Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Chrille on Tue 29/04/2003 19:40:29

Title: Revenants *UPDATE: 03-07-09*
Post by: Chrille on Tue 29/04/2003 19:40:29
Revenants is a horror adventure (or a 2d survival horror game as rode put it). You play as Peter Stunch (stench, tee-hee!), a young man who travels to his grandmother's house in the village of Lindoom. But upon arrival, Peter finds to his horror that everything is not as it seems.

Revenants will be a very non-linear game. There is basically one big objective, as long as you achieve that, the game can end after just an hour or less or after several hours depending on how many of the secondary objectives (of which there is alot) you achieve. You can basically fight your way through the game,  but for fans of mystery/adventure it is easy to avoid combat, a lot of locations to explore and many mysteries to solve.

Screenshots and an old demo can be found at the game's website:
http://www.gaspop.com/revenants.htm


Here are some film clips from the game showing some of the effects that have recently been added to the game:

http://www.gaspop.com/light.avi  -  1 MB
http://www.gaspop.com/mirror.avi - 1.3 MB
http://www.gaspop.com/newnotetest.avi - 300 Kb
http://www.gaspop.com/rev_jump.avi - 760 kb               NEW!

You'll need the camtasia codec to play them:
http://www.getafile.com/cgi-bin/merlot/get/techsmith/TSCC.exe
Title: Re:Revenants
Post by: Privateer Puddin' on Tue 29/04/2003 19:46:28
Looks/Sounds great!

Fancy lighting and mirror be cool!!1 :p
Title: Re:Revenants
Post by: Trapezoid on Tue 29/04/2003 19:50:06
Incredible work, Chrille. I really enjoyed the old demo, hope you release the full thing soon. :)
Title: Re:Revenants
Post by: MadReizka on Wed 30/04/2003 08:28:10
Amazing! Complete the game allready!!

And I love the graphic!
Title: Re:Revenants
Post by: remixor on Wed 30/04/2003 14:45:14
This game is going to rule!  P:DA is one of my favorite games so P:TA was already on my hype list, but I'll have to add this now too after playing the demo.
I can't wait!   :D


this is rather random, but Chrille, how do you get the right-click to cause an interaction on a hotspot or object?  You seem to do it in your game, and I've been trying to do that in my game and can't figure it out.  BTW, I promise my compliments weren't an excuse to ask that question  ;D  Your games really do rock!
Title: Re:Revenants
Post by: Chrille on Wed 30/04/2003 17:13:10
It's easy, in the on_mouse_click in the global script,  just replace the code for the mouse-cycle thingy with

SetCursorMode (2);
ProcessClick (mouse.x,mouse.y,GetCursorMode());
Title: Re:Revenants
Post by: remixor on Wed 30/04/2003 18:50:53
Oh I see!  Thanks a million.
Title: Re:Revenants
Post by: cerebrit on Wed 30/04/2003 21:06:15
Very cool, I just played the demo after watching the movies and thought it was really great.  The flashlight, footsteps, and sounds really make it very interesting and different than most adventure games I've played, I really like how you're taking the survival/horror to 2d, I think it's much more interesting that way, makes it more adventure gamey (a good thing!)

If you're interested in feedback, the only thing that I would really suggest (I believe it was mentioned in your gaspop forums as well) would be to make it more clear, perhaps via a cursor change, where the exits were.  The two that I had problems discovering were the kitchen-> pantry and the going off to the left from the first room in the game (that one is also tricky because you can kind of get up on the porch and it's not immediately clear you can walk over there.  But maybe it's not such a big deal since I did eventually figure them out.

Although on that note, I'm not sure I actually figured out everything in the demo, it sounds like you're able to do some combat stuff, but I never got to that point, I mostly wandered around picking up everything in site looking for puzzles and saw the creepy guy go by the door before I hit F10 trying to save and got dumped (probably should add a confirmation there, but this is a demo).  What's the trigger to "investigate" that appearence?    

But in total, I really liked the presentation, interface, flashlight, controls, sounds etc. and in general, the commitment to making and finishing a GAME.
Title: Re:Revenants
Post by: Chrille on Wed 30/04/2003 21:09:56
You can walk south from Peter's grandmother's house.
Title: Re:Revenants
Post by: Snake on Thu 01/05/2003 04:49:46
I'm telling ye, Chrille, this game is going to kick total ass. I can't wait, man, keep your sweet-ass shit up!

Oh, and BTW, I don't think it's that obvious that you can walk south from his grandmothers house...when you first released this demo, it took me forever to find the barn...I actually found it by accident.


--Snake
Title: Re:Revenants
Post by: Timosity on Sat 03/05/2003 10:04:34
This game is great as I've mentioned before,

Just a question though Chrille, With the mirror effect, is there a plugin or something for this or is it just scripting?

I need to use a mirror in my current game and noticed that atleast it is possible to do.
Title: Re:Revenants
Post by: Chrille on Sat 03/05/2003 10:36:05
Hehe, there is no plugin, but it's easy to do.
Title: Re:Revenants
Post by: Timosity on Sat 03/05/2003 11:21:11
is it using maybe FollowCharacterEx and have another character that you swap the forward and backward states, but I'm not sure if follow character can place the character where you want, I'll have to have a play around with it.

am I totally off the track? a point in the right direction would be nice, thanks
Title: Re:Revenants
Post by: Chrille on Sat 03/05/2003 11:25:55
It's simply a character that is always set to the same x coordinate as the player's.
Title: Re:Revenants
Post by: Timosity on Sat 03/05/2003 11:33:30
Thanks Chrille, I'll give it a try
Title: Re:Revenants
Post by: Harvester on Sat 03/05/2003 21:11:12
Hey Chrille, I have a greeeeeeeeeat idea! Why don't you release the Revenants source code??? It would rock!!

(Disclaimer: This was a joke)

On a more serious note, I have very high expectations for this game, but I know Chrille won't let us down. Can't wait to play it. Yey!
Title: Re:Revenants
Post by: Jimi on Sat 03/05/2003 21:17:40
Lookin' good!  ;)
Title: Re:Revenants
Post by: MadReizka on Sun 04/05/2003 15:55:50
Damn those bgs are great!
Title: Re:Revenants
Post by: Hobbes on Sun 04/05/2003 21:52:12
Oh, wow. This is really good! Just wish those AVI's had music under them, they just scream "SUSPENSE!" at you... reminds me of the 11th Hour. :) (in a good way, in case you're wondering)
Title: Re:Revenants
Post by: Chrille on Tue 06/05/2003 15:18:09
UPDATE: 2003-05-06

Another movie clip has been added to the first post. It shows the new "note" system that Revenants will be using.

The "note" browser stores every book, note and similiar readable stuff that the player gathers throughout the game. You'll be able to browse through books, and compare one "note" item to another to gather new clues.
Title: Re:Revenants *UPDATE: 03-05-06*
Post by: Hobbes on Tue 06/05/2003 16:59:19
Cooool!
Title: Re:Revenants *UPDATE: 03-05-06*
Post by: Trapezoid on Tue 06/05/2003 18:09:50
Please finish this game!! :D
Title: Re:Revenants *UPDATE: 03-05-06*
Post by: miguel on Fri 09/05/2003 23:55:53
great job! it's games like this that makes me want to learn more about ags and scripting. briliant!
Title: Re:Revenants *UPDATE: 03-05-06*
Post by: Snake on Sun 11/05/2003 05:17:00
Damn man, you rock! I can't wait for you to finish this...


--Snake
Title: Re:Revenants *UPDATE: 03-05-06*
Post by: Chrille on Wed 09/07/2003 21:46:29
New movie posted in the first thread.
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Meowster on Wed 09/07/2003 21:53:51
If this is anything like the quality of pleuburgh (sp?) I'm seriously looking forward to it. Pleauburgh... (sp? Jesus, I could spell it YESTERDAY) ... was a game that showed that graphics come second to everything else. Hm, that could be taken as an insult, but what I mean is, it was excellent, the atmosphere, the music, the story, everything. I really enjoyed it, I commend thee and I'm looking forward to this game :) :)
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Trapezoid on Wed 09/07/2003 22:13:37
Cool new movie. This is still one of the games I anticipate most.
But... is it just me, or is the flashlight effects useless? It looks like it just makes things more yellowy, not any clearer.
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Snake on Thu 10/07/2003 04:04:32
You've got to adjust your contrast so you can hardly see anything...then when you use the flashlight, it brightens things right up...like a flashlight ;)

If I'm wrong, then he probably changed the flashlight effect since the first demo (very first demo).


--Snake
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Meowster on Thu 10/07/2003 04:12:26
I hate that.... I had to turn my colour right down, so when I quit I had to turn it RIGHT up again and it didn't look right no matter what I did... but it's still an excellent idea! In that I mean you're involving every aspect of peoples...thingyme...senses....?
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Chrille on Thu 10/07/2003 11:11:22
Hehe, yes, the game asks you to adjust your monitor/graphicscard brightness/gamma/contrast settings. Most graphics cards allow you to save each setting so you can very easily jump back and forth between them.
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Vel on Thu 10/07/2003 11:20:22
First the graphics of revenants are at least three times better than the ones in P:DA(not that they were bad, but...)
Second, Chrille, is the game hi-color? I think the flashlight plugin does GREAT job in hi-color.
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Chrille on Thu 10/07/2003 17:31:47
Yeah it's in hi-color, it would do even more good if AGS supported 32-bit color :P

::pokes CJ with the request stick::
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Pet Terry on Fri 11/07/2003 09:17:47
Chrille, this game is sure gonna rock. Keep up the good work :)
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Vel on Sat 24/04/2004 19:13:37
Whats up with this game? Is it near its release?
Title: Re:Revenants *UPDATE: 03-07-09*
Post by: Snake on Mon 26/04/2004 02:51:29
Yeah, heh, not to poke ye with a "COME ON!!1" stick, but you must have made a lot of progress with this j00l up until recent :)

//maybe Snake needs to be smart check the GASPOP website

Again, I can't wait for this game, Chrille. You're a hell of a scripter and your imagination slaps the cat's ass...
This is at the top of my most wanted games list :D


--Snake
Title: Re: Revenants *UPDATE: 03-07-09*
Post by: ghostface on Tue 21/09/2004 01:10:48
anyone else think that Chrille dropped this?
Chrille, what's up, how's the game going? I bring this back because Revenants could hit AGS with a storm.
Title: Re: Revenants *UPDATE: 03-07-09*
Post by: Darth Mandarb on Tue 21/09/2004 01:25:25
ghostface - stop digging up old threads.

Have you read the FORUM RULES (http://www.agsforums.com/yabb/index.php?topic=1987.0):

[color=000055]DO NOT dig up old threads!![/color]
If you're interested in an old thread about a project don't post asking about the progress.Ã,  Send a PM to the game's author.Ã,  If the project has been cancelled and/or abandoned there's no point in bumping the thread!
Title: Re: Revenants *UPDATE: 03-07-09*
Post by: ghostface on Tue 21/09/2004 01:30:57
Oh, all right. I'm sincerely sorry. No more digging up for me, maybe I just wanted to be like Vel. Will you accept my apology?   :'(
Title: Re: Revenants *UPDATE: 03-07-09*
Post by: Vel on Tue 21/09/2004 10:23:10
I think it's time for me to apologize also, I didn't know about that rule, and I sure should.
Title: Re: Revenants *UPDATE: 03-07-09*
Post by: Pft! on Fri 24/09/2004 18:11:07
I found this:
http://www.gaspop.com/revenants.htm

Take a look at he demo and screenshots.

I think the project is still going.Ã,  8)
Title: Re: Revenants *UPDATE: 03-07-09*
Post by: Darth Mandarb on Fri 24/09/2004 22:00:26
So you dig up the old thread again?

Did you find that link in the first post?

Chrille - if you're out there and reading this, let me know if/when you want it unlocked.