Version : Using the Editor from this build (somewhere around 3.1.5.x EDIT: 3.5.1.x).
This doesn't really need to be fixed, just thought I'd let you know.
Scenario :
- 32-bit game, 640x400
- Open the Sprites "manager" from the AGS Editor
- Right-click : "Import new Sprite(s) from file"
- Select this PNG file (https://we.tl/t-cCaUu8CCUg)
- First weird thing : The colors in the preview popup are broken
- Click "Import" anyway. Error popup :" Unknown pixel format".
The image doesn't have transparency, it's a very basic PNG file created using Paint.net 4.2.15
Note: No problem importing when I force Pant.Net to save it with 32-bit colors. The image that caused issues was saved with settings "auto-detect format". I don't know if it created it with a weird palette behind the scenes, I'm just curious why AGS (and its perfectly standard middleware, like LibPNG) fails to read that specific format.
You mean 3.5.1?
Also the PNG is grayscale, I think that is the problem - it's like 8bit without a palette.
OK it must be Paint.Net that acted too smart for its own good with the "auto" setting.
The weird thing is that it was the second image I saved (exactly like that : grey-scale image just with a different resolution) and the first one worked perfectly
But any ways, it's not an AGS problem, sorry for using your grey cells for that.
Thanks!
Closing as was solved.