Adventure Game Studio | Forums

AGS Games => Completed Game Announcements => Topic started by: ukz530 on Tue 06/10/2020 02:58:13

Title: FALL
Post by: ukz530 on Tue 06/10/2020 02:58:13
Hello friends! My first AGS game was completed on October 6,2020!

It's a game made with the concept of a cricket movie with insects.

I hope you enjoy this game!

*STORY*
The main character Jonathan opens his eyes on the bus one day.
The collapsed Tower Bridge had only broken things left.
Under attack by strange bugs, Jonathan must join forces with the rest of the bus passengers to escape from the Tower Bridge.

Screenshots :
(https://i.imgur.com/TWkGYr9.png)
(https://i.imgur.com/kswpFPd.png)
(https://i.imgur.com/J2Uyuke.png)
(https://i.imgur.com/LCk5Qx1.png)
(https://i.imgur.com/Y67fi7l.png)

â–¼Download linkâ–¼
AGS : https://www.adventuregamestudio.co.uk/site/games/game/2478-fall/
itch.io : https://ukz530.itch.io/fall
Title: Re: FALL
Post by: TheFrighter on Tue 06/10/2020 08:24:24

Good one, Ukz530! Glad you make it!  ;)

_
Title: Re: FALL
Post by: Pogwizd on Tue 06/10/2020 11:59:14
I'm happy to see it released. It's on my list of games to play this weekend :)
Title: Re: FALL
Post by: KyriakosCH on Tue 06/10/2020 12:07:09
I will have a look too :)
Title: Re: FALL
Post by: Postmodern Adventures on Tue 06/10/2020 12:31:53
Congrats on the release! It looks very interesting!
Title: Re: FALL
Post by: Shadow1000 on Wed 07/10/2020 04:34:01
Very powerful game! Great horror adaptation. I can see the Lovecraft influence in there. Great graphics and well-designed puzzles.

Many hotspots seemed to not be marked properly and I think the drone animation was supposed to be a drone rather than Jonathan?

To be honest, I have NO idea what happened in the story. Is the player expected to have read some background or something?
Title: Re: FALL
Post by: Kastchey on Wed 07/10/2020 09:49:38
Quote from: Shadow1000 on Wed 07/10/2020 04:34:01
I think the drone animation was supposed to be a drone rather than Jonathan?
I tested the game pre-release and had the same issue happening on maybe one out of three playthroughs. I haven't been able to find the trigger for the view change, though.
Title: Re: FALL
Post by: ukz530 on Thu 08/10/2020 00:33:50
Thank you all for your replies!

Quote from: Shadow1000 on Wed 07/10/2020 04:34:01
Very powerful game! Great horror adaptation. I can see the Lovecraft influence in there. Great graphics and well-designed puzzles.

Many hotspots seemed to not be marked properly and I think the drone animation was supposed to be a drone rather than Jonathan?

To be honest, I have NO idea what happened in the story. Is the player expected to have read some background or something?

Thank you for enjoying the game! it was the first project of Ags, many things were immature. Sorry for the inconvenience.

The part of the story represents a supernatural phenomenon of fear or events that have been hurt by duality. I didn't have enough explanation.

Including these, I will improve the bug or glitch hotspot and improve it well in the next project. Thank you so much for playing!
Title: Re: FALL
Post by: Shadow1000 on Thu 08/10/2020 01:07:32
Quote from: ukz530 on Thu 08/10/2020 00:33:50
Thank you all for your replies!

Quote from: Shadow1000 on Wed 07/10/2020 04:34:01
Very powerful game! Great horror adaptation. I can see the Lovecraft influence in there. Great graphics and well-designed puzzles.

Many hotspots seemed to not be marked properly and I think the drone animation was supposed to be a drone rather than Jonathan?

To be honest, I have NO idea what happened in the story. Is the player expected to have read some background or something?

Thank you for enjoying the game! it was the first project of Ags, many things were immature. Sorry for the inconvenience.

The part of the story represents a supernatural phenomenon of fear or events that have been hurt by duality. I didn't have enough explanation.

Including these, I will improve the bug or glitch hotspot and improve it well in the next project. Thank you so much for playing!

Really awesome first game! Aside from some polish like having hotspots and responses, it is an outstanding piece of work. I am not sure what you meant by 'hurt by duality' but I didn't get what was happening, shifting back and forth from different worlds or scenes and then the end was just a big "huh?"
Title: Re: FALL
Post by: lorenzo on Thu 08/10/2020 09:12:21
Congratulations on the release!
I played an earlier version and it was already very promising. Can't wait to see the full game! :cheesy:
Title: Re: FALL
Post by: Mehrdad on Thu 08/10/2020 10:02:43
Great Game!!!. I finished yesterday. Full atmospheric and great story. congrats @ukz530
Title: Re: FALL
Post by: heltenjon on Sat 10/10/2020 16:00:24
I'm in the middle of this. I absolutely love this kind of game or movie. The graphics, particularly the monsters, are very atmospheric and well done.

My gripes are the same as the others have remarked on. The unmarked hotspots makes the game a bit cumbersome to play, especially when it comes to exits. I was actually stuck for 30 minutes before I discovered that there was a location on the other side of the bus, too. Even though I've managed to solve the puzzles so far in the game, some descriptions of the inventory items would have been another improvement. And I got the drone bug, too. Have anyone got the correct graphic display when flying the drone?

Despite this, I'm playing on. Which means that I'm enjoying myself and the game. I like the unconventional storytelling with segments out of order and the voices in different colours. The red voice is appropriately marked for me, but perhaps it could even have a different font (for the colour blind)? The game was also longer than I had expected - when I thought it was about to end, it jumped to another segment of the story. While unpolished, there is a lot of fun to be had here, at least for horror fans. I'll vote as soon as I've completed it.
Title: Re: FALL
Post by: heltenjon on Mon 12/10/2020 02:24:55
And I finished it. The ending was a bit confusing, but brilliantly drawn. The end credits lists a lot of music. While there was some music during the ending, most of the
game was silent.

Thank you for the game! I enjoyed it. Now off to vote and rate.
Title: Re: FALL
Post by: KyriakosCH on Mon 12/10/2020 16:21:33
This is a pretty large game... And certainly for a first game it is entirely awesome  (nod)
Title: Re: FALL
Post by: Olleh19 on Mon 12/10/2020 18:30:08
Just finished your game! It was  much longer then i'd anticipated, but never the less i played it thru in a hour or something like that!
So my thoughts on what could be improved. Hotspots interactions, forexample my first attempt with the knife on the spiderweb, he doesn't even say anything. I think it's easier for the player if some stuff that "should" work has a comment about it not working out, or a excuse forexample like i did in my first game (i also just released my first little game). "i can't throw a rope, i'm no indiana jones". Comment could be something like "i guess i could, but i'm too afraid to go thru there, right now".

The ladder had this strange comment, about how he would like to go down there, but then you try to go there, and he refused too. ??? Maybe change that comment, it was very confusing.  (laugh)

It happened at other places too. Cutting a curtain should have worked, it didn't. Trying to stab the other members of the cast, no comments either. I mean if it's a "horror theme" i think the player might try that several times, perhaps "threaten" the other cast with the knife? "I do not want to threaten the poor schoolgirl" could be one comment, etc. Sometimes i solve a puzzle and i don't even know why it worked.   (laugh)

Spoiler

I was stuck for a little bit until i realised in the foreground, you could pick something up. I would stay away from such puzzles, cause very rarely in point & clicks the objects foreground is of any use, mostly they are just there to create sense of space. So i was stuck for a while on that simple fact. Once i realised it was clickable, i've got further in the game! The Cola on the water did nothing on my screen, and then the Cola was gone in my inventory and i was like ok, perhaps it made the creature in the aquarium want cola now..Then i understood once the puzzle was done, it wasn't that creature that was going to get the cola, haha!! So it was very confusing, i tried lots of things on the aquariumcreature like the hammer to get the attention of the creature. Turns out it was the wrong creature.
[close]

But all in all, it was a great first game! I got these "Resident evil 2 goes point & click" vibes from it.  (laugh) (nod)! Btw i also got Jonathan as a "drone", i thought that was just cause the creator of the game was lazy with the animation. But if it was supposed to be a drone it sadly did not work. Played the game and downloaded the game today. You can replace the mediafire link with a new build, once you realise how to fix the issue. I did that with my game a lot, since i realised it had many game breaking bugs. But 9verbs is a whole lot of things to keep track off, so i started of "really hard" on myself. Anyways enough about me. Keep it up, i'll gladly play your upcoming games, great start!



Title: Re: FALL
Post by: KyriakosCH on Mon 12/10/2020 21:09:20
I finished it too. Great game :)

In the final puzzle, I originally expected it to be the corresponding numbers to FALL, in some other number scale ;)
Title: Re: FALL
Post by: ukz530 on Tue 13/10/2020 00:01:34
Thank you all for your replies!  :)

In fact, there are so many imperfections.  Uncertain hotspots and inconsistent object descriptions, lack of screenplay, etc.
Actually, I've been working on this project for too long.    There was a point where I decided I should stop here, but on the contrary, I think I was in a hurry.
it's a very unfortunate decision, but I think it would be better to reflect all these shortcomings in the next project and show them in a much better form.

And I'm going to make the same Universe game as FALL later.

At that time, I will fill in the insufficient explanation. :-D
Title: Re: FALL
Post by: Pogwizd on Sat 17/10/2020 13:26:41
I've just stopped playing the game, as I got stuck. I must point out though that the amount of work you put into this game is truly amazing! I really enjoyed the art and atmosphere (the first cut-scene with the giant spider coming down from the web on the bridge gave me a bit of goose bumps) :)

But as others have already mentioned the game has some imperfections that might make the gameplay cumbersome. Missing labels, inconsistent spelling, too short action label (when I hovered over the remote control it said "remote control (no batt'") and so on.

Also, the animations are really great! I think the game would look even better, though, if reverse animations were added. What I mean is when Jonathan bends down to pick sth up, there is no animation showing him straightening back again. He just jumps back to the default position. Just a thought :)

But to sum up, a really nice game. Looking forward to seeing more stuff from you :)

As for getting stuck...
Spoiler

I'm in the lab. I have a soda can, a hammer, a fretsaw and a drill. I used the ladder (quite a big ladder to carry around in your pockets ;)) to open (?) the fusebox. Any ideas what I should be doing next?
[close]
Title: Re: FALL
Post by: negator2vc on Thu 22/10/2020 20:49:43
Great game!
Congrats on the release!
Title: Re: FALL
Post by: heltenjon on Thu 22/10/2020 21:43:01
Pogwizd, I started a thread in the Hints and Tips section and answered you there. I think this game has enough downloads to warrant a hint thread.
Title: Re: FALL
Post by: Pogwizd on Fri 23/10/2020 09:19:42
To be honest, UKZ sent me a PM with the solution but I guess opening a Tips and Hints thread is not a bad idea :)
Title: Re: FALL
Post by: Sinitrena on Sat 24/10/2020 02:30:16
Intresting game with good graphics. Most problems were already pointed out by others, so I won't repeat them here.

But I do have a question, concerning a puzzle at the end, so spoilers:

Spoiler
The code for the safe. It was clear that the code was the year the painting was created. That's straightforward enough. But was there anywhere a hint when this was? When I look at it, Jonathan just wonders when it was painted, I can't talk to anybody else, I couldn't find any other items in this section. Am I, as the player, really just supposed to know this? I ended up googling, but that would be really bad design. Requiering an internet connection to solve a puzzle is not a good idea. So, did I miss something?
[close]
Title: Re: FALL
Post by: ukz530 on Sat 24/10/2020 05:04:46
Quote from: Sinitrena on Sat 24/10/2020 02:30:16
Intresting game with good graphics. Most problems were already pointed out by others, so I won't repeat them here.

But I do have a question, concerning a puzzle at the end, so spoilers:

Spoiler
The code for the safe. It was clear that the code was the year the painting was created. That's straightforward enough. But was there anywhere a hint when this was? When I look at it, Jonathan just wonders when it was painted, I can't talk to anybody else, I couldn't find any other items in this section. Am I, as the player, really just supposed to know this? I ended up googling, but that would be really bad design. Requiering an internet connection to solve a puzzle is not a good idea. So, did I miss something?
[close]

Hi Sinitrena! Thank you for playing my game.

spoilers:
Spoiler

You didn't miss anything.  I'm sorry. Just like you thought, it's the puzzle that needed outside information.
I thought it would be easy to search because the internet is a common environment in South Korea(my country).

Whatever the reason may be, I don't think it was good to make puzzles using external information.

I'm not planning to put this kind of puzzle in the next project. Thank you for enjoying the game!

[close]
Title: Re: FALL
Post by: selmiak on Fri 14/05/2021 11:37:42
what can I say, finally I fought my way through all the slimy insects and also completed this cool game. But only after playing content, that really got me into it. I want more UKZ!

And of course I recorded it:

https://www.youtube.com/watch?v=_f4uYJWTHbw