1- I am not very comfortable with GUI questions. On my "load a level" room, I would like to make a back button, but I don't see the button creation tool when I am on my room, what should I do?
2- For some actions, I prefer to hide a character and replace it with an object, but after a while the animated idle arrives, unexpectedly. How to deactivate idle momentarily?
3- When I load a level, if I start playing and load it again, I notice that it does not reset it. Is there a way for this or should I set the loading code to zero all items? I have very rich levels and dozens of variables.
I sometimes replace the character with an object:
1- Because I can change its depth.
How to move the character instantly?
What code to load a level, and have it reset each time?
Hello, in fact I have the 3 characters which are playable. So when I go to my load page, I don't know which one is playable, I put the 3 in transparent and not clickable.
The real problem, what with "SaveGameSlot (1," room 1 initial state ");" and "ResetRoom (1);", to save and reload, the software is not able to reset neither the characters nor the variables, nor the contents of the inventory. Is this normal?
I just need to restart a room in its initial state. I try with "ResetRoom (1)" but it doesn't reset.
He enters the room, he throws what there is in the After fade in, but he does not reset anything (neither the variables, nor the positions of characters or objects).
You can; exit the editor and rename the room files.
neither the variables, nor the positions of characters or objects
I am in room1, I do some actions, then I go to a special room where I have items to start the save. There I put "player.ChangeRoom (1)" to go to the room and I put ResetRoom (1), I come back to my room1 but it didn't reset anything.
... so how can we do a full backup?
I need to reset several characters their states, their location, the state of the inventory, the objects that I have picked up, or not, all the variables ... I don't understand that it is so complicated. I can also do the backup "by hand", listing everything I want to reset, but I have very rich levels and it can be complex and problematic.