Ok,
After almost two weeks of working, I've finished my MAGS game. I know August isn't even half over, but my work is going to begin this friday. So, my free time will become limited.
And since I wanted to finish this one rather badly, I decided to spend a lot of time on it right now, and finish it!
The game's called "Buccaneer". You play an ex-Buccaneer by the name of Richard McRoch, an Englishman who now lives in Amsterdam...
...and strangely, one morning, you find a very important item missing. Soon, the quest is on as Richard sets out to retrieve his most prized possession!
Note: I am aware of the rather melodramatic ending. But I kinda like it. :)
Download: http://www.unosar.com/buccaneer/buccaneer.zip (http://www.unosar.com/buccaneer/buccaneer.zip)
Enjoy!
Screenshots:
(http://www.unosar.com/graphics/scrnshot.gif) - (http://www.unosar.com/graphics/scrnshot2.gif)
Nice job, Hobbes. I liked the art quite a bit, and I thought the ending was fine. :)
Nice game Hobbes, I like the style, great for two weeks work, would have liked it to go longer, but I understand other committments.
Well done
Great Hobbes!!
Best mags game I've played in a long time , i think youve got the competition beat!
Thanks for the kind comments, people!
A small note, perhaps. In the Credits I thank SHS for helping me out with a small scripting issue.
This should of course read "SSH", or Super Scottisch Hero.
You'll only get my vote if you spell my name right... ;D
The game is great. I really like your artwork. Maybe when you have more time you can extend this game to a larger non-MAGS one!
Updated version now online. ;)
Updates:
1. A little bug in the painting at the office made it possible to learn about the quest even before Richard knew about it.
2. SHS is now SSH, as it should be.
Enjoy!
Have you turned off debug mode this time, too? I couldn't find the key, so I cheated and used the debug key to get it. Even though I had the papers, still had to do all the rest to get to the end, though!
You're not supposed to get them that early! :)
But anyway, updated again.... Debug mode is now off. :)
Okay....
Spoiler
How do I get out of the fricken office? heh...{/hide]
I just remembered a minor bug I found when I was playing yesterday:
Spoiler
In Fish's office, once you open the drawer and get the manifests, you say "Look, I found them! That bastard!" etc., but if you click open on the drawer again, he says it again, and will keep saying it if you click open on the drawer. You should put in a condition that after the first time he opens the drawer, he just says something like "I've already found all the evidence I need!" or something like that.
LOL! I'll get that fixed, Remixor. Thanks!
Squinky:
Spoiler
Push the note aside
Cool game, I especially liked the charcters and dialoge....
the interface was cool too, I didn't know you could make dialog options look like that....
Once again, thank you. :)
And SSH, I am considering turning these characters and setting into an expanded game, however... I'm not quite sure of that yet. I might go back to one of my earlier projects before I do that.
Or I might just try something completely new. :)
On another note: The bug Remixor mentioned is fixed. So, as far as I'm aware, the game is now (finally) completely bug-free.
Looking at the brandy causes the game to crash.
Cool game, Hobbes! It was a little short and pretty straight-forward, but I know this was due to wanting to release the game which is OK by me... now, hurry up and make an expanded game :P
Monkeyman, I was unable to reproduce the error you mentioned... so maybe it is something in your system?
I've also added the game to the MAGS page (http://www.agsforums.com/games.php?category=2&page=1). So you can now vote for it. Yay. :)
Ooh, great!
I finally managed to donload it, and I must say it was very much worth the effort.
Great game, would love to see an expanded version someday :).
Well, it seems nice...
Hey It ROCKS!
nicely done. 8)
the big doors don't bother me at all.
like your graphics style. to me it seems totally different style from strange day though, but they both look cool.
The style is indeed very different. And personally I prefer this style a bit more. And, I think, other people do too. :)
Cool game, liked the graphics and music. Is it composed by you or just some random tunes all over the internet? And the ending was good, pretty original. Good job.
As I put in the credits, the music's by Sierra/Dynamix. It's the score to Betrayal at Krondor and can be downloaded from Quest Studios.
Thanks for the feedback! :)
Great game. Good dialogue, good graphics, great Lucasfilm interface, and the awesome music made me really wanna play Betrayal at Krondor again. Damn I love BaK.
Hope to see full length games from you soon.
that key puzzle is pure cheese. why would i push notes? i've never push a note, EVER! and there was no game response for "pick up" what the hell was that? at least say something!! i went on a huge pixel hunt because i thought i had hidden the key under the rug, or over the door, or behind the picture, or under the desk, or in the brandy, or under my chair! and it was under the fucking papers that I COUDN'T PICK UP!!!
other than that i liked it hobbes, make more.
I liked this, most of what's great has already been said (and I agree, albeit less fervently that picking up the notes should've been an option) but this is one of the few games that use the Lucasarts automatic verb thing, that's what makes the UI for me, usually it's look at but it just provides a smoother game experience, good dialogue, big melodramatic finish (when's the movie out? ;D), nice graphics, good job
Quote from: taryuu on Sat 16/08/2003 06:40:22
that key puzzle is pure cheese. why would i push notes? i've never push a note, EVER! and there was no game response for "pick up" what the hell was that?
I have to agree with you there... That puzzle was inserted at the end of the game to at least have *some* difficulty in it.
But well, it wasn't the most thought-out thing. :)
Glad to hear you like it, though.
What an intersting game. I liked the ending :P
Ok, to stop the ratings on the MAGS page from plummeting any further (and because I feel taryuu has a very valid point), I've updated Buccaneer for (I think) the last time.
I've added a certain verb-command to a certain puzzle near the beginning of the game.
Spoiler
So, yes "PICK UP" now also works on the notes.
Hope it improves the playability and lessens the frustration for new people coming to this small game.
A reviews buccaneer http://www.sylpher.com/a/BucReview.html
Woohoo! Thanks Necro!
aah, damn, I played your game, and I looked at the shandy in my inventory and the game crashes, and I didn't save... crap crap... I think I found a bug here :o COOL GAME BTW! ;)
This is a GREAT game. Excellet. I haven't seen such a good quality story line in a while. The story has depth. It's so sad and heartbreaking. Nice graphics. I love the dialogs. Three thumbs up! ;D
Minimi, could you mail me on that bug? Where did it occur, btw? I heard about this one before, but was unable to reproduce it...
And Alexis, thanks! I had a lot of fun coming up with the dialogs, and I think they're the reason people like this game. So, I've kinda made up my mind. In Buccaneer 2, you can expect more drama, more melodrama and more complications.
Woohoo. :)
When I right click on the brandy outside of the office the game crashes (invalid message # to display).
Great game so far by the way...
later,
-junc
EDIT:
Hey! I was in the credits :) Thanks!
Great game by the way. A lot of mention has been made about lack of drama in games and too much humor. Although short, it did fit the drama category.
-junc
I think I know why there is abug when looking at the brandy: Did you use a room mesage for the inventory item? You need to use a global message or just display text/speech. :)
A continuation/longer game would be great!
I really enjoyed this, Hobbes. Although it was very short, it had a nice drama to it, and nice characterisation. A longer game would be great.
As mentioned, I'm probably going to make a Buccaneer 2. I've been pondering it for some time, and I already have a far greater plot for it than for my other games-in-progress. The Strange Day just looks awful to my eyes now (despite it being in a higher resolution). And "Depths of Clearbay" is cool, but I'm not really ready for that game yet. Lots of complex character issues to tackle, and I'm not feeling too comfortable with my skills for that yet.
So, yes, the drama will be upped, and Richard McRoch will once again set out through the streets of Amsterdam. Haunted by his excessive drinking and the longings for his dead wife Marie, he'll be having an interesting plot!
And, thank you all for playing this game. I can't begin to express how good it feels to know that people enjoy this little game.
PLUS: Bug-fix! You can now look at the brandy anywhere in the game.
It would also appear I've won this month's MAGS competition. Yay!
Hobbes that is great I loved it!
all it needed was about 2 more hours worth of gameplay! :P
It's great to see that you're going to add on to the Richard's story, Hobbes. I'll be avidly awaiting his return.
I've just announced it on the website of Unosar as well... so for a sneak preview of what the plot will be about, surf to www.unosar.com!
BTW, vote for Buccaneer here (http://www.agsforums.com/games.php?action=vote&game=258&category=179)!
cool i didnt even notice that you said you would continue it!
thats great news! I loved this game, its the coolest thing since porno!
cpage is that a compliment????
Because I think porno sucks the most of all things on earth!!
Quote from: Minimi on Wed 03/09/2003 11:59:00
I think porno sucks the most of all things on earth!!
If I were you, I'd avoid using words like "sucks" in this context, or in other words: fnar fnar snicker snicker
Buh dum pshh!!!
So, I take it Buccaneer II should feature porn?
no it was a joke
nevermind ;)
Quote from: Hobbes on Wed 03/09/2003 16:56:28
So, I take it Buccaneer II should feature porn?
Isn't that the only thing that crosses my eyes when I walk in A'dam?? ;)
Quote from: cpage on Thu 04/09/2003 10:25:44
no it was a joke
nevermind ;)
Darnit.
*deletes naked Richard & Margareth sprites*
Oh well.
Buccaneer is now reviewed in the AGS ezine. Browse the AGS chat forum.
When I try to open the game, it says the intro.crm file thing has not been located or something like that.
Are you sure you downloaded & unpacked it properly?
I just downloaded the game myself to test this, and had it running without any problem.
err how do i save the game?
brat, this thread is over two years old, this is definatley a question for a private message.
IIRC press F5 or just ctrl-s.