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Messages - NicolaGs

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Completed Game Announcements / Re: I Want Out!
« on: 10 Jul 2018, 12:51 »
Edit 2: Just finished the game. It was a great experience. Congrats on a well done short game!
Thank you! :)

When I start the game, it immediately fails with an error:

in "room 301.asc", line 27
Edit: Ok, got it running by changing the driver to "Software Renderer" via the winsetup. :sealed:
I don't like that...
This line is a simple FadeIn()... Could you try again with OpenGL and DirectX to see if it can be reproduced, please? Maybe there's an incompatibility with your OpenGL version... is it an old PC?

Engine Development / Re: Issue : Dialogs skip too fast
« on: 07 Jul 2018, 15:55 »
Tested right now.

I can reproduce the bug with version
The new ACWIN.EXE ( correctly fixed the bug!

Engine Development / Re: Issue : Dialogs skip too fast
« on: 02 Jul 2018, 19:17 »
I'll try this asap.

Engine Development / Re: Issue : Dialogs skip too fast
« on: 02 Jul 2018, 12:59 »
Apparently that particular bug that I found was fixed in the library since.
Good news, thanks. I was hoping to find some free time to test it... but I see it's no more needed...

Completed Game Announcements / Re: I Want Out!
« on: 29 Jun 2018, 16:21 »
It was even better than I expected :)
Thanks! I prefer it that way rather than the opposite :-D...

Completed Game Announcements / Re: I Want Out!
« on: 28 Jun 2018, 11:55 »
I'm happy to let you know that I Want Out! is now also translated in Spanish, which now makes 5 avalaible languages.
Thanks to Raul Puro for that!

Beginners' Technical Questions / Re: A random game player
« on: 09 Jun 2018, 08:26 »
Procrastinating by reading a Ron Gilbert's post is not really procrastinating :-D

I tried to implement this feature in an early phase of development of my game (after having read this very same article - so I was not procrastinating myself...). I used a purely random click function. But I dropped it because :
- as it was purely random (the most basic script ever done...), it would have taken forever to "test" all interaction possibilities
- to be effective, it would have needed to log every action...
so I felt it was, for me, a whole new project on its own... and abandonned it. But I liked the idea...

take acwin.exe from Editor program files, and YourGame.ags file
I used this solution for my game in order to prevent a false positive alert with Avast.
But this solution may not be perfect :
mygame.exe was detected by avast both at runtime (on a computer running Avast in realtime) and at scantime (when scanning files with Avast or with an online antivirus such as
(acwin.exe + mygame.ags) were not detected at scantime but they were still detected at runtime for some users.

As there's a silent mode on some AV (like Avast, iirc), it's possible that the AV blocks the game without even displaying any pop up alert... so it could be the issue with some of Dave's testers.

Engine Development / Re: AGS engine Android port
« on: 01 May 2018, 11:59 »
Oh, sorry... yes! The very last link you provided...

Engine Development / Re: AGS engine Android port
« on: 01 May 2018, 10:51 »
I had an issue with the mouse cursor being "trapped" in the left of the screen when using hardware Renderer (and hardware pixel perfect renderer too).
The cursor moves but only on a horizontal line (y = 30, maybe) and on a distance of about 50 pixel (?) whereas the game resolution is 320x200.

With software renderer, it works fine.

Completed Game Announcements / Re: I Want Out!
« on: 28 Apr 2018, 11:19 »
Mandle, I followed your advice and changed a bit the dialogs for
Spoiler: ShowHide
picking up the rope/cable

Thank you!

Critics' Lounge / Re: Premise Ideas
« on: 22 Apr 2018, 22:42 »
Happy to see you're beginning your own game, Durq!
Have you made your choice about the story?

Completed Game Announcements / Re: I Want Out!
« on: 17 Apr 2018, 11:34 »
"I must use my strength" meant that I must somehow become stronger like by drinking a Red Bull from the vending machine (laugh)
We tried to guess what the player would think... butI must admit we totally missed this one! :-D

I'm curious : did you have the same confusion with the...
Spoiler: ShowHide
electric cable behind the vending machine, which must be pulled as well?

Anyway, thanks for your ideas!

Completed Game Announcements / Re: I Want Out!
« on: 16 Apr 2018, 20:13 »
I know now that the game was trying to tell me (...) you idiot!"
Well, that says it all... I should reconsider this if I don't players to feel like this. There's the same issue with
Spoiler: ShowHide
pick up / pull the rope / the cable

Difficult puzzles are a thing. Difficult to understand gameplay logic is another thing...
I'll either change the dialogs or merge use/throw actions...
Thanks for your input, Mandle.

Completed Game Announcements / Re: I Want Out!
« on: 14 Apr 2018, 10:24 »

A small update for those who could be interested :
Thanks to Alexander Preymak and Windows-1251 encoding (sic), the game now exists in Russian!

you can use a global variable that changes from isCoalTaken(false) to isCoalTaken(true).
And a If statement that checks this variable.

Also you can take a look in the manual at the function DoOnceOnly().

Actually, there was a 3-way tie before...
Now I'm in despair... :-D
You made a great game that won well deserved awards!
Thank you! :)

Never attended a AGS awards ceremony before and I have to say that it shows the involvement of a lot of AGSers. There was a big amount of work behing this red curtain...
I'm proud to be in the first 3-way tie of the awards history! ;)
Thanks to everyone involved @ AGS community!

If I understand correctly, when you enter a space, it's not displayed... that's it?
Well, you could try the character 255 in ASCII mode (accessible with alt+255 on the num pad), it should display an empty character. I can't test it, though...

I came here with no real expectation.
Now, thanks to you, dear voters, I'm feeling a bit anxious... 8-0


Thank you and congrats to all the nominees... ;)

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