Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: MrColossal on Fri 22/08/2003 04:01:35

Title: Raw Drawing
Post by: MrColossal on Fri 22/08/2003 04:01:35
wellp, here's a little thing i made about a year ago for the Demo Quest 2 project that Darkstalkey destroyed

it was to demonstrate the awesomeness that is rawdrawing

you start in room 3, just teleport to room 1 and 2 for other things.

follor the directions and i think the first room's transitions go all the way up to 0

and someone tell me how the hell i imported an image as perfect black...

also, if anyone wants the source i'll try and find it but it won't be easy

http://sylpher.com/kafka/rawdraw.zip

eric
Title: Re:Raw Drawing
Post by: Timosity on Fri 22/08/2003 07:38:58
That's cool, I like the shooting gallery thingy, If you could find the source it would be cool, but don't go out of your way.

~Tim
Title: Re:Raw Drawing
Post by: Goldmund on Fri 22/08/2003 22:38:07
Hey, mighty nifty indeed, Erik!
I have always felt there is potential in Raw Drawing, but never had time to experiment with it.
I have a question: are the transitions done in the maximum speed? i.e. Wait(1) or more?
Title: Re:Raw Drawing
Post by: MrColossal on Sat 23/08/2003 05:54:38
the transitions are done i believe by just adding 1 every game cycle, as far as i remember there are no Wait(1)'s

you could speed some of them up with a few tricks or by increasing the speed at which they draw across the screen [for the spiked transition and the green stripe transition at least]

i'm wondering, how does the RawDrawBox work? does it draw a filled box? cause if not then a box out could be done "easily"

the problem with custom transitions is that the rawdrawing draws behind guis and characters and objects, merging all objects before hand allows you to draw over them but that's silly

you could set up some functions that turn off the objects and rawdraw the image in it's place the same with characters and objects, and then run the transition.

i still want to know how i imported perfect black

eric
Title: Re:Raw Drawing
Post by: Evil on Sat 23/08/2003 06:17:51
Very cool. I really like #0... Its all spacey and high tech and stuff... :)
Title: Re:Raw Drawing
Post by: earlwood on Sat 23/08/2003 15:32:20
Pretty cool, I liked the #2 the best..but maybe you could have told me that there is an abort key so I didnt have to fret with it for 10 minutes.  ;)
Title: Re:Raw Drawing
Post by: Archangel (aka SoupDragon) on Sat 23/08/2003 17:27:05
That's all pretty neato! The only problem I would have is that the transitions run waaaay too slowly... but I guess that's the ineficiency of RawDraw
Title: Re:Raw Drawing
Post by: Squinky on Sat 23/08/2003 22:10:57
That was cool as shit. Maybe you could hook us up with the code? I especialy like the room transitions....cool as shit indeed....
Title: Re:Raw Drawing
Post by: remixor on Sun 31/08/2003 01:32:37
Very nice Eric. :)  I agree that the transitions run a bit slowly, but if that's a limitation of RawDraw, then no big deal.  Good stuff.