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Topics - Nr. 2698

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Recruitment / [AGS HELP WANTED] Assistance MAGS January
« on: 30 Dec 2018, 00:42 »
Hi there,

searching for puzzle- and dialogue writer.
At the moment we are two guys, me and babar.

Me is doing the graphics and babar the scripting.
We released for November MAGs a game which is called "Blooded fields"

Should be also reduced to the essential.

If you are good with puzzles and dialogues contact me on pn.

Have fun!

Completed Game Announcements / Blooded Fields
« on: 29 Nov 2018, 23:25 »
There's been a murder in Beckenshire, and you've been called in to solve it.

Hunt down clues, interrogate witnesses and suspects, and form a theory as to who is the murderer, in this point and click adventure with a gameboy-themed palette.

Recruitment / [AGS HELP WANTED] Assistance for MAGS October
« on: 30 Sep 2018, 20:38 »
Hi there,

i want to partipicate on MAGS competition.

Want to make a very reduced game where i do mainly the graphics in my own monochrome pixelart style.
Searching for AGS programmer and puzzle and dialogue designer.

Im curious in the theme for october and normally i have a good initial idea for a game.
But the only thing i want to make graphics on demand.

Just want to make a fun project, but want to surely end the game, so it should really reduced.

Feel free to write me.

Greetings from Bavaria


im doing my first steps with AGS.
Using 9 verb style.

Wanna make my own shortgame and have some questions.

1. What is the most structured way to set up a game. Wanna avoid to get messy.

2. I wanna make a starting screen.
Wanna have a screen for the "labelname", then one for starting. Wanna add there some text before game.

3. I want to integrate a overview map with a single point moving, like in monkey island.

Hope somebody can help me with my first steps.

Recruitment / [AGS HELP WANTED] Puzzle Designer/Progammer for Retro-Graphic Adventure "Killers"
« on: 22 Sep 2017, 12:04 »
Hello everyone,

i need help in puzzledesign, AGS-scripting and game design ideas...

im searching for a puzzledesigner for a game with low colorcount.
Its influenced by retro Nintendo. I need help and

The story is around the New Wave of British Heavy Metal scene.
One out of a group of Metal Heads looses the tickets for an Iron Maiden gig in the park after drinking and doing drugs.
After come back in the park there are mysterious things going on. First he meets a zombie or demon in the park und other things are strange also.
He has to find whats behind of all and how to fight it. And find the tickets, certainly...Has Walty the pensioner, the man who cleans the park throw them in the trashcan?

Here are some pics of the game:

I like to focus myself more to graphics :)

Critics' Lounge / Indy Taking-Animation
« on: 18 Dec 2016, 23:53 »
Hello everybody,

im new in the 7Cities-Team and working on graphics.
Doing a taking animation. Well havent really done animations before, just very few. Can you give me some tipps how i can improve my animation?
Think it isnt fluent and some movings, especially the legs seem to be wrong or exaggerated.

Well in my imagination i like to rotate the back a bit with the arm.

This is not the complete animation. I think i will show, how he is doing it in the jacket, also and come back to the outgoing position.

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