Congrats on release. It looks really fun.
And happy birthday :-D
Hi, Stupot.
Thank you for your very kind words.
Vincent was sooooo happy to get our game out on his Birthday. :-D
I also wanted to do this, for this date.
I have made a slight cock up with our description. :-[
For anyone who has already downloaded our game... The control section in the "Readme" or here should read like this...
Controls:
------------------
Keyboard or Game-pad.
Game-Pad controls are "re-definable" within the game menu.
Keyboard controls, unfortunately, are not "re-definable".
--------------------------------------------------------------------
Anyone who has downloaded our game from this point... Everything should be correct... I hope.
I have already messaged Vincent with this error. Hopefully he can correct the error at the top of this page, oggi.
(It's amazing how fluent in Italian I have become.) (laugh)
I am so sorry for this error. :-[ :-[ :-[
I hope you will enjoy playing our game.
P.s.
I know I wished you a HAPPY BIRTHDAY, in ritardo ieri... Or, presto oggi. (Whatever time it was we went to bed.) (laugh)
But... Happy Birthday, again, Vincent, mio carissimo amico mio. (You can correct me on my Italian later.) HAHAHA! :-D
Yours.
Jay.
Congratulations on release! Downloading the game right now.
And of course, happy birthday Vincent!
---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.21.1115)
in "Tween module.asc", line 1305
from "Tween module.asc", line 1321
from "Tween module.asc", line 1501
from "Input.asc", line 864
from "GlobalScript.asc", line 3567
Error: A blocking function was called before the first room has been loaded
One thing I would suggest is starting the player off with a free pack of maybe 3 of each potion and 3 shields. A gift left by Grandfather.
The reason I say this is because the first thing the player will do is find the house with the practice fighting pit so they will try fighting before heading out to explore the world. Especially because the pit's sign says "practice fighting in a controlled environment" which makes it sound really safe.
This might frustrate some players into just quitting the game as they will probably get paralyzed or something straight away in the first fight.
But if they have potions they will probably look through all the options even if they haven't read the book yet on how to play and this will help them figure out combat a bit on their own, as the potions have their effects mentioned next to them. This might makie the "tutorial" a bit more hands-on than just reading through the book.
Also, I would suggest that Grandfather uses different words than "Let's start your tutorial" because it kind of breaks the player's immersion right at the start of the game just when they are getting into the story.
How about something like "It's time for you to start learning the ways of this world"?
Just my opinions after having played the game way too long yesterday. So addictive!
The error happens when I run the game with Direct3D graphics driver set in winsetup, as opposed to DirectDraw 5:Quote---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.21.1115)
in "Tween module.asc", line 1305
from "Tween module.asc", line 1321
from "Tween module.asc", line 1501
from "Input.asc", line 864
from "GlobalScript.asc", line 3567
Error: A blocking function was called before the first room has been loaded
(No idea how the graphics driver can be related)
Hi Crimson Wizard, thank you very much for reporting this error. Sadly the only way to play this game properly is by using the DirectDraw 5 as graphic driver.
Could you explain why? Were there some problems that prevented you from allowing other drivers?
I am asking firstly because I'm very curious how driver may be related, but there are other reasons: DirectDraw 5 does not work well on my system
and software mode in general may be pretty slow on other systems like Linux
I am at work, at the moment, but on Monday I would like to send you a PM so that we can try and work out what is going on here with this driver issue.
I will say one thing though... I have tried, in the past, to make a game with the D3D driver and have experienced nothing but weird problems, audio, graphical and just plain weirdness.
There has to be a distinction here: when particular driver does not work well on some systems (which can happen ofcourse, this is why we have expanded driver selection with OpenGL later), but in your case situation is stranger because game fails with an obvious scripting error.
I would be happy to help find out how this is related to driver selection of course.
However, the game will be aviable only for Direct Draw 5 because you can experience too much weirdness regarding walkbehinds and baselines when using Direct3D 9. You can still download this update from the main link.
Oh no, are you using "IgnoreWalkbehind" mode for characters or objects? :/
In the past we were even considering removing this property from the editor, because it breaks drawing logic.
Well, there's a ticket opened for supporting it in Direct3D too, maybe it will get fixed in the future, but it's very low priority for us:
https://github.com/adventuregamestudio/ags/issues/745
Hi, There, Mandle.
I am disappointed. I thought that you would be up to the challenge. (laugh)
However... I would hate to be the cause of you pulling your hair out, if you've got any. (laugh)
That's all I'll give you for now. See how you go. :-D
Looks like we may have to open a "Hints and Tips" thread. ;-D
Yours.
Jay and Vincent.
Hi, Mandle.
I am going to send you a PM.
Yours.
Jay.
I'm up to the
Guys, I'm pretty sure that you didn't mean to set the...
Thanks everyone for playing! I had an absolute blast writing the music for this game, and it was a pleasure working with the team on this project. I usually write a lot of dark, brooding music, so writing some Final Fantasy/Zelda/Chrono Trigger/Cross type tracks was a breath of fresh air.
I just released the soundtrack at:
Bandcamp:
https://dankoby.bandcamp.com/album/tales-of-jayvin-original-soundtrack
Spotify:
https://open.spotify.com/album/5o6ReS3P3VEdIeb6GVccgY?si=oQnqFgTvQ6GJEKacKc-BSA
And all of the other streaming services.
Just to add to my previous: my character has 70 HP now, so the enemies have 70 HP now. To kill an enemy can take 2 shields by the time I get through all those hit points. That's 100 coins to kill a single enemy. Considering that the quests for the mayor pay 50 coins, it's a losing deal...
Just to add to my previous: my character has 70 HP now, so the enemies have 70 HP now. To kill an enemy can take 2 shields by the time I get through all those hit points. That's 100 coins to kill a single enemy. Considering that the quests for the mayor pay 50 coins, it's a losing deal...
Yes, as well as the fact that
Also
Sorry if these sound like complaints. They aren't. I just want to see the game become the greatest game of its type of all time, which I feel, with a few simple changes, it very well could be.
Nice gfx style! :-D
Hi Mandle, thank you so much for your message.
Did you see my feedback message on the previous page?
Got to agree with most of Mandle's criticism
Thank you very much RetroLee and BarbWire for your truly kind words, I deeply appreciate it very much!Thank you for the information! I look forward to play your game. :)
@Athanor
Thank you very much for your truly kind words, I am glad to hear that you will give it a try later. Don't worry much about the hunger bar at all, you could only die in certain circumstances but nevertheless the game will warn you when an area is potentially dangerous risking the complete game over. So the game advise you to save your state before continuing, I hope you will enjoy it! :)