Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: jdk on Fri 18/03/2022 20:41:43

Title: Testing out a rendering technique on a Colonel's Bequest scene.
Post by: jdk on Fri 18/03/2022 20:41:43
I've been working on a rendering technique using Blender that combines a 1-point perspective camera with a (sort of?) concept art look.  I thought I'd post it here to see what everyone thinks about it.

The first image is the final output, and the second image is with the same models, but they all have a plain, matte look in order to more easily see the overlapping patches of light that mimics digital concept art.

(The astute adventurers here will realize I have yet to add the photo frames... :X)

(https://live.staticflickr.com/65535/51946916435_77fe1530fe_k.jpg)
Color image (https://live.staticflickr.com/65535/51946916435_77fe1530fe_k.jpg)

(https://live.staticflickr.com/65535/51946384903_56fb3e6cba_k.jpg)
Single color override (https://live.staticflickr.com/65535/51946384903_56fb3e6cba_k.jpg)



Side question: There was supposedly an update for the imgzoom tag to use a nearest neighbor filter (https://www.adventuregamestudio.co.uk/forums/index.php?topic=47585).  But when I try to use that tag, it still appears to have a linear or cubic filter applied.  Is there another way I can post zoomable images that stay sharp when zoomed in?
Title: Re: Testing out a rendering technique on a Colonel's Bequest scene.
Post by: eri0o on Fri 18/03/2022 21:48:24
nowadays we have
Code (css) Select
image-rendering: pixelated;

perhaps the forum doesn't have that yet -but bear in mind the forums are undergoing a huge ui update soon.

Also, possibly post and check The Blender 3D Thread (https://www.adventuregamestudio.co.uk/forums/index.php?topic=55261.0)
Title: Re: Testing out a rendering technique on a Colonel's Bequest scene.
Post by: Mandle on Thu 24/03/2022 11:19:29
Amazing! I would have thought it was hand-drawn!
Title: Re: Testing out a rendering technique on a Colonel's Bequest scene.
Post by: Danvzare on Thu 24/03/2022 19:54:19
It very nearly almost looks like actual pixel art. If I didn't know better, I'd think that you traced over a 3D render. That's pretty incredible.  :-D
Still a bit more room for improvement though. Most notably with those stray black pixels to the right of the door.
But that floor.  8-0 That's indistinguishable from hand drawn pixel art!