A few months ago, I posted a demo here about an adventure game prototype designed to teach memory techniques.
(Link) (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56139.0)
The following are pretty much ALL the puzzles/tutorials pertaining to memory techniques I plan to use in the game.
(https://i.imgur.com/J8sG7U6.png)
(https://i.imgur.com/ccCFGrV.png)
( game file ) ( ~25 MB )
https://drive.google.com/file/d/1JyUIWsX5EEFi16etBIXmuDBj3VtjqJnh/view?usp=sharing (https://drive.google.com/file/d/1JyUIWsX5EEFi16etBIXmuDBj3VtjqJnh/view?%3Cbr%20/%3E%3Cbr%20/%3Eusp=sharing)
( I apologize for the file size and download speed. )
KNOWN ISSUES:
the dialog for the clicker training has a typo,
clicking on the dog or the box in the clicker training one will pull up the generic 'pick up item' interaction.
The numbers sections are NOT random. (that is also a typo)
The first numbers puzzle, the answer that works ends with an 6, not a 8(also a typo)
The Memory Palace will be used as an in game inventory, so picking up thoughts and using them where applicable.
HELPFUL FEEDBACK:
This is the experimental part of this project, so I'm trying to find what works and what doesn't.
Thanks in advance.
EDIT:
Choppy video footage (the actual game play is much smoother) for those who don't want the trouble of downloading:
https://www.youtube.com/embed/60eJulFzsx4
I skimmed through this and think it's interesting. Just noticed, the man with the TAYLORed Suit has a black suit on a black background, this is hard to see.
Thank you so much for responding!
Point taken on the suit, will lighten it up.