Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: morph100 on Thu 14/03/2019 15:34:01

Title: Cutscene help
Post by: morph100 on Thu 14/03/2019 15:34:01
Sorry this is probably really basic but I'm struggling to find the answers.

I am making a game using the tumbleweed verb menu, when my character walks over a hotspot I want it to load a cutscene where the menu and character disappears and it loads a slide show of images with text over timed then goes back to the previous room.

Any help gratefully received!
Title: Re: Cutscene help
Post by: Cassiebsg on Thu 14/03/2019 17:18:39
You need to use regions.
Make the character stop when he steps in/enters the region, then turn off the menu and character (you can just use cCharacter.transparent=100) then run your cutscene, and at the end change him back to the previous room (and remember to turn him visible again in the new room in room load).
Title: Re: Cutscene help
Post by: morph100 on Fri 15/03/2019 16:04:27
Thanks I tried

function room_load()
{
cRoger.Transparency=100;
}

but I can still see him when the room loads, am I missing something?
Title: Re: Cutscene help
Post by: Cassiebsg on Fri 15/03/2019 17:26:43
Is your room_load() function properly plugged?
As in, you didn't just copy/pasted or wrote. You actually opened the room, clicked the event button (the yellow thunder icon) and then clicked the ... button on the "Enters room before fade-in" line ?
Title: Re: Cutscene help
Post by: morph100 on Fri 15/03/2019 18:28:57
Oh yeah whoops school boy error!