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Messages - LimpingFish

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1
The Rumpus Room / Re: Where's Club Galen?
« on: 16 Jan 2019, 23:16 »
Remind me again why a second IRC channel was needed in the first place?

2
The Rumpus Room / Re: Where's Club Galen?
« on: 06 Jan 2019, 22:42 »
"I don’t care to belong to any club that will have me as a member."

3
Bug report! I just noticed that thread prefixes (and the option to add them to posts) have disappeared from the Recruitment forum.

Other than that, I haven't noticed any major problems. Good work, AGA!  ;-D

4
The Rumpus Room / Re: 2019 is on!
« on: 01 Jan 2019, 02:27 »
Happy New Year, AGS peeps!  ;-D

5
The Rumpus Room / Re: Merry Christmas
« on: 25 Dec 2018, 01:33 »
Happy Holidays, folks!  ;-D

6
Damn spambots! Seems to be a bunch of them lately.

7
I was absolutely heartbroken that Monkey Island 2 was never released on the ST (it did IIRC get an Amiga release). 
Hah, that brings back memories.  :D

I was an ST gamer (also my first exposure to PnC adventures), and I experienced no end of disappointment in regards to games that bypassed the format (MI2 and beyond for LucasArts, and I think Sierra abandoned the ST sometime after LSL3 or thereabouts.)

Speaking of which, has anyone here heard of Touch Detective?
I fumbled through the first game in Japanese, back when I imported a lot of DS games, and subsequently in English, along with sequel. The DS was a great system for Japanese adventures in general. Hotel Dusk, and it's sequel Last Window, Ghost Trick, Again, Another Code, Flower Sun Rain, 999, LifeSigns (which was actually LifeSigns 2, the first never making it out of Japan), and more all made the jump to English. The 3DS saw some adventure love as well, to a lesser degree, and also has a bunch of titles worth picking up.

But... I get the feeling my knowledge on British PCs pales in comparison to what LimpingFish knows about Japanese PCs.

Oh, believe me, there's huge gaping holes in my knowledge base. :D

I'd recommend getting into the emulation side of things, though. Almost everything is available, and is pretty easy to run. A lot of those emulators happen to be in Japanese, of course (which makes sense), but there's guides and such available.

As a side note, I started a project some time back to capture and upload interesting Japanese PC games to Youtube (their intro sequences, anyway). Turned out to be a little more awkward than I though, in terms of accurately capturing resolution and palettes (video compression certainly doesn't help), and I never got around to finishing it. I plan on doing it right some day, but I've just now made public everything I managed to get done, if anybody wants to take a look (some cool chiptune music along the way won't hurt either) at how Japan gamed during the '80s and '90s.



8
Oooohhhh...where to begin?

...

I'm a Japanese PC fanatic (that is, I'm fanatical about the history of Japanese PCs and the games contained on them), and I can tell you the amount of adventure games is much larger than you think. But...it's...oh, man, it's really hard to know how to broach the subject without talking about the entire history of PC gaming in Japan, and the quite significant differences between the evolution of adventure games in the east as opposed to those in the west, or how the popularity of certain systems lead to the existence of a completely different gaming ecosystem .

To hugely simplfy the evolution of PC gaming in the West, you go from the 8bit days of the BBC/C64/Spectrum, to the 16bit Amiga/Atari ST, and onto DOS/Windows-based PCs. In Japan, it was totally different. You had the 8bit systems like the MSX/FM7/Sharp X1 or the hugely popular PC-88, the original home of Hideo Kojima's Snatcher. The transition into 16bit systems isn't as clear-cut as in the west, but platforms like the X68000 and the PC-98 are two of the most well known contemporaries of the 16bit era. Then you had the FM-Towns, which was pretty much what we think of as a traditional PC (it ran Windows 3.0/95). But because these platforms had multiple iterations (the PC-98 alone had almost forty during it's lifetime!), the 16bit/32bit divide becomes blurred. All of these systems were superseded by the Windows-based PC, though it happened later than in the West (early 2000's or thereabout).

Long running adventure series like Murder Club (or J.B. and Harold) made multiple appearances across these systems, but there's no real, say, Monkey Island, or Leisure Suit Larry equivalents.

Some years back, I did a few wiki entries over on GiantBomb mostly concerning Japanese adventures (like this one, for example), but very few are known outside of Japan, and even less have English translations. You can trace adventures on Japanese systems back to the early '80s, though most used a first-person perpective and a menu-based GUI (much like Snatcher). The 9-verb, LucasArts-style interface never made an appearance (but similar verb-based UIs did), though titles with UIs similar to Sierra's text parser exist. Icon's never really showed up either, nor did what we traditionally consider Point-and-Click gameplay (you'd be hard pressed to find a Monkey Island-style game, for example)*.

I know I'm generally being quite vague here, because I'm typing this off the top of my head, and I don't want to get too deep into it.

But! For a latter-day point-and-click "hey-that's-a-cursor!" Western-style adventure, you could look at "Glass Rose" on the PS2, a honest-to-goodness, dyed-in-the-wool, third-person, mouse-driven JAPANESE ADVENTURE GAME!

*: Except of course for The Secret of Monkey Island, on the FM Towns...but that doesn't count!

EDIT: On consoles, you can, of course, see the evolution of Japanese adventures in games like Shadow of Memories, the Phoenix Wright titles, Hotel Dusk, the entire Jinguuji Saburou series, and many more.

9
The Rumpus Room / Re: *Guess the Movie Title*
« on: 30 Nov 2018, 20:53 »
Bingo!

10
I have a bottle of rum and no cola. What else could I mix this with?

Not much to be honest. Rum (white rum, that is) and soda water is a bit...well...bleurgh, to be honest. Even if you stick some lime in it, it's still kind of...bleurgh.

Rum works best in a good ol' Mojito-type affair, imho.

11
The Rumpus Room / Re: *Guess the Movie Title*
« on: 23 Nov 2018, 00:27 »
Brigsby Bear?

Nope.



EDIT: Still no takers? How about...THIS?



Clue: This movie is available on Netflix.

...

Yeah, not much of a clue, but there you go.

12
The Rumpus Room / Re: *Guess the Movie Title*
« on: 21 Nov 2018, 20:23 »
Only saw this for the first time the other day,  was alright i guess, for the era/budget

I was aware of this movie forever, possibly since relatively soon after it came out (I distinctly remember the VHS box), yet I only actually watched it last year. It's weird how particular movies can hover around the periphery of our awareness for what seems like our entire life, yet we sometimes never get around to watching them.

And, yeah, it wasn't bad for a Molly Ringwald-starring PG Mad Max/Star Wars hybrid.

What level of spacefaring civilisation makes their chairs from tape, and how long until we get there?

What's more disconcerting is the tatty socks Peter Strauss is sporting while piloting his spaceship.

Anyhoo...


13
The Rumpus Room / Re: *Guess the Movie Title*
« on: 20 Nov 2018, 20:00 »
Spacehunter: Adventures in the Forbidden Zone?

14
The intro music is cool. But then, later in the game, when you visit some rooms there are some extremely invasive chiptune melodies. They make you want to flee the room immediately.

The Amiga version may have had a sample-based intro tune, but the Atari ST version, which I owned, was a chiptune. I actually prefer the ST version, though. :)

EDIT: I was daydreaming and I'm wondering who currently owns the rights to this? It was Delphine software --> Virgin --> ??

I would hazard a guess at Ubisoft.

15
The Rumpus Room / Re: *Guess the Movie Title*
« on: 19 Nov 2018, 19:43 »
When I first saw Bram Stoker's Dracula back in '92, I really didn't it like it. Over the years, and as my tastes have changed, I've come to realise that it's actually a really enjoyable (and visually stunning) take on the story that deserves a lot more praise than it gets.

Now, I may be crazy, but is that an awkward freeze-frame of John Cleese?

16
The one that stands out the most of course is the sense of motion. Games can try to cover this up with teleporting gimmicks, which just makes it more of a niche, but motion sickness will always be a major force that keeps the current setup out of a significant portion of the market.

This is true. Motion sickness, specifically VR motion sickness, can be a problem for me, especially in games were some sort of buffer hasn't been designed to alleviate its effects. The physical disconnect caused by experiencing perceived motion while remaining static can be quite jarring. And if the game doesn't take that into account, particularly fast moving games (Done right: Thumper. Done wrong: A stupidly large amount of titles!)  things can go bad real fast.

I don't mind teleporting, or snap rotating. In fact, I prefer them to attempts to mimic traditional FPS movement. I think there's an somewhat unfair backlash of sorts against any control method which doesn't provide that freedom of movement, despite it's potential (un)suitability.

I think it's somewhat telling that the VR experiences I've enjoyed the most are the more sedately paced ones.

17
A wonderfully warm welcome to the worlds of vr dude.

Thank you very much!

Nope, but I do have PSVR.

PSVR would probably be the other VR option I would go for, though it's still a few too many wires for me.

I still believe this whole VR thing is just a fad though, much like motion controls were. It's just that nothing beats sitting on your ass pressing buttons, especially with some game genres.

The good thing about the Go is that it's largely geared towards seated VR (so much so, in fact, that I've seen people complain when a game requires standing and turning!).

I honestly think VR's biggest problem was Oculus's insistence on pushing room-scale as the true face of VR. It seems counter-productive to push a setup that few people can meet, or perhaps even want to meet, when trying to establish a significant user base. Facebook's desire to produce these self-contained units (The Go, and the upcoming Quest) has the potential to grow VR faster as a whole, without the hardware roadblocks keeping people out. The full Rift setup will still be a thing, of course, but one at the higher-end of product family, and not intended as an entry-level option.

As to VR being a fad, well, it's a fad in the sense that it's probably not a viable evolution of gaming as a whole; it's certainly not going to replace traditional gaming, if it was ever really meant to. But I think it can happily co-exist as a viable alternative to traditional gaming, whatever form it may take.

18
I do.

It's my first experience with VR, and I like it. I've yet to experience the regular Oculus Rift, but I have to say, I'm leaning on the side of self-contained VR, rather than wires and shit. It's a cool feeling to have totally free movement, and not having to worry about the aforementioned wires and shit.

The Go is about as powerful as a high-end phone, and only has three degrees of tracking (as opposed to the Rift's six), but as an entry-level VR system, I feel it works well. Of course, it'll soon be superseded by the Oculus Quest, but if anyone is on the fence about buying one, I'd say do it. It retails in the sub-$300 range, and for the price...well, in my opinion it's worth it.

Good games:

Thumper: A surprisingly close-to-Rift version of this...rhythm...shooter?

EVE Gunjack 2 - End of Shift: A fun turret shooter. Yes...they exist!

Augmented Empire: A decent XCOM-type strategy game.

Dead Body Falls: A short adventure game, set in a hotel. And It's free!

Relic Seeker: Hypogeum: A puzzle-heavy adventure game, not too hard, with good use of 3D.

Break a Leg: Do magic tricks for aliens. Yes, that's what I said!

Why am I posting this? Well, I'm curious as to whether anyone else has bought a Go unit. Well...Well?!




19
So, speaking of Peder, in case anyone missed it, he has posted a torrent of all games hosted on AGSA.

I would have preferred an upload to the Internet Archive, which he mentioned way back when, as a torrent isn't the most reliable way to ensure these games stay available. Still, good on him for doing this.

20
I can't remember if I already posted in this topic, but I'd like to say that no, no game has ever scared me.

But I dare anyone not to be upset by the opening scenes  of Yomawari: Night Alone.

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