Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Mouth for war on Sun 16/12/2018 23:28:48

Title: My horror/RE style engine [A new clip added]
Post by: Mouth for war on Sun 16/12/2018 23:28:48
Hey folks! I've always loved the earlier Resident Evil games and I've also thought that it would probably be very difficult to do something like that without a 3D engine. Well, after a lot of trial and error I've got something going here I think and I would love to hear your thoughts. It's not very easy to simulate a 3D character in a 2D universe but I've done a s##tload of graphics for the character so I think this is as close as you can get. The playable character currently consists of 2000 images (Yes really XD ) I made 32 directions of everything (Walking,running,slashing,shooting etc) Making the bullets behave was quite hard to do but now it's starting to work pretty good!

Take a look and tell me what you think :) Oh the monster's death animation is completely wrong so don't mind that for now :D

https://vimeo.com/306710804
Title: Re: My horror/RE style engine
Post by: Gilbert on Mon 17/12/2018 04:13:38
Considering that everything is prerendered: WOW!
Title: Re: My horror/RE style engine
Post by: Mouth for war on Mon 17/12/2018 11:24:34
Thanks a lot! First I went with 16 directions because I was thinking that the program might not play nice with 32. It was ok but I tried doubling it and the program did play nice and the ganeplay feels so much better. Enemies will have to settle with 16 though. You don't really pay attention to that anyway when they chase you around :-D
Title: Re: My horror/RE style engine
Post by: Danvzare on Mon 17/12/2018 14:45:53
Quote from: Gilbert on Mon 17/12/2018 04:13:38
Considering that everything is prerendered: WOW!
Same here!

Although with that being said, with that much to pre-render. I can't see how anyone could make a full game like that.
It's still impressive though.  8-0
Title: Re: My horror/RE style engine
Post by: Mouth for war on Mon 17/12/2018 16:25:37
Thanks buddy :-) haha I hear that. But it's only about rendering. It's nothing hard but sure it takes a little time. The toughestthings to code is already done as well thankfully :-)
Title: Re: My horror/RE style engine
Post by: Mouth for war on Mon 24/12/2018 22:04:44
Got a small update with a way too large spider :D

https://vimeo.com/308125776
Title: Re: My horror/RE style engine [A new clip added]
Post by: Mandle on Tue 25/12/2018 04:57:25
Bloody amazing!

At some distances/sizes the walk/run animation seems a tad fast for the speed the character is moving at making his feet look like they are slipping in place slightly. I think whatever method you are using to change his move and animation speed at distances needs a slight tweak.

Other than that I would never have thought that the characters were pre-rendered. Amazing work!
Title: Re: My horror/RE style engine [A new clip added]
Post by: Mouth for war on Tue 25/12/2018 21:36:00
Thanks buddy! Happy you like it :D Yeah I've noticed that as well, I've been playing around with setting different speeds etc depending on where he is. It's these things that reminds you that you are working in a 2D environment haha but I'm trying to tweak everything as good as I possibly can. The shooting has been the absolute toughest thing to make. I don't think I can improve that much more but I think it's working quite well now. :)
Title: Re: My horror/RE style engine [A new clip added]
Post by: Crimson Wizard on Tue 25/12/2018 22:48:50
Out of curiousness, why are you working in 2D? Modern engines like Unity etc would let you set up static camera to your liking and then you can use models and real time rendering.
Title: Re: My horror/RE style engine [A new clip added]
Post by: Mouth for war on Tue 25/12/2018 22:59:26
Well...It seems difficult to work with those programs XD I tried Unity a while back but when a program have "millions" of dials and settings I get too overwhelmed and just shut the damn thing off haha (I'm not a coder). I am using Clickteam's Fusion 2.5 (creators of (Klik and play, Games factory etc)) which is all about visual programming and I really love that. Now they have actually released a 3D engine called Firefly. It's all about visual programming there as well so in the near future I'm gonna buy that. I'm very comfortable working with regular Fusion so I think I will learn Firefly quite fast. It's still the same programming but with 3D stuff. I have waited soooo long for a 3d engine that doesn't require you to type code :D
Title: Re: My horror/RE style engine [A new clip added]
Post by: Crimson Wizard on Tue 25/12/2018 23:06:59
Quote from: Mouth for war on Tue 25/12/2018 22:59:26I have waited soooo long for a 3d engine that doesn't require you to type code :D

I believe Unreal Engine 4 has visual programming thing called Blueprint:
https://docs.unrealengine.com/en-us/Engine/Blueprints

never used it thoroughly so don't know if to recommend or not.
Title: Re: My horror/RE style engine [A new clip added]
Post by: Mouth for war on Tue 25/12/2018 23:12:16
Oh! Thanks a lot. That does sound interesting :)
Title: Re: My horror/RE style engine [A new clip added]
Post by: Vincent on Tue 01/01/2019 17:45:52
Amazing Work!
Title: Re: My horror/RE style engine [A new clip added]
Post by: Layabout on Wed 02/01/2019 23:20:08
Unity is also getting visual scripting (soon)

Unreal is also certainly capable of things like tank controls, RE type cameras, etc all with blueprints. I made this a couple of years ago but it didn't get much further than that due to me being lazy.
Title: Re: My horror/RE style engine [A new clip added]
Post by: Mouth for war on Sat 05/01/2019 00:57:50
Thanks a lot Vincent :) and @Layabout, Cool work! I tried Unity a while ago but as usual...it was just too much stuff going on everywhere :D
Title: Re: My horror/RE style engine [A new clip added]
Post by: Jack on Sat 05/01/2019 01:06:35
Very nice. It certainly doesn't look 2D.

What are you rendering with?
Title: Re: My horror/RE style engine [A new clip added]
Post by: Mouth for war on Sat 05/01/2019 03:10:31
Thanks :-) I'm doing the graphics in Poser