I'm not sure the subject description is understandable enough.
Let's say i have a custom animation with 70 frames, and at frame 60 it needs to trigger another object or animation of another character/object (i'm not sure yet, depends how much effort i wanna put into this).
How would i do that in script?
Thanks!
Something like this:
function repeatedly_execute()
{
if (oObject1.Animating && oObject1.View == MY_VIEW && oObject1.Loop == MY_LOOP && oObject1.Frame == 60) {
// Trigger action
}
}
In room script you would replace "repeatedly_execute" with corresponding room's event handler.
Ahh! Yes ofc! I remember now, that .animating syntax, i forgot that, thank god for the beginner technical questions! (laugh)
Thanks Crimson!