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Topics - Blondbraid

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Quote from: Moderator edit
This discussion has been split off from the Unavowed game announcement thread. –Snarky

I've been playing the game and I loved it so far, but when it came to the Bronx and the player gets a vision that shows
Spoiler: ShowHide
that the player had an affair with a guy while they were possessed by a demon and couldn't control their own body, and a picture taken of them together is used for a puzzle afterwards.
and I just felt terrible after seeing that. Am I the only one that feels that this scene was massively inappropriate for the game? I get that it's a way of showing how evil the demon is, but I can't help but feel like sexual abuse is an overused trope whenever people want to make a story dark and it feels unfair to have that sprung up on you without warning, especially since you are meant to create your own protagonist and identify with them.

And I wish to say that these sort of things can be extremely stressful to survivors with PTSD or people suffering from anxiety or depression, and I don't think this kind of subject should be included without a content warning.
For me personally, it took all the enjoyment out of the game and if I had known it was going to be a plot point I probably wouldn't have bought it.

I've been toying with the idea for a new character for some time now, and tried drawing a sprite for her:

(She's meant to be a tourist on a tropical island who gets involved in a mystery that makes her explore the ruins and wilderness on said island)
I'm not quite happy with the result but can't quite put my finger on what I'm unhappy with so I'm asking for some constructive criticism.


Olga and Ivan are a sniper and spotter team fighting in the great patriotic war. When a cheerful war correspondent cross their path both of them see a chance to make a grab for glory...

Sniper and spotter climbing a tower is a standalone sequel to my previous game Sniper and spotter being patriotic, and was made for MAGS in November 2018.

Click here to download the game!

Competitions & Activities / Sprite Jam: Extinct species
« on: 16 Nov 2018, 20:54 »
Our planet is full of exciting fossils from species long gone, but now you can help bring them to life again in sprite form!
There is plenty of exciting fauna to chose from, ranging from creatures as different as the wingless 3 meter tall Moa birds to Eohippus,
an ancestor to the horse no larger than a terrier, and Synthetoceras, an antelope-like creatures with a Y-shaped horn growing out of their noses,
and plenty of other creatures even weirder, all which are now gone but hopefully not forgotten.

- No size, palette or style limitations.
- It must depict a real creature and feature the name of the species in the description.
- No dinosaurs. I don't want all entries to be different versions of T-rex. (roll)

1st December

Recruitment / [AGS HELP WANTED] Converting games to Mac
« on: 26 Oct 2018, 16:04 »
I've had people say that they want to play the game I made, Commissar's Contrapasso,
on Mac but the only free apps I could find for converting Windows files to Mac were made to be used on a Mac.
Since I do not have a Mac of my own I'm wondering if someone is willing to help port the game to Mac.
I'd be most grateful!

Captain Roderick Downes is sailing the Baltic sea when he is boarded by pirates led by a local princess, and Roderick soon finds himself prisoner on his own ship. Can you help him escape?

This game was made for MAGS in october 2018 with the theme "miniature".

The game can be downloaded here.

Cryptic Hybrid already did a playthrough of this game on YouTube! ;-D
(But I recommend playing the game before watching the video)

Some time ago I recently released the game I've been working on for the last year, and I was hoping on finding somebody here willing to help translate the game to different languages,
but the problem is that in my recruitment thread for the game, out of the two people who offered to translate the game to French and Spanish respectively, one of them had to retract the offer
due to being busy with other stuff and I haven't heard any news from the other person. I still haven't gotten my game translated and I was wondering if anyone has any tips for what to do in such a situation.
Any advice?

Hi, recently released the game Commissar's Contrapasso, a dialogue-heavy adventure game set in WW2,
and I'd like to have the game reach a broader audience by having it translated in several languages, with French and German being my top priority.

Hints & Tips / Commissar's Contrapasso hints and tips
« on: 11 Jul 2018, 15:38 »
Here's a thread for hints and tips for the game Commissar's Contrapasso.

Completed Game Announcements / Commissar's Contrapasso
« on: 10 Jul 2018, 18:40 »
Commissar's Contrapasso is a story about an arrogant soviet commissar
who follows the official doctrines of the party with little regard for the simple soldiers beneath him, until he finds himself caught alone behind enemy lines that is.

What follows is a darkly humorous adventure with many strange turns. Whether or not the commissar will make it out alive depends on you, the player.

This game is set in the same setting as my previous games Sniper and Spotter being patriotic, Sniper and spotter serving the motherland and Fallen soldier,
but it is a standalone title which can be played and enjoyed without any knowledge of the previous games.

If you want to look more at the development process of the game, follow this link.

Click here to download the game!

I didn't think any of the fonts in the SCI fonts pack suited my current project, so I'm wondering if anyone here knows where I can find other AGS-ready fonts to download.
I'm also looking for a font that has French and German letters in it so I can have the game text translated without worrying about missing letters.
Any good advice?

Hi, I tried to import this Smooth scrolling module ( into an AGS project, but the game keeps crashing during the intro cutscene I've programmed,
every time the dialogue script reaches this command:
Code: Adventure Game Studio
  1.  player.LockView(9);
  2.  player.Animate(3,4,eOnce,eBlock);
  3.  player.UnlockView();
  4.  player.SetIdleView(0,0);
the game crashes and I get this message:

How do I make the script work and implement the smooth scrolling module in my existing AGS project?

The theme this time is the MacGuffin, an object which exist to drive the plot forward of the story it appears in. A person or creature cannot be a MacGuffin, it is an object with no explicit will of its own. Instead the MacGuffin inspires the characters around it to take action, weather it is to find the MacGuffin, steal it or destroy it. Some common examples of MacGuffins are the holy grail, the ring from the Lord of the Rings or the watch from Pulp Fiction, but any object that has an affect on the story and it's characters can be a MacGuffin.

The rules are simple:
1. The MacGuffin has to be an inanimate object.
2. It must play an important role in the story.

The entries will be judged in following categories:
Best Writing
Best story
Best MacGuffin

Deadline: March 18th

Good Luck!

Hi, I've been experimenting with trying to make text for hotspots appear near the mouse when players move it over the hotspots, the script I use is:

gGui1.SetPosition(mouse.x + 10, mouse.y + 10);

under repeatedly execute in the global script. It works and looks fine until I move the mouse too close to the edge of the window, because then the game crashes and I get a message saying that the GUI.Y co-ordinates are out of range, how can I prevent this?

I'm sorry for the delay with a new background blitz, and I hope you will like the theme I picked. Since Halloween is coming up, I thought it would be fun to pick a theme that lends itself to horror and ghost stories,
and I think the Gothic style does that very well by being so closely linked to medieval castles, old churches, catacombs and mausoleums in addition to featuring heavily as background settings for many horror classics.

The background can depict anything from a majestic cathedral, a gloomy crypt, the silhouette of a castle in the distance or something else entirely, as long as it incorporate some form of Gothic design elements.
For those unfamiliar with this style, the by far most recognizable and common trait is the pointed vaults and archways, and Gothic buildings are dominated by triangular shapes pointing upward.
Other common design elements include gargoyles, crenellations, lattice windows, spires and tall towers.

Voting will be in the following categories:

Concept: your background should tell us something about the place you have depicted.
Playability: does it have clear walkable areas, things to interact with, etc?
Artistic Execution: what's the feeling of the place? Does the image convey the wanted atmosphere?

Deadline is November 4th.

Critics' Lounge / A thumbnail for gamejolt
« on: 18 Oct 2017, 16:16 »
Hi! I'm working on a game called Commissar's Contrapasso, and I'm planning to add a devlog to Gamejolt, so I'm going to need a thumbnail for my game.
The thumbnail is supposed to convey the tone of the game as well as make people want to play it, and since the game is about WW2 I tried to make it look like an old Soviet propaganda poster.

I'm a bit worried that it looks empty, but at the same time I don't want to take away focus from the title text. Any thoughts, opinions and feedback is welcome!

<< Coloring Ball: Princess >>

The theme of this coloring ball is princesses, and the task is to design a royal young lady.

You can color the outline and flip the image, but not rotate or resize it.

Deadline is October 28th.

Commissar's Contrapasso is a story about an arrogant soviet commissar
who follows the official doctrines of the party with little regard for the simple soldiers beneath him,
until he finds himself caught alone behind enemy lines that is.

For the curious, the title refers to the term Contrapasso from Dante's Inferno, wich means "suffer the opposite",
and is used to describe punishments reflecting the sins of the one getting punished, and will hopefully reflect the themes of this story.

I first came up with this idea back in January, and much like my previous games in a WWII setting this game will feature some dark humor and deal with a few heavy subjects,
but my hope is that it overall will be a worthwhile experience. While the main focus is on dialogues and puzzles, it will be possible for careless players to kill the protagonist.


It took me a while to come up with a new idea for a sprite jam, but I hope this one will be fun. At first I thought about doing something with Lovecraftian horror, but since the last sprite jam was about aliens it felt too similar, so then I thought, what about Liefieldian horror? :)
This Sprite jam will have a tongue in cheek focus on an all to common trope in Sci-fi and fantasy, namely, weird and unwieldy weapons that would never, ever work in real life.

The task is to draw a sprite of some sort of fantastical weapon, and entries will be judged on three categories:

Most difficult and cumbersome to use

Most likely to injure the user

Most tacky design

Here are some pics to show what I'm talking about, and I hope you have fun coming up with weird wild ideas for odd weapons. Deadline is September 10th.

General Discussion / What breaks your immersion?
« on: 25 Aug 2017, 22:34 »
I thought about starting a discussion on what breaks the immersion in movies, books, adventure games,
these sort of things that makes you groan "No way, that isn't how it works!" whenever you see that
thing pop up in a work of fiction.

For example, one thing I've noticed in a lot of fantasy and historical movies is when we are told that the heroes are travelling through a wild forest,
yet all the trees are exactly the same size and the same species, and planted in square formations, so it's obviously a modern planted forest.
Once I've seen it, I can't unsee it! Just compare the images below:

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