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Messages - Bhaal87

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Engine Development / Re: AGS engine Android port
« on: 18 Jan 2017, 15:14 »
The only thing I can recommend is to disable threaded audio. I investigated this a little before, and I came to conclusion that threaded audio is not implemented safely enough.
As for log file, unless Android has its own debug logs, or some analogue for a crash dump, that won't be much use, because our own mostly debugs game startup process.

This seems to have done the trick. I've played for about an hour total now and no crashes yet! Should threaded audio be disabled by default after install? I can't remember if turning it on is something I did while playing with settings or if that is the way it started out.

Anyways, thanks! This has made games playable that were not previously. So now the only real issue is the lack of a button to bring up the keyboard.

Engine Development / Re: AGS engine Android port
« on: 15 Jan 2017, 18:44 »
I've had some more time to test out the latest build and I'm still getting periodic crashing. Is there a log file I can provide to help the debug process?

Engine Development / Re: AGS engine Android port
« on: 11 Jan 2017, 14:46 »
Thanks! In the meantime, if anyone is stuck without a keyboard, there is a workaround people have been using. You can download hackers-keyboard from the google play store and configure a permanent notification that allows you to bring up the keyboard. You just swipe down and tap it. It's a little hack-ey but it gets the job done.

Engine Development / Re: AGS engine Android port
« on: 10 Jan 2017, 17:01 »
Looks like this.openOptionsMenu(); needs to be set and set the targetsdk version to < 11.  This stack overflow discussion talks about the issue.


Engine Development / Re: AGS engine Android port
« on: 09 Jan 2017, 17:26 »
I can confirm that this release fixed the mouse cursor issue, but the three dots to bring up the keyboard are still not there. I think this has to do with what version of the Android SDK was used to compile the apk. The three dots are a back compatibility feature for older apps that expect menu button, since modern Android devices have no menu button. I haven't had the chance to test it for long enough to see if it still gets the random crashes like the jjs releases did. Thank you guys for all your hard work!

Engine Development / Re: AGS engine Android port
« on: 27 Dec 2016, 02:53 »
The version you posted has an issue I've seen with all the other nightlies from the build server (that didn't crash immediately) which is that the cursor is stuck on the left hand side of the screen. It can move vertically, but no horizontal movement is possible. Also, it is missing the three dot menu button that allowed toggling of the on-screen keyboard. I believe this is an Android SDK compatibility feature. The stated way to open the keyboard is with the menu button, but most modern devices do not have a menu button.

Engine Development / Re: AGS engine Android port
« on: 26 Dec 2016, 21:25 »
@Crimson Wizard I am just getting the "Unfortunately AGS has stopped" popup and crash back to the launcher. I have looked for any available log files, but haven't found anything relevant. I don't have a rooted device if that makes a difference. Is there something I can do to get a more verbose output?

Engine Development / Re: AGS engine Android port
« on: 26 Dec 2016, 07:51 »
I've been trying to use the bitbucket link and the latest apk from jjs, but I get a lot of crashes. It seems to happen on all games, though I've only tried it on wadjet eye games. Blackwell and resonance. The crashes happen often enough that the games are almost unplayable. Is there a more stable version I should be using? Is anyone else experiencing this issue? I'm using a Moto g3 running Android marshmallow, stock unrooted.

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