound a bit silly to talk about werewolves in this setting, but the gameplay stays the same):

Available Roles: (Randomly chosen once players have signed-up)

Party Roles: (formally known as Town)

The players who have party roles do not know the roles of any other players. They will only be informed by the game host via PM of their own specific randomly-determined party role.

Any player in the game is welcome to communicate with any other player via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) but party players should probably think long and deeply before doing so... Your "trusted friend" could be a murderer!

Guest: (formally known as Villager)
Ability: None
Alignment: Good
Description: Just another Guest of the party. They have no special ability.

Goal: A guest's goal is to help eliminate all Evil alignment players from the party. A guest‘s only real tool to help do so is their daily vote for who to lynch. A guest wins the game even if killed before this goal is obtained and thus should be willing to sacrifice themself in the place of a more important Good role if such a situation arises.

The Psychic: (formally known as Seer
Ability: Scan another player's role once per night phase.
Alignment: Good
Description: Possessing special powers, the psychic may select another player to scan once per night phase. That player's role will become known to the psychic. Selection of player and scan result is done via PM with the game host.

Goal: The psychic‘s goal is to help eliminate all evil alignment players from the party. The psychic should also seek to keep their role secret from the Evil players for as long as possible as the Evil players will be searching for the psychic as their most valuable kill on their path to victory. The psychci should be very careful with whom they privately share the intel they have gathered on the Evil players and should probably only publicly reveal their role and this intel in a desperate situation or if the importance of the data outweighs the risk of their own death. The psychic wins along with the rest of the party if all Evil players are elimated from the party, even if the psychic is already dead by this point.


The Nurse: (formally known as Bodyguard, but with changes)
Ability: Protect one player per night phase.
Alignment: Good
Description: The nurse has the ability to revive a player that is attacked in a night phase Each night-phase the nurse may communicate to the game host via PM the name of the player they are protecting. If the protected player is selected to be killed that night-phase then the nurse will revive the protected player. The nurse cannot protect the same player two nights in a row but may protect him- or herself as well.

Goal: The nurse wins along with the rest of the party if all Evil players are eliminated. The bodyguard wins whether still alive at this point or not.


Scum Roles:

The players who have Scum roles all know the identity of all other scum players. This information will be given to them by the game host via PM at the start of the game.

The Scum players are strongly advised to get in touch with each other via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) to organise their team strategy for defeating the Town...

Murderer: (formally known as Werewolf)
Ability: Participate in one nightly kill. Knows who all the other murderers and the party host are.
Alignment: Evil
Description: Every night the murderers decide together with the party host who to kill that night phase.

Goal: The murderer‘s goal is to kill all party guests. In reality this usually means reducing the party population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All murdere players win the game at this point whether alive or dead. The murderers should try their best to appear to be a non-murdery role by whatever means possible.

Party Host: (formally known as Alpha Werewolf)
Ability: Decide on and participate in one nightly kill. Knows who all the other murderers are.
Alignment: Evil
Description: Every night the murderes and the party host decide the target that they will attack and kill. This decision is communicated to the game host via PM. If the party host is ever killed (or goes inactive) a new party host is chosen from amongst the remaining murderes randomly by the game host.

Goal: The murdere‘s goal is to kill all party players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.



The Role Setup will be determined once I know the number of players.


Gameplay Structure And Rules

Werewolf games have two phases: Day Phase and Night Phase.

Day Phase

During the Day Phase every guest of the party is awake and able to post discussion and votes for lynching in the thread.

People not participating in the game or players who have died are not welcome to post in the thread at all, but are encouraged to watch on as passive viewers.

Official votes for a lynch candidate should be bolded. Non-bolded 'votes' are not counted as such and ignored.

Votes are never final until the Day Phase has officially ended and may be changed at any time until then.

Changed votes must be reposted and the original post never is to be edited! Which brings us to:

IMPORTANT RULES:

NEVER EDIT ANY OF YOUR POSTS FOR ANY REASON! IF YOU POST AND NOTICE ANYTHING IN YOUR POST THAT YOU WISH TO CHANGE IN ANY WAY THEN YOU MUST REPOST THE CORRECTION RATHER THAN EVER EDIT AN EXISTING POST.

NEVER SHOW A SCREENSHOT OF ANY PM YOUR HAVE RECEIVED FROM THE GAME HOST OR COPY/PASTE FROM ONE OR RETYPE TEXT FROM ONE OR IN ANY OTHER WAY ABUSE THIS RULE TO PROVIDE PROOF OF YOUR ROLE, OR FOR WHATEVER OTHER REASON.

Spoiler
For example: Telling another player via outside communication or posting in the thread that you have important Psychic information about roles is fine, but directly quoting the PM sent from the game host from which this infromation was obtained, showing a screenshot of it, etc. is forbidden!)
[close]

EVIL PLAYERS SHOULD ALWAYS CONSULT WITH TEAM MEMBERS FIRST AND OBTAIN PERMISSION FROM THE MEMBER IN QUESTION BEFORE PUBLICLY OUTING THEM AS AN EVIL PLAYER AND/OR STARTING A VOTING TREND AGAINST THEM.
Spoiler
This rule exists to avoid resentment from growing within the ranks of the players in this game. It may become advantageous or even necessary at some point for the Evil players to sacrifice one or more of their own on purpose as part of their win strategy. This is known as "Throwing under the bus" in WW game terminology and is a perfectly legal move in the game. But please ask the member to be sacrificed beforehand if you plan to do this and make sure they are okay with it. The only exception would be when the player in question has gone inactive from the game and is unreachable by all other lines of communication. In this case they only have themself to blame.

Casual speculation about same-team members as being the guilty party is perfectly fine in most cases as long as the motive was for the good of the team and not intended to harm the team's or that particular player's chances in the game. This is, in fact, usually a vital strategy in winning for the Evil team players so they do not appear solidated in the eyes of the Good players. Planning such strategies out with your team members via outside communication is strongly advised, of course. Use common sense here and all should be fine.

Jumping on a bandwagon vote already established by another non-team player against a same-team member is legal without prior consultation as there may not be time to do so, but please try to consult beforehand if at all possible, or at least apologize afterwards.
[close]

PLAYERS MAY COMMUNICATE WITH EACH OTHER VIA OUTSIDE MEANS: PM, PRIVATE GROUP FORUMS, PRIVATE IRC CHAT, FACEBOOK, TELEPHONE, CARRIER PIGEON, MENTAL TELEPATHY, OR ANY OTHER MEANS AVAILABLE. BUT PLEASE NEVER BREAK THE RULE MENTIONED ABOVE CORNCERNING DIRECT USE OF GAME HOST PMS.
Spoiler
In fact, outside communication is vital to the players whether they be Town or Scum, Evil or Good. Just be careful about who you talk with on the side. Trickery is allowed of course but rule-breaking shenanigans are not! Use common sense here please and, if in doubt, ask the game host first if the move you are planning is legal or not.
[close]

PLAYERS MAY LIE TO, TRICK, DECEIVE, OR OTHERWISE BULLSHIT, OTHER PLAYERS AS PART OF THEIR STRATEGY FOR OBTAINING THEIR WIN CONDITIONS AS LONG AS DOING SO DOES NOT BREAK ANY OF THE ABOVE RULES.
Spoiler
Werewolf games are all about playing your cards close to your chest and/or lying your ass off depending on what your role is. I hope the game can be played at a mature and pure level here in AGS without people bringing their RL friendships into the game or taking anything back out from the game to damage such friendships. Nobody should assume a RL friend is their friend in the game, nor should anyone feel that a RL friend has hurt their feelings by tricking them in the game. Common sense advice, I know, but I have seen such things happen in this game. As long as everyone has a laugh and remains friends at the end of the day no matter what happens then the game is a success.
[close]


Phases:

Day Phase

The Day Phase will be about 48 hours and end in a time frame of three hours.

During these three hours, the host may close the phase at any point but if the host runs late for any reason, players are not allowed to post after the end of the three hour time frame. (Basically, the night phase begins at the end of this time frame (even if the host is running late) or earlier.)

Day Phases may end suddenly at any point during the provided three hour time frame so get those votes in while you can. Remember that they can always be changed later if you are in time!

Once the Day Phase has ended the Lynching takes place if a majority vote on a single player has been reached.

If a majority vote has not been reached then no player is lynched and the Day Phase ends.

Tied votes for the player to be lynched result in a stalemate and no player is lynched and the Day Phase ends.

It is not a requirement that the village lynch a player every Day Phase.

A lynched player's role is revealed after their death.

A lynched player may no longer post in this thread but is welcome to continue outside communication and passively follow the game progress in the thread.

For example: If the Psychic is lynched by mistake it is legal for them to PM all other players and provide their list of scanned players to date. It's just assumed that they left a journal behind to be discovered or something like that. Of course, it is more dramatic if they do so while still alive in the thread as their final words, but sometimes RL timing doesn't allow such theatrics.


Night Phase:

During Night Phase most of the village is asleep and nobody may post in the game thread.

It is now time for all players with Night Phase abilities to PM their choices to the game host:

The Psychic should PM the name of the player they are scanning this night.

The Nurse should PM the name of the player they are guarding this night, if any.

The Party Host should PM the name of the player the murderers will attack and kill this night. Only the Party Host may do so, not the other murderer players.

Night Phase will last about 24 hours.

It is legal to PM the game host with your night action before the Night Phase starts if, for any reason, you cannot maybe be active during the next Night Phase.

Do not send more than one PM with your activities to the host. The first one sent is the action that will take place. Also, do not forget to send your action in time. Not sending a PM will result in no action taking place.

At the end of the Night Phase the game host will send out PMs to players who did private night actions such as scanning with the results.

Then the game host will open the next Day Phase, starting with a report on any casualties which may have occured during the night.

Any players killed during the Night Phase must immediately follow the same rules as lynched players (see above): They may no longer post in this thread but are welcome to continue outside communication and passively follow the game progress in the thread.

If, at any point, the werewolves equal or outnumber the other players they win the game as there is no way for the other players to gain a majority vote against them for lynching choices.



Rule Changes from the previous round:

The Bodyguard role was replaced by the stronger Nurse role, who can protect a player without dying him-/herself, but cannot protect the same player twice in a row.

The Fool role was removed. It might return if enough players sign up (I‘m thinking at least twelve).



Current Phase: Sign-up
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: VampireWombat on Tue 14/08/2018 20:14:37
Ah, good. A setting which makes more sense for characters to be able to hide their identities. I'm in.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: dayowlron on Tue 14/08/2018 20:33:32
I will give it another try, but can I suggest that the Psychic gets 1 scan at the start of the game? Might make it a bit more fair and I hope to have a larger group this time. When the wolves/murderer are more than 20% they stand a very good chance of winning and there should be at least 2 of them.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Riaise on Tue 14/08/2018 20:40:48
Dear Mysterious Party Host,

I would be delighted to accept your invitation to the murder party! Now I just have to decide what to wear! :-D

Yours sincerely,

Riaise


P.S. So, just to clarify, the nurse can't revive a previously killed player, they can only save whoever they choose to protect that particular night. So the role is the same as the bodyguard in that regard, except that the nurse doesn't die if the protected player is attacked. Is that right?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Sinitrena on Tue 14/08/2018 20:43:20
I took two measure already to strengthen the good side (removed the fool and changed the guard to the nurse, who has a slightly stronger ability) and am a bit hesitant to use a third.

I put it to vote: Everyone who signs up might vote on the ability of the Psychic. Shall he/she recieve a free scan before the first Day Phase? (For obvious reasons, this vote is only open before roles are assigned.)


Quote from: Riaise on Tue 14/08/2018 20:40:48
P.S. So, just to clarify, the nurse can't revive a previously killed player, they can only save whoever they choose to protect that particular night. So the role is the same as the bodyguard in that regard, except that the nurse doesn't die if the protected player is attacked. Is that right?

Correct. Maybe "revive" was a bit of a bad word choice there, sorry.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Riaise on Tue 14/08/2018 21:14:20
Oh, no, it's fine. I understood, I just wanted to make completely sure. ;)

I don't know about the psychic thing, I'll have a think about it. :-\
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: tzachs on Tue 14/08/2018 22:03:08
I've just been hired as the butler in an intriguing party (we can't have a murder party without a butler, right?).

As for giving first scan to the psychic, I guess it depends on how the roles are divided?
The nice thing about it, is that we can start the "real game" right away and don't need to wait a day when nothing really happens.
So if we're 9 people for example, 3 murderers plus first scan sounds like it might be balanced, but not sure if it can be squeezed in with 8 people or less.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: VampireWombat on Tue 14/08/2018 22:13:38
Sure, be the butler and be the first lynched. Well, lynched doesn't quite sound right with this setting...
I don't remember any of the guests "lynching" anyone in any of the murder mystery episodes of stuff I've watched. Hmm...

But anyway, I agree that the psychic being able to scan the first day is good if there's 9 or more people.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Mandle on Tue 14/08/2018 23:47:14
IN!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: cat on Thu 16/08/2018 09:56:54
I'd love to join. I just hope to manage it time wise.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Sinitrena on Thu 16/08/2018 22:26:14
Quote from: cat on Thu 16/08/2018 09:56:54
I'd love to join. I just hope to manage it time wise.

It's not as time-consuming as it might seem. (Unless you end up on the side of the bad guys, then it takes a bit more time.)


I count 6 players so far. That's not enough for a proper game. Where are our other players? Who wants to go to a fancy party with canapees, wine and champagne, music and a side dish of murder? (Really, the murder isn't so bad. It is included in the price after all (laugh).)

(If we really don't get more players, I'm inclinde to give the psychic a free scan, because I can't go below two players on the scum side. It wouldn't make sense gameplay-wise. And a 4 to 2 game could end after the first day, if the good side lynches the wrong person right away.)

Current Phase: Sign-up
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Stupot on Fri 17/08/2018 01:39:29
I'm in.

But one thing doesn't make sense. Usually when you go to a party you know who the host is. If we know that the host is the main killer then there isn't a game. Unless it's one of these things where some wealthy secretive billionaire invites a group of random strangers to his big house to solve a bunch of puzzles.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Mandle on Fri 17/08/2018 01:48:36
Quote from: Stupot on Fri 17/08/2018 01:39:29
Unless it's one of these things where some wealthy secretive billionaire invites a group of random strangers to his big house to solve a bunch of puzzles.

And then he hides amongst his soon-to-be victims pretending to be as clueless as them until he STRIKES!!! MUAHAHAHAHA!!!

/me is not suspicious in any way
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Sinitrena on Fri 17/08/2018 02:42:15
Quote from: Stupot on Fri 17/08/2018 01:39:29
But one thing doesn't make sense. Usually when you go to a party you know who the host is. If we know that the host is the main killer then there isn't a game. Unless it's one of these things where some wealthy secretive billionaire invites a group of random strangers to his big house to solve a bunch of puzzles.

Someone needs to brush up on their Agatha Christie knowledge (https://en.wikipedia.org/wiki/And_Then_There_Were_None#Plot_summary), it seems. ;)

But don't worry, that's only relavant for my narrative not for your playing and there won't be too much similarities anyway and no spoilers for Christie's story (though there are in the link above, so be careful if you don't know the book.)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Stupot on Fri 17/08/2018 04:25:55
As it happens, my wife and I have been in a bit of Christie jag recently. Mostly Poirot, but we bought a copy of And Then There Were None a few days ago when we went back to the UK, so I'll be reading that very soon.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: josiah1221 on Sat 18/08/2018 03:45:10
Quote from: Sinitrena on Thu 16/08/2018 22:26:14
I count 6 players so far. That's not enough for a proper game. Where are our other players? Who wants to go to a fancy party with canapees, wine and champagne, music and a side dish of murder? (Really, the murder isn't so bad. It is included in the price after all (laugh).)

I wasn't planning on playing this round but if it helps to get a new game going I'll join. Unfortunately though a dear friend of mine passed away last night so I'm not sure how active I'll be for the next few days with funeral and such. I'll participate when I can, definitely need something to focus on and keep my mind occupied.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Riaise on Sat 18/08/2018 13:24:38
Sorry to hear that, Josiah. :(
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: dayowlron on Sat 18/08/2018 13:36:41
sorry for the loss Josiah
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: tzachs on Sat 18/08/2018 14:09:12
Very sorry for your loss :~(
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Sinitrena on Sat 18/08/2018 14:21:37
My deepest condolences, josiah :~(



It feels off to go to organizational stuff now, but here we go:

8 players now, which is feasable. I'm stil not sure about the free scan but I tend towards no, unless someone convinces me otherwise.

The game will start in about 24 hours from now, so now is the time for last minute entries.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: josiah1221 on Sat 18/08/2018 22:46:55
Thanks guys, it means a lot!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Kastchey on Sun 19/08/2018 09:09:26
Josiah, this is awful :< hope the game will be at least a little help in keeping your mind off the sad things.

Last minute entry! I'm in. I'm a little nervous, I have never been to a murder party before...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Mandle on Sun 19/08/2018 11:37:29
And then there were nine
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Sign-up)
Post by: Sinitrena on Sun 19/08/2018 14:08:51
“Dear _

it is so long since we met in _ and I told you all about the little island I decided to buy and the hotel I wanted to built there. Now, finally, I got my finances in order and the house build. It is beautiful! You would not believe it! It is so much more than I imagined and described to you in the grandest terms. They do not come close to reality.

You were the one to stimulate my imagination all these years ago and even though I neglected all traditions of courtesy and never send a letter like I promised to, I would like to make up for this now.

Please, my long lost muse of architecture and romanticism, visit me on _ island before I officially open the hotel, for a little party and a few days of rest and relaxation. All costs of your travels are already paid for and a room awaits you on the second floor, overlooking the rose garden you once described to me (I just hope it meets your expectations.).

Unfortunately, I might not yet have arrived when you do, but please just feel at home and we will meet again later.

Your old friend

_”

The signature is unreadable but as promised, tickets for a train ride lie in the envelope. You do not remember ever meeting someone like it is described in this letter, but who are you to turn down a free vacation?

Besides, the name and address of the letter do meet your own. So you set out on a journey to a little island you have never heard of before.


*

All invitations have been sent and all guests will receive their identity in the next couple of minutes by PM. Please don't post in this thread until I start the game with my next post.

Current Phase: Set-up
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Set-up)
Post by: Sinitrena on Sun 19/08/2018 14:30:21
The train ride is uneventful. At the end of it, a quaint little fisher village lies before you. The grumpy old fisherman who ferries you over to the islands answers all questions you might have with a guttural grunt but over the gathering storm it is difficult to hear him anyway.

Rain clouds hang deep over the ocean and the wind whips your hair around your ears. Lightning flashes over the island that is nothing but a dark form in front of the horizon in front of you. The sea is wild and throws the little boat more over its surface then that it swims.

You are glad when you finally set foot on solid ground again. And when the fisherman grumbles that he won't be back for a few days when the weather is supposed to be better again, you can't really blame him.

You make your way alone up the steep cliffs towards a house on top of it while the sun sets behind the horizon. It gets darker, but hardly so, the coming storm makes it dark enough already.

The house looks old, but from the invitation you know that it should be new. Flickering electric lights invite you into a lobby where other people have already gathered.


(https://www.img-load.de/images/2018/08/19/Insel.png)

Players:

VampireWombat
dayowlron
Riaise
tzachs
Mandle
cat
Stupot
josiah1221
Kastchey

Role Setup:
5 Guests
1 Psychic
1 Nurse
1 Party Host
1 Murderer

This means we have a proportion of 7 to 2, and the good side should be plenty strong, so no free scan for the psychic.

With that, the first day starts, lasting about 48 hours and ending on 21 August between 4 PM and 7 PM BST.

And now the game oficially starts. Get acquainted to your fellow guests, talk, accuse (of what?), maybe even lynch them and get to know the house.

Current Phase: Day 1
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: cat on Sun 19/08/2018 14:37:59
I still feel a bit sick from that boat ride, but I hope I can ease my pain with a glass of champaign. I'm kinda worried that I didn't see a butler on the list of roles :P
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 14:39:41
I guess you are all wondering why I invited you here..

Naw, just kidding. I actually have no idea what's going on and Cat just spoiled my diabolical first post so...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 14:43:06
..how's it going? Everyone looks a bit wet around the ears...

Let's get this party started!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 14:51:44
Let me introduce myself:

My name is Mandle and I'm rather a big thing on Broadway.

Perhaps you might have seen me in such productions as "The Lurker Of The Theater" or "Prancer In The Park"?

Yes? No? Please identify yourselves! Who are you all?!

Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 14:53:19
I feel a bit seasick. Why isn't there anyone here to greet us? Does this mean we're going to have to find everything ourselves? If so, I don't suppose anyone happens to have seen some crackers? I need something to settle my stomach.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 14:55:57
Quote from: VampireWombat on Sun 19/08/2018 14:53:19
I feel a bit seasick. Why isn't there anyone here to greet us? Does this mean we're going to have to find everything ourselves? If so, I don't suppose anyone happens to have seen some crackers? I need something to settle my stomach.

And who might you be? A little background please...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 14:59:39
Oh. We can't even sit down a minute to settle our stomachs first? I really can't think straight with my stomach doing the Charleston.
Can't say I've ever been to Broadway. New York is a bit too large for my tastes. Too bright and noisy.
I am VampireWombat, but I suppose you can call me VW if you want. Or Mr. Wombat. It's doubtful any of you would have heard of me. The sells figures of my last book weren't even as high as the number of people in this room...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: cat on Sun 19/08/2018 15:02:55
Please forgive my impoliteness, I can't think clearly with my stomach still upset.

My name is cat, and I'm a painter. Maybe you have seen one of my water-color paintings in a gallery in London? My focus lies on landscapes and gardens and I hope I can find some nice motives here on this island once the weather clears up.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 15:08:24
Well, at least one sensible person so far. Pleased to meet you, cat. Can't say I've been to London either. For the same reasons I've avoided New York.
I don't suppose you've seen any crackers or someone who could find crackers?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Kastchey on Sun 19/08/2018 15:12:21
I'm Kastchey. S T C H, and don't worry, everyone has trouble spelling that. I'm an artist, and this is supposed to be the place I helped design a while ago... A part of it at least. I think. I've done a lot similar jobs in the past... Um, has someone seen a newer addition to this entire complex anywhere and can guide me to it? I'd love to see how it turned out.

cat, is any of your paintings on display here? I've seen some impressive pieces near the entrance.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 15:19:15
Cat, I think I might know of that watercolor work...

In a London gallery, right? The one second in row down from the corner from that delightful deli that serves free food samples all day long to starving acto... >cough< I mean, unfortunate types...

It was a picture of a cat I believe. Hard to forget considering the signature of "Cat".
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 15:25:22
Mandle... Mandle... Hmm. It's starting to come to me. You're that actor who tripped and fell off stage and into the lap of a senator's daughter, right?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 15:30:16
Greetings also to cracker-man and Katschey, who doesn't seem to know if he is an artist or an architect.

One of those new-fangled interior designers perhaps?

Quote from: VampireWombat on Sun 19/08/2018 15:25:22
Mandle... Mandle... Hmm. It's starting to come to me. You're that actor who tripped and fell off stage and into the lap of a senator's daughter, right?

Sorry crackers, you mistake me... I've never tripped up... EVER!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 15:37:16
Quote from: Mandle on Sun 19/08/2018 15:30:16
Sorry crackers, you mistake me... I've never tripped up... EVER!!!
Are you sure? I'm rarely wrong about these types of things. Maybe it was under a different name, but I'm quite certain it was you...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 15:41:00
Mistaken identities are a theme in your "published" works perchance?

Original!

Noone has ever done that befo... >cough< Shakespeare >cough< ..re...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 15:44:05
Not at all. Most of my work has been in various scientific publications. Nothing you'd be able to understand, of course.

Spoiler
Side note related to the game, but not the actual part now.
I found out a couple minutes ago that the Murder Mystery episode of Saved By the Bell will be on tv in 45 minutes.
[close]
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Riaise on Sun 19/08/2018 15:52:22
Hullo, everyone. I'm not interrupting anything, am I? (wtf)

My name is Riaise, and I am a classically trained opera singer. Is there a butler around here somewhere? I need somebody to bring in my luggage.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 15:53:47
Hello Riase, pleased to meet you. I'm afraid there seems to be no help of any kind here. In fact, I'm pretty sure I just saw a light bulb flicker. I'm not even sure if anyone's been here in months...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Stupot on Sun 19/08/2018 15:57:30
Wow. What a ride. Am I late to the party? My name is Dr. Stuart Pottington. I'm a GP. Pleased to make your respective acquaintances. I wasn't sure whether to bring a gift for our host so I brought a bottle of red and these back-issues of National Geographic and Woman's Weekly from the surgery if anyone is interested. They're a bit soggy now though, after that journey.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 15:59:48
/me goes out and brings in Riaise's luggage

M'lady...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Kastchey on Sun 19/08/2018 16:03:00
I feel honoured to be in presence of such esteemed personas.

Oh and Mr. Mandle, I am an artist AND an architect. But you see, as enchanting as this manor is, I'd recognize my own work and this is definitely not something I had a hand in. In fact, this place is at least 70 years old, from the look of it... which is why I assumed there must be a newer wing.

(I do hope this is not some kind of a mistake. It would be so embarassing.)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 16:08:47
Wait just a... Ksatchey...

You came here thinking you designed the house?!

What did your invitation say?!

Mine said I was invited here to perform my immortal rendition of that Scottish play...

What did everyone else's say?!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Riaise on Sun 19/08/2018 16:16:07
Thank you for bringing in my luggage, Mr. Mandle. :-* I was invited here to perform an aria at the grand opening of the hotel.

I must say, I'm not very impressed with our accommodation. And I don't suppose our host has put on any entertainment for us. Dr. Pottington, I'll take an issue of Woman's Weekly, if you don't mind.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 16:20:29
My letter was vague and merely promised that what I'd find here would be useful in my research.

I would like an issue of National Geographic if you don't mind Dr. Pottington. Maybe if I take it apart lay it out on a rock outside it will be readable in a few hours.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Sun 19/08/2018 16:21:39
Hotel?!

This is no hotel!!!

What did everyone else's invites say?!

I'm starting to get a bad feeling about this!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 16:28:37
If this is in fact a hotel, then the lack of help is even worse than I thought...
Spoiler
Time to watch Saved By The Bell.
[close]
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Stupot on Sun 19/08/2018 16:39:40
*handing out the soggy magazines*

According to my invitation, I was brought here on the basis of my oratory skills. My being a medical professional is nothing to do with anything. I initially rejected the invitation. My dinner-speaking service does not usually come without a fee. But I was too intrigued by the location. I expect I will bring up the topic of payment at an appropriate time. Where is the host, anyway?

And where are the corkscrews?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Kastchey on Sun 19/08/2018 17:44:49
I was invited to view my design vision become reality on a blossoming, secluded paradise of an island.

And, uh... I mean, this estate certainly has its own charm... in a way... and um, it might be called a paradise in a different season, perhaps... *cough* I don't mean it in a bad way, not at all, but what I'm trying to say is that this place is far from anything I would envision even in my early years as an architect.

Also, um, would anyone kindly remind me what the host's last name was? I am really quite bad with names, and I wouldn't want to offend our gracious host. The letter has been very... artistically signed. I can't make out what it says.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 17:49:33
I'm not quite as forgiving. This place is a dump and the island is only adequate for sea turtles taking a rest while heading to a better location.

As for the host's last name, I thought that was just a doodle that was scribbled in between thoughts.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: cat on Sun 19/08/2018 20:08:02
Quote from: Mandle on Sun 19/08/2018 15:19:15
It was a picture of a cat I believe. Hard to forget considering the signature of "Cat".
Ah, this must have been "Cat in lavender field".

Quote from: Kastchey on Sun 19/08/2018 15:12:21
cat, is any of your paintings on display here? I've seen some impressive pieces near the entrance.
Now that you mentioned it, none of paintings is on display here. This is really weird, because according to my invitation our host admires my work and asked me to come here and paint his rose garden.

Doctor, I hope you will find a corkscrews soon, I could use some wine right now.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: dayowlron on Sun 19/08/2018 21:04:09
Sorry for the late arrival guys. I am dayowlron or you can call me the owl man. I am surprised I haven't run across Mandle before as I used to run sound, lights and stage direction on Broadway. I have always been a behind the scenes type. Good to be here and think I have finally got over the seasickness.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: dayowlron on Sun 19/08/2018 21:13:22
As far as my invitation it just said my services could be useful and now I am thinking that maybe it was so I could set up a stage with sound for Riaise to perform that aria. Was hoping for more of a vacation than a working vacation though. oh well.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Sun 19/08/2018 21:22:54
Nice to meet you owl man. There is one problem with your theory about setting up a stage. Set up a stage where? And using what equipment?
Unless you brought your own equipment, there doesn't seem to be much chance. Of course I'm not a professional in music or sound, but I suppose it is possible there might be natural acoustics somewhere that could work.
At this point I'm wondering if we're supposed to have a free for all on choosing rooms or if they've been somehow chosen for us. Or worse, what if we have to solve logic based puzzle games to get keys for our rooms?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Kastchey on Sun 19/08/2018 21:42:46
Quote from: cat on Sun 19/08/2018 20:08:02
Now that you mentioned it, none of paintings is on display here. This is really weird, because according to my invitation our host admires my work and asked me to come here and paint his rose garden.
Oh. My invitation says, in almost exact same words, that the host admired my vision of a manor surrounded by a rose garden that I had sketched for him on a social gathering a few years back. He did express his regret that I had not been available to personally architect this new property for him, but he was hoping I could find time now to design a smaller dwelling for himself nearby.

This cannot be a mistake, now can it...? Maybe there really is a newer building nearby, the one I had designed, with cat's paintings on display and enough space for Riaise and the crew to deliver the performance? Has anyone seen a rose garden around? Or been outside for a walk?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: dayowlron on Sun 19/08/2018 22:30:01
Quote from: VampireWombat on Sun 19/08/2018 21:22:54
There is one problem with your theory about setting up a stage. Set up a stage where? And using what equipment?
*looks around*
Well that is true, there doesn't seem to be any equipment around. Maybe I can find the sweet spot in one of these rooms that will provide good acoustics.
Quote from: VampireWombat on Sun 19/08/2018 21:22:54
At this point I'm wondering if we're supposed to have a free for all on choosing rooms or if they've been somehow chosen for us. Or worse, what if we have to solve logic based puzzle games to get keys for our rooms?
You know that is a good question. Where will we sleep?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: josiah1221 on Mon 20/08/2018 00:19:59
*walks through the front entrance*
There is no rose garden, in fact there is little to nothing but rocks and this heap of an excuse for a... Oh, my apologies, my name is Josiah and I work for a shipping carrier back in the States. I received a congratulatory letter for winning an "all expense paid luxurious seaside vacation". Needless to say, I was beyond excited! I've never won anything before and it's been years since I've had any kind of proper vacation. So I packed my bag and now here I am. But this is certainly not what I was expecting. Seaside, yes... luxurious... hardly!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: tzachs on Mon 20/08/2018 01:43:43
Hello everybody. I must apologize for my tardiness, yet it's not easy to a man of my age to make this long journey.
Allow me to introduce myself: I am Thomas Jolly the 3rd, son of Thomas Jolly the 2nd, and grandson of Thomas Jolly the 6th.
I come from a long tradition of service providers, and been a butler for most of my life (give or take a few years in which I've tried to be an entrepreneur, but it didn't pan out).
I know I am not as esteemed as you, but I take pride in my work, and have even won several butler of the year awards (although no awards in the last few years, butler is a young man's game). It seems that I am not the only who values my work, as I've received a wonderful letter from our host admiring the service I have once given to the host, several years back.
Though I must confess, I do not remember our host, my memory is not as it once was, I'm afraid.
Anyway, the host has asked me to serve you for the duration of the party, and even though I'm not getting payed, I agreed as I were told that if I would not attend there will be no butler(!), which I found appalling.
I did not receive any further instructions, I'm afraid, so I don't really know where are this house supplies and where are the keys but I'll do my best to provide you the best service on this island.
Let me search the house now for some crackers and wine, as you must be hungry and in need of a drink. Let me know if you need anything, anything at all.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Mon 20/08/2018 07:37:28
Quote from: tzachs on Mon 20/08/2018 01:43:43
Allow me to introduce myself: I am Thomas Jolly the 3rd, son of Thomas Jolly the 2nd, and grandson of Thomas Jolly the 6th.

Fascinating family tree you have there. Is time-travel somehow involved?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Kastchey on Mon 20/08/2018 12:06:01
No rose garden? No new wing? The butler not being paid for his work? Oh dear. This is not good. Not good at all.

Things have been going downhill ever since the stock prices drop, and I desperately need a new contract...

Mr. Mandle! Miss Riaise! Ms. cat! Might any of you be looking to have yourself built a new glamourous estate, well tailored to your social status? Dr. Pottington, perhaps a famous surgeon such as yourself would be...?

Here is one of my rose garden designs, please do take a look:
(https://s15.postimg.cc/9ytwz5m1n/rose-garden.png)

I assure you none of my works looks anything like this... curiosity that serves as our accommodation.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Mon 20/08/2018 12:28:26
No wonder this place is in such ruins. The owner can't even afford to pay the butler. And now that I think of it, how does this place have working electricity? I suppose it would require some kind of generator. But that would require someone to maintain it. I wouldn't be surprised if we lost all power in the middle of the night.
But I am glad Thomas Jolly III has joined us, even if he's not being paid. Hopefully he will be able to find something of use.
I guess it's time for the logic puzzles? I don't suppose anyone has seen a game board lying around anywhere? Or statues with missing limbs?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Mon 20/08/2018 15:38:08
Good news everyone!!!

I found a leftover dagger at the bottom of my luggage from when I was performing that Scottish play...

I have managed to pry a few corks out of some bottles of wine!!!

Everyone is welcome to some except for tzachs... I don't want to put his other foot into the grave just yet.

Oh, and (breaking the 4th wall)...

tzachs for my lynch vote!!!

Posing as the obvious "the butler always did it" role seems just a bit too clever to me...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Mon 20/08/2018 15:46:25
Maybe in this case we don't actually "lynch" people as it seems a bit out of character for the situation...

Perhaps the game host might agree but I suggest that "lynch" votes could become "lock up" votes where players are locked up in the wine cellar or whatever instead of killed...

Of course the game mechanic is exactly the same, but it just makes the town players seem less bloodthirsty. The "locked up" player is still knocked out of the game as usual and their role is revealed.

Just cosmetic stuff...

So, yeah, I think tzachs might be deserving of being "locked up"...

What do you all think about me saying this?!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Stupot on Mon 20/08/2018 16:06:46
Well, I for one am famished. And we can hardly drink this wine without something to wash it down with (or should that be something to wash down with it?) Are we getting dinner at some point? What say we locate the dining hall and take it from there?

OOC
It does seem a bit weird having to lynch someone when our characters don't even know that one of them is going to get murdered tonight.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Mon 20/08/2018 16:09:15
Ugh. That stuff smells horrible. Are you sure it's not cooking wine?

ooc: Isn't it a bit early to want to lynch, lock up, or do anything else with someone? I mean, if the butler did it, what exactly did he do? It's not like anyone is dead or otherwise harmed yet.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Mon 20/08/2018 16:16:16
OOC: If we don't start playing OOC at some point then the game won't progress far... We can't pretend forever that we, as players, don't know the structure of how the game runs...

I have just put my vote out there and asking what people think of it...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Sinitrena on Mon 20/08/2018 16:17:53
To be honest, I just didn't expect anyone getting lynched in the first day phase and after that a murder will have taken place, so lynching makes more sense then. Lynching or locking up, this really is just a word for what is from a game point-of-view the same thing. Simply put, "lynch" is just a game term. Call it whatever you want while playing, bolding a player's name is considered a lynch vote for me, even if you say you want to lock up NAME or arrest NAME or whatever else.

Quote from: Stupot on Mon 20/08/2018 16:06:46
OOC
It does seem a bit weird having to lynch someone when our characters don't even know that one of them is going to get murdered tonight.

This is a reminder that the players do not HAVE to lynch anybody.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Mon 20/08/2018 16:20:51
Quote from: Sinitrena on Mon 20/08/2018 16:17:53
To be honest, I just didn't expect anyone getting lynched in the first day phase and after that a murder will have taken place, so lynching makes more sense then. Lynching or locking up, this really is just a word for what is from a game point-of-view the same thing. Simply put, "lynch" is just a game term. Call it whatever you want while playing, bolding a player's name is considered a lynch vote for me, even if you say you want to lock up NAME or arrest NAME or whatever else.

Quote from: Stupot on Mon 20/08/2018 16:06:46
OOC
It does seem a bit weird having to lynch someone when our characters don't even know that one of them is going to get murdered tonight.

This is a reminder that the players do not HAVE to lynch anybody.

Yeah, everything I suggested is just cosmetic. The actual gameplay doesn't change. Looking forward to what you do with your writing of each scene this time!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Mon 20/08/2018 16:29:25
ooc: To be honest, I see no reason to lynch tzachs. If I were to lynch anyone at this point, it would be Mandle. There's just something off about his character...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Riaise on Mon 20/08/2018 16:34:49
Oh, good, I'll take a glass of wine! Or three. *hic* (laugh)

Mr. Mandle, I am somewhat perturbed by the suggestion that the butler is up to something. What on earth could he be up to here, on this remote island, with a group of complete strangers? ??? And if we lock him up, who will bring me my breakfast in the morning?! 8-0

I say that once this little soiree is over, and we have all found our rooms, we should try to get a good night's sleep so that we can sort out what is going on in the morning. But until then, more wine anyone? :-D
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Mon 20/08/2018 16:35:55
Quote from: VampireWombat on Mon 20/08/2018 16:29:25
ooc: To be honest, I see no reason to lynch tzachs. If I were to lynch anyone at this point, it would be Mandle. There's just something off about his character...

OOC:

Then make it an actual vote and let's see how people react.

New players to the WW/Mafia game genre usually just sit out Day Phase #1 thinking that it is not important yet as nobody knows anything so what's the point, right?! The Seer will do their work, right?!

It's an important round to look back on later on and see how people reacted to various votes.

Even if nobody gets lynched it's an important round to at least make a stand and cast a vote in.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: cat on Mon 20/08/2018 16:44:44
Finally some wine!

@Mandle: Could you please hold back a bit with this tactic stuff? I think it ruins our role play experience right now :-\
This said, I'm with Stupot and against lynching anyone.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: tzachs on Mon 20/08/2018 17:01:55
I managed to find crackers in one of the cupboards. They feel a little stale, I'm afraid, but still edible. I've put them in a bowl in the main hall, you may help yourselves.
I see you found wine, I'm happy, as the wine cellar doesn't seem to have any wine. It did have alcohol, though, just not a flavor I recognize.
The label on the bottle says "Wolfsbane Mojito". If you want something stronger than wine you can find it next to the crackers. I took a sip and it's quite pungent.

So, what did I miss?
Oh, what's that?
Lock me up?
Why, I never...

Quote from: Mandle on Mon 20/08/2018 07:37:28
Fascinating family tree you have there. Is time-travel somehow involved?
I was all intending to share my family secrets with you, but now, well, I don't think you deserve this, sir. I'm afraid my family secrets will now go with me in the grave. Which I'm afraid might be soon if you lock me up, I won't hold on for long in there, and my blood will be on your conscience, young sir.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: tzachs on Mon 20/08/2018 17:05:37
Quote from: Mandle on Mon 20/08/2018 15:38:08
Posing as the obvious "the butler always did it" role seems just a bit too clever to me...

Oh, and also consider the option that the butler didn't do it! (http://www.adventuregamestudio.co.uk/forums/index.php?topic=48409.0)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: dayowlron on Mon 20/08/2018 17:10:26
I agree with not lynching anyone the first round, just because we need the psychic to have an attempt at gaining some intelligence before much happens, that is why i suggested before the game began that the psychic should get a free scan so the games could begin, but I agree with a slight advantage of (what is it? 7 to 2) that it would work its way out.
I found a refrigerator.
*looks in refrigerator*
hey guys I found some cheese to go with the crackers. not sure why its green though. lol. try at your own risk.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Kastchey on Mon 20/08/2018 18:34:36
During a quite delightful social gathering, one very esteemed person has told me - in secret! - that she has heard from her uncle, also a very esteemed person, that he had spoken to someone whose trusted friend had witnessed that the butler really did do it! 8-0

On the other hand, I myself have once been mistakenly, outrageously and unfairly accused of coming into possession of a certain very exceptional silver fork, only because I could not compliment its beauty enough the day before. I have eventually been cleared of all charges, but it has been an extremely unpleasant and embarrassing experience which I would not wish upon Mr. Jolly should it turn out he had nothing to do with us being stranded in this place.

OOC:
Spoiler
As far as the roleplay goes, I think our characters *could* cast their lynch vote on the first night without sounding too weird by suspecting, for example, that they have fallen victim to a nasty prank or are being held on the island for a ransom and someone among the group is working with the prankster/criminal.
[close]
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: josiah1221 on Tue 21/08/2018 03:29:39
*in deep thought*
Luxurious vacation... all expenses paid...  I should have known it was too good to be true. (wrong)

*thinking out loud*
"Wolfsbane Mojito"? Well, I guess that's as luxurious as it's gonna get.

*heads to the main hall*
It's certainly not gonna drink itself!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Riaise on Tue 21/08/2018 10:17:01
Wait. Wolfsbane? You...you don't think there are wolves on this island, do you? 8-0
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: VampireWombat on Tue 21/08/2018 11:59:35
Wolfsbane mojito? In a bottle? Ugh. Cocktails should never be premixed in a bottle. Especially since if it's like a regular mojito using wolfsbane instead of mint, the leaves should be fresh. But I suppose it has to be better than that dreadful wine.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Tue 21/08/2018 15:11:11
Quote from: cat on Mon 20/08/2018 16:44:44
@Mandle: Could you please hold back a bit with this tactic stuff? I think it ruins our role play experience right now :-\

Hmmmm... This kinda made me feel a bit bad about maybe having spoiled the mood in a casual game that people are having a lot of fun with...

But then I thought about what you might actually be doing. Maybe your plan was to shame me into shutting up for now, until maybe I'm killed in the first night phase?

So, switching my vote to Cat.

Waiting on the psychic to provide everything we need is a pretty sure chance of losing the game. Looking at voting patterns in WW/mafia games is as vital as looking at betting patterns in poker. Anyone who wants to suppress talk about tactics usually screams "scum player".

Not a lot of time left before night comes so let's see some votes!

The roleplaying aspect is a ton of fun but at some point we have to actually start playing the game as well.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 1)
Post by: Mandle on Tue 21/08/2018 15:15:51
Quote from: dayowlron on Sun 19/08/2018 21:04:09
I am surprised I haven't run across Mandle before as I used to run sound, lights and stage direction on Broadway.

Oh, at several points in my career I was involved in less well known, but hugely more artistic, projects off-Broadway...

Sometimes way... waaay... off-Broadway...

Nevertheless these are some of the more proud moments of my caree...

Wait, did someone mention cocktails?!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Night 1)
Post by: Sinitrena on Tue 21/08/2018 17:08:18
That is not what you expected. The house can hardly be considered modern, let alone grand, magnificent, luxurious or what else you read in this letter that know seems like some kind of scam to you.

At least, your new acquaintances, various kinds of artists mostly, seem nice enough and so you drink and talk to them late into the night. Still, your host has not arrived when it is time to retire to your rooms and considering the wind howling around the cliffs and shaking the window blinds, the electric lights flickering and the very noticeable cracking and creaking of the whole house, you doubt he will show up any time soon.

Lightning flashes bright and glaring over the house, thunder shakes it to its core and thick rain drops patter against the windows and a roof you have serious doubt will withstand the onslaught of the storm.

At least your room is warm and, even though it is not comfortable, it is at least practical with a large bed and a small washstand in the corner that actually has running water. Granted, it is a bit brown and ice cold but it is better than nothing.

You fall into a light and fitful sleep.


(https://www.img-load.de/images/2018/08/21/Haus.png)

Votes:

Spoiler
VampireWombat: -
dayowlron: -
Riaise: -
tzachs: -
Mandle: tzachs cat
cat: -
Stupot: -
josiah1221: -
Kastchey: -

Nothing happens.
[close]


Players:

Spoiler
VampireWombat
dayowlron
Riaise
tzachs
Mandle
cat
Stupot
josiah1221
Kastchey
[close]

Role Setup:

Spoiler
5 Guests
1 Psychic
1 Nurse
1 Party Host
1 Murderer
[close]

And it is night. I'm sure you know this by now: Night Phase lasts about 24 hours from now on, mainly depending on my schedule, posting is not allowed during Night Phase and players with abilities should send me their actions now.

Current Phase: Night 1
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Sinitrena on Wed 22/08/2018 16:40:12
And wake just minutes later to thunder shaking the whole house. You lay awake in your bed, listening to the sounds of the old house and of your involuntary neighbours. One voice seems to pierce through the whole building, straight into your mind, shrill and screechy.

You are sure this is usually a lovely voice, but coming from somebody drunk and in the middle of the night, all singing exercises just sound grating. You turn around in your bed, press the pillow over your head but the sound just doesn't go away. And once you started listening to it, you can't stop it.

More than once you want to jump out of bed, go to the next room and just strangle this famous opera singer.

At some point, she must have stopped singing, because you then only remember waking up with the worst headache of your life. You stumble out of bed, hoping beyond hope that a breakfast would be provided and meet your fellow guests in the lobby.

They are all there, all looking just as tired as you and only

Spoiler
Riaise
[close]
is missing. No wonder, as she was singing late into the night.

You start to gossip with the other guests, angry that the opera singer just had to practice her arias after midnight, suggesting jokingly that only someone strangling her could have stopped the singing, but when morning becomes noon, you all get worried.

Her room is just as sparsely furnished as your own but she has managed to make it her own in just a few hours. There is
Spoiler
a photo of her singing the Lucia in Donizetti's Lucia di Lammamoor, a costume over the back of an old chair in the corner and a stack of cards with an artistically drawn picture of her and her signature already on it.
[close]

But your look wanders past all this without really noticing, because it is drawn to her bed. The opera singer lies on her back, not ready for bed but instead wearing an elegant cocktail dress. Her feather boa, artistically dragged around her neck was pulled just a bit too tight. It obscures the marks on her neck but it is still obvious. The other end of the feather boa, lilac against the black of the dress, forms the number 7 on her chest.

Spoiler
Riaise
[close]
is dead.

(https://www.img-load.de/images/2018/08/22/Feder.png)

This night
Spoiler
Riaise, who was
Spoiler
a normal Guest
[close]
[close]
was murdered.

Players:

Spoiler
VampireWombat: alive
dayowlron: alive
Riaise: strangled with her own feather boa in Night 1
tzachs: alive
Mandle: alive
cat: alive
Stupot: alive
josiah1221: alive
Kastchey: alive
[close]

Role Setup:

Spoiler
4 Guests
1 Psychic
1 Nurse
1 Party Host
1 Murderer
[close]


The Night is over, the Day Phase begins. The killed players are no longer allowed to post in this thread but may communicated with other players through other means.

The Day will end in about 2 real life days, on 24 August between 4 PM and 7 PM BST.

Current Phase: Day 2
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Wed 22/08/2018 18:14:22
During the night I sensed my mind being probed during my deepest dreams of standing ovations and darkest nightmares of audiences throwing rotten fruit!

And such feelings proved to be slightly more than mere fancy.

Before we gathered together this morning a certain someone tapped my elbow as a signal and pulled me aside to whisper:

"I have psychic powers and have seen that you are but an innocent Guest upon this godforsaken island. You must work with me as my mouthpiece!"

And so I'm now asking the Nurse to PM me with their identity and I can tell that person who to guard in the coming night phase...

Of course, who am I to be trusted about anything I say?

I could have had blood on my hands this morning before washing them in the cold water sinks in our rooms for all anyone knows.

The Nurse is welcome to doubt me but it's really just a coin-toss.

If you believe my bold claims then PM me and we can begin to work together to guard both myself and the Psychic. This is a fast-track course for a town win!

If you do not believe me then do not PM me but consider guarding me tonight as the murder(s) will be out to kill the Psychic's spokesman if they have no leads on who the Psychic themself is.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Wed 22/08/2018 18:55:22
Oh no. No no no no no. Miss Riaise...

Mr. Wombat! I believe I have seen you drinking wine yesterday. Do you not think it was your duty to stay vigilant and protect the diva instead? Have you made any effort at all?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Wed 22/08/2018 19:18:29
Kastchey You are mistaken. I took one sniff of that stuff and complained that it smelled like cooking wine.
And why would it have my duty to protect anyone other than myself? If her life is more valuable than anyone else's, then why did you not protect her? Besides, who was I supposed to protect her from? I had no idea she'd sing in the middle of the night and anger one of you enough to strangle her...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Wed 22/08/2018 20:35:11
I, uh... Why, me, I am obviously not fit to...

Ah, I apologize, Mr. Wombat. I can be quick-tempered sometimes. I may have unfairly assumed that because you are of a lowly profession, it was your duty to stay sober.
You do seem to know a lot about good wine, might you be of a more noble family that has fallen into some sort of a financial hardship...?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Wed 22/08/2018 20:47:29
How terrible! I mean, the nightly singing was annoying, but nothing that would justify such a cruel murder 8-0

So, we have a murderer among us. We are trapped on this island and there is no way to call the police. What shall we do?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Wed 22/08/2018 20:52:43
Writing is considered a lowly profession? I have yet to meet a writer who also is a hired thug. Not that writing is actually my profession. Just no one asked beyond that. I am a professor, even if it at a fairly small university. The writing is mostly to maintain my position and to receive grants.
I also never said I know of good wine. But I have been to enough events to know the difference between decent wine and cooking wine.
I suppose I should have said more sooner, but the nausea from the trip and my annoyance at the circumstances made me be as brief as possible.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Wed 22/08/2018 21:11:15
Quote from: Mandle on Wed 22/08/2018 18:14:22
If you believe my bold claims then PM me and we can begin to work together to guard both myself and the Psychic. This is a fast-track course for a town win!
I am wondering if this is just a trick to get the nurse to protect you.
That leads me to wonder.
if you are the Psychic you would be a good one to protect, however the murder group would just wait till the next round and kill you since the nurse can't protect you 2 days in a row and you may have given up your identity which doesnt sound like something an experienced player would have done.
if you are the nurse you would need to know who the psychic was to be able to protect them and you wouldn't be asking for the nurse to PM you unless that too is a trick.
if you are just a guest then this would be a way to trick the nurse to protecting you but don't know to what end.
This leads me to think that you might be a murderer and you are trying to get the nurse to protect you so none of the other guests are protected unless I am overthinking things at this point. I think the nurse needs to figure out someone else to protect so I hope the nurse doesn't PM you.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Wed 22/08/2018 21:12:34
Oh... I see. From the hasty introduction I had presumed you were a copy boy, or maybe a typist. Or one of those pesky journalists, perhaps. What an embarrassing mistake.
I would say pleased to make your late acquaintance, Professor, but alas, tonight we are all as far from pleased as we can be...

Ms. cat, are you confident that one of our esteemed group could have committed this atrocity? This is a huge building, a skilled criminal could have easily hidden themselves among its corridors. You said you had been all around the manor looking for your paintings, and as a painter you must be perceptive. Have you seen no glimpse of a stranger? No suspicious rustle behind a curtain? Anything...?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Wed 22/08/2018 21:12:58
Quote from: Mandle on Wed 22/08/2018 18:14:22
Before we gathered together this morning a certain someone tapped my elbow as a signal and pulled me aside to whisper:
"I have psychic powers and have seen that you are but an innocent Guest upon this godforsaken island. You must work with me as my mouthpiece!"

The Nurse is welcome to doubt me but it's really just a coin-toss.

Isn't it more for the psychic to doubt you?
I see two options:
In case you made this all up, then the psychic shall step up and say so. Sure, he or she could be killed during next night, but chances are the nurse will help. And you, Mr. Mandle, will be thrown of the cliff of the island, because only a murderer would dare to play such a cruel game with us!
The other option is that you were indeed contacted by the psychic. But how will you know that the person who contacts you is really a nurse? It could be a murderer in disguise! Unless, of course, two people contact you 8-0. Then one of them is probably a murderer.

My suggestion for the nurse - whoever it may be - would be to wait a bit and give the psychic a chance to accuse Mandle of an nefarious lie, if it was one. Otherwise, contacting him might be a wise decision.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Wed 22/08/2018 21:16:39
Quote from: Kastchey on Wed 22/08/2018 21:12:34
Ms. cat, are you confident that one of our esteemed group could have committed this atrocity? This is a huge building, a skilled criminal could have easily hidden themselves among its corridors. You said you had been all around the manor looking for your paintings, and as a painter you must be perceptive. Have you seen no glimpse of a stranger? No suspicious rustle behind a curtain? Anything...?
Of course, there could be someone hidden somewhere. But I checked all the curtains (I secretly admire their pattern) and our butler thoroughly searched the cellar for drinks. I'm quite confident that there is no-one else here.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Wed 22/08/2018 21:25:42
Quote from: Kastchey on Wed 22/08/2018 21:12:34
Oh... I see. From the hasty introduction I had presumed you were a copy boy, or maybe a typist. Or one of those pesky journalists, perhaps. What an embarrassing mistake.
I would say pleased to make your late acquaintance, Professor, but alas, tonight we are all as far from pleased as we can be...
It's alright. I do wonder how mentioning writing a book with poor sales, but mostly writing for scientific journals would lead you to any of those conclusions. Those who write for scientific journals tend to be either scientists or professors. No actual journalists involved.
But yes, it is hard to be pleased at anything at the moment.
Unfortunately I'm not of much use in this case. I don't have any equipment with me. And even if I did, at best all I could do is rule out a big foot or a chupacabra having killed her.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Wed 22/08/2018 21:57:43
In all honesty Professor, I stopped paying attention to your words the moment I lay my eyes on your clothing, which, admittedly, did not help my poor judgement. I cared not to make elaborate conclusions regarding the nature of your profession.

(Roleplay aside, I am a complete noob at this game so at a risk of sounding like an idiot (or a fellow murderer :/) - I think it is not unlikely for Mandle to have really been scanned the first night. He had been the most vocal, and accused two players in the first round. But then again, he called for the exactly same thing in the previous game when he was a wolf.)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Wed 22/08/2018 22:19:58
Ah, the nouveau riche. Assuming if you don't flaunt your wealth, you must not have any. Not that I am wealthy, of course. But I am in the top of my field of cryptobiology. It's just that the pay isn't what it should be. But there is more to life than wealth and fine suits.

ooc: Yeah, Mandle could be playing a trick on us all. But it's up to the nurse to decide if it's worth the risk or not. And since luckily that's not my job this time...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Wed 22/08/2018 22:59:29
Cryto..po... pardon me, what was that?

I really did not mean any offence, Professor. Please do consider that you taking advantage of my inferior intellect can be as unfair of a battle as me taking advantage of your undesirable earnings.
I beg of you to drop this dispute before it turns into a petty quarrel unfit for a man of your refinement, and to lend us the assistance of your crypo... crytzo... scientifically trained mind.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Wed 22/08/2018 23:13:50
Cryptobiologist. In simplest terms, I study the biology of legendary creatures. Or I would if they actually existed. More times than not, I'm called to identify that some fur found on a tree belongs to a bear and not a big foot...

And I was in no way trying to take advantage of your intellect. Nor did I consider it inferior. I figured you must have had some sort of knowledge to be an architect of sorts.
But my mind is of your service if you can think of a way to use it. But I can't see how I could be of much use unless you or someone else found some hair on the umm, victim, that is not her own. And then I could tell you very little without equipment, unless the hair is a distinct shade that is noticeable to the naked eye.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Stupot on Thu 23/08/2018 00:01:50
Oh, lord. That poor lady. If only she had screamed for help or given us some clue or or or... something. I could have done something to help. To think I ever called myself a doctor... I've... I've failed myself and my profession. And still no sign of our... DAMNED host?

No, I've got a bad feeling about all this. I agree with cat. One of US is a murderer. It's just a question of who.

As a man of science, I'm a little disturbed by Mandle's assertion that he has been contacted in his dreams by some... some voice. But I'm hungover and this no ordinary island. Anything seems possible right now. And perhaps this voice was merely a manifestation of some deeper intuition. What disturbs me more is dayowlron's slight overreaction to what Mandle had to say. He sounded like someone quite desperate to accuse the first person with any kind of a lead. Which suggests to me thatbHE might be the one hiding something.

I suggest this night we choose one person to lock away in the dungeon. My suggestion is dayowlron. (Not an official bold vote yet. I'm still mulling over the last night's events)

OOC
As someone who has been in Mandle's position (if he's telling the truth) where the seer contacted me on the first night, I wish I had thought of this tactic of being the seer's spokesperson. It seems so obvious. Of course you have to work out if they're telling the truth but I'm willing to guess that he is.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Thu 23/08/2018 00:15:22
Quote from: Stupot on Thu 23/08/2018 00:01:50
As a man of science, I'm a little disturbed by Mandle's assertion that he has been contacted in his dreams by some... some voice. But I'm hungover and this no ordinary island.
Yes, as someone who is called to prove that things are in fact mundane, this does disturb me a bit too. But there have been a few things I've been unable to disprove. Like the 3 toed sloth I was once shown that somehow could speak 3 different languages...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: tzachs on Thu 23/08/2018 02:57:51
Oh my, this is terrible! That poor lady.
Now I need to find a shovel so we'll have proper burial.

Hmm, interesting turn of events. I must say, Mandle seemed incredibly suspicious to me yesterday, voting for me and then for cat without any apparent reason. And after last game where he himself said that's a murderer tactic to start laying blames early.
So I have reason to doubt his statement now. Then again, it is likely that he acting suspicious really did trigger the psychic to scan him, but it might be that this was his plan all along... I mean, why would a guest start casting votes in the first day when it is clearly counter productive to the group?
It's also possible that he's making a play to sacrifice himself in order to expose the psychic early on (as cat suggested), which I'm not sure is the right thing to do.
But then again, I might be completely wrong here. grrrrr... need to think about it some more.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Thu 23/08/2018 04:28:19
Quote from: tzachs on Thu 23/08/2018 02:57:51
(1) I must say, Mandle seemed incredibly suspicious to me yesterday, voting for me and then for cat without any apparent reason. And after last game where he himself said that's a murderer tactic to start laying blames early.

(2) I mean, why would a guest start casting votes in the first day when it is clearly counter productive to the group?

(3) It's also possible that he's making a play to sacrifice himself in order to expose the psychic early on

(1) It can be informative to see who votes for who. That's one reason I was casting some votes out there. I won't go into other reasons because I don't want to give too much away for potential future rounds, plus it's fun to learn as you go. When I said laying blame in Day Phase One is a potential murderer's tactic I was talking about them accusing each other. If you are innocent then you are kind of implying that, if I'm evil, then cat might also be evil?

(2) It's not counter-productive to the group. It's counter-productive if we end up lynching a good guy, but it's pretty unlikely to get a majority vote on Day One, and if we did it's most likely that one or more of the voters were scum players. We can sit around through the whole game just talking and anyone can say basically anything they like. The only solid Day Phase action is voting: Putting your money where your mouth is so to speak. Looking back on who voted for who and when is part of the detective-work of the game.

(3) I doubt we will see any self-sacrificing or throwing under the bus in a game with only 2 scum players. That would be too risky for them I'd say. Then could attempt it of course because it would be so unexpected but I think it would still end badly for them.

I'm going to wait just a little longer before voting.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Thu 23/08/2018 04:36:46
Goshdarnit... Then They could attempt it of course because it would be so unexpected but I think it would still end badly for them.

Also, I'm still waiting on contact from the Nurse. If they are planning to contact me then they should do so quickly to narrow down the list of potential guilty players. If they trust me of course. But I can say quite honestly that, if I were a scum player in this game with only 2 scum players I would not be making this move. It would certainly get me busted very quickly.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Thu 23/08/2018 04:39:14
Sorry for triple post but my last one was a bit unclear:

I meant: narrow down the list of potential guilty players in private within our small group that have been cleared. I'm not going to announce publically who the Psychic or the Nurse are of course.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: tzachs on Thu 23/08/2018 05:16:17
Quote from: Mandle on Thu 23/08/2018 04:28:19
If you are innocent then you are kind of implying that, if I'm evil, then cat might also be evil?
Well, yes, I found cat's statement also suspicious (regardless of whether you're innocent or not).
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: josiah1221 on Thu 23/08/2018 06:45:55
Ok, what the hell is going on here! This sounds like something out of a book! What's it called???

Eh... forget it! I can't even think right now... I have a terrible headache and nothing is making any sense! Why are we here and who killed Riaise??? Is this some kind of a sick game??? I want answers!!!

OOC I'm on the fence with Mandle's proposition.

If he is telling the truth then it would be a great advantage for "town", maybe he did make himself suspicious in hopes to be scanned and therefore work with the Psychic and reach out to the Nurse. But sooo much could go wrong with that plan. Just seems way too risky! But it could be a game winner if it all goes accordingly!
If he is lying then it would be a great advantage for "scum" to find out who the Nurse is and take he/she out. Therefore no worries of the Psychic being protected in the future. But if the Nurse doesn't contact him then he is risking getting lynched because he will still be alive the next day, since the "scum" didn't kill him! So also very risky! Hmmm, what are you up to Mandle?!?! :-\

Well... let's just hope our Nurse makes the right decision!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Thu 23/08/2018 07:05:38
Quote from: tzachs on Thu 23/08/2018 05:16:17
Quote from: Mandle on Thu 23/08/2018 04:28:19
If you are innocent then you are kind of implying that, if I'm evil, then cat might also be evil?
Well, yes, I found cat's statement also suspicious (regardless of whether you're innocent or not).
Which statement did you find suspicious and why?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Thu 23/08/2018 07:40:54
Yeah, it is confusing. If Mandle was a Murderer trying to lure the Nurse out to kill them, it would be a risky game because if the Nurse turns up dead the next or following night, then he is busted. BUT, if he only wants to misdirect the Nurse, he can hope for them to waste one or two protections on him which would be great for the evil team.

Also, lying about being scanned by the Psychic would immediately turn at least one person hostile (the Psychic themselves - dayowlron, maybe? He is the only player openly hostile to Mandle so far).

On the other hand if Mandle was a Guest, then there would be very little harm in revealing the scan like he did. He can be targeted by Murderers and either die (which isn't terrible as key roles are still alive) or get protected (perfect - Guests do not lose anyone and Murderers waste their kill). Worst case scenario is if Mandle (as a Guest) gets lynched in the effect, but there is a good chance the Psychic would have identified a night role by then.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Thu 23/08/2018 12:12:31
Well it is a 50-50 shot that one of two things have occurred.
1) the Psychic scanned Mandle and is using Mandle as his spokesman, OR
2) Mandle is a murderer and waited till the first night because he figured the Nurse would protect themselves because they wouldnt know who else to protect and so they couldn't protect themselves again so it would be a free kill.
Either way I hope the nurse does make the correct call because the Nurse and the Psychic is the only thing protecting us from annihilation.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Thu 23/08/2018 12:18:49
I just thought of something. If the nurse is killed this next round then either the murderers got totally lucky or Mandle is a murderer.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Thu 23/08/2018 12:21:30
Sorry about triple posting myself.
I know if the Nurse is murdered this round then I am totally voting for Mandle to be lynched right or wrong.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Thu 23/08/2018 12:46:06
Well, obviously Mandle would be lynched if the nurse is killed. There would be very little course of action to take otherwise.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Thu 23/08/2018 13:18:00
Quote from: VampireWombat on Wed 22/08/2018 22:19:58
But it's up to the nurse to decide if it's worth the risk or not.
Quote from: josiah1221 on Thu 23/08/2018 06:45:55
Well... let's just hope our Nurse makes the right decision!!!
So much pressure on our poor nurse, whoever it may be! And in the meantime, Kastchey and VampireWombat are about to have a brawl.

I think it is time for a decision. What do does everyone think the nurse should do?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Thu 23/08/2018 13:23:12
The psychic had enough time to stand up and say that Mandle is an impostor. For this reason, I'm going to believe Mandle (for now!) and vote for

Contact Mandle
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Thu 23/08/2018 13:32:21
That is good reasoning. I agree the nurse should contact Mandle.
Either way I do think we should start lynching someone tomorrow, just because the longer we sit idle the more likely we are to lose.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Thu 23/08/2018 13:33:12
I most certainly wouldn't get into a brawl with anyone with less than 3 stiff drinks in me.
At most I'd only attempt a battle of wits with Kastchey. But I see no need. Simple misunderstandings and assumptions were made.

Are we deciding what others are to do now? Very well. Contact Mandle. Perhaps they can have a nice glass of cooking wine and talk things over.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Thu 23/08/2018 15:48:52
I have indeed had my elbow tapped once again while you all were talking and managed a quiet conversation over there in the shadow of that creepy stuffed bear trophy...

The person who tapped my elbow has told me that they are the Nurse. (I got a PM from the "Nurse")

From what they told me after some back and forth conversation I tend to believe them...

However, a further test is needed before we allow them completely into the circle of trust.

I'm not going to just give them the name of the Psychic that easily.

Tonight the Psychic will scan the "Nurse" to see if they are who they claim to be.

I will let everyone know tomorrow either through my living words or my journal (PM), in the event that I die tonight.

Oh, and if I'm being tricked and the real Nurse is just sitting by without contacting me then they should do so AS SOON AS POSSIBLE!!!

Just some commentary and strategy tips below, hidden to reduce book-length post:
Spoiler

Now let's see the conspiracy theories!!! Well, if I was a really horrible person I could have tried this kind of move on an unsuspecting group of newish players and this is probably exactly the kind of power-play that an experienced scum team might attempt. So, be warned of this kind of thing for potential future games. But, in this case, I'm actually being honest about everything, which is much easier than being dishonest. When people have to lie to explain their actions there are most often flaws in what they say if really examined carefully: Strawman argument deflections and many other kinds of attempts to place the blame elsewhere will be used. Always try to spot the liar!

All that being said, I still could be trying to win over everyone's trust with everything I just said. Always look at all the possible angles before trusting anyone! But yeah, if I really were doing that this time I would feel pretty horrible about it, as I said above...

Spoiler
Or would I?! Never take an emotional appeal at face value!!!
[close]
[close]
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Thu 23/08/2018 17:09:51
Is it really worth wasting a scan on the nurse? I would assume that if it was a fake nurse the real nurse would show up now. I'd rather scan one of the other suspects to increase the chance of finding the murderer.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Thu 23/08/2018 18:07:30
Quote from: Mandle on Thu 23/08/2018 15:48:52
When people have to lie to explain their actions there are most often flaws in what they say if really examined carefully: Strawman argument deflections and many other kinds of attempts to place the blame elsewhere will be used. Always try to spot the liar!
Can we put this into practice by going through what you said?

So you are a normal Guest, and are working with the Psychic. You have been contacted by an anonymous person claiming to be the Nurse, who after some conversation revealed their real forum identity to you (did I understand it correctly?) and you thought they made enough sense for you to tentatively trust them.

Now, it makes perfect sense to me that you would want to confirm the claimed Nurse's identity before revealing the Psychic's to them (be it via scan or providing a false Psychic identity on the first night to see if they get killed, or asking them to protect you for starters before they get to protect the Psychic). If they are evil, they might have wanted to try and trick you and the Psychic into wasting a scan on an innocent player, and can do it safely because the anonymous PM basically guarantees to them that this tactics wouldn't backfire.

But if that person was the real Nurse, what benefit would it be for them to hide behind a nickname only to reveal themselves to you anyway? Would it be just for an extra layer of protection, in case you said something that seemed off to them and they eventually decided not to trust you? If so, is it really worth for them to raise your suspicion by using an anonymous account just for that?

(You said wanted conspiracy theories, so there you go :D)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: tzachs on Thu 23/08/2018 18:47:30
Quote from: cat on Thu 23/08/2018 07:05:38
Which statement did you find suspicious and why?

This statement:
Quote from: cat on Wed 22/08/2018 21:12:58
In case you made this all up, then the psychic shall step up and say so.
Because it sounds like a murderer's trick to expose the psychic.

Anyway, here's what I think we need to do:
1. Don't lynch anybody
2. If Mandle is telling the truth, then scan the nurse
3. (Not completely sure about this) if the nurse hasn't revealed itself to Mandle yet, don't!

I'll explain my reasoning: we have 25% of getting a real murderer and 75% of killing one of our own. If we don't kill anyone, then tomorrow we'll have 5 vs 2 as opposed to 4 vs 2 if we mess up, and then one more day of messing up and we're done. So by not lynching, we get one extra day.
If Mandle is being truthful, then I think scanning the nurse is a must, because if he's fooled by a murderer it's pretty much game over.

And about the nurse not coming to Mandle, a bit more complicated, and I'm not completely sure my logic here is flawless, but here goes:
If Mandle comes tomorrow saying that the nurse was scanned and was revealed a murderer, if we believe him and lynch that murderer and we're wrong, we'll lynch Mandle the next day, and the score will be (assuming we don't lynch anyone tonight): 2 good vs 1 bad, and by then we have a pretty good chance of winning.
If Mandle+nurse comes out tomorrow together then we know this: either they are both truthful or they are both murderers or Mandle is a murderer and he tricked the nurse. They wouldn't be able to point a murderer (because the nurse + Mandle was supposedly scanned). At this point if Mandle is lying then psychic should come out. That psychic should scan the nurse and we'll lynch the psychic.
If the psychic was truthful, we'll have 3-2 and we know that Mandle is a murderer and we'll also know if the nurse is a murderer, in which case we won.
Or, we'll have 2-1 again with a good shot. If the psychic was lying then that's probably best case scenario: 4-1.
If the psychic doesn't come out, then we believe them and we're also in a very good place.

Trying to do the same logic with 2 nurses coming forward seems more complicated, I'm not sure if it's better or worse, but it sounds like an unnecessary risk at this point.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Thu 23/08/2018 19:31:53
I think tzachs logic holds water very well however no matter who is who the murderers will claim another victim tonight and that victim might be the nurse or the psychic which would cause some of those numbers to be slightly different. Either way I agree that the Psychic playing it safe sounds like a very good deal.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Stupot on Fri 24/08/2018 00:14:40
I get the feeling that Mandle is sort of telling the truth but has something up his sleeve. I feel that if he he's lying about anything it is because he is in fact himself the nurse or something like that and he is testing to see if someone else comes forward. If this is true then he may or may not have been genuinely contacted by the psychic. Hopefully we'll find out tomorrow because the psychic can scan another town member and let us know whether Mandle has been making it all up. In which case we lynch him.

As for who the killers are, I am none the wiser. Just based on behaviour I'm torn between two.

Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Fri 24/08/2018 00:44:32
Quote from: Kastchey on Thu 23/08/2018 18:07:30
You have been contacted by an anonymous person claiming to be the Nurse, who after some conversation revealed their real forum identity to you (did I understand it correctly?)

Quote from: Kastchey on Thu 23/08/2018 18:07:30
because the anonymous PM basically guarantees
....................
If so, is it really worth for them to raise your suspicion by using an anonymous account just for that?

Kastchey, you sneaky sneak!

I can't think of anything that I said that could make you think the Nurse had contacted me anonymously.

I see what you're doing there:

You're trying to get me to say if the Nurse contacted me via normal AGS PM or not because you've been checking all the players' online times on their AGS profiles and one or more of us was not online between the times when I said the Nurse hadn't contacted me and the time when I said the Nurse had contacted me.

This would eliminate some (or possibly many) players from your list of potential Nurses to target for your kill tonight!

Vote to lynch: Kastchey

(By the way, I have contact outside of AGS forums with quite a few AGS members: facebook, Line, etc. so the online AGS times trick is not going to work well in my case.)

I strongly encourage everyone to vote to lynch Kastchey before night comes!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Fri 24/08/2018 01:25:17
Frankly speaking, no. This wasn't even what I asked about. You said you got a PM from "Nurse", which to me sounded as if they used an account named "Nurse', here or anywhere else - e.g. via email. That's why I asked if I understood you correctly, and if so, why would the Nurse think it beneficial to do it this way. Did someone say straw man fallacy?

Checking forum times and drawing conclusions would be naive because you could have been contacted earlier or later than you said. Or not contacted at all.

It seems as if you were either honestly mistaken (by overinterpreting my question), or intentionally looking for someone to accuse because people started considering lynching you tomorrow.

Why did you even emphasise you got a PM from "Nurse" right after saying basically the same thing? It looks either like extremely bad wording, or as if you were intentionally trying to confuse someone to get them lynched quickly.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Fri 24/08/2018 01:59:24
And to answer your question, this is the quote that made me think you said the Nurse was anonymous:
QuoteThe person who tapped my elbow has told me that they are the Nurse. (I got a PM from the "Nurse")
Given that three people replied after me and no one pointed it out, I take it I wasn't the only person who had this understanding.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Fri 24/08/2018 04:28:36
Hmmmm, that actually does sound like a reasonable explanation...dammit!

The reason why I put the quotation marks was not because the person called themself "Nurse" but to indicate that they said they were the "Nurse" but I don't know yet if they really are.

I hadn't considered that it could be taken the way that you seem to have, even after a rereading to see how you could have come up with the "anonymous" theory.

So then I jumped to a conclusion which I thought was probably 90% likely.

I'll return my voting status to:

Vote to lynch: NOONE for now...

But I would be interested to hear more from Stupot:

Quote from: Stupot on Fri 24/08/2018 00:14:40
As for who the killers are, I am none the wiser. Just based on behaviour I'm torn between two.

Firstly, what is it that is preventing you from voicing your suspicions now? Wouldn't it be more constructive to get them out there for everyone to consider? Or are you just saying this to make it appear like you are spending time thinking about who the bad-guys are when you actually aren't?

Secondly, you say you are torn between two. But there are two killers so why are you "torn" at all?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Stupot on Fri 24/08/2018 05:28:14
Quite the opposite. I haven't spent enough Time thinking about it.

I just have no idea and I haven't really had enough time to really sit and analyze the posts properly. Everyone's being super reserved compared with previous games and not really giving any opinions regarding who to lynch. It's the second day but unless I've missed something we're still at the stage where lynching anyone is fairly random. We probably should lynch someone but I don't wanna be the one to lead the charge because it would be basically random.

When I said ‘torn between two' I just meant there were two people in my radar as just a little bit more suspicious than the others, and that I was torn as to which one of them to vote for to lynch. One of which was Dayowlron because he seemed quite quick to accuse you (Mandle) early on. He's cooled of a bit now but I wonder if that's just because I scared him with my preliminary non-yet-vote.

The other one is someone who hasn't posted much and I don't really have a special reason to vote for them other than their being suspiciously quiet.

Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: josiah1221 on Fri 24/08/2018 08:05:54
Hmmmm.... Hmmmm.... and some more Hmmmm...

Well, if you are telling the truth Mandle then I ask the Nurse to protect you and the Psychic to scan me tonight!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Fri 24/08/2018 08:52:25
Quote from: tzachs on Thu 23/08/2018 18:47:30
This statement:
Quote from: cat on Wed 22/08/2018 21:12:58
In case you made this all up, then the psychic shall step up and say so.
Because it sounds like a murderer's trick to expose the psychic.
Actually, if Mandle was lying, there would be another psychic around, that has scanned another guest and thus could use him as spokesperson as well, no need to be exposed.

Quote
Anyway, here's what I think we need to do:
1. Don't lynch anybody

I'll explain my reasoning: we have 25% of getting a real murderer and 75% of killing one of our own. If we don't kill anyone, then tomorrow we'll have 5 vs 2 as opposed to 4 vs 2 if we mess up, and then one more day of messing up and we're done. So by not lynching, we get one extra day.
If Mandle is being truthful, then I think scanning the nurse is a must, because if he's fooled by a murderer it's pretty much game over.
Considering Mandle now knows the psychic and the nurse, there are only 5 people with unknown role to him: 3 guests and 2 murderers. Which means, his chances at the moment are 20% vs 40%. Not bad, IMHO.
The murderers have the same chance next night, to kill either the psychic or the nurse. Chances for both teams increase of course, if they consider what people wrote and who is most suspicious. Which means, no matter if Mandle is saying the truth, chances aren't too bad that either the nurse or the psychic is killed next night anyway.

What shall we do now? I think the psychic should scan the most suspicious person (and definitely not the nurse!). Or, we could go even more radical, lynch the most suspicious person and and scan the next best one. But this is probably is too extreme.

Quote
2. If Mandle is telling the truth, then scan the nurse
3. (Not completely sure about this) if the nurse hasn't revealed itself to Mandle yet, don't!
Which is where I completely disagree: The psychic shall NOT scan the nurse and the nurse shall reveal itself if it hasn't done so yet.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Fri 24/08/2018 10:53:37
Quote from: cat on Fri 24/08/2018 08:52:25
Considering Mandle now knows the psychic and the nurse, there are only 5 people with unknown role to him: 3 guests and 2 murderers. Which means, his chances at the moment are 20% vs 40%.
Aaaaand, I should really learn how to do my maths :-[
Of course I meant 40% vs. 60%
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Fri 24/08/2018 10:55:48
And talking about math: I'm I the only one confused by this?
Quote from: Sinitrena on Wed 22/08/2018 16:40:12
(https://www.img-load.de/images/2018/08/22/Feder.png)
What does 7 mean?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Kastchey on Fri 24/08/2018 11:25:40
I understood it as a roleplaying hint from Sinitrena to our characters that there are two murderers, so that we can continue roleplaying if we wished to without having to use OOC knowledge of the game rules. But then we kinda stopped roleplaying.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Fri 24/08/2018 12:42:52
Quote from: Stupot on Fri 24/08/2018 05:28:14
When I said ‘torn between two' I just meant there were two people in my radar as just a little bit more suspicious than the others, and that I was torn as to which one of them to vote for to lynch. One of which was Dayowlron because he seemed quite quick to accuse you (Mandle) early on. He's cooled of a bit now but I wonder if that's just because I scared him with my preliminary non-yet-vote.
The reason I was quick to accuse Mandle was that I figured he was just trying to get the Nurse to reveal themselves so he would know who to murder next. He knew the Psychic would not reveal themselves but the Nurse might and those are the 2 strongest people on the good side. but then later I considered that it could also be that the Psychic was using him as a spokesperson. That is why I cooled off. I still have some suspicions of who the murderers could be and yes it is possible he is one, but right now would just be a guess.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Fri 24/08/2018 12:56:18
*blinks* I don't suppose anyone has some coffee, a peg board, and some some string?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Fri 24/08/2018 12:56:51
Quote from: cat on Fri 24/08/2018 10:55:48
And talking about math: I'm I the only one confused by this?
Quote from: Sinitrena on Wed 22/08/2018 16:40:12
(https://www.img-load.de/images/2018/08/22/Feder.png)
What does 7 mean?
I figured that 7 meant that of the 9 people that were here that 7 were good. as in the next murder would have a 6 left. I think Riaise was sending us a message that there is 2 murderers.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: dayowlron on Fri 24/08/2018 13:00:29
Quote from: VampireWombat on Fri 24/08/2018 12:56:18
*blinks* I don't suppose anyone has some coffee, a peg board, and some some string?
Don't have any coffee. I have some thumbtacks we could put on the wall and a couple of shoelaces. would that help?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Fri 24/08/2018 13:09:55
Thumbtacks and shoelaces could work, sure. Now, does anyone have a clue how to set up one of these things up?
Or maybe a diagram would be more useful.
We should figure out what information we know is almost certainly true. Then add what info seems likely, but we're not sure is true. Then put the very questionable info.
Facts: Riaise was strangled.
I didn't kill her.
Unknowns: Mandle may have been contacted by the psychic.
The nurse may have in turn contacted Mandle.

Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Fri 24/08/2018 14:59:21
Quote from: VampireWombat on Fri 24/08/2018 13:09:55
Facts: Riaise was strangled.
I didn't kill her.

Sorry, felt I should correct your "Facts" list there just a tad to include only actual facts.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: cat on Fri 24/08/2018 15:11:33
Quote from: VampireWombat on Fri 24/08/2018 13:09:55
Or maybe a diagram would be more useful.
I have canvas and paint, but what should I paint?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: VampireWombat on Fri 24/08/2018 15:16:00
Quote from: Mandle on Fri 24/08/2018 14:59:21
Sorry, felt I should correct your "Facts" list there just a tad to include only actual facts.
Well, I know it's a fact at least...

Quote from: cat on Fri 24/08/2018 15:11:33
I have canvas and paint, but what should I paint?
I have no idea. Unless you want to do a storyboard of events or something.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Fri 24/08/2018 15:16:57
I actually feel pretty good about the coming night phase so I don't think I'm going to vote anyone today.

See you all in the morning (hopefully)...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Night 2)
Post by: Sinitrena on Fri 24/08/2018 16:54:23
Quote from: Kastchey on Fri 24/08/2018 11:25:40
I understood it [the number 7 - Sini] as a roleplaying hint from Sinitrena to our characters that there are two murderers, so that we can continue roleplaying if we wished to without having to use OOC knowledge of the game rules. But then we kinda stopped roleplaying.

Correct. I hope I didn't actually confuse anyone.




It is the most awful thing you have ever seen. As you walk the island, braving the storm and looking for a boat to leave and contact someone about the situation, you just can't shake the image. The way her eyes stared into nothing, red and swollen, the angry welt around her neck underneath the feather boa. You shudder every time you think about it.

And you just can't shake the feeling that one of you, one in this group of strangers, must be a murderer. But looking into their faces had revealed nothing. You only ever saw shock.

The panicked and hushed voices of you all urge you to find a way to leave and inform the authorities because it does not seem like the fisherman would return anytime soon. The storm is still raging over the cliffs, dangerously blowing against you as you climb them. You round the whole island, looking for a boat you are not even sure you could row safely in this weather.

There is only one place on this whole island where a boat could land, a place you are already familiar with from your arrival. You don't remember there being another boat, but you still look around. And you do find something, hidden against water or prying eyes under a small overhang is a little boat. A quick inspection reveals that there are no rudders and water has filled the hulk.

There is absolutely no way to leave the islands and no other option but to wait for the storm to subside and for the fisherman to return in the morning. Hopefully.

But surly this senseless murder was just a spontaneous act of anger and the police will take care of it in the morning.

(https://www.img-load.de/images/2018/08/24/Sturm.png)

Votes:

Spoiler
VampireWombat: -
dayowlron: -
tzachs: -
Mandle: Kastchey -
cat: -
Stupot: -
josiah1221: -
Kastchey: -

No lynch votes. Nothing happens.
[close]

Players:

Spoiler
VampireWombat: alive
dayowlron: alive
Riaise: strangled with her own feather boa in Night 1
tzachs: alive
Mandle: alive
cat: alive
Stupot: alive
josiah1221: alive
Kastchey: alive
[close]

Role Setup:

Spoiler
4 Guests
1 Psychic
1 Nurse
1 Party Host
1 Murderer
[close]

It is night again:

lasts about 24 hours
no posting in this thread, please
players with abilities should PM me

Current Phase: Night 2
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Sinitrena on Sat 25/08/2018 16:50:33
You are apparently not the only one who decided to explore your surroundings a bit more. But while you wandered along the coast of the island, someone else wandered through the house.

You didn't even notice anyone missing when you set down to a spartan meal in the evening, mainly because not everyone ate at the same time. And besides, the murder was a spontaneous act of anger, right?

But in the morning you do notice. Everyone does. Cold shudders run down your spine as you realize that maybe, just maybe you are in more danger than you all imagined. At first, you just knock on

Spoiler
dayowlron's
[close]
door, then you enter it, afraid of what you might find. Nothing.

So you search the house. The dinning hall, the guest rooms, the kitchen. Nothing.

You finally find him by opening a secret panel in the living room, behind which a doorway leads to a small private stage. Apparently, there is one for a nice little theatre production. On the stage, the remnants of the last production â€" whenever that might have been â€" are still visible.

You hardly notice them, because your eyes are drawn to the very middle of the stage where a body lies in its own blood, a spotlight close by. Blood is smeared over the stage, as if

Spoiler
dayolwron
[close]
had tried to crawl away, towards the left side. But in the end, he did not reach his goal â€" or get away from his murderer.

You turn your look away from the crushed bones and towards the broken spotlight. As it sometimes is when the mind has to cope with awful thoughts, you concentrate on the small things, like the colour of the spotlight â€" green â€" or the serial number edged into its side â€" 6.

Only later, when you can think straight again, at least a little, do you remember the bag that stood open not far to the side and that

Spoiler
dayowlron
[close]
had tried to reach:
Spoiler
a medicine bag with syringes, bandages and some bottles of pills.
[close]

(https://www.img-load.de/images/2018/08/25/Scheinwerfer.png)


This night
Spoiler
dayowlron, who was
Spoiler
a trained Nurse was killed.
[close]
[close]

Players:

Spoiler
VampireWombat: alive
dayowlron: bludgeoned to death with a spotlight in Night 2 (Role: Nurse)
Riaise: strangled with her own feather boa in Night 1 (Role: Guest)
tzachs: alive
Mandle: alive
cat: alive
Stupot: alive
josiah1221: alive
Kastchey: alive
[close]

Role Setup:

Spoiler
4 Guests
1 Psychic
0 Nurses
1 Party Host
1 Murderer
[close]

And it is day again. The dead players may no longer post here. The day will last about 48 hours and end on 27. August between 4 PM and 7 PM BST.

Current Phase: Day 3
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: VampireWombat on Sat 25/08/2018 17:13:31
Poor owl man. He deserved better than this.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sat 25/08/2018 17:53:19
Well, the bad news is that we have just lost the Nurse...

I shall pen a tragic play (in which I star) to celebrate the loss of this selfless individual who came forward to me when he did not have to and revealed his true calling as a healer of the innocent.

If only he could have healed himself... (But he was guarding the Psychic)

The good news is that the Psychic has found the Murderer!

It's Stupot!!!

Vote to lynch: Stupot

Well done to the scum team though to hit upon the Nurse as their kill. This makes me look really bad indeed and I can't wait to see how they spin it against me.

But, honestly, would I have really let the Nurse be killed on the first night after they contacted me if I was on the scum team?!

Well, I might have if I was making a really ballsy move actually...

Hmmmm... Damn I look guilty...

But, yeah, Stupot is the Murderer. The Psychic scanned him last night and this is confirmed!

If anyone is wondering what happened to the plan I mentioned of scanning the "potential" Nurse last night:

That was just to try and trick the scum team into thinking that I would be guarded. We actually just trusted dayowlron when he PM'd me that he was the Nurse, and nobody else had after some time had passed, and then told him who the Psychic was.

Cat was right that we shouldn't scan the Nurse... We were already on that track of thought but didn't want to say so because, yeah, what were the chances that the scum team would hit the Nurse?

Josiah's post had us a bit worried. I thought he was claiming Nurse sneakily but after some PM's with him it turned out he had a different plan that I still don't quite understand.

So, the choice now is to either lynch Stupot, who I'm telling you is the confirmed Murderer as scanned by the Psychic.

Or you can lynch me because the Nurse died and I knew who they were.

If votes start to trend in favor of lynching me I'm thinking to ask the Psychic to declare their role. Surely that would prove everything I say is true as the declarer could only be another scum if I turned out to be scum and then the scum team automatically lose.

But if that happens then we lose the Psychic for sure on the next Night Phase.

But I think it's still best to risk that (and get one last scan) if it means we can lynch a scum player today:

STUPOT!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: tzachs on Sat 25/08/2018 19:36:16
Oh dear, I just spent 4 hours yesterday burying Riaise, and now there's another body? And so much blood?
I wish the murderers would do a cleaner murder tonight.

Sad to hear about dayowlron, he was pretty much the only person I was sure is a good person.

Anyway, new plan and I think it's solid:
If Mandle is lying then dayowlron knows the identity of the second murderer. There is an unlikely possibility that Mandle lied to dayowlron twice and also gave him a random name for the psychic. But dayowlron could have easily talked to the "psychic" and verify that. dayowlron, in case you didn't converse with the psychic please PM me (and everybody) with this information so that we'll reevaluate our actions.

So, assuming dayowlron talked with the "psychic", if it's not the real psychic, then the real psychic should message dayowlron telling him that. Then dayowlron can notify everybody with PMs that there are 2 claimed psychics (without yet revealing their names).
Now, if nobody claims 2nd psychic I have no reason to not believe Mandle, and Stupot must indeed be a murderer.
If there are 2 claimed psychics then it's either Mandle + 1st psychic or Stupot + mystery person. In that case I suggest we lynch Stupot anyway. If we're wrong then we'll remain 3-2 the next day but will full knowledge about both murderers -> we win.
If we're right then it's 4-1 and we'll keep guessing.

So with that:
Vote to lynch: Stupot.

And hoping to hear from dayowlron before the end of this day so we know if there are 1 or 2 psychics.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: VampireWombat on Sat 25/08/2018 19:46:46
Well, that's certainly a way to go. I'll wait to vote on further action until hearing more.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: cat on Sat 25/08/2018 20:13:22
Not another murder! And then even a nurse that could have been so helpful in our situation. I will paint a portrait of dayowlron and Riase in their honour.

As for who did it - Dr. Stuart Pottington? A doctor killing a nurse? How terrible and gruesome! What shall we do with him? We cannot contact police but we need to make sure he doesn't kill again. We could lock him in the wine cellar. But if there is another murderer around, he could let him out in no time, we need a safer solution. Can we trust a psychic enough to justify killing him? State your case, doctor! Unless someone can convince me otherwise I vote for throwing Stupot off a cliff.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Kastchey on Sat 25/08/2018 20:58:53
Oh dear.... first Miss Riaise, now Mr. Owl?
W-wait... Miss Riaise, an opera singer and Mr. Owl, a person of a lowly profession who sets up the stage for opera singers? That's it! The killer has a grudge against the opera people, so there will be no more killings surely! We must all be safe now!

Professor Wombat, you would surely agree with the deductive reasoning I just did? Please tell me you would...

***
OOC: What tzachs said makes sense to me too. It's indeed obvious that dayowlron must know who the psychic (if Mandle is telling the truth) or most likely the other murderer (if Mandle is lying) is. Mandle said that himself (i.e., that he revealed the psychic's identity to dayowlron) and as I said the day before, I would rather expect Mandle, if he really was a murderer, to keep the nurse alive to make them waste more protections.

Before I saw tzach's message I was going to say I was interested to hear what Stupot has to say for himself, but now I'm even more interested to hear from dayowlron of whether or not there was a "second" psychic contacting him.

So for now I am going to vote to lynch Stupot, but I may change my vote in the (frankly speaking, unlikely) event that someone does contact dayowlron.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: VampireWombat on Sat 25/08/2018 21:12:34
Kastchey, in theory that sounds good. But the medical bag suggests that Mr. Owl at least had some medical training. So it's entirely possible there is a different link between the two thank just opera. Assuming the killer isn't just a hired thug who would eventually kill us all...

And at this point I see no reason I shouldn't also vote for Stupot.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: josiah1221 on Sun 26/08/2018 04:45:51
*Bows his head and says a few words in honor of Dayowlron*

That settles it, this is definitely not a coincidence. Whoever tricked us into coming here wants us all dead! I don't know about you guys but I'm gonna find a way off this damn island and NOT in a body bag!

Well, let's hope we hear from Dayowlron cause this seems a bit ironic and awfully suspicious to me. Also, my reason for asking to be scanned was to see if I could stir things up a little. Since I'm a guest I have nothing to hide and was curious to see if doing so would ruffle any feathers. It certainly got Mandle's attention and now the Nurse is dead. Hmmm... I'm still skeptical but it seems everyone has already jumped on the Stupot lynch wagon.

(I'll refrain from voting this time around since a majority has already been reached AND because I've gotten Stupot killed 3 games in a row. This time it wasn't me!!! (laugh))
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 08:42:25
Quote from: josiah1221 on Sun 26/08/2018 04:45:51
Also, my reason for asking to be scanned was to see if I could stir things up a little. Since I'm a guest I have nothing to hide and was curious to see if doing so would ruffle any feathers.

(I'll refrain from voting this time around since a majority has already been reached AND because I've gotten Stupot killed 3 games in a row. This time it wasn't me!!! (laugh))

I think you asked to be scanned so that we would trust you more and probably wouldn't do it, thinking it to be a waste.

Well, you're certainly getting scanned tonight, and most probably lynched tomorrow.

Nice excuse about why you don't want to put in your vote for Stupot, but, naw, I don't buy it.

Past history in previous games is never a real excuse not to do something.

You're just hanging back and hoping that the tide turns against me before a majority can be reached against Stupot and you don't want to place one more nail in his coffin until absolutely necessary.

Ladies and gentlemen, allow me to introduce you all to the Party Host:

josiah1221!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Stupot on Sun 26/08/2018 09:07:51
Dammit. It looks like I have no choice. But...

DON'T BELIEVE A WORD MANDLE SAYS!
I AN THE PSYCHIC!!

I scanned Cat on night one. CAT IS A KILLER! I needed someone to trust so I scanned Mandle on night two because I had convinced myself that he was the nurse. But as it turned out, MANDLE IS THE PARTY HOST!! (aka the other killer)

The upshot of this is that I still haven't scanned a normal guest so I don't have anyone on my side, but I am NOT a killer.

If you ask Dayowlron, he will tell you that Mandle asked him to protect Cat. This is because Mandle and Cat are working together.

You must believe me and change your vote to MANDLE! We can deal with Cat the following night.

Just to reiterate. I'm voting for MANDLE and so should you.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 09:24:02
Quote from: Stupot on Sun 26/08/2018 09:07:51
If you ask Dayowlron, he will tell you that Mandle asked him to protect Cat.

Yes, by all means! Everyone please PM Dayowlron and ask him if I requested that he should protect Cat.

I also see that you, Stupot, are taking a nice gamble here, and also using this as a last-ditch effort to narrow down the list of who the Psychic might be before you get lynched.

You most suspected Cat as being the Psychic so you took a decent gamble and named her as the one who was guarded last night.

I'm pretty willing to say at this point that Cat is not the Psychic. She was not guarded last night. Dayowlron can confirm.

There, your list of possible Psychic suspects has been narrowed down by one.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 09:38:28
After thinking about this a little more, DAMN that was a nice strategic play there Stupot.

If Cat really had been the Psychic and had been guarded last night I would look guilty as Hell right now and the scum team would have had a really good shot at winning.

You would have found out exactly who the Psychic is, I would probably have been lynched, and then Cat the following day.

DAYUM!!! I actually have goodebumps right now about how close that could have gone if you had picked the right person.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Stupot on Sun 26/08/2018 09:39:42
I know Cat isn't the psychic because I AM. But you will have tried to convince the nurse (Dayowlron) to protect either yourself or the other killer. The reason I assumed you requested him to protect Cat is that Owl would have been less likely to have believed you if you asked him to protect you, rather than someone else. You really did a number on him.

Goosebumps smchoosebumps.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 09:44:51
Quote from: Stupot on Sun 26/08/2018 09:39:42
I know Cat isn't the psychic because I AM. But you will have tried to convince the nurse (Dayowlron) to protect either yourself or the other killer. The reason I assumed you requested him to protect Cat is that Owl would have been less likely to have believed you if you asked him to protect you, rather than someone else. You really did a number on him.

Goosebumps smchoosebumps.

Yeah, but your point is that I told dayowlron that Cat is the Psychic and asked him to guard her. OR, potentially I could have asked dayowlron to protect me.

But, as it turns out, I asked dayowlron to protect neither myself nor Cat. I asked him to protect the Psychic.

Which (SPOILER ALERT) was not you by the way.

AND ALSO:

If you are the Psychic, my good fellow, HOW ON EARTH DID I KNOW THAT DAYOWLRON WAS THE NURSE IN THE FIRST PLACE?!

Remember back to when the Psychic told me who the Nurse was... I don't remember that being you!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 09:49:32
And yet you are assuming that the Nurse I was in contact with WAS actually Dayowlron.

Well, if I was scum and you were town then wouldn't you have just assumed that I never even got in contact with anyone?!

If I were scum and was never in touch with the Psychic in the first place then HOW THE HELL did I contact the actual Nurse and plot to have them guard my scum partner in crime?!

Did I just pick a name out of a hat and pray I was right?!

Nice try mate, but your logic holds as much water as a sieve.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Kastchey on Sun 26/08/2018 09:53:45
Mr. Josiah, I trust you understand that I cannot join you on your search because I am simply not fit for such dangerous escapades, but if you do find a way to escape this accursed place you should take me with you, and I shall reward you handsomely. In fact, here is a cheque for a sum you should find satisfactory, let me sign it for you. I will have you informed that my solicitor is instructed to check on my well-being whenever such a considerable amount leaves my bank account, but I do trust that you are not of an evil intent. Do we have an agreement?

W-wait a minute... Party Host? How can anyone in such a shabby garment be hosting anything? Not that the place looks any better... Oh, wait... it cannot mean that... you wanted to.... oh, no. HELP!

OOC: It did cross my mind that the other murderer might want to hold off with their vote to see how things turn out, because changing an already cast vote in the last minute just to tip the balance would be suspicious (e.g. if there were 4 votes for Stupot, 3 votes for Mandle and someone changed from Stupot to Mandle in the last moment). That's why I thought VampireWombat might be the murderer, but then he voted.

Then I thought it unlikely for the murderers to believe they would convince anyone to lynch Mandle so why wait, and then... holy cow. The above posts were made.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 09:58:00
I'm really interested to see how Josiah votes now.

Will he throw Stupot under the bus or will he double-down and vote for me?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 10:49:35
So, we have at this moment:

Stupot: 5 votes
Mandle: 1 vote

Josiah!!! Speak up!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: VampireWombat on Sun 26/08/2018 11:44:00
Hmmm. Hmmm.
Well, josiah does have a magnificent beard. So it very well could be fake.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Kastchey on Sun 26/08/2018 12:06:06
Wait, why would you want to lynch Josiah today? I agree that Mandle's argumentation against him is convincing but it's still just an educated guess by now. We could, of course, lynch Josiah today to test this theory but we also have at least one more scan, so if we know for certain who one of the murderers is, I can't think of any good reason why we should risk lynching someone who might be an innocent guest.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: VampireWombat on Sun 26/08/2018 12:23:50
I didn't mean to put him as a vote. I apparently wasn't awake. I thought it put the word does in bold.
My vote is still Stupot. Unless we can can put josiah's beard on Stupot. Then I vote for Stupot and the beard...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: tzachs on Sun 26/08/2018 17:27:01
Quote from: Mandle on Sun 26/08/2018 09:44:51
AND ALSO:

If you are the Psychic, my good fellow, HOW ON EARTH DID I KNOW THAT DAYOWLRON WAS THE NURSE IN THE FIRST PLACE?!

Remember back to when the Psychic told me who the Nurse was... I don't remember that being you!
Wait, what?
That's not what happened, though, right? You decided not to scan the nurse but take his word for it, according to what you said earlier.
This seems like such an obvious lie as if you wanted to get caught? Unless I'm missing something.

Anyway, I'm not changing my vote, because:
Quote from: Stupot on Sun 26/08/2018 09:07:51
I scanned Cat on night one. CAT IS A KILLER! I needed someone to trust so I scanned Mandle on night two because I had convinced myself that he was the nurse. But as it turned out, MANDLE IS THE PARTY HOST!! (aka the other killer)
That's great! So if you're telling the truth, we'll know tomorrow after lynching you. Then we'll be 3-2 when we know for sure that Mandle & Cat are the murderers and we won.
So no dilemma for me, even though Mandle has lost my trust, I'll be staying with Stupot as my vote.


Quote from: Mandle
Yes, by all means! Everyone please PM Dayowlron and ask him if I requested that he should protect Cat.
So Dayowlron contacted me and said that Mandle asked him to tell me that he didn't ask him to protect Cat.
This, unfortunately, is not really relevant, though, as Mandle could have given a random name to Dayowlron as the psychic. Dayowlron hasn't mentioned whether or not he actually spoke with name given to him by Mandle. I asked him specifically now and waiting a response.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: VampireWombat on Sun 26/08/2018 17:53:34
Quote from: tzachs on Sun 26/08/2018 17:27:01
Dayowlron hasn't mentioned whether or not he actually spoke with name given to him by Mandle. I asked him specifically now and waiting a response.
Don't count on Dayowlron getting back to you in time since he posted in another thread that something came up and he won't be on much the next few days.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 18:12:33
Quote from: tzachs on Sun 26/08/2018 17:27:01
So Dayowlron contacted me and said that Mandle asked him to tell me that he didn't ask him to protect Cat.
This, unfortunately, is not really relevant, though, as Mandle could have given a random name to Dayowlron as the psychic.

Stupot's entire claim to the Psychic role is based upon his story that he had scanned Cat as the Murderer on the first night and then scanned me at the Party Host on the second night.

Where his story falls apart however is at the point where he based his logic on the "fact" that I had told our Nurse, Dayowlron, a "random name" as you theorised above...

This is where the house of cards collapses:

How would I have ever known who the real Nurse was unless I had picked their name out of a hat?

Why is the dead Nurse speaking to us from beyond the grave and disputing Stupot's claim that he guarded Cat?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Sun 26/08/2018 18:21:11
Ahhhh, this game is so much fun when you get to play as a town character and have the scum players on the run...

And it's so stressful to play as a scum character...

It's so much easier to tell the truth than to lie, and even if the scum players outwit you and win, you are vindicated in the end.

The poor scum players only get satisfaction if they weave their web of deceit exactly right. So hard to do.

But when it's done right it can be an amazing thing to see!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Kastchey on Sun 26/08/2018 18:39:56
I think tzachs referred to the bit where you said "Remember back to when the Psychic told me who the Nurse was...", because unless both me and tzachs missed something, you said no such thing. But I don't think it proves your guilt (or innocence) in any way because it could have been a random BS to either get Stupot to contradict himself, or lure the other murderer out to try and lynch you by pointing out this lie.

But tzachs has made an excellent point about us being 3-2 tomorrow in worst case, so I'm going to go ahead with that.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: cat on Sun 26/08/2018 19:46:08
Quote from: Mandle on Sun 26/08/2018 09:44:51
Remember back to when the Psychic told me who the Nurse was... I don't remember that being you!
No, actually I don't remember. The psychic knew who the nurse was? Then why did you have to call out for the nurse to contact you? This doesn't make any sense at all.

Quote from: Stupot on Sun 26/08/2018 09:07:51
I scanned Cat on night one. CAT IS A KILLER!
...
If you ask Dayowlron, he will tell you that Mandle asked him to protect Cat. This is because Mandle and Cat are working together.
This is not true either. I am not a killer (I'm a regular guest) and I just found a note (read:PM) by Dayowlron in my room telling me that he can't protect me this night because he has to protect the psychic.


So, I'm really confused who to trust at the moment...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Stupot on Sun 26/08/2018 22:40:10
Quote from: Mandle on Wed 22/08/2018 18:14:22
During the night I sensed my mind being probed during my deepest dreams of standing ovations and darkest nightmares of audiences throwing rotten fruit!

And such feelings proved to be slightly more than mere fancy.

Before we gathered together this morning a certain someone tapped my elbow as a signal and pulled me aside to whisper:

"I have psychic powers and have seen that you are but an innocent Guest upon this godforsaken island. You must work with me as my mouthpiece!"

And so I'm now asking the Nurse to PM me with their identity and I can tell that person who to guard in the coming night phase...

Of course, who am I to be trusted about anything I say?

I could have had blood on my hands this morning before washing them in the cold water sinks in our rooms for all anyone knows.

The Nurse is welcome to doubt me but it's really just a coin-toss.

If you believe my bold claims then PM me and we can begin to work together to guard both myself and the Psychic. This is a fast-track course for a town win!

If you do not believe me then do not PM me but consider guarding me tonight as the murder(s) will be out to kill the Psychic's spokesman if they have no leads on who the Psychic themself is.

You knew who the nurse was because you asked him to PM you. He did and you believed he wasn't lying. You got lucky.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Stupot on Sun 26/08/2018 22:50:49
Quote from: TzachsSo Dayowlron contacted me and said that Mandle asked him to tell me that he didn't ask him to protect Cat.

So Dayowlron PMed you all telling you something that Mandle asked him to tell you, rather than telling you the truth. Okay. Got it.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: josiah1221 on Sun 26/08/2018 23:09:40
Wow, this just got all kinds of crazy!

Yeah, obviously my idea to ask to be scanned didn't make a whole lot of sense. But at the time I was thinking IF Mandle was telling the truth and the Psychic scanned me that would make it 4 "town" members that could work together, plus I was wanting to see if anyone would get antsy by my doing so. Well, by me not voting for Stupot Mandle jumped to a pretty wild conclusion OR decided to turn the attention away from himself by claiming me as the Party Host!? (wrong) As I already said, I am a Guest and have nothing to hide.

Now, I'm trying to wrap my head around everything you guys have said, (talk about a headache tornado!)

Anyway, I was already skeptical of Mandle and with Stupot coming forward this makes me even more skeptical! But of course now it looks like Stupot is trying to turn the tables on Mandle to keep from getting lynched which in turn makes me look like "scum" since I didn't vote for Stupot. But I can assure you I am a Guest, if you don't believe me, then scan me.

If Stupot is "scum" and gets lynched then come tomorrow we will know Mandle has been telling the truth, for the most part. If Stupot is the Psychic then we will know Mandle has been lying the whole time. I know this is gonna seem very suspicious and possibly get me killed but I vote: Mandle
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Mon 27/08/2018 00:04:35
Quote from: cat on Sun 26/08/2018 19:46:08
Quote from: Mandle on Sun 26/08/2018 09:44:51
Remember back to when the Psychic told me who the Nurse was... I don't remember that being you!
No, actually I don't remember. The psychic knew who the nurse was? Then why did you have to call out for the nurse to contact you? This doesn't make any sense at all.

Yeah, actually I don't remember that either. I meant to say something like "Remember back when the Psychic contacted me... I don't remember that being you!" but that actually makes less sense to even say because...

BAH!

This game messes with your head!

Anyway, Cat, despite any of my linguistic screwups you know Stupot is guilty for claiming you are scum. Right?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Stupot on Mon 27/08/2018 00:24:22
Look at them trying to get their stories straight. They clearly realise they've messed up and now their knickers are in their respective twists.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Kastchey on Mon 27/08/2018 00:39:32
Well, if there is one thing you ALL have succeeded in at the same time is making me feel very guillible :/
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Mon 27/08/2018 04:00:25
Quote from: Stupot on Mon 27/08/2018 00:24:22
Look at them trying to get their stories straight. They clearly realise they've messed up and now their knickers are in their respective twists.

I'd say the next time we meet up in RL we both deserve a deko-pin from each other.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: tzachs on Mon 27/08/2018 04:31:48
Quote from: josiah1221 on Sun 26/08/2018 23:09:40
If Stupot is "scum" and gets lynched then come tomorrow we will know Mandle has been telling the truth, for the most part. If Stupot is the Psychic then we will know Mandle has been lying the whole time. I know this is gonna seem very suspicious and possibly get me killed but I vote: Mandle
At this point Stupot's story checks out more than Mandle's story, but I still think that lynching Stupot is the right move for us. Here's the breakdown of all scenarios:

Stupot lynched and is psych -> we win (we're 3-2 but know that Mandle & Cat are the murderers)
Stupot lynched and is scum -> we're 4-1
Mandle lynched and is town -> we're 2-1 (after we lynch Stupot the following day)
Mandle lynched and is scum -> we're 4-1 (and no, we still won't be able to take Stupot at his word that Cat is the other murderer, because it's possible that Mandle and Stupot are the 2 murderers)

So lynching Stupot is clearly the right thing to do, even if you're 99% certain that Mandle is the murderer and Stupot is the psych.

Anyway, here's another nail in Mandle's coffin: dayowlron has responded to my question, and no, he did not contact the actual psych, he chose to believe Mandle at his word. If Mandle is telling the truth, then it simply boggles the mind that the psych did not contact dayowlron to verify Mandle's story yet.
If Mandle is lying, then it's also weird that the real psych didn't contact dayowlron to contradict Mandle's story, however if Stupot is the psych and only read the thread after already being accused by Mandle, then it does make sense that Stupot simply chose to come clean in front of everybody and then telling dayowlron is irrelevant.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Mon 27/08/2018 05:09:23
Quote from: tzachs on Mon 27/08/2018 04:31:48
At this point Stupot's story checks out more than Mandle's story,

Did you completely forget this:

Quote from: Stupot on Sun 26/08/2018 09:07:51
If you ask Dayowlron, he will tell you that Mandle asked him to protect Cat. This is because Mandle and Cat are working together.

And after Dayowlron confirmed that this is not what happened Stupot says:

Quote from: Stupot on Sun 26/08/2018 22:50:49
Quote from: TzachsSo Dayowlron contacted me and said that Mandle asked him to tell me that he didn't ask him to protect Cat.

So Dayowlron PMed you all telling you something that Mandle asked him to tell you, rather than telling you the truth. Okay. Got it.

So, here Stupot is claiming that Dayowlron is lying to everyone even though he is on the town team. Why would he do that?!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Stupot on Mon 27/08/2018 05:28:09
No, I never said Dayowlron is lying. Just that he seems to have chosen to believe you and passed on a message that you asked him to pass on.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Mon 27/08/2018 05:46:48
Quote from: Stupot on Mon 27/08/2018 05:28:09
No, I never said Dayowlron is lying. Just that he seems to have chosen to believe you and passed on a message that you asked him to pass on.

He chose to believe me about whether or not he had protected Cat?

(laugh)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Kastchey on Mon 27/08/2018 06:52:48
Sorry for the OT, but I couldn't resist. Is deko-pin some sort of junk food abbreviated in a typical Japanese way that just wasn't a thing a few years ago when I was living there? :D
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: Mandle on Mon 27/08/2018 07:36:08
Quote from: Kastchey on Mon 27/08/2018 06:52:48
Sorry for the OT, but I couldn't resist. Is deko-pin some sort of junk food abbreviated in a typical Japanese way that just wasn't a thing a few years ago when I was living there? :D

Hahaha, no, it's flicking someone on the forehead with the flat of your fingernail.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: VampireWombat on Mon 27/08/2018 12:54:08
So, do we feed Stupot a last meal?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 3)
Post by: tzachs on Mon 27/08/2018 13:31:43
I finished cleaning up all of the blood, so I can cook for you something if you want, Stupot.
There's not much, I'm afraid. I found some stale rice and we still have some more crackers left, but that's about it.
So I guess I can make, rice cakes?

Of course, if we're desperate, there is something else I can cook...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 2)
Post by: Mandle on Mon 27/08/2018 16:08:20
By the way. This is Stupot's post that led me down the path to asking the Psychic to scan him as the most likely scum player:

Quote from: Stupot on Fri 24/08/2018 00:14:40
I get the feeling that Mandle is sort of telling the truth but has something up his sleeve. I feel that if he he's lying about anything it is because he is in fact himself the nurse or something like that and he is testing to see if someone else comes forward. If this is true then he may or may not have been genuinely contacted by the psychic. Hopefully we'll find out tomorrow because the psychic can scan another town member and let us know whether Mandle has been making it all up. In which case we lynch him.

As for who the killers are, I am none the wiser. Just based on behaviour I'm torn between two.

In this thread I called him out mostly on the fact that he said he was torn between two people when, very obviously, there are two killers so there was no reason for him to be deciding between two people. It could have been both.

But this is not really what tipped me off.

The main factor was that he put forward the theory that I could be, in fact, the Nurse ("or something like that").

Now, why would a Town player say something like that out loud in the thread for all the Scum players to hear even if they thought it was a possibility?

A Town player would play such thoughts much closer to the chest.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Night 3)
Post by: Sinitrena on Mon 27/08/2018 17:09:07
When you return to the dining hall, when you try to think, the image of the blood never leaves you. But another image fights itself into the forefront of your mind, the image of a bag laying on the ground. Did it belong to the victim? Or the murderer? There is a doctor among you, isn't there?

You can't help but look over to

Spoiler
Stupot
[close]
again and again, to watch him, to analyse every word he says, every move he makes. You look deep into his eyes, into his shifty eyes. There is something wrong with the way he acts, the way he looks at you all.

Well, if you are honest, all eyes have become shifty, nervous, including your own. Something is wrong here, really, really wrong. One murder might be a spontaneous act, but two? Did the stage-hand see something he shouldn't have?

You don't know, but you start to question

Spoiler
Stupot.
[close]
What questions do you ask? You don't know yourself, you don't really remember afterwards, but suddenly he jumps up from his seat and runs out into the still raging storm. You all follow, running after him, down the path leading to the cliffs.

You catch up with him at the very edge. Wind howls around your ears, rain patters onto your heads. Thunder still cracks and shakes the earth.

In the noise of the weather you hardly hear his words.


Spoiler
...you all... not alone... mastermind...
[close]
before he slips or jumps, or a gust of wind catches him? Maybe one of you was even close enough to push him? You truly do not remember, later, when all this is over.

But you do remember his scream, even over the storm, a scream that only stops when the body splashes onto the sharp stones deep below.

Now, you are a murderer too, but at least you can hope that this was the last death to take place on this islands. Still, you do not sleep well, of course you don't. His scream haunts you in your dreams and his last words? What do they mean?


(https://www.img-load.de/images/2018/08/27/Klippen.png)


Votes:

Spoiler
VampireWombat: Stupot josiah1221 Stupot
tzachs: Stupot
Mandle: Stupot
cat: Stupot
Stupot: Mandle
josiah1221: Mandle
Kastchey: Stupot

5 votes for Stupot
2 vote for Mandle

You lynch Stupot, who was
Spoiler
the normal Murderer.
[close]
[close]

Players:

Spoiler
VampireWombat: alive
dayowlron: bludgeoned to death with a spotlight in Night 2 (Role: Nurse)
Riaise: strangled with her own feather boa in Night 1 (Role: Guest)
tzachs: alive
Mandle: alive
cat: alive
Stupot: run off the cliffs by everyone on Day 3 (Role: Murderer)
josiah1221: alive
Kastchey: alive
[close]

Role Setup:

Spoiler
4 Guests
1 Psychic
0 Nurses
1 Party Host
0 Murderers
[close]

It is night again and we still have one murderer on the loose. Psychic, who would you like to scan, Party Host, who would you like to kill? Let me know by PM. Everyone else, wait patiently for day to return in about 24 hours.

Current Phase: Night 3
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Sinitrena on Tue 28/08/2018 16:10:40
You do not exactly sleep, but you do doze off a couple of times, only to wake up with a start right after. Is this a stranger in your room? Or only a shadow? Was this thunder or a gunshot you just heard?

Predictably, you stumble more than you walk downstairs in the morning and are not surprised to find somebody already sitting in the lobby, a glass of red wine in front of him. He has obviously fallen asleep here, too tired from the events of the last few days to drag himself to bed.

As a matter of fact, you could do with a glass of wine yourself, even at this early hour. You sit down next to

Spoiler
Mandle
[close]
and eye his wine with a certain sense of weariness. When the smell of almonds reaches your nose, your mouth begins to water.

You have the glass already on your lips when the smell wakes a memory in your mind. What does the smell of almonds mean again? Cyanide? And who brought this bottle along? Wasn't it Dr. Stuart Pottington? You turn to your side, checking the not really sleeping person next to you and find him dead as you expected by now.

You take the bottle into your hand, checking the label â€" there is only the number 5 on it â€" and smelling it. Now, the poison whiffs clearly into your nose.

You can't help but laugh, about the whole situation, about the deaths, about the irony that, of all people,

Spoiler
Mandle, whose name means almond in German,
[close]
was killed with cyanide, just about everything. You laugh until your chest hurts.

When the clock strikes the full hour, you have the presence of mind to leave before someone finds you like that. It would not look good if someone saw you laughing next to another dead body.




(Note: The spelling of the German word for almond is slightly different from Mandle's username. It's Mandel, but I always think of almonds when I read his name. Just so you don't take this as a clue that the remaining murderer must speak German, this death method is completely on me. I did not receive a request for a method this night.)

(https://www.img-load.de/images/2018/08/28/weinglas.png)

This night
Spoiler
Mandle, who was
Spoiler
a normal Guest
[close]
was killed.
[close]

Players:

Spoiler
VampireWombat: alive
dayowlron: bludgeoned to death with a spotlight in Night 2 (Role: Nurse)
Riaise: strangled with her own feather boa in Night 1 (Role: Guest)
tzachs: alive
Mandle: drank a glass of poisoned wine in Night 3 (Role: Guest)
cat: alive
Stupot: run off the cliffs by everyone on Day 3 (Role: Murderer)
josiah1221: alive
Kastchey: alive
[close]

Role Setup:

Spoiler
3 Guests
1 Psychic
0 Nurses
1 Party Host
0 Murderers
[close]

With only one player left on the bad side, the good side can win the game in this round and all following day phases.

Day Phase lasts until 30. August between 4 PM and 7 PM BST.

Current Phase: Day 4
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Tue 28/08/2018 16:18:06
Well, I can't say I'm surprised Mandle was next. His death is certainly a blow, but we still have hope.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: tzachs on Tue 28/08/2018 17:08:03
So Mandle was saying the truth all along? Huh.
We will avenge you, dear Mandle!

Also, I thank the murderers who listened to me and made this a clean murder without any blood. Nice, kind murderers- I will write a good yelp review on you guys.

Alright, so back to business: we now know that the psych scanned Mandle on night 1 and Stupot on night 2, both are now dead, so it's almost like starting a new game.
If the psych scanned the party host last night, she/he should come forward now. If it's true, we win tonight, if it's wrong, we'll win tomorrow.
If the psych scanned a guest, then, well.. I'm not sure what should be the next step (except obviously the psych should tell the guest that), any thoughts?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Tue 28/08/2018 17:14:36
Poor Mr. Mandle, at the very peak of his professional career... and what do WE do now? A hope, Professor? What makes you say that? Do you really think we can have any hope, stranded on this desolate island with someone killing us off one by one...?

OOC: Despite what the daft douchebag architect I'm roleplaying might think, with the Psychic still alive no matter what happens now the town has already won, so the Party Host may as well reveal themselves.
My gut feeling says it is VampireWombat, because he tried to quietly cast his vote for Josiah yesterday which I see as an attempt to disperse the votes against Stupot, and he did not vote for anyone at start until he saw that Stupot already had three votes. But I may be persuaded to change my vote if someone can see a better candidate.

Unless, of course, Mandle was right and Josiah is the murderer, but if this is the case then I expect Mandle to PM the rest of us with the confirmation that the murderer has been identified (if he does, I'll sure have to both change my vote and apologise to you, VW ;)).

(PS. tzachs posted the moment before me with pretty much the same thoughts - that we win this way or another and that the Psychic/Mandle should announce if they had found the murderer, but I'll keep my post in its original form anyway.)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Tue 28/08/2018 17:17:45
I have too much of a headache at the moment to have any thoughts. But figured I should say something. So... something.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Tue 28/08/2018 17:20:32
VampireWombat did no such thing. VampireWombat was half asleep because it was like 6 am and accidentally bolded the wrong word. VampireWombat also doesn't know why he's speaking in the 3rd person. I never wanted to vote against anyone other than Stupot.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Tue 28/08/2018 18:18:59
I... dunno, I kinda believe you because I'd expect a murderer to accuse me back instead to try and get a guest lynched. But being sleepy sounds like a convenient excuse to cover any bold trick attempt, so I would like to hear what others think before I consider changing my vote.

What do you think we should do, anyway?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Tue 28/08/2018 18:32:38
I checked and it was actually around 5:45 am. Which is even worse...

And I still have no thoughts. Personally I'd like to wait to see what other people say. If someone comes out publicly claiming to be the psychic or host, then there's little need for me to think...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Tue 28/08/2018 18:35:31
Or... apparently we can all be haunted by a ghost.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: tzachs on Tue 28/08/2018 19:13:55
For all the people not in the group and interested to know what's going on, we've all been informed by a ghost that josiah1221 is a trustworthy person.

So I think we win (like Kastchey said earlier), and the party host can just forfeit. Let's see:
josiah should make a vote, and we should all follow whoever he chooses. We have 33% of guessing correctly.
If we fail, then the psychic has 2 people to choose to scan, so she/he will know the identity of the murderer ANYWAY tomorrow, and it doesn't matter if the psychic or the psychic's target gets killed.
We'll be 2-1, the psychic will say who's the murderer, josiah/Mandle can confirm that's the real psychic and we're done.

Right?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: tzachs on Tue 28/08/2018 19:16:16
Oh, and to avoid any misunderstandings, josiah should verify with Mandle the identity of the psychic -> so we won't have any last minute shenanigans from the party host.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Tue 28/08/2018 19:21:32
Sounds about right to me.
So I guess we just wait for Josiah to speak up?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Tue 28/08/2018 19:34:23
Yup. And I wonder who will cat decide to vote for if Josiah says she should be lynched.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Sinitrena on Tue 28/08/2018 19:51:09
Quote from: Sinitrena on Tue 28/08/2018 16:10:40
With only one player left on the bad side, the good side can win the game in this round and all following day phases.

I should correct this statement: ...unless the day phase is a 1:1 situation, which would, per game rules, be a win for the bad side.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: cat on Tue 28/08/2018 19:59:15
Quote from: Kastchey on Tue 28/08/2018 19:34:23
Yup. And I wonder who will cat decide to vote for if Josiah says she should be lynched.
And who will Kastchey decide to vote for if Josiah says he should be lynched?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Tue 28/08/2018 20:07:01
Myself. In the end it doesn't matter who gets lynched, as long as the Psychic gets another scan.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: cat on Tue 28/08/2018 20:17:24
True. But why does it matter then who I vote for?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Tue 28/08/2018 20:22:21
It doesn't, really. I was merely curious. I'm sorry if I annoyed you with that comment, I didn't intend to :/
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: cat on Tue 28/08/2018 20:29:51
Yeah, sorry, I overreacted a bit. It was just that I felt everyone is up to lynching my now anyway due to some ghost whispers.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: cat on Tue 28/08/2018 20:32:34
Oh well, I guess I'll just follow you and say VampireWombat. At the beginning I found tzachs suspicious, but it has changed since.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Tue 28/08/2018 20:40:39
Well, I still think my VampireWombat theory is fairly solid ;)

I kinda suspected tzachs for a while too because he had come up with that "let's wait for a PM from dayowlron" thing which then Stupot attempted to use, so I thought that maybe they had staged this.
But then I thought tzachs' idea was rather innocent, so I thought Josiah or VW more likely.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Tue 28/08/2018 20:42:05
Am I supposed to follow suit and vote for myself? What happened to waiting for Josiah to have a chance to say something?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: cat on Tue 28/08/2018 20:47:18
Sorry, you are right, let's wait.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Tue 28/08/2018 20:51:48
Yeah. Nothing happened to it, because Josiah still hasn't said anything and we still have two days to change our votes if he does.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Sinitrena on Tue 28/08/2018 21:43:40
If you want to officially take back a lynch vote, could you bold nobody or no-one or something similar, just to avoid misunderstandings on my part?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: josiah1221 on Wed 29/08/2018 01:46:22
Well, well, well... Things just keep getting more and more interesting.

I figured I was a goner, I could have swore Mandle was up to something sneaky. Turns out I was wrong. Now we just gotta lynch the murderer, otherwise I'm toast!

Sorry for not trusting you ghost Mandle and thanks for temporarily saving my @$$ (laugh)

Well, let's end this charade shall we? I vote: Cat
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: tzachs on Wed 29/08/2018 04:09:15
Josiah, can you confirm that you spoke with the psychic and verified her/his identity with Mandle?

Assuming yes, so:
Vote: cat
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: josiah1221 on Wed 29/08/2018 05:28:36
Yes, the Psychic contacted me and Mandle verified it. (nod)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: cat on Wed 29/08/2018 08:40:22
Quote
Dear diary,

This is the last time I'm writing to you. The mob is after me, trying to kill me. Terrible things have happened in this house, but I tried my best to help clearing things up. But instead of being thanked I'm now their main suspect.
I don't blame Dr. Stupot - he was just trying to save his neck. I supported the other guests where I could but now this seems to have come back at me. I can hear them in front of my door, coming closer.
I will not give them the pleasure of lynching me. I'll jump out of the window into certain death. My only consolation is that the price of my paintings will at least double when I'm dead.

Yours, cat


*Jumps out of the window*
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Wed 29/08/2018 10:10:03
So it's 3 votes for cat now, with mine now 4, but now I feel incredibly bad for voting her (and I still think that at best, it's a coin toss between her and VW) which only shows that I'm too much of a wuss for this game :/

Since town wins anyway, I guess we could refrain from voting a potential scapegoat today, let the Psychic get another scan and at worst lynch someone tomorrow to the same effect. Unless it was just roleplay (a very good one, btw :))and cat in OOC doesn't mind getting herself lynched.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: tzachs on Wed 29/08/2018 13:32:11
* Back from a stroll on the beach *
Did I just see cat jumping out of the window? From the first floor? We should go check, she might still be alive.

Quote from: Kastchey on Wed 29/08/2018 10:10:03
Since town wins anyway, I guess we could refrain from voting a potential scapegoat today
If we don't lynch anybody today, then this can happen:
murderer murders the psychic + psychic scans a guest.
Then we're 3-1 the next day, with 2 guests clear and 2 candidates for murderers and without a psychic, so it's not a guaranteed win.

As much as it hurts, killing an innocent person is better than not killing at all.
This might have been the first time ever this statement has ever been true.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Wed 29/08/2018 14:02:07
The butler makes good points. I suppose checking to see if she's still alive or not might be a good idea, even if we're going to lynch her ourselves...
I honestly have no reason to vote for her other than it seems she's who everyone else thinks is most likely...
Sorry, cat.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Wed 29/08/2018 15:13:15
The butler is almost right, but he is missing one thing. If we don't lynch anybody tonight, then it no longer matters if the murderer kills the psychic or a normal guest as long the murderer themselves avoids being scanned on night 4 *and* gets another person lynched on day 5. Killing the psychic only mattered until night 3 (up and including).

Which is why the murderer would not even intentionally go for whoever they think most likely to be the psychic, but rather for someone who has already been cleared, that is, Josiah (regardless of whether he is really a guest or the psychic himself), to reduce the number of teamed-up good players (scanned+psychic) to 2.

... ;)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Wed 29/08/2018 15:44:26
Here's how I see things going.
Cat gets lynched, we find out cat is innocent. The host kills Josiah and the psychic scans someone. Which then leaves Kastchey, tzachs, and me alive.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Wed 29/08/2018 15:50:57
Yes, that's the only certain way for town to win.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: tzachs on Wed 29/08/2018 15:55:43
Right, I messed up the example, but the logic stands: if we lynch cat we definitely win, if we don't lynch anybody it's not a guaranteed win.
Are we all agreeing on that?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Wed 29/08/2018 15:58:10
I'm not completely sure it's a guaranteed win either way, but lynching cat does increase the odds.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Wed 29/08/2018 16:05:47
It is guaranteed. Let's for the sake of argument assume that you are the Psychic. You know you are innocent, and you know Josiah is. We lynch cat, cat turns out to have been innocent. You are killed by the murderer tonight, but still get to scan tzachs before you die. That means out of the three remaining players alive: Kastchey, tzachs and Josiah there is only one person who has not been scanned yet and this person must be the murderer.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Wed 29/08/2018 16:19:06
Alright. I'm not arguing or anything. It's just that there's something nagging in my mind that says there's still some way the host can win. I just can't think how...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Wed 29/08/2018 16:28:02
Neither am I, just trying to clarify :) But you're right, there is a way for the host to win. Like tzachs said, the host can win by not lynching anyone today. Which will not happen, since everyone is pretty set on sacrificing cat.

But *if* it happened - let's say I, the host, kill Josiah on night 4, which leaves you (the Psychic), cat, tzachs and me alive. On the same night 4, you scan cat and prove her to be innocent. That leaves me and tzachs as unknowns. If I then manage to convince you and cat that tzachs is the party host and get him lynched, then on the following night I kill one of the remaining two of you and win as it becomes 1-1 situation Sinitrena referred to earlier.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Wed 29/08/2018 19:37:40
So Mr. Jolly, is she dead or alive?

If she is still alive, then it would be all too cruel to retrieve her from where she fell and restore her consciousness only to lynch her a day after.
Therefore, I offer myself for the next victim instead of cat. Please, lock me up and see if there is any murder the following night. If there is none, you can do what you want to me - kill me, turn me to the authorities, or leave me here to rot.

And meanwhile, you can search cat's room for the proof of her guilt (OOC: scan her ;)).

Vote to lynch: Kastchey

OOC: In case anyone wonders if this is an attempt to prevent lynching, I remind you there is still around 24 hours left in this phase. If I wanted to sneakily mess up vote balance, I would have waited at least a few more hours, or longer. Should you decide to change your vote and lynch me as I suggest, you can always return before the deadline and check if you don't need to adjust your vote to ensure someone does indeed get lynched. Or you can ignore this altogether if you think things may go south, and keep your vote.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Wed 29/08/2018 19:47:53
That's... an interesting way to go about things. But I'm going to wait and see what others do.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: tzachs on Wed 29/08/2018 20:00:34
She's ALIVE!
She was not breathing when I got there, but I gave her some of that wolfsbane mojito and she immediately responded. She's a strong one, that cat. I think she still has 8 souls left in her.

Hmmm, Kastchey, you did make me a little bit suspicious, I must confess. Like a last desperate attempt to stir things up. Though I guess it's possible that you really do feel guilty (but why? it IS just a game, and it's for the good of the people, hmmmm).
Interested to hear what cat has to say, do you want us to lynch Kastchey instead of you or do you want to jump out of the window again (but maybe this time from the second floor)?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Wed 29/08/2018 20:48:51
It may be an attempt to stir things up, you can never know for certain. It would have been a very unlikely attempt though, given that I have specifically warned everyone that they may want to double check shortly before the deadline if things are still in order, that I took effort to explain in details how the evil team can and cannot win after tzachs corrected my own initial mistake, and that I did not wait until the very last moment with this proposition.

If I was the host, wouldn't I want to try to be at least a little bit sneakier?

(Or perhaps I just still enjoy the RP aspect, and trust that all of us can count to 3 ;-) )

Very well gentlemen, I leave you with this offer and I shall retreat to my chamber now. Should you and Ms. Cat decide to follow my suggestion, you know where to find me. I am confident Mr. Jolly has already located keys to the basement in this run-down establishment.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: josiah1221 on Wed 29/08/2018 21:15:13
As mentioned there is still a likely chance that we can lose even if we do lynch someone today, other than the Psychic of course, that would be an almost guaranteed loss.

Let's say we lynch cat, she is innocent and then tonight the Psychic gets killed but scans someone. The Psychic will have 3 choices of who to scan so unless he/she gets lucky and scans the murderer there will still be 2 unknowns going into day 5. OR the Psychic doesn't get killed but scans the person that does get murdered then once again there will still be 2 unknowns in day 5. Then if we lynch the wrong person it's game over, or we don't lynch and it's definitely game over.

So basically the only way for a guaranteed win tomorrow is we lynch someone, other than the Psychic. Then myself, or one of the other 2 Guests gets killed tonight. The Psychic gets lucky and scans the murderer or one of the 2 unknowns that didn't get killed. Only then will we know for sure who the murderer is.

That is if we don't lynch the murderer today.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Wed 29/08/2018 22:11:57
Quote from: josiah1221 on Wed 29/08/2018 21:15:13
As mentioned there is still a likely chance that we can lose even if we do lynch someone today, other than the Psychic of course, that would be an almost guaranteed loss.
My understanding is still that there is no chance to lose as long as we do lynch someone. We start off with two people revealed: you (scanned) and the Psychic. Let's say we lynch cat as you proposed, she turns out to have been innocent. That's the third person revealed on day 4. Then no matter if the murderer kills them or not, the Psychic gets to scan one person. But they only have two scan choices since they already know that you (Josiah) are innocent and they will by then know that cat was innocent, if she indeed is. If the scanned person turns out to be a guest, then only one person remains who must be the party host.

I made my offer mainly because I wanted to see more activity in the thread, and because it really doesn't matter who gets lynched as long as someone does. But if you think it's risky to change the votes in case we mess up and end up 2 vs 2 somehow (which could only happen if the party host deliberately retracted their vote shortly before the deadline, and no one paid any attention), then do not change anything. We have a nice vote balance set up, so it actually might be wiser not to mess with it. If this is the consensus then I'll change my vote back to cat.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: josiah1221 on Thu 30/08/2018 05:07:43
Ugh, It seems I've forgotten how to add! :-[ My mind is a bit frazzled at this point! But yeah, we must lynch someone and my vote for cat remains. (Sorry cat! :( ) We need to stick to that majority vote to guarantee the win!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Thu 30/08/2018 07:53:27
Yeah, and I was starting to wonder if there is something not-so-obvious I was missing :)

I have also considered if it's even possible that I have given the murderer a weapon to turn things their way, but I still can't see how that would work.

We have an odd number of players, and everyone voted. Lynch gets blocked only if we end up 2vs2. So even if I did make two of you change their votes, the murderer would have to retract their vote rather than change it, and that would expose them immediately.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: VampireWombat on Thu 30/08/2018 12:23:41
Okay, so I guess it looks like we're sticking with cat, then?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 4)
Post by: Kastchey on Thu 30/08/2018 15:20:11
Yeah. Though as I said, as long as no one votes "no one" or a third player other than me or cat, it wouldn't even matter who votes for whom. We would *always* end up with one extra vote for either me or her. I'm tempted to keep my vote purely for the RP but meh, an agreement is an agreement.

Cat it is then.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Night 4)
Post by: Sinitrena on Thu 30/08/2018 16:18:12
The fear is palpable in every second and every thought. You do not dare look at anybody, you do not dare talking to them. You mistrust them, you even mistrust yourself. You killed someone just yesterday and then another body was found the following night.

Can you blame

Spoiler
cat
[close]
for running after the suspicion suddenly came down on her full force? First she jumped out of a window and later she just disappeared.

You do not really look for her. You do not dare being alone, because someone could attack you from behind. You do not leave the other prisoners on this islands out of your sight.

It is no surprise to anyone that you do not want to climb over cliffs and dangerous tracks to look for her and so you spend the day strained and nervous all in the same room. Only later, weeks later, her body is washed ashore but by then, well...

It is already evening when something like a consensus builds in your frightful conversations and you all decide to search her room.

Spoiler
Art supplies are strewn all over it and among the clutter there are a couple recent pictures. They start out depicting the island with storm and rough waves but happy enough. But they become progressively darker.
[close]
Again, you are not surprised.

What you do not find is

Spoiler
any proof of her guilt.
[close]
You can only hope that
Spoiler
cat
[close]
escaped from this wretched island and manages to send help. But what would the help be like? Four people are dead, one person disappeared. What will the authorities think?

You don't even notice that the storm dies down during the day.


(http://www.clowdergames.com/pics/competition/artjam_ruin.png)
(That's a picture by cat, taken from the Artjam thread (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56045.msg636593854#msg636593854).)

Votes:

Spoiler
VampireWombat: cat
tzachs: cat
cat: VampireWombat cat
josiah1221: cat
Kastchey: VampireWombat cat Kastchey cat

5 votes for cat

You sacrifice cat for the greater good. She was
Spoiler
a normal Guest.
[close]
[close]

Players:

Spoiler
VampireWombat: alive
dayowlron: bludgeoned to death with a spotlight in Night 2 (Role: Nurse)
Riaise: strangled with her own feather boa in Night 1 (Role: Guest)
tzachs: alive
Mandle: drank a glass of poisoned wine in Night 3 (Role: Guest)
cat: disappeared and then drowned on Day 4 (Role: Guest)
Stupot: run off the cliffs by everyone on Day 3 (Role: Murderer)
josiah1221: alive
Kastchey: alive
[close]

Role Setup:

Spoiler
2 Guests
1 Psychic
0 Nurses
1 Party Host
0 Murderers
[close]

Another day gone, another innocent victim. The Party Host gets another kill this night and the Psychic another scan. As always, I await your PMs.

Current Phase: Night 4
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: Sinitrena on Fri 31/08/2018 13:57:49
The lights flickered the whole time you spend in this wretched house but they at least kept it slightly illuminated.

Now, they flicker more than ever, even though the storm has finally subsided to a little bit of wind still howling through the cracks. Maybe it is also your eyes and your mind flickering in and out of awareness due to you being so tired. You can't leave the lobby where the other guests are, you cannot close your eyes or you would make yourself an easy target.

But the light or the generator is strained beyond believe and so it flickers more and more and finally it expires completely around three in the morning.

Soon, the old grandfather clock in the corner strikes the hour.

One.

Two.

But the second stroke is louder. There is no doubt. You flinch from the gunshot, from the three gunshots so very close to you.

Three.

For a minute you wonder if you will soon feel blood running down your chest.

There is no pain, only the smell of powder in the stuffy room and then clicks of a weapon not firing.

You see a spinning revolver on the little table between you all when the light comes back. It spins and spins until it finally stops with the barrel pointing towards
Spoiler
josiah1221.
[close]

It is in this moment that you take your eyes from the weapon and look up to the man next to you. He stares back with empty eyes. Slowly, his head sinks down onto his chest. Then the rest of his body follows and he falls from the couch.

He ends up in a pool of his own blood, soaking the rug and your shoes.

(https://www.img-load.de/images/2018/08/31/Revolver.png)

This night
Spoiler
josiah1221 was killed. He was
Spoiler
a normal Guest.
[close]
[close]

Players:

Spoiler
VampireWombat: alive
dayowlron: bludgeoned to death with a spotlight in Night 2 (Role: Nurse)
Riaise: strangled with her own feather boa in Night 1 (Role: Guest)
tzachs: alive
Mandle: drank a glass of poisoned wine in Night 3 (Role: Guest)
cat: disappeared and then drowned on Day 4 (Role: Guest)
Stupot: run off the cliffs by everyone on Day 3 (Role: Murderer)
josiah1221: shot in a room full of people in Night 4 (Role: Guest)
Kastchey: alive
[close]

Role Setup:

Spoiler
1 Guest
1 Psychic
0 Nurses
1 Party Host
0 Murderers
[close]

Deceased players may no longer post here but are allowed to communicate through other means.

You have about 48 hours to find the killer. The Day Phase ends on 2. September between 4 PM and 7 PM BST.

But: Due to only three players being left, 2 real life days seem a bit long. I don't want to break the normal structure too much, just in case one of you isn't online, so here is a little addition to the rules: You can now lock your votes (add locked (bold) to your vote), which takes your ability away to change your vote (take this option at your own risk) but once all three still active players have locked their vote, the round can end earlier. If not all three lock their votes, the Day Phase runs its course and the above date is used. I can't guarantee to be online exactly when all votes are locked, so the round might not officially end earlier, but should a player get lynched he may reveal himself then. I'll wrap the round up as soon as I have the time.

This is just an option. You don't have to take it.

Current Phase: Day 5
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: VampireWombat on Fri 31/08/2018 14:09:47
I'm not sure there's any reason to drag anything out...
As the psychic, I know that tzachs is innocent and Kastchey killed Josiah in cold blood.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: Kastchey on Fri 31/08/2018 15:01:19
Yup ^^ Go ahead and lynch my @&& then. It was a coin toss between you and Mandle on night 3 kill, too bad the coin did not favour us =)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: Kastchey on Fri 31/08/2018 15:04:54
Oh right. Kastchey, locked.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: VampireWombat on Fri 31/08/2018 15:06:41
Yes, so many things could have gone differently.
Though I am quite surprised you killed poor Josiah instead of me...

Kastchey, locked
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: Kastchey on Fri 31/08/2018 15:31:58
Killing you wouldn't have made any difference.

There was a very slight chance that Josiah was the psychic, that he scanned cat on night 3 and then he and Mandle decided to throw her under the bus because they knew they needed someone lynched on day 4 to win and there was a very convenient excuse for cat.

I thought it highly unlikely for Mandle to have made such a rookie mistake (i.e. sacrificing a scanned person) but since I no longer needed the real psychic killed, I could as well kill Josiah to double check that this had not happened.

Not sure if I explained it clearly enough, but perhaps we could continue discussing motives and all when the thread is open to everyone? So that the guys we had to silence have a chance to participate too.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: tzachs on Fri 31/08/2018 15:36:16
Well played, guys.

Kastchey, locked.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: VampireWombat on Fri 31/08/2018 15:43:07
Yes, motivations and all would be nice to discuss further at a later point. I'm still not sure why poor cat was drowned...

I am saddened by the fact that the rp aspect got mostly dropped. I was enjoying playing a skeptic who debunked things despite/because of having psychic powers. I kind of wanted to explore how something about the island made his powers more pronounced or something.

I also kind of want to see a group project game made from this experience...
Title: Re: And then there were none (AGS Werewolf Game 3) (End Discussion)
Post by: Sinitrena on Fri 31/08/2018 15:54:24
The gun spins slowly to a stop and you lock eyes with the other two people in the room. You did not know that time could feel so strange. Of course you knew that it can slow down to a turtle's pace or run like an antelope but to lose hours to a staring contest?

It is hours later when the feral smile has finally formed fully on

Spoiler
Kastchey's
[close]
lips that three hands grab a now still gun at the same time.

The storm is gone, the wind and rain have stopped. The first rays of sunshine in nearly a week break through the last remnants of clouds in the morning when a fisherman makes his way over still rough waves and up the path to an old house on the cliffs.

What he sees in the lobby there is not pleasant: Two people lie dead on the ground, two others stand over them, their eyes locked, never leaving each other or the gun between them, never trusting. The fisherman takes one look at the scene and then he runs.

His sudden movement wakes you from your shock. You follow, you run after him, leaving

Spoiler
Kastchey's body, the body of a murderer
[close]
behind. Your calls to stop only make the fisherman run faster.

He reaches his boat before you catch up with him, he rows away before you can stop him.

How do you explain all this to the police some hours later?


(https://www.img-load.de/images/2018/08/19/Insel.png)

Votes:

Spoiler
VampireWombat: Kastchey
tzachs: Kastchey
Kastchey: Kastchey

You lynch Kastchey, who was, to nobody's surprise
Spoiler
the Party Host.
[close]
[close]

Players:

Spoiler
VampireWombat: alive
dayowlron: bludgeoned to death with a spotlight in Night 2 (Role: Nurse)
Riaise: strangled with her own feather boa in Night 1 (Role: Guest)
tzachs: alive
Mandle: drank a glass of poisoned wine in Night 3 (Role: Guest)
cat: disappeared and then drowned on Day 4 (Role: Guest)
Stupot: run off the cliffs by everyone on Day 3 (Role: Murderer)
josiah1221: shot in a room full of people in Night 4 (Role: Guest)
Kastchey: finally lynched on Day 5 (Role: Party Host)
[close]

Role Setup:

Spoiler
1 Guest
1 Psychic
0 Nurses
0 Party Hosts
0 Murderers
[close]

Congratulations, the first time on the AGS Werewolf Game, the good side has won.

The game is over and the thread is open to discussion to everyone, including killed players and non-players.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: Day 5)
Post by: Sinitrena on Fri 31/08/2018 15:56:03
During Day Phase 4 a rule problem came up. I explain the problem below, but I would like to tell you all that I asked Mandle for his opinion in the matter and revealed cat's role in the process before it was officially revealed, trusting in Mandle's ability to not use this information. That wasn't exactly fair to Mandle and I would like to apologize here again. I knew what I was doing and thought it okay because it couldn't make a difference for the outcome of the game.

Now, what was the problem?

Kastchey had lost in Day Phase 4 (with such a slight chance to a different outcome that it really is close to zero, refer to tzachs posts. His analysis was more or less spot on.). He knew he had lost, I knew he had lost, but the game rules do not consider this situation, but clearly state that the game ends when a) all players of the scum side are killed or b) the good side cannot reach a majority lynch vote any longer. Neither was the case yet in Day 4 or in Night 4, which meant that the game was supposed to go on (for about 72 hours) even though there was no real reason to. With the exception that not all roles were revealed yet, and the good side technically didn't know who the Party Host was, the outcome was clear.

Now, Kastchey suggested to give himself up so as not to drag the game out, which I agreed to. But we both didn't want to cut the enjoyment for any players short, which might have happened if he outright forfitted or if I just stopped the game. So, we agreed to him trying to get lynched, just to avoid dragging out an unwinable game without destroying it. Mandle's opinion was to let the game run its course.

Now, we (that is, Kastchey and I) also agreed to leave a final decision up to discussion. I take any and all suggestions and opinions.

Did it feel right to play it out as per game rules even though the winning side was decided? Or should I have cut the game short?


On a completely different note, it is interesting that the game structure required the good side to lynch one of their own to ensure a victory. What a strange situation! And interesting to learn that it can be beneficial to other roles than the fool to lynch themselves.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: tzachs on Fri 31/08/2018 16:15:52
Thanks for the great hosting and story-telling again, it was fun.

Regarding the rules, I don't think that you at any point should have stopped the game on your own, but a rule allowing the last murderer to forfeit sounds about right to me.

Another rule I'd like to discuss, is that dead people were not allowed to post on the thread anymore but can still PM everybody. I found it kind of silly. Mandle PMed the entire group, which is exactly like posting in the thread except outsiders (and the host) can't enjoy what's happening. So, I think, either this rule should be cancelled, OR, an interesting alternative would be to change it into a "last words" post. Anybody who dies is allowed one last post in the thread and then no further communications with that person are allowed until the end of the game (this would shift the balance a bit for the benefit of the murderers though).

Quote from: Sinitrena on Fri 31/08/2018 15:56:03
On a completely different note, it is interesting that the game structure required the good side to lynch one of their own to ensure a victory. What a strange situation! And interesting to learn that it can be beneficial to other roles than the fool to lynch themselves.
I agree, that was a fun discovery (not sure if it was that much fun for cat, though).
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Fri 31/08/2018 16:21:32
Quote from: tzachs on Fri 31/08/2018 16:15:52
Another rule I'd like to discuss, is that dead people were not allowed to post on the thread anymore but can still PM everybody. I found it kind of silly. Mandle PMed the entire group, which is exactly like posting in the thread except outsiders (and the host) can't enjoy what's happening. So, I think, either this rule should be cancelled, OR, an interesting alternative would be to change it into a "last words" post. Anybody who dies is allowed one last post in the thread and then no further communications with that person are allowed until the end of the game (this would shift the balance a bit for the benefit of the murderers though).

I agree: It is silly, a "last words" post would make more sense, and yes, it would shift the balance to benefit the scum side. I think it would be better to not allow "ghosts". The problem is control. We would have to rely entirely on the honesty of all players. But maybe we should. It would be more logical, in world.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Fri 31/08/2018 16:54:37
Yes, I had similar thoughts to tzachs during the game.

In addition to what tzachs and Sinitrena said, I think disallowing "ghost" would make striking known town accomplices a more viable move for the wolves and reduce the possibility of a checkmate.

For example, I might have tried convincing tzachs today that VampireWombat is the murderer. VW would deny. But with the current ruleset, tzachs would have simply been told by Mandle or dayowlron who is telling the truth, so I did not even consider this move.

So it might actually have even more impact on the game than just commenting and sharing opinions ;)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Fri 31/08/2018 17:13:20
Or maybe the better wording for my last sentence would be that it would shift the balance towards the scum side very specifically by providing them with more ways to win the game, in addition to preventing both closed communication other people cannot enjoy and help in guesswork to the town players who are still alive.

Which is probably exactly what tzachs and Sini meant, I just thought I might add a specific example for this.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: dayowlron on Fri 31/08/2018 17:24:10
Quote from: Kastchey on Fri 31/08/2018 16:54:37
Yes, I had similar thoughts to tzachs during the game.

In addition to what tzachs and Sinitrena said, I think disallowing "ghost" would make striking known town accomplices a more viable move for the wolves and reduce the possibility of a checkmate.

For example, I might have tried convincing tzachs today that VampireWombat is the murderer. VW would deny. But with the current ruleset, tzachs would have simply been told by Mandle or dayowlron who is telling the truth, so I did not even consider this move.

So it might actually have even more impact on the game than just commenting and sharing opinions ;)
That is true the outcome would have been very different with that rule in place. If we do decide having a "last words" then I wonder that if the psychic is killed if they can reveal everything they know. Could make for an interesting dynamic.

Nice to be on a winning side for once.

Quote from: Sinitrena on Fri 31/08/2018 15:56:03
On a completely different note, it is interesting that the game structure required the good side to lynch one of their own to ensure a victory. What a strange situation! And interesting to learn that it can be beneficial to other roles than the fool to lynch themselves.
It wasn't that we had to lynch one of our own to ensure a victory as much as it was that we had to lynch someone other than Josiah and VampireWombat. We thought that cat might have been the party host and by lynching someone we allowed for the odds to work in our favor. 
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Fri 31/08/2018 17:41:34
Quote from: dayowlron on Fri 31/08/2018 17:24:10
Quote from: Sinitrena on Fri 31/08/2018 15:56:03
On a completely different note, it is interesting that the game structure required the good side to lynch one of their own to ensure a victory. What a strange situation! And interesting to learn that it can be beneficial to other roles than the fool to lynch themselves.
It wasn't that we had to lynch one of our own to ensure a victory as much as it was that we had to lynch someone other than Josiah and VampireWombat. We thought that cat might have been the party host and by lynching someone we allowed for the odds to work in our favor. 

I meant compared to not lynching anyone. Lynching cat or tzachs meant a win the next day, lynching Kastchey would have been an imediate victory. Because a ghost revealed that josiah was trustworthy and because josiah knew that VW was the Psychic, there was no chance of either josiah or VW gettin lynched. Yes, lynching either of these two would have given Kastchey a chance to win, as would not lynching anyone. But you all knew that, therefore, lynching one of your own did gurantee the victory for the good side.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Fri 31/08/2018 17:56:23
Yeah, that's how I understood it too.

By the way Sini, are you a fiction writer? If you're not, you should be.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: dayowlron on Fri 31/08/2018 18:51:27
Quote from: Kastchey on Fri 31/08/2018 17:56:23
By the way Sini, are you a fiction writer? If you're not, you should be.
Agreed. I wish I could write that well.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Riaise on Fri 31/08/2018 20:31:51
Thanks for the great game, Sinitrena, even though I wasn't in it for long! (laugh) I agree with the others, your write-ups at the end of each phase really add a lot of atmosphere to the whole game! ;-D I also agree that it was right to let the game run it's course, but I think allowing the murderer(s) to forfeit in future games is the right way to go.

To Stu and Kastchey, was there any particular reason you killed me off first? Or was it just a random decision?

Quote from: tzachs on Fri 31/08/2018 16:15:52
Another rule I'd like to discuss, is that dead people were not allowed to post on the thread anymore but can still PM everybody. I found it kind of silly. Mandle PMed the entire group, which is exactly like posting in the thread except outsiders (and the host) can't enjoy what's happening. So, I think, either this rule should be cancelled, OR, an interesting alternative would be to change it into a "last words" post. Anybody who dies is allowed one last post in the thread and then no further communications with that person are allowed until the end of the game (this would shift the balance a bit for the benefit of the murderers though).
This is exactly what I was thinking after I'd been killed off. Perhaps, depending on the setting, there can be a rule that the last words post must be in the form of a diary entry or note written before the player's death. Unless the setting allows for ghosts, or spirits or whatever.

Quote from: VampireWombat on Fri 31/08/2018 15:43:07
I am saddened by the fact that the rp aspect got mostly dropped. I was enjoying playing a skeptic who debunked things despite/because of having psychic powers. I kind of wanted to explore how something about the island made his powers more pronounced or something.
Yeah, I was a bit disappointed by that, too. Maybe in future games we should decide as a group beforehand whether each round should be a role-play game or a tactical game. The tactical games would play exactly like the last two werewolf rounds, where we all know what the deal is (how many murderers there are, that the psychic exists, etc.) and essentially play as ourselves, whereas in the role-play rounds we would create characters and can only make decisions based on what our characters know. I'd say in that case we could have a 24 hour introductory period where we make up our characters, like the first phase of this round, and then Sinitrena (or whoever is hosting) can get the game going by murdering a random made-up character. Would something like that work? I'm also contemplating the feasibility, in role-play rounds, of not letting the players know how many of each role there are. So in one game there could be one murderer, two nurses and no psychics, in another there could be two murderers, no nurse and two psychics, but only the game host would know (and, obviously, the murderers would know each other). That might be a bit too complicated, though. :-\
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Fri 31/08/2018 22:48:45
Quote from: Riaise on Fri 31/08/2018 20:31:51
To Stu and Kastchey, was there any particular reason you killed me off first? Or was it just a random decision?
You know what, I'm glad you asked because I intended to really, really apologize to you for killing you first. If there was anything I *hated* about being the party host, it was the decision which player to remove from the game after the uneventful (except for the RP aspect) Day 1 and I only hoped you wouldn't be VERY disappointed when you found out. I know it's "just a game" and all, but I really did have problem with that. I need to man up one day :P

Most simply put, the reason was that it was cat's first game so I didn't want to kill her right off the bat, and dayowlron and VampireWombat have been first kills in previous games so killing them first again didn't feel right. That would only leave you, josiah, tzachs and Mandle. Out of the four of you, I made a more or less random pick (I had some other reasons for or against each of you but nothing I'd strongly consider). For the records, Stu had little to do with the Day 1 decision, he just confirmed he was fine with it.

Quote from: Riaise on Fri 31/08/2018 20:31:51
Quote from: VampireWombat on Fri 31/08/2018 15:43:07
I am saddened by the fact that the rp aspect got mostly dropped. I was enjoying playing a skeptic who debunked things despite/because of having psychic powers. I kind of wanted to explore how something about the island made his powers more pronounced or something.
Yeah, I was a bit disappointed by that, too.
So was I. I didn't want to complain about it too much because different people enjoy different aspects of the game, some may be avid roleplayers and some may prefer the sociopsychological aspect, or the deception and trickery or whatever else they find the most exciting.
Live and let live :) (um yeah, that might sound weird coming from the party host)

Quote from: Riaise on Fri 31/08/2018 20:31:51
I'd say in that case we could have a 24 hour introductory period where we make up our characters, like the first phase of this round, and then Sinitrena (or whoever is hosting) can get the game going by murdering a random made-up character. Would something like that work?
I think that is a damn fine idea! This would not only allow anyone who wants to roleplay their behinds off, it would also alleviate the problem I had with choosing the first target after Day 1 which felt very introductory. It also feels somewhat more fair for the town players, because we did mainly focus on playing our characters on Day 1 and excluding Mandle, hardly anyone seemed eager to start the tactical part already. Which was fine as people were just enjoying themselves, but the murderers would still score a kill on that day.

Of course, on Day 2 we would still not lynch anyone but at least the guess work started, so I feel that having a dedicated prelude round with an NPC killed may actually help kick things off without the wolves getting a free kill. So for all that it matters, I'm a big fan of this idea and I wonder what others think.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: VampireWombat on Sat 01/09/2018 00:08:10
A 24 hour pre-murder social sounds good to me.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Mandle on Sat 01/09/2018 00:41:05
Quote from: tzachs on Fri 31/08/2018 16:15:52
an interesting alternative would be to change it into a "last words" post. Anybody who dies is allowed one last post in the thread and then no further communications with that person are allowed until the end of the game

This is exactly what I was going to suggest for future games. This is actually the way the game is most often played as long as the group maintains a code of honour about it.

People will be nervous to break the rule, however, because they also have to count on the person they contacted by PM to be dishonest as well and not tell the GM that someone is cheating.

I think we can count on an honest game pretty much. I doubt anyone really wants to shame themself over making a fun game less fun by cheating.

There were some interesting cases that came up because of this rule like: We had two players who were actually husband and wife in real life, so they had to not talk about the game even though one had been the Seer and hadn't divulged their list of scans before killed (in this game "last words" were not allowed either).

As for the "Last Words" rule, there are a few possible ways to handle this that I have seen:

(1) The dead player, when found, is not quite dead yet and that's why they get their last words before popping off.

(2) The dead player, in their last post, phrases it as if it were a diary entry made before their death.

(These first two are just cosmetic differences)

(3) Players send their "diary entries" to the GM via PM and may change them and resend once every Night Phase. The latest version is the one the players will discover the following Day Phase. This means that the Psychic doesn't get to include that night's scan in their "last words" as the GM usually sends out night action PMs to the players just before opening the next Day Phase. The GM could change this by allowing time after PMs have been sent for players to compose new diary entries but this has been found to be a huge pain for the GM and also disadvantages players who live in wildly different time zones to the GM.

(4) Same as above but new diary entries can only be sent once per Day Phase. This makes the above issue about when intel PMs to the players should be sent by the GM during night phases completely moot.

(In all cases above a line-limit is often placed on how long a "last words" diary entry may be. I think about 5-10 lines was the usual limit depending on how much scrolling the GM was willing to do through his or her inbox. (laugh) Or how willing the players are to suspend disbelief when a dying person rattles off a 6-page essay. I have seen funny comments about this like:"Oh, God, I thought he was never gonna die! It's almost lunch time!")

Quote from: Riaise on Fri 31/08/2018 20:31:51
I'm also contemplating the feasibility, in role-play rounds, of not letting the players know how many of each role there are. So in one game there could be one murderer, two nurses and no psychics, in another there could be two murderers, no nurse and two psychics, but only the game host would know (and, obviously, the murderers would know each other). That might be a bit too complicated, though. :-\

I've played quite a few rounds like that and it is the very highest level and purest version of the game (especially if there is actually no Seer (or similar) character but the players don't know that). It's really hard to determine what is going on and crazy theories fly everywhere. It could be fun for this group but if a new player joins in the next round they might just be too confused to ever want to play again.

(About the only way to make the game purer and higher-level than this is to disallow ANY outside communication AT ALL (potentially even for the scum team), like during Assassin In The Palace, and then things get really insane.)

I'd like to play a game round like that at some point but I don't think we're quite there yet. ;)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Sat 01/09/2018 01:00:25
Oh, wow. The toughest week of their marriage, I reckon!

But yes, I too think this would be a reasonable change. The main advantage of the scum team, apart from being able to kill one town player per day/night cycle is that they know who they are and they are working together.

If revealed town players are allowed to freely communicate between each other no matter if dead or alive, they basically get to use the same type of team work as the scum team does, only that they will quickly outnumber the scum team.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Mandle on Sat 01/09/2018 01:27:03
Oh, and something I just thought of because the forums I used to play on didn't have this feature:

If the "diary entry" sent to the GM once per Day or Night Phase method is used:

As a courtesy to the GM I'd suggest a rule that, in such PMs, the title "LAST WORDS OF >PLAYER NAME<" is used, and the rest of the PM is ONLY the last words AND placed inside HIDE tags.

This makes searching for a player's current last words easier and also doesn't explode the GM's inbox. Also the GM doesn't have to figure out the exact section to copy/paste.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Sat 01/09/2018 01:30:31
Quote from: dayowlron on Fri 31/08/2018 18:51:27
Quote from: Kastchey on Fri 31/08/2018 17:56:23
By the way Sini, are you a fiction writer? If you're not, you should be.
Agreed. I wish I could write that well.

I'm certainly a writer. A published one? Not so much. I wish I were. Thanks for the compliments.

Quote from: Mandle on Sat 01/09/2018 00:41:05
(3) Players send their "diary entries" to the GM via PM and may change them and resend once every Night Phase. The latest version is the one the players will discover the following Day Phase. This means that the Psychic doesn't get to include that night's scan in their "last words" as the GM usually sends out night action PMs to the players just before opening the next Day Phase. The GM could change this by allowing time after PMs have been sent for players to compose new diary entries but this has been found to be a huge pain for the GM and also disadvantages players who live in wildly different time zones to the GM.

(4) Same as above but new diary entries can only be sent once per Day Phase. This makes the above issue about when intel PMs to the players should be sent by the GM during night phases completely moot.

(In all cases above a line-limit is often placed on how long a "last words" diary entry may be. I think about 5-10 lines was the usual limit depending on how much scrolling the GM was willing to do through his or her inbox. (laugh) Or how willing the players are to suspend disbelief when a dying person rattles off a 6-page essay. I have seen funny comments about this like:"Oh, God, is he gonna die already or what?! It's almost lunch time!")


That would mean that all players must constantly keep a diary of the game, doesn't it? Sounds time consuming, for the players and the GM who would need to read a lot of PMs. But in general, sending the diary to the GM is a good idea, especially for players killed during the night phase, because then the diary could be "found" in the night wrap-up post, right when everyone learns who was killed. And before the new discussion starts, which makes a whole lot of sense from an in#game perspective.

Quote from: Mandle on Sat 01/09/2018 00:41:05
Quote from: tzachs on Fri 31/08/2018 16:15:52
an interesting alternative would be to change it into a "last words" post. Anybody who dies is allowed one last post in the thread and then no further communications with that person are allowed until the end of the game

This is exactly what I was going to suggest for future games. This is actually the way the game is most often played as long as the group maintains a code of honour about it.

People will be nervous to break the rule, however, because they also have to count on the person they contacted by PM to be dishonest as well and not tell the GM that someone is cheating.

I think we can count on an honest game pretty much. I doubt anyone really wants to shame themself over making a fun game less fun by cheating.

I think in general we can count on people in this forum following such a code of honour. What I wonder about a bit is how one would actually deal with people who do not follow the rules, just in case. Just call them out? But by then information might already be leaked. I really don't think this would come up, at least no intentional rule breaking, but it might.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Mandle on Sat 01/09/2018 01:33:16
Quote from: Sinitrena on Sat 01/09/2018 01:30:31
That would mean that all players must constantly keep a diary of the game, doesn't it?

Well, no, it's not an actual diary.

For example the Seer's can just be something like "Night #1: Scanned Stupot: Villager. Night #2: Scanned Riaise: Werewolf..." etc.

They might also include a few things like: "I suspect Mandle because..."

And, a line-limit can be decided ahead of time. Also, see my above post about hide-tags etc.

Quote from: Sinitrena on Sat 01/09/2018 01:30:31
I think in general we can count on people in this forum following such a code of honour. What I wonder about a bit is how one would actually deal with people who do not follow the rules, just in case. Just call them out? But by then information might already be leaked. I really don't think this would come up, at least no intentional rule breaking, but it might.

In our group they were warned once and if it happened again they were banned from the next game and on a third offense they got a permanent ban.

The same went for any other kind of rule-breaking like verbally abusing another player for being a "f#cking moron" etc.

But our games were played on the boards of a browser-based RPG game so there were a lot of immature players involved, both in actual age and mental age. I doubt such a rule would have to be used even once in AGS forums.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Sat 01/09/2018 01:38:33
Of course it's not an actual diary.

I actually thought more of the work for the GM, looking through a bunch of PMs (but your suggestion above helps a bit with that.)

The problem with such a dry recount of the activities is that it seriously breaks the immersion in a game focused more an role-playing, which seems to be what at least some people would prefer.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Mandle on Sat 01/09/2018 01:41:32
Quote from: Sinitrena on Sat 01/09/2018 01:38:33
The problem with such a dry recount of the activities is that it seriously breaks the immersion in a game focused more an role-playing, which seems to be what at least some people would prefer.

Well, in that case, the line-limit can be increased. The main reason for the line-limit where I played before was that there was no hide-tags function so the GM's inbox was a nightmare.

Also, as the only "last words" to ever be used is the latest one, the GM just has to scroll up from the bottom until he or she finds it.

Of course, a GM can just go for option (1)/(2) above and that's cool as well.

Oh, and from a role-playing/reality point of view. We played the game usually as the "werewolf" version. So it made sense that the wolves weren't able to search through the victim's belongings and confiscate the "diary". This might not make as much sense in, for example, this round just passed. For the sake of reality in this last round option (1) is more attractive (and dramatic).
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Sat 01/09/2018 01:51:27
It would still be a lot of messages. I mean, for this round alone, I recieved 30 PMs (that includes those I had discussing rules with Kastchey). Do you know how many I have, all in all in my Inbox? 161, received since I joined the forums (Okay, I never recieved many before, but still.) Just to be clear, I'm not complaining, more kidding, noticing how many PMs I suddenly receive. 8-0

Anyway, another way might be for the GM to specifically request the diary from the just killed player. I'm not sure how good this would work, because then a period of time between the kill decision and the reveal would be necessary. Yeah, not sure that would work all that great. Just thinking out loud.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: josiah1221 on Sat 01/09/2018 04:05:06
A lot of good ideas flowing! The 24 hour role play and NPC kill for example.

It's really fun and should definitely be a bigger part of the game, obviously it will eventually turn to tactics and OOC but a dedicated time for good ole role playing would be a nice bonus!

Also the "last words" without further communication idea sounds like it would be quite the challenge for the town players, maybe more interesting as well. I'm pretty sure, had it not been for outside comm, this last game would have certainly ended differently.

Sinitrea, once again thanks for your magnificent creative writing. You know how to set a great atmosphere! Very helpful for getting into the role playing mood :) I always look forward to see what kind of scenarios you come up with each day and night!

All in all, great job everyone! You officially broke my brain (laugh)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: VampireWombat on Sat 01/09/2018 13:00:15
Quote from: josiah1221 on Sat 01/09/2018 04:05:06
I'm pretty sure, had it not been for outside comm, this last game would have certainly ended differently.
Yes, yes it would have. Of course my entire strategy this game was to just let Mandle loose to do more or less what he wanted.
The only decision I made purely on my own after getting his help was to not scan Kastchey...
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Riaise on Sat 01/09/2018 14:27:55
Quote from: Kastchey on Fri 31/08/2018 22:48:45
You know what, I'm glad you asked because I intended to really, really apologize to you for killing you first. If there was anything I *hated* about being the party host, it was the decision which player to remove from the game after the uneventful (except for the RP aspect) Day 1 and I only hoped you wouldn't be VERY disappointed when you found out. I know it's "just a game" and all, but I really did have problem with that. I need to man up one day :P
Haha, no it was fine. I knew there were only so many games I could go without getting killed off early, so I was kind of expecting it! (laugh) I know how you felt though, I was the same during the first game when I was a werewolf. I felt so bad about taking people out of the game!

And honestly, it's probably for the best that I was killed off so soon, because I was pretty convinced that Mandle was up to no good. Especially after these posts (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56373.msg636593791#msg636593791), where he stated that the psychic had told him that dayowlron was the nurse and that he had contacted dayowlron not the other way around. I still can't really make sense of that. (laugh)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: VampireWombat on Sat 01/09/2018 14:47:42
Quote from: Riaise on Sat 01/09/2018 14:27:55
Especially after these posts (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56373.msg636593791#msg636593791), where he stated that the psychic had told him that dayowlron was the nurse and that he had contacted dayowlron not the other way around. I still can't really make sense of that. (laugh)
I think he was trying to protect me. Or else wanted to plan strategy with dayowlron. Or something. I know there's a lot of communication he did with others as some sort of chess game or something.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Sun 02/09/2018 10:00:49
Quote from: VampireWombat on Thu 01/01/1970 01:25:35
The only decision I made purely on my own after getting his help was to not scan Kastchey...
Haha =) Well, if it makes it feel any better we really did decide between you and Mandle on night 3. And I ended up not killing you ;)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Cassiebsg on Sun 02/09/2018 10:28:52
Nice game. (nod)
I was sure Mandle was up to something fishy, specially after the nurse got killed during night 1... I thought it was Mandle + Cat, and then maybe Stupot + Mandle (with some kind of weird strategy) (roll)
Whatever Mandle was trying with claiming about that the psychic had told him who the nurse was. It sure confused me and made him look like a liar, which is why I thought he was one of the murders and almost made Stupot look credible with his claim (only it made no sense that he was agreeing with Cat on day 2, if he knew she was a murderer at that point... (laugh)).

Anyway, not allowing ghosts, seems like a logic way to go, except there's really no way to control this, so one has to go by the honour code that people will respect the rules (though msging everybody on PM would then be a risky action, cause unless you know who the scum is, then you risk msging them too, and thus be revelead breaking the rules...)

Also I think it would be nice to know how many scum there are. That should had to more tension and less speculation on statistics. (nod)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Mandle on Sun 02/09/2018 10:51:56
Quote from: Riaise on Sat 01/09/2018 14:27:55
I was pretty convinced that Mandle was up to no good. Especially after these posts (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56373.msg636593791#msg636593791), where he stated that the psychic had told him that dayowlron was the nurse and that he had contacted dayowlron not the other way around. I still can't really make sense of that. (laugh)

Well, there were two factors at play with that interesting strategic choice of mine:

The first was me getting confused between what was really happening and what I was telling everyone was happening. I told everyone that we would be scanning the Nurse that night so that the scum players might assume I was being guarded, when actually it was the Psychic that was being guarded.

The second factor was alcohol.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: dayowlron on Sun 02/09/2018 12:15:16
Just a couple of corrections
Quote from: Cassiebsg on Sun 02/09/2018 10:28:52
I was sure Mandle was up to something fishy, specially after the nurse got killed during night 1...
I was killed on night 2. Riaise was killed on night 1.

Quote from: Cassiebsg on Sun 02/09/2018 10:28:52
Whatever Mandle was trying with claiming about that the psychic had told him who the nurse was.
The psychic did not tell Mandle who the nurse was. Mandle requested the nurse contact him and after giving it some thought I decided to contact Mandle then after a couple of PM's we decided to trust each other so Mandle told me who the Psychic was so I could protect them.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Cassiebsg on Sun 02/09/2018 12:32:37
Sorry, yes, I meant killed on night 2, after asking the nurse to contact him...

Uhm, did you miss these posts by Mandle: http://www.adventuregamestudio.co.uk/forums/index.php?topic=56373.msg636593791#msg636593791 ??
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Sun 02/09/2018 14:28:08
Quote from: Mandle on Sun 02/09/2018 10:51:56
The second factor was alcohol.

Don't drink and play, it might get you killed. I was so confused by this claim of Mandle's as well. I knew it wasn't true but it also wasn't benefitting him to liey there. I guess alcohol is a pretty good explenation. (laugh)

I laughed so hard on day 3 when josiah was the only one not wanting to lynch Stupot. A bit of guilty conscience from all the other times you got Stu killed? ;)


By the way, if someone is interested, nearly all kill methods were on me this time. Kastchey's only request was the feather boa in night 1. It's actually a lot more fun and challenging for me when you request stuff. I'd love a game where the bad side tries to make me write the most absurd and not fitting to the setting things as possible. (At their own risk, of course. Stuff like that has always the risk of revealing something about them.)

As for the next game...
I take it you all want me to host again?

I don't know if a new game right away would be a good idea, we all get a bit tired from too many games, I think. You don't want to oversaturate the market.How about 1 game per month? Checking the date of this thread, that would mean the next one opens for sign-up in two weeks.

But if you want to play again, and it looks like some people are interested, let's talk a bit about the next setting as well. Where do you want to play? Somewhat isolated places make more sense, especially if we go with a more role-playing approach. For a purly tactical game, it doesn't matter so much, but would you even want story-telling then?

As for the propblem of ghosts, I think we all agree that it would be better, or at least interesting, to disallow them and work with a last words approach instead. How exactly that would work, I'd still have to think about it.

A last point: I think you all get why I used the locked vote thing for the last phase. It made sense for this specific situation because the outcome was clear anyway, but would you want this option in normal rounds?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Sun 02/09/2018 15:29:38
Quote from: Sinitrena on Sun 02/09/2018 14:28:08
Quote from: Mandle on Sun 02/09/2018 10:51:56
The second factor was alcohol.
Don't drink and play, it might get you killed.
In fact... It did get Mandle killed.

When thinking who is likely to be the Psychic, I noticed how Mandle significantly changed the tone of his posts after Stu said that "if not cat, then it must have been Mandle who had been protected". I was sure it wasn't a coincindence - I thought it likely that he may be the Psychic himself, I also thought he might have been bluffing but damn, it never occurred to me that he could just have been drunk! Really, Mandle? REALLY?! (laugh)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: VampireWombat on Sun 02/09/2018 15:36:24
I don't have any thoughts at the moment on location or when to start the next game, but I do want it to start soon enough to be over in time for a more Halloween themed one for next month.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: josiah1221 on Mon 03/09/2018 01:56:53
Quote from: Sinitrena on Sun 02/09/2018 14:28:08
I laughed so hard on day 3 when josiah was the only one not wanting to lynch Stupot. A bit of guilty conscience from all the other times you got Stu killed? ;)
Haha, yeah I've definitely reached my "kill Stupot" quota for the year. (laugh)

Quote from: Sinitrena on Sun 02/09/2018 14:28:08By the way, if someone is interested, nearly all kill methods were on me this time. Kastchey's only request was the feather boa in night 1. It's actually a lot more fun and challenging for me when you request stuff. I'd love a game where the bad side tries to make me write the most absurd and not fitting to the setting things as possible. (At their own risk, of course. Stuff like that has always the risk of revealing something about them.)

Stupot stew, lol. At the time I didn't think to realize how well that fit into Mandle's style of humor.

Quote from: Sinitrena on Sun 02/09/2018 14:28:08As for the next game...
I take it you all want me to host again?

But of course!

Quote from: Sinitrena on Sun 02/09/2018 14:28:08I don't know if a new game right away would be a good idea, we all get a bit tired from too many games, I think. You don't want to oversaturate the market.How about 1 game per month? Checking the date of this thread, that would mean the next one opens for sign-up in two weeks.

I will definitely be taking a break from the next game. (I need time for my brain to get undiscombobulated!) Plus it will be fun to see one from the outside with no stress. But I'll definitely be back :)


Quote from: VampireWombat on Sun 02/09/2018 15:36:24
I don't have any thoughts at the moment on location or when to start the next game, but I do want it to start soon enough to be over in time for a more Halloween themed one for next month.

Aaah! That's right up my alley, I love Halloween! (nod) We could do a masquerade theme!!!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Stupot on Mon 03/09/2018 02:49:40
Haha. Josiah. Your kind guiltiness almost played into our hands. When everyone voted to lynch me and you were the only one sticking up for me it must have looked certain that you were my partner. When I knew I was almost certainly out I was considering that I might write some kind of parting letter (or PM after the fact) acknowledging my guilt and then “accidentally” type ‘sorry, Jo, I'm out'.

I chose not to because a) people probably will have worked out it was s trick and b) that would have been a real dick move, especially after you were the only one who didn't vote for me.

I must also apologise to Cat. Kastchey and I genuinely became convinced that Cat was working will Mandle, and if we could convince everyone else that they were in cahoots then maybe it would have been reasonable that they were the murderers. Trying to pick holes in Mandle's account of events was fun but exhausting.

Also I wasn't as engaged as I should have been, especially as a wolf. It took some effort to keep up with the thread, let alone try to analyze all the ins and outs. So apologies to Kastchey for pretty much letting him do all the work, strategy-wise, but for future reference, he's a good person to have on your team if you are a baddie.

Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: josiah1221 on Mon 03/09/2018 06:16:10
Quote from: Stupot on Mon 03/09/2018 02:49:40
Haha. Josiah. Your kind guiltiness almost played into our hands. When everyone voted to lynch me and you were the only one sticking up for me it must have looked certain that you were my partner. When I knew I was almost certainly out I was considering that I might write some kind of parting letter (or PM after the fact) acknowledging my guilt and then “accidentally” type ‘sorry, Jo, I'm out'.

I chose not to because a) people probably will have worked out it was a trick and b) that would have been a real dick move, especially after you were the only one who didn't vote for me.

Haha, man I actually wished you had! That would have been a fun challenge trying to talk my way out of it (laugh) and if I had gotten lynched because of it, I certainly wouldn't have been upset after getting you killed 3 games in a row!


Quote from: Stupot on Mon 03/09/2018 02:49:40Also I wasn't as engaged as I should have been, especially as a wolf. It took some effort to keep up with the thread, let alone try to analyze all the ins and outs. So apologies to Kastchey for pretty much letting him do all the work, strategy-wise, but for future reference, he's a good person to have on your team if you are a baddie.

Yeah, he definitely had me fooled! I can also say Mandle is a good one to have as a partner. In the last game we pulled it off despite our 13 hour time difference!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Riaise on Mon 03/09/2018 14:11:26
So you're both saying that if we end up with a Kastchey/Mandle murder duo in future games, then the town players might as well just give up? (laugh)

Quote from: Sinitrena on Sun 02/09/2018 14:28:08
As for the next game...
I take it you all want me to host again?
If you're willing to, then I'd definitely be up for you hosting again!

Quote from: Sinitrena on Sun 02/09/2018 14:28:08
I don't know if a new game right away would be a good idea, we all get a bit tired from too many games, I think. You don't want to oversaturate the market.How about 1 game per month? Checking the date of this thread, that would mean the next one opens for sign-up in two weeks.
Yeah, that sounds good to me. A Monthly Murder Mystery. MMM. (laugh)

Quote from: Sinitrena on Sun 02/09/2018 14:28:08
A last point: I think you all get why I used the locked vote thing for the last phase. It made sense for this specific situation because the outcome was clear anyway, but would you want this option in normal rounds?
It could be useful if we come to a consensus quickly, rather than having to wait an extra day or so for the phase to end. So having the option would be nice.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Mandle on Mon 03/09/2018 15:52:10
The "locked votes" thing sounds very positive in both ending useless day phases early where things are a foregone conclusion and also an interesting window into the psychology of why someone would lock a vote and when they did so.

Of course we will probably hear a lot of "I'm going away camping for the next two days so..." kind of reasons... True, or not, and how long can that player hide other activity on AGS or otherwise if not true?

Gonna be fun!

I'm up for another round with our awesome host whenever it starts!

Sign me up automatically, please!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Mon 03/09/2018 22:06:57
I wanted to say it earlier, but didn't get around to write more than a couple lines until now - thanks for a great game guys! And congratulations to town for winning this round, very well played. Also, Stu belittles his own contribution into the tactics. He has been a great partner in crime, and very patient in digesting and filtering all that spam I'd send him throughout the game (I was half expecting him to put me on ignore list at some point).

Quote from: Mandle on Mon 03/09/2018 15:52:10
The "locked votes" thing sounds very positive in both ending useless day phases early where things are a foregone conclusion and also an interesting window into the psychology of why someone would lock a vote and when they did so.
Agreed! It's a very interesting concept. Imagine: "Oh damn, I'm now convinced that you were right to accuse X but alas, I cannot change my vote anymore! :<"

Quote from: Sinitrena on Sun 02/09/2018 14:28:08
By the way, if someone is interested, nearly all kill methods were on me this time. Kastchey's only request was the feather boa in night 1. It's actually a lot more fun and challenging for me when you request stuff. I'd love a game where the bad side tries to make me write the most absurd and not fitting to the setting things as possible.
Really? Oh, okay. I wasn't sure if you'd like some more input or if it interfered with your storytelling concept. That's definitely good to know.
It's very interesting when you share more insight about what's fun to you as the Game Master, too. This is an entirely different perspective!
QuoteHow about 1 game per month? Checking the date of this thread, that would mean the next one opens for sign-up in two weeks.
That sounds just about right. Or perhaps a little differently - set a fixed three weeks break between the end of the last game and the start of another, since various games play out differently? This one ended on day 5, the previous one on day 3 for example.
QuoteBut if you want to play again, and it looks like some people are interested, let's talk a bit about the next setting as well. Where do you want to play? Somewhat isolated places make more sense, especially if we go with a more role-playing approach. For a purly tactical game, it doesn't matter so much, but would you even want story-telling then?
I think everyone enjoys the storytelling aspect to some extent, and no one would want to ditch it entirely. I'm a huge fan of the concept of changing the setting each game. A cult of the Old Ones as the scum team could be nice. Or a game taking place in deep space (Battlestar Galactica's cylons vs humans come to mind, or that Trilby game by Yahtzee that's set on a spaceship). Or another go at Agatha Christie-ish setting, say Orient Express for a change? Or something fairly close to the original Werewolf game setting, but with a slight tweak, e.g. a setting similar to The Village (which wasn't a very good movie but is creepy enough and it fits the game).

Quote from: Riaise on Mon 03/09/2018 14:11:26
So you're both saying that if we end up with a Kastchey/Mandle murder duo in future games, then the town players might as well just give up? (laugh)
Haha ;-D Well, I was almost certain that dayowlron was the Nurse on night 2 and I did strongly consider killing VW as an alternative to Mandle on night 3, BUT it was also me who came up with that cat-Mandle cooperation idea that turned out to have been completely wrong and which severely clouded both mine and Stupot's judgement (sorry, Stu...), so I really feel I did bite my own tail in this game. I also learned something though, which is "never assume that the opposite team is playing a certain specific cover strategy". Because there can be several perfectly valid cover strategies, and no matter how likely any one of them seems to be you simply have no clue what your opponents are playing at.


One more thing I thought might be interesting to discuss: the Nurse role.
I think that with the current ruleset, the Nurse is the absolute MVP of the town team. The way we play now (which I confirmed with Sini during the game) is that the fact that a target has been successfully protected is fully revealed to all players, but without revealing the target's exact role or the Nurse's identity.
So in effect, the Nurse has the following "hidden" powers in addition to just protecting their target (and themselves, compared to the Bodyguard) from death:
* the Nurse makes the scum team completely waste one of their kills,
* the Nurse hides the role of the protected player from the scum team,
* the Nurse hides their own identity from the scum team,
* the Nurse proves the target's innocence to the town team.

Now, I have no idea if it makes the Nurse too strong, or if the balance is just about right if we want the town to sometimes win for a change. We surely need to play more games in this setup to get a better idea. But I wanted to share my thoughts on that as something to maybe look at during/after future sessions?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Mon 03/09/2018 22:53:34
Quote from: Kastchey on Mon 03/09/2018 22:06:57
One more thing I thought might be interesting to discuss: the Nurse role.
I think that with the current ruleset, the Nurse is the absolute MVP of the town team. The way we play now (which I confirmed with Sini during the game) is that the fact that a target has been successfully protected is fully revealed to all players, but without revealing the target's exact role or the Nurse's identity.
So in effect, the Nurse has the following "hidden" powers in addition to just protecting their target (and themselves, compared to the Bodyguard) from death:
* the Nurse makes the scum team completely waste one of their kills,
* the Nurse hides the role of the protected player from the scum team,
* the Nurse hides their own identity from the scum team,
* the Nurse proves the target's innocence to the town team.

Now, I have no idea if it makes the Nurse too strong, or if the balance is just about right if we want the town to sometimes win for a change. We surely need to play more games in this setup to get a better idea. But I wanted to share my thoughts on that as something to maybe look at during/after future sessions?

The nurse seems strong when you describe it like that, but for the nurse's powers to take effect, the nurse and the scum side must decide on the same person in the same night, which becomes more likely the longer the game goes on. But the longer the game goes on, the more knoweldge everyone should have anyway.

In the three games we played, the nurse (or guard, for the first two games, but that's irrelevant for now) did not once actually manage to protect anyone.

Because coincidence is such a large part of the nurse's power, I don't think the role is too strong. But you're right, we need a bit more data on that, especially what would happen if the nurse actually manages to protect someone. How would it play out? And how would it interact with the removal of "ghosts" as discussed above?

Quote from: Kastchey on Mon 03/09/2018 22:06:57
Quote from: Mandle on Mon 03/09/2018 15:52:10
The "locked votes" thing sounds very positive in both ending useless day phases early where things are a foregone conclusion and also an interesting window into the psychology of why someone would lock a vote and when they did so.
Agreed! It's a very interesting concept. Imagine: "Oh damn, I'm now convinced that you were right to accuse X but alas, I cannot change my vote anymore! :<"
That's why I'm hesitant with this option and why I didn't use it in earlier rounds and why I call it a risk.

Quote from: Kastchey on Mon 03/09/2018 22:06:57
Quote from: Sinitrena on Sun 02/09/2018 14:28:08
By the way, if someone is interested, nearly all kill methods were on me this time. Kastchey's only request was the feather boa in night 1. It's actually a lot more fun and challenging for me when you request stuff. I'd love a game where the bad side tries to make me write the most absurd and not fitting to the setting things as possible.
Really? Oh, okay. I wasn't sure if you'd like some more input or if it interfered with your storytelling concept. That's definitely good to know.
It's very interesting when you share more insight about what's fun to you as the Game Master, too. This is an entirely different perspective!

I don't ever know what you all decide to do, so there is little concept I can create. I tried to have a bit of a theme with always having a number and a colour for each murder (and forget about it for at least one, I think) but that's about as far as I can go without giving anything away. I can't create a motive, or an actual narrative or plot. I'm limited to scene descriptions that I might be able to connect slightly.

For me as a writer, it's an interesting experience, but I don't exactly produce proper stories. It's a challange, because it goes against every rule for what a good story entails. And from that point of view, strange kill methods are more interesting to write, because otherwise I end up only writing that someone is dead. There are only so many ways to do that.

So yes, absurd kill methods are fun and they certainly can't destroy a non-existent storytelling concept.

Not having a concept to work with also means I have very little time to write each piece, because every kill needs to fit the player, especially in a more role-playing focused game. And I love the scum side for sending their kill requests early, because it means I have more time. (I would never ask them to hurry up their decision. They have the time, per game rules, the writing part is my problem). It took me about an hour for each piece to write, with most of the time thinking about it and ten minutes of actual writing and maybe five minutes looking for pictures that somewhat fit what I wrote.

Quote from: Kastchey on Mon 03/09/2018 22:06:57
QuoteBut if you want to play again, and it looks like some people are interested, let's talk a bit about the next setting as well. Where do you want to play? Somewhat isolated places make more sense, especially if we go with a more role-playing approach. For a purly tactical game, it doesn't matter so much, but would you even want story-telling then?
I think everyone enjoys the storytelling aspect to some extent, and no one would want to ditch it entirely. I'm a huge fan of the concept of changing the setting each game. A cult of the Old Ones as the scum team could be nice. Or a game taking place in deep space (Battlestar Galactica's cylons vs humans come to mind, or that Trilby game by Yahtzee that's set on a spaceship). Or another go at Agatha Christie-ish setting, say Orient Express for a change? Or something fairly close to the original Werewolf game setting, but with a slight tweak, e.g. a setting similar to The Village (which wasn't a very good movie but is creepy enough and it fits the game).

Hm, can't do something with the Old Ones, I don't know anything about them. Spaceship and Orient Express I considered already, too. And I think a Haunted House for Halloween?
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Mon 03/09/2018 23:14:09
Quote from: Sinitrena on Mon 03/09/2018 22:53:34
The nurse seems strong when you describe it like that, but for the nurse's powers to take effect, the nurse and the scum side must decide on the same person in the same night, which becomes more likely the longer the game goes on. But the longer the game goes on, the more knoweldge everyone should have anyway.
Absolutely. This was purely from the scum side's POV, and that's why I said I'm not even convinced if in reality it's that much of an advantage. I suppose in any part of the mechanics, the less players the more difficult it is to balance things out, too.

Quote from: Sinitrena on Mon 03/09/2018 22:53:34
Quote from: Kastchey on Mon 03/09/2018 22:06:57
Agreed! It's a very interesting concept. Imagine: "Oh damn, I'm now convinced that you were right to accuse X but alas, I cannot change my vote anymore! :<"
That's why I'm hesitant with this option and why I didn't use it in earlier rounds and why I call it a risk.
I meant it more as a way for players to make up a convenient excuse for their actions (or lack of thereof), but you do make a valid point. It's not unlikely that it might cause a degree of frustration in some cases.

Quote from: Sinitrena on Mon 03/09/2018 22:53:34
Hm, can't do something with the Old Ones, I don't know anything about them. Spaceship and Orient Express I considered already, too. And I think a Haunted House for Halloween?
Yeah, a haunted house for Halloween sounds great. As for the Old Ones, they were just a very specific example of a more general context that can be summed up as, for example, "members of an evil cult worshipping a dark god pick up victims/sacrifice for their ritual murder each night and need to be tracked down before they kill off half the local community".
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: VampireWombat on Mon 03/09/2018 23:48:20
Old Ones brings me to thinking of the Dreams in the Witchhouse. I wonder if something similar could be adapted somehow. Admittedly I've never actually read the story and have only seen the episode of Masters of Horror, and listened to the rock opera... many times.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: cat on Sun 09/09/2018 21:00:51
So, a bit late but nonetheless my comments:

First of all: Sinitrena, you did a fantastic job as a game host! You managed to set up a great mood and role playing was so much fun.

I started this game with a lot of enthusiasm and tried my best to help Mandle by arguing in his favour and convincing other people that he was on the good side. Of course Stupot would pick me to blame as murderer, it was just the logic thing to do. But when Mandle chose me as the one who should be lynched next, it was like a slap in the face. I was basically punished for being active and enthusiastic about something. I regretted all my effort I put into the game so far and the time I wasted with it. I was so pissed that I even took a break from the forum (which no one seemed to have noticed anyway). The good thing is: once I've cooled off my head again, I've realized how much more time I have for family/work/hobbies when I'm not wasting it in the forums.

If I had more free time, I'd love to play a real murder mystery game (with a scripted story where you have to find out who did it and where there are no tactics) as I really enjoyed the role playing aspect. But I will not join another werewolf game.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: tzachs on Sun 09/09/2018 22:00:52
Quote from: cat on Sun 09/09/2018 21:00:51
I was so pissed that I even took a break from the forum (which no one seemed to have noticed anyway).
I noticed 😥
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Mandle on Mon 10/09/2018 07:03:39
Quote from: cat on Sun 09/09/2018 21:00:51
But when Mandle chose me as the one who should be lynched next, it was like a slap in the face.

It was nothing personal.

I honestly thought it might be a strategic play by Stupot to clear you from suspiscion in the event that you were his partner.

I'm really saddened that you felt that way but, yeah, I'll agree that this game is probably not for you if it affects you on a negatively emotional level.

It's only fun if everyone can have a laugh about suspecting/backstabbing each other once it's over.

EDIT:
Spoiler
Oh, and I also noticed your absense from the forums but it wasn't long enough yet to start a "Where's Cat?" thread.

I guess, in the back of my mind, I noticed that you went "missing" after you jumped out the window in the game but I suppose I thought it was coincidence because I really didn't think anyone would have such a strong negative reaction to events in the game that it could make them quit the AGS forums, if even for a while. :~(
[close]
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Riaise on Mon 10/09/2018 14:03:41
Sorry to hear that, cat. :( I think Cassie felt a similar way after she played. She felt so stressed and paranoid about the game that it was affecting her in real life.

Perhaps in the future we can create a more roleplay based game, where the "murderer" is a made-up character, rather than one of the players, and we have to work out their identity through clues and puzzles. Sort of like some of the cases we've had in the Black Riddles (http://www.adventuregamestudio.co.uk/forums/index.php?topic=54576.0) thread before.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Mandle on Mon 10/09/2018 14:41:29
Quote from: Riaise on Mon 10/09/2018 14:03:41
Perhaps in the future we can create a more roleplay based game, where the "murderer" is a made-up character, rather than one of the players, and we have to work out their identity through clues and puzzles. Sort of like some of the cases we've had in the Black Riddles (http://www.adventuregamestudio.co.uk/forums/index.php?topic=54576.0) thread before.

Already on it!

More details to come over the next couple of days!
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: cat on Mon 10/09/2018 19:29:09
This sounds absolutely awesome, Mandle!
I've played a few of those games together with friends in real life (including dressing up as the character and talking in a weird pseudo-italian accent the whole evening when the game took place in a Mafia setting).
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Mon 10/09/2018 21:21:19
Quote from: tzachs on Sun 09/09/2018 22:00:52
Quote from: cat on Sun 09/09/2018 21:00:51
I was so pissed that I even took a break from the forum (which no one seemed to have noticed anyway).
I noticed 😥
I'm pretty sure everyone noticed, cat :< If we hadn't noticed or cared, we would have just happily bragged about this turn of events after the game ended.
It's good to see you back and eager to play another (perhaps less aggressive) session.

(For the records, it wasn't as much that we deliberately tried to make you look guilty, it was a side effect of our attempt to save Stu's behind for one more day. We did consider you very likely to be Mandle's psychic accomplice back then, so we just hoped we'd hit the nail on the head. Imagine how it would make Mandle look like had we been correct! ;))
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Sinitrena on Thu 13/09/2018 21:00:52
I'm sorry you didn't enjoy the game, cat, and I hope Mandle's Murder Mystery will be fun for you and everyone else.

I said I would start a new game around this time now, but I realized that I don't have time in the next couple weeks. So if someone else wants to take over for a round, please go ahead. But as Mandle is running the Murder Mystery game right now, maybe this is enough. And I promise I'll be back for a Werewolf game next month for Halloween.
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: josiah1221 on Thu 13/09/2018 23:33:35
Quote from: Sinitrena on Thu 13/09/2018 21:00:52
I'm sorry you didn't enjoy the game, cat, and I hope Mandle's Murder Mystery will be fun for you and everyone else.

I said I would start a new game around this time now, but I realized that I don't have time in the next couple weeks. So if someone else wants to take over for a round, please go ahead. But as Mandle is running the Murder Mystery game right now, maybe this is enough. And I promise I'll be back for a Werewolf game next month for Halloween.

Sweet!!! Looking forward to it (nod)
Title: Re: And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)
Post by: Kastchey on Fri 14/09/2018 20:23:14
Quote from: Sinitrena on Thu 13/09/2018 21:00:52
I said I would start a new game around this time now, but I realized that I don't have time in the next couple weeks. So if someone else wants to take over for a round, please go ahead. But as Mandle is running the Murder Mystery game right now, maybe this is enough. And I promise I'll be back for a Werewolf game next month for Halloween.
I feel this timing will be just about right. Looking forward to the Halloween game!