Adventure Game Studio

AGS Development => Other Engine & Editor Development => Topic started by: Duzz on Thu 04/04/2019 00:10:20

Title: PowerQuest - My unity adventure game tool
Post by: Duzz on Thu 04/04/2019 00:10:20
Hi everyone, it's been a while! I was most active back in like 2004 I guess. Jeez.

Anyway, I've been working on an adventure game tool for Unity on and off for a while, and it's at a point I want to share it. It's built to be quite similar to the AGS workflow, since that's what I grew up with and loved using. It differs from Adventure Creator in that it's tailored to 2d sprite based games, and has a scripting similar to AGS.

I just made a crummy intro/tutorial video:


There's docs here with more info: http://powerhoof.com/public/powerquestdocs/
And you can download the unity package here: http://powerhoof.com/public/tools/PowerQuest.unitypackage

Any feedback would be really great!
Title: Re: PowerQuest - My unity adventure game tool
Post by: Mehrdad on Thu 04/04/2019 06:26:18
Hi Dave!
It's a great package and very similar to AGS commands. Nice job!  ;-D
Please update and working on for diagonal movements and so on.
Title: Re: PowerQuest - My unity adventure game tool
Post by: Stupot on Thu 04/04/2019 08:10:09
This looks pretty cool. Best of luck with it.
Title: Re: PowerQuest - My unity adventure game tool
Post by: Bernie on Thu 11/04/2019 03:18:48
Oh hey, this looks really good! Using Unity's 2d polygon colliders for walkable areas and hotspots makes a lot of sense.

Learning to code in AGS many years ago really helped me with getting into other gamedev tools like Unity. Still gotta make a game with my own adventure game framework.

It's weird, but sometimes it feels like it's more fun to make a framework for a game instead of an actual game. Anyway! This rocks, keep at it! :smiley:
Title: Re: PowerQuest - My unity adventure game tool
Post by: Duzz on Thu 11/04/2019 03:59:05
Yeah, AGS was my intro into gamedev too. Getting into AGS pushed me to switch uni course to study Computer Science back then, which led to a job in games, now I'm full time indie!
Working on tools is a bit of a trap cause yeah, it's really satisfying, but very easy to neglect the actual project I'm trying to make. I hadn't done much tool dev before, but unity makes it really easy to extend their editor and I got kinda hooked.
Title: Re: PowerQuest - My unity adventure game tool
Post by: shaun9991 on Thu 11/04/2019 10:40:13
Wow, this looks amazing

Thanks for creating and sharing it! Definitely going to have a play around with it.

I tried Adventure Creator a couple of years ago but was frustrated with how "un-AGS" it was. So your system is very appealing!!
Title: Re: PowerQuest - My unity adventure game tool
Post by: Duzz on Fri 26/04/2019 04:28:36
Just updated my tool with a bunch of new features, including AGS style region scaling and tinting, video playback and camera zoom, and this auto-load script function that I'm really happy with:

(https://i.imgur.com/dj5Beu7.gif)

There's links to download on the docs page here: http://www.powerhoof.com/public/powerquestdocs/

I have a few people trying it out but love to get more feedback  :=
Title: Re: PowerQuest - My unity adventure game tool
Post by: tzachs on Sun 28/04/2019 23:31:04
This looks very impressive, well done!
Any plans on open sourcing it (or, are you going the commercial route)?
Title: Re: PowerQuest - My unity adventure game tool
Post by: Duzz on Wed 01/05/2019 07:27:11
Thanks! I'm planning on selling it on the unity asset store once it's more stable and fully featured. Just gives me more justification to spend the time working on it. The source is all visible/editable though, and if I do stop supporting it at some stage I'd just open source it for sure.
Title: Re: PowerQuest - My unity adventure game tool
Post by: Gal Shemesh on Tue 01/08/2023 17:25:37
Hi @Duzz,
Just watched your online video demonstrating the PowerQuest. Nice work! :)

I played with the Unity engine many years ago, way before it had the 2d handling objects and plugins that it has today, and I remember that I were very frustrated by the fact that creating a basic 2d game with it wasn't straightforward as I thought it to be. However, your PowerQuest looks amazing and it seems like you put a lot of thought making it very similar to AGS! :) Unity users who are interested in making 2d point-and-click advenure games are surely going to appreciate it a lot!

I also just finished playing your "The Telwynium: Book One" and enjoyed every second of it! Now I even understand better the benefits that your PowerQuest can add to a pixel-art game. Keep up the good work!