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Creative Production => Critics' Lounge => Topic started by: Monsieur OUXX on Fri 22/11/2019 15:53:42

Title: Using Blender's shaders to render pixel art
Post by: Monsieur OUXX on Fri 22/11/2019 15:53:42
Hi everyone! This is more for sharing than for receiving criticism.
Selmiak found this excellent video that could probably boost the productivity and results of some of you out there :

Making animated PIXEL ART with Blender 2.8 in 12 Minutes
[imgzoom]https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi1.ytimg.com%2Fvi%2FcLnyKRfBFsQ%2Fmqdefault.jpg&f=1[/imgzoom]


https://www.youtube.com/watch?v=cLnyKRfBFsQ
Title: Re: Using Blender's shaders to render pixel art
Post by: Jack on Fri 22/11/2019 20:18:10
Nice, thanks. I'm always interested in this topic.
Title: Re: Using Blender's shaders to render pixel art
Post by: Ali on Sun 24/11/2019 22:37:43
The end result looks great - but am I right in thinking it's just a matter of using nodes to shrink and then scale back up without smoothing?
Title: Re: Using Blender's shaders to render pixel art
Post by: Cassiebsg on Sun 24/11/2019 22:51:37
Almost. Seems to also be a good idea to reduce  the number of colors, plus a pixelate node in the middle of the scaling.
Title: Re: Using Blender's shaders to render pixel art
Post by: Ali on Sun 24/11/2019 23:43:18
I *think* that the pixelate node just prevents the subsequent scaling node from using smooth scaling.