Typos/grammar errors: ooh, those are bad! I didn't want to bother anyone with proofreading the game because it's not a very fun activity, but maybe I should have.
Do you remember where they were, so I can fix them?
Bending animations: I wanted to add one, but animations at high resolution take so much time to make! But if I do end up making it, I'll patch the game and add it everywhere
Descriptions: I'd rather have multiple descriptions for the same hotspots, so that people who want more jokes can click on them to get different responses, rather than having hotspots everywhere that just give you a generic reply, or having every single hotspot being a joke (that gets tiring quickly).
In the game, some hotpots have up to seven-eight different responses if you keep clicking on them. For example, the radio when the hermit is sitting over it, the pylons in the background of the asteroid, the succulent plant, and the computer at the claim's office reception. Same with doing some actions that won't advance the plot, like using the employers-only door over and over, or entering the office with food in your pocket multiple times. So that if you want extra jokes, you can find them, but if you're just stuck and are trying to find the solution to a puzzle, you won't get annoyed by constant puns.

It's a matter of taste, I guess! It may work better for some people, others may prefer things being done in another way.
By the way, I didn't make the menu interactive because the cook tells you what are the day's dishes, so I thought it would be pointless to repeat them there.
Cup puzzle: yes, I could change that description to avoid giving away the solution to the puzzle.