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Messages - selmiak

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AGS Games in Production / Re: Tardigrades ©
« on: 22 Dec 2018, 16:37 »
ahahah, I see what you did there :D

The Rumpus Room / Re: Photoshop Fridays
« on: 21 Dec 2018, 21:38 »
What was the resolution of that fluid simulation, selmiak? :D

hehe, I really considered setting up a fluid sim just for this image for a moment, then considered the name of the thread and searched the internet for watersplashes and shopped this in ;)

@josiah: I like that placement, you can really follow where he is looking ;-D

The Rumpus Room / Re: Photoshop Fridays
« on: 21 Dec 2018, 16:01 »

this is a work of fiction and art, and in no shape, way or form depicts my deepest inner desires.... ;) :-D

The Rumpus Room / Re: Photoshop Fridays
« on: 21 Dec 2018, 11:28 »
the one who won the last round and chose the starting image should set the winning conditions, if per image or per person. But he/she should do so in the post with the starting image (which I didn't).
Since I chose the current image, as I said, I'm in favour of per person just to get more entries. If they all suck you won't get any votes, no matter what, but if they are all great chances are you get some votes.
But for now, well, who won then and gets to chose a new image? Seems like all votes by now are on different images. If I, as the starter or this round, gets to chose one, it's probably back to TMA... and it's friday already...
btw, somehow I knew this would happen and wanted the voting to start early ;)

how would you do that? Global variables? Or 5 variables per room? can you change their names without breaking anything?

The Rumpus Room / Re: Photoshop Fridays
« on: 20 Dec 2018, 11:44 »
EDIT.  Ok so I noticed a bunch voted for me,  but not for the same image,  shall we say the votes only count per-image and not per-member ..  I say this since I spammed the forum so many times with entries its a bit unfair to others who only posted one.

I'm in favour of even counting per member votes just to encourage multiple entries, worked out great with your spamming ;)

I use photoshop and this it not pure pixel art anymore when you shade like this. Pure pixel art has a very limited palette. But shadings like these look nice too ;)

some more good tuts:

http://gas13.ru/v3/tutorials/  (click through the image icons on the right side, the AA tut is also great)



The Rumpus Room / Re: Photoshop Fridays
« on: 19 Dec 2018, 17:25 »
@CassieBSG: It's called Photoshop Friday and friday is well over. People are slow with voting too and I am slow with counting, so voting from now on until thursday night is happening.

@josiah: well, sure you're in, so from NOW on until thurdays night ;)

my vote goes to Tycho's very first post with the toy guns and the nice colors :)

AGS Games in Production / Re: Beyond The Edge Of Owlsgard
« on: 19 Dec 2018, 17:20 »
ooooh, ooooh, the pixel sweetness! Does it have an aimed release date already?

you should totally post the EGA version of that screen too :)

Site & Forum Reports / Re: Bug reports
« on: 19 Dec 2018, 09:50 »
normal reply works for me again, but other than that, quickreply is broken and I can't rate and/or comment in the game database. searching the database is broken too again. Also bring back the bugs+suggestions tracker plz.

they translated black morph... I hope the translation is any good! :P

scrolling through the site I found this, is this from an AGS game?

The Rumpus Room / Re: Photoshop Fridays
« on: 18 Dec 2018, 22:33 »
since friday is over some time and before the forum goes down again because of the awesomeness in this thread (or because of tycho spamming the server with new awesome imagery until the server denies service...) we should get the voting started. everybody only one vote, vote on the image you liked the most this round.
The person with the most votes gets to chose the next PF image  ;-D

Also, regarding lighting, when you approach an illustration, do you compose the image starting with lighting sources, then work on the actual features of the illustration? Should I first decide where light sources are, then commence sketching out the structures etc.?
this depends on the scene, of course I start with a sketch on paper mostly, or really rough scribbles in photoshop. Then I block in the basic forms of what I want to show with flat colors. Then I already think about lightsources, when there is sunlight you mostly think about where the sunlight is coming from and where the shadows fall and what color it will be or what time of the day it is. If it is a dark scene you think more about where to place the artificial lightsources and what you use as a lightsource. Then you maybe rearrange things to give room for another lightsource or make an object drop an even more interesting shadow. then refine it.

for your image I'd maybe add some pillars to the building to cast more shadows onto the building so you can better show the form of the building and maybe add another, a bit dimmed secondary lightsource behind the building, amybe on the right this time...

this covers everything very brief

also good

These basic light principles apply to pixelart too, but are a bit harder to do when you have a limited palette. but watching "making of" things is always interesting like this:

or this:
very expert level :)

just a quick overpaint with how the light is cast from that lightsource...

Fun game!

looking a lot better now.
I suppose you read up on lights and shadows some more. I mean, your lightsource is on the left side (it seems), why arethere these straight line shadows on the building on the left and not on the right. where do the shadows come from.l The shadows on the trees seem okay, but the trees themseves have shadows, the left tree a more diffure one than the tree on the right, but judging from the shadow of the middle rail the shadow of the right tree is just wrong.
what is in the background of the building? What is the overall light condition? Is it noght? Then everything is too bright, and you'd need more lightsources. Is the building inside some bigger scifi complex, so no daylight in here? Same, too bright overall or too few lightsources shown...

Because you renamed the executable after compiling, winsetup searches for a bearinvenice.exe. You can change the filename in the AGS editor and recompile it though.

scandinavia is the way outer zone :D
I'm hyped to see where this goes :D

The Rumpus Room / Re: Photoshop Fridays
« on: 13 Dec 2018, 23:22 »
So it is friday here already, so here is your new Photoshop Friday image

no task, just have fun with the image  8-)

The Rumpus Room / Re: Photoshop Fridays
« on: 13 Dec 2018, 19:43 »
oh nice,thanks for all your votes.My vote would have been either the lion king or the bomb, but that wouldn't change anything, so I'll post a picture for you to jam on later :D

Finally it's out! Yay and congratulations on getting this out Bavolis! Downloading now :D

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