Adventure Game Studio

AGS Development => Editor Development => Topic started by: artium on Thu 03/01/2019 20:48:06

Title: [Feature Suggestion] Module Manager
Post by: artium on Thu 03/01/2019 20:48:06
I noticed that there are many modules in the module's section of the forum. Some can substantially enhance a game with little effort. The problem is that there is no convenient way to "shop" for modules and many users are not aware that something really useful can be in hand's reach.

Many game engines and software in general has plugin managers built in.

If something like this would exist for AGS, it would look like a a in-editor form that pulls a list of modules from the server along with links, version, description, screenshots and maybe even user rating. With a press of button, the selected module will be added into the game itself.

What do you think, could the community benefit from something like this?
Title: Re: [Feature Suggestion] Module Manager
Post by: Crimson Wizard on Thu 03/01/2019 21:28:12
Quote from: artium on Thu 03/01/2019 20:48:06
What do you think, could the community benefit from something like this?

Yes, definitely.
Title: Re: [Feature Suggestion] Module Manager
Post by: eri0o on Thu 03/01/2019 22:34:19
Hey Artium, I started to manually get the metadata for trying to build an index.

The AGS Module Index (https://github.com/ericoporto/agsModuleList)

my idea would be having an .scm packed along with an .ini file with metadata in an open repository. These ini files would be globed into a .json index and the search index would be provided by lunr. It's all a rough idea, but if you want to jump in. :)
Title: Re: [Feature Suggestion] Module Manager
Post by: selmiak on Thu 03/01/2019 23:41:11
the tween module should come with every install of AGS or somehow get integrated into AGS.
Title: Re: [Feature Suggestion] Module Manager
Post by: Slasher on Fri 04/01/2019 09:26:31
Quote from: selmiak on Thu 03/01/2019 23:41:11
the tween module should come with every install of AGS or somehow get integrated into AGS.
And quite a few others like PPC and SpeechBubble....
Title: Re: [Feature Suggestion] Module Manager
Post by: artium on Mon 07/01/2019 19:18:46
Quote from: eri0o on Thu 03/01/2019 22:34:19
Hey Artium, I started to manually get the metadata for trying to build an index.

The AGS Module Index (https://github.com/ericoporto/agsModuleList)

my idea would be having an .scm packed along with an .ini file with metadata in an open repository. These ini files would be globed into a .json index and the search index would be provided by lunr. It's all a rough idea, but if you want to jump in. :)

Add a feature to import modules directly to your game and that is exactly how I imagined it would look like.

What kind of help do you need?
Title: Re: [Feature Suggestion] Module Manager
Post by: eri0o on Tue 16/07/2019 17:25:46
I noticed I never answered this.  8-0 I need help just adding the missing modules to the list on the website, be through Pull Request or writing requests for missing/non updated modules on the issue tracker.
Title: Re: [Feature Suggestion] Module Manager
Post by: eri0o on Mon 03/02/2020 11:19:45
I created a threa for this : https://www.adventuregamestudio.co.uk/forums/index.php?topic=57763.0