Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: Gilbert on Thu 10/07/2003 08:49:35

Title: Sprite Jam 10th July -- 17th July
Post by: Gilbert on Thu 10/07/2003 08:49:35
Ok, this week:

AGS Sea Monster

What does that mean? Basically it means that you think of a sea monster which is AGS related, how it's related to AGS is not important, as long as it composes of feature(s) recognizable by AGSers that it's in some sense relevant to AGS. For example you can draw a giant squid carrying a blue cup, or a fish with Larry Vales' head, or a crab with m0ds' face on its back, etc. So it can be anything as long as 1. it's related to AGS (no matter to AGS community, the AGS engine, AGS games, etc.) and that you can convince yourself that it's a sea monster.

Here comes the specs:
Size: Not more than 100x100 pixels
(note that means it's horizontal res. need to be <=100 and same goes to the vertical res. I don't want to limit it to exact size because that's not that important anyway, as when your sprites are smaller than the size, you can always add empty space to it already, so you don't need to do this this time.)
Colour: Unlimited
(As different people like to use different tools for their artwork, I don't want to limit the number of colours now, as previous experience told me that even if you limit the colour depth, someone can just draw a say photorealistic sprite in true colour and dither it into lower colour depth anyway, which made the colour limit pointless, so just use as many colours as you want.)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Pesty on Thu 10/07/2003 09:14:41
(http://www.sylpher.com/froghaslipstick/art/sprites/bluecupmonster.gif)

Fun!
Title: Re:Sprite Jam 10th July -- 17th July
Post by: BOYD1981 on Thu 10/07/2003 09:57:37
(http://www.btinternet.com/~boyd1981/agscrab.gif)

(http://www.btinternet.com/~boyd1981/agscrab.gif)

ohnoooo! it's teh AGS CRAB!!!
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Gilbert on Thu 10/07/2003 10:00:18
woah crab with NUPPL35!1!
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Ghormak on Thu 10/07/2003 10:14:25
Not really a sea monster... it's just Roger... being a monster... in the sea.

(http://www.agagames.com/ghormak/searog.gif)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Vel on Thu 10/07/2003 11:16:42
Why do you all draw roger so ugly? Im not saying that he's very beautiful, but baldy with black eyes and mouth....
Title: Re:Sprite Jam 10th July -- 17th July
Post by: n3tgraph on Thu 10/07/2003 11:24:08
......

that's roger....
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Vel on Thu 10/07/2003 19:45:35
No, THAT is roger!
(http://www.mobygames.com/images/shots/original/934281162-00.gif)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Flippy_D on Thu 10/07/2003 20:57:50
No it ain't  ;D

(http://invis.free.anonymizer.com/http://www.mobygames.com/images/shots/original/934281162-00.gif)

Hotlinking, eh?
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Dunezone on Thu 10/07/2003 21:46:57
(http://mywpages.comcast.net/dunezone/100x100logo.jpg)

Color Compression kinda got to it but you get the idea.
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Minimi on Fri 11/07/2003 00:48:49
Ok, here is my cup-a-sea monster! First you'll see the 100x100 version and under that you'll see a 400x400 version, to give you more detail ;) I hope you like it!

(http://minimi.spijbelaars.com/seamonster.PNG)

(http://minimi.spijbelaars.com/seamonster2.PNG)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Minimi on Fri 11/07/2003 00:56:42
oh crap... I just found out, I copied someone elses idea... well, ill see if I can make another picture   :-\
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Sylpher on Fri 11/07/2003 04:52:56
Not a monster you say? See the Black dot on the beach? That is an 8 bedroom beachhouse with a 3 car garage...Yeah!

(http://www.sylpher.com/RodeSnail.gif)

(Rodekill, Don't hurt me.)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Synthetique on Fri 11/07/2003 06:52:32
3d renderings in a sprite jam?
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Minimi on Fri 11/07/2003 07:23:05
Quote from: Synthetique on Fri 11/07/2003 06:52:32
3d renderings in a sprite jam?
isnt that allowed?
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Gilbert on Fri 11/07/2003 07:31:48
Since there're no written rule about it, so it doesn't matter, I don't even care if it's just the shrinked version of a large picture, given that the pic is recognizable and clear when it's at the size restricted by the rule. So it's up to how the rules are written, which don't need to be the same every time.
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Nostradamus on Fri 11/07/2003 07:42:40
Vel, the Roger they are talking about is Roger from the official AGS demo by Chris Jones which comes with the program, NOT Roger Wilco.
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Gilbert on Fri 11/07/2003 08:02:37
That is our Roger Wilco. ;) I think people are just jealous of the talent Pumaman has.
Title: Re:Sprite Jam 10th July -- 17th July
Post by: evilspacefart on Fri 11/07/2003 09:10:46
nessie vales!

(http://www.tentimesnothing.com/vales.gif)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Vel on Fri 11/07/2003 09:44:20
Aint tthat the same person, nostradamus?
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Rincewind on Fri 11/07/2003 12:20:34
Well, here's my little contribution... No too good, but it seemed quite funny when I did it. Heh.

(http://www.2dadventure.com/ags/agsmonster.gif) (http://www.2dadventure.com/ags/agsmonster.gif)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Minimi on Fri 11/07/2003 12:23:40
this one above is nice... green! ;) Is it allowed to post 2 entrys?
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Rincewind on Fri 11/07/2003 12:25:17
Very nice and very green, yes. ;D Hehe, thanks.
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Minimi on Fri 11/07/2003 12:28:28
but this is my first time doing any competition here, where is the voting system??
Title: Re:Sprite Jam 10th July -- 17th July
Post by: SLaMgRInDeR on Sun 13/07/2003 17:22:44
what do you mean where is the voting system? when the jam finnishes (in this case the 17th July) evryone posts wich one they think is the best. Btw yours was great, exept it was the same monster as somone else.
(   (   ( <( -_-)> )   )   )
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Flippy_D on Sun 13/07/2003 19:35:00
Wrong. The person who hosts the sprite jam picks the winner.
Title: Re:Sprite Jam 10th July -- 17th July
Post by: veryweirdguy on Sun 13/07/2003 20:44:53
It just so happens that the last two jams were decided by vote, but traditionally the host picks the winner. ;D
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Minimi on Sun 13/07/2003 21:06:08
ok, tnx for the info!
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Minimi on Tue 15/07/2003 13:27:09
I already posted the 3D rendered sprite, but I don't think that's fair so im posting another one... I drawed this one with my new drawing tablet... and I suck at drawing tablet... but OK

(http://minimi.spijbelaars.com/agsmonster.PNG)

see this monster got tatoo of AGS! and if you look real good, you can notice that it's a male ;)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: misterx on Wed 16/07/2003 03:57:49
"The lochness Roger "

(http://www.2dadventure.com/ags/roger2.gif)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Mikko on Wed 16/07/2003 16:32:32
Here's my entry. I'm pretty happy how it turned out.

(http://www.kolumbus.fi/mikko.paajanen/ags/spritejam_seamonster.gif)(http://www.kolumbus.fi/mikko.paajanen/ags/spritejam_seamonster.gif)

AGS-relation should be pretty obvious.

And here's how I did it step-by-step, in case anyone is interested:
(http://www.kolumbus.fi/mikko.paajanen/ags/spritejam_seamonster_progress.gif)
1. Sketch on 300x300. I think it's useful to start with big and then reduce.
2. Resizing it to 100x100. Then basic outlining&coloring.
3. Adding details and shadowing.
4. Changed the head, because it looked awful.
5. Made it darker, some detail work too.
Final: "Rodifying" it with wig. Added noise, so it would look like scaly (this was quick way to do it, more working pixel-by-pixel would grant a much better result).

Hope you like it.

Edit: Damn! Just noticed that Rode had been used once before already. Sorry, Sylpher.

Well, It's Rode's fault, he's too cool.
Title: Re:Sprite Jam 10th July -- 17th July
Post by: n3tgraph on Thu 17/07/2003 07:37:23
looking good mikko! :o
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Minimi on Thu 17/07/2003 23:22:01
ok, times up... who won?
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Flippy_D on Thu 17/07/2003 23:59:16
Wait and see  ::)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Gilbert on Fri 18/07/2003 06:36:44
Thanx to all who participated, I like all the entries, it's fun to see that roger monster and crab monster are having the same pose ;) . But there must be a winner...

(http://img.villagephotos.com/p/2003-7/79135/SJMONT.gif)

I personally (yes, personally, that doesn't mean the other sprites are not good in comparison) like it's clean style ;D .

I'm looking forward to the next competition.
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Scummbuddy on Fri 18/07/2003 06:40:12
I really like Rincewind's.  Made me laugh more than any other one.  And I like that it's been the first post of this second page, so I always see it.  I like the originality of it. *like, the different perspective on the subject.

But, yes, Congrats to Pest!  Good job.  Its very scary  ;)
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Pesty on Fri 18/07/2003 06:55:41
Yay! I am such the winner!

Which means I have to think of a topic for the next one...

Arrr...
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Mikko on Fri 18/07/2003 07:53:15
Thank you, N3TGraph.

Congratulations, Pestilence!
Title: Re:Sprite Jam 10th July -- 17th July
Post by: Gilbert on Fri 18/07/2003 08:14:45
Hehe okay, new one's up, this one's cut!