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Messages - Morgan LeFlay

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Squaretrade has my laptop parts on backorder so I've been without a laptop until today. That means I probably won't get an entry in for this month. Very nice at the pre existing graphics rule change. I hope that rule continues.

I have an idea I'd like to try for this month's, however I'll be getting my laptop repaired so no idea if I'll be able to work on it during that time.

I'm not sure but I will say that I'm more likely to complete a mags if I don't have to do every graphic from scratch. That being said there are pros and cons.

I agree that public domain assets should be allowed for use.

Here's a big one, don't make a puzzle solution reliant on one line of dialogue that the player may have missed. Allow them access to that information again somehow through dialogue or something else. Seen a lot of players annoyed by puzzles they had no idea on because of this.

The Rumpus Room / Re: The Points Game
« on: 26 Oct 2017, 14:38 »

The Rumpus Room / Re: The Points Game
« on: 25 Oct 2017, 19:08 »

Pretty sure avi is just ahort for avatar, but Snarky has a point, maybe the file type isn't one supported. What is the URL of the image?

The Rumpus Room / Re: Name the Game
« on: 11 Sep 2017, 06:38 »
You got it.

The Rumpus Room / Re: Name the Game
« on: 11 Sep 2017, 00:52 »

Because your function is not inside braces. It goes like this:

Code: Adventure Game Studio
  1. function hSkilt_Look() {
  2.     if (hSkilt_Look == 0 ) Display ("blablabla"); (This is line 21)
  3.     if (hSkilt_Look == 1) player.Say ("Hello?");
  4. }

The braces tell the compiler what is part of the function.

Likewise your if statements are not technically wrong, but including them in braces makes your code more maintainable in case you want to add more statements as part of the if statement later.

Code: Adventure Game Studio
  1. if (hSkilt_Look == 0 ) {
  2.     Display ("blablabla");
  3. }
  4. if (hSkilt_Look == 1) {
  5.     player.Say ("Hello?");
  6. }

is better.

The Rumpus Room / Re: Name the Game
« on: 10 Sep 2017, 11:31 »
Stickybear Basketbounce?

No, that doesn't fix it.

Any click on hotspot
occurs when the player clicks on the hotspot in any cursor mode (except Walk). This allows you to add extra modes like smell, taste, push, pull, and so on. This event also occurs as well as the other event for the Look, Interact and Talk modes.

The reason it might work with "both mouse buttons" is because right clicking changes the cursor mode from walk to something else.

So you have 2 options... change your code so that something else (like interact) is the default cursor, OR you can use a code like:

if (mouse.IsButtonDown(eMouseLeft) && Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hHotspot1)

which goes in repeatedly_execute function. A bit more code than that if you want it to detect new clicks and not only if the mouse button is down.

This is all assuming you're not having a character that walks around, because then you could use the walks on hotspot one.

The Rumpus Room / Re: The Points Game
« on: 10 Sep 2017, 04:40 »

What is the code you are using to move between rooms now?

The Rumpus Room / Re: The Points Game
« on: 09 Sep 2017, 23:23 »

The Rumpus Room / Re: The Points Game
« on: 09 Sep 2017, 21:48 »

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