Adventure Game Studio | Forums

AGS Games => Completed Game Announcements => Topic started by: JoseanCastillo on 23 May 2022, 16:15

Title: Re: Outbreak: The warehouse
Post by: JoseanCastillo on 23 May 2022, 16:15
Hi everybody! At last, I have been able to finish my AGS's second game, "Outbreak: The warehouse". It is a concise game (less than five minutes), that takes place in the warehouse you can find in the original "Resident Evil 3: Nemesis" videogame. I hope you enjoy it!

https://www.adventuregamestudio.co.uk/site/games/game/2614-outbreak-the-warehouse/ (https://www.adventuregamestudio.co.uk/site/games/game/2614-outbreak-the-warehouse/)


Title: Re: Outbreak: The warehouse
Post by: heltenjon on 24 May 2022, 20:16
Well, I spent a bit longer than five minutes.  :-D It's a well put together escape game with emphasis on searching for items and clues. Nice job, and congratulations on the release!
Spoiler: ShowHide
I guess it's only one ending?
Title: Re: Re: Outbreak: The warehouse
Post by: Shadow1000 on 25 May 2022, 04:43
Jon beat me to what I was going to say:

It took me about 15 minutes. Really well designed and fun to play. I had a bit of trouble because it SEEMS that some of the navigation is marked by dots and some you have to click around to find a new area. I had the same question as Jon as well.
Title: Re: Outbreak: The warehouse
Post by: JoseanCastillo on 25 May 2022, 08:57
Well, I spent a bit longer than five minutes.  :-D It's a well put together escape game with emphasis on searching for items and clues. Nice job, and congratulations on the release!
Spoiler: ShowHide
I guess it's only one ending?


Thanks for your comment. Glad you like it.   :) :)
Spoiler: ShowHide
As far as it is a very short game and the lack of real puzzles or riddles to find key items, I decided to make one end.
Title: Re: Re: Outbreak: The warehouse
Post by: JoseanCastillo on 25 May 2022, 09:04
Jon beat me to what I was going to say:

It took me about 15 minutes. Really well designed and fun to play. I had a bit of trouble because it SEEMS that some of the navigation is marked by dots and some you have to click around to find a new area. I had the same question as Jon as well.

As far as it was a really short game in a very few "rooms" and relevant items, I decided to reduce the interface to the minimum. I suppose I should add a tutorial or explanation about that mechanics...just to notify it is possible to explore the environment apart from the moving dots. Thanks for your comment!  :) :)

Spoiler: ShowHide
As far as it is a very short game and the lack of real puzzles or riddles to find key items, I decided to make one end.