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AGS Engine & Editor Releases / AGS 3.3.5 - Patch 1
« by Crimson Wizard on 26 Apr 2016, 23:42 »

......  that comes with this version before upgrading your game project to 3.3.0 - 3.3.5! It contains  ............ $, and only if no matching file is found there, then the game installation directory will be  ............  to set up their own custom path in game setup, where the game saves & data will be written. This is  ............  by the engine, you do not need to add anything to your game scripts to make it work.  Conceptually, AGS  ............  Bug Fixes: - Fixed compiler crash if unknown keyword used after "readonly". - Fixed compiler did not  ............  report incorrect type of dynamic array in function declaration. - Fixed  ............  did not report proper type name in case of syntax error sometimes. - Fixed  ......
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AGS Engine & Editor Releases / AGS 3.3.5 - Patch 7
« by Crimson Wizard on 10 Sep 2016, 15:42 »

...... $, and only if no matching file is found there, then the game installation directory will be  ............  to set up their own custom path in game setup, where the game saves & data will be written. This is  ............  by the engine, you do not need to add anything to your game scripts to make it work.  Conceptually, AGS  ............  script functions displaying different text if there is any variadic text formatting function called  ............  Patch 4:  Compiler: - Fixed crash occuring when there is an incomplete declaration in the end of script. ............  Bug Fixes: - Fixed compiler crash if unknown keyword used after "readonly". - Fixed compiler did not  ............  report incorrect type of dynamic array in function declaration. - Fixed  ............  did not report proper type name in case of syntax error sometimes. - Fixed  ......
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AGS Engine & Editor Releases / AGS 3.3.5 - Patch 5 & 6
« by Crimson Wizard on 20 Aug 2016, 21:18 »

...... $, and only if no matching file is found there, then the game installation directory will be  ............  to set up their own custom path in game setup, where the game saves & data will be written. This is  ............  by the engine, you do not need to add anything to your game scripts to make it work.  Conceptually, AGS  ............  script functions displaying different text if there is any variadic text formatting function called  ............  Patch 4:  Compiler: - Fixed crash occuring when there is an incomplete declaration in the end of script. ............  Bug Fixes: - Fixed compiler crash if unknown keyword used after "readonly". - Fixed compiler did not  ............  report incorrect type of dynamic array in function declaration. - Fixed  ............  did not report proper type name in case of syntax error sometimes. - Fixed  ......
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AGS Engine & Editor Releases / AGS 3.3.5 - Patch 2 & 3
« by Crimson Wizard on 17 Jun 2016, 01:26 »

......  that comes with this version before upgrading your game project to 3.3.0 - 3.3.5! It contains  ............ $, and only if no matching file is found there, then the game installation directory will be  ............  to set up their own custom path in game setup, where the game saves & data will be written. This is  ............  by the engine, you do not need to add anything to your game scripts to make it work.  Conceptually, AGS  ............  Bug Fixes: - Fixed compiler crash if unknown keyword used after "readonly". - Fixed compiler did not  ............  report incorrect type of dynamic array in function declaration. - Fixed  ............  did not report proper type name in case of syntax error sometimes. - Fixed  ......

......  making use of the undocumented and unsupported keyword attribute. Every single member (property) of  ............  single managed type (Character, Hotspot, Object, InventoryItem, GUI,  ............  way to explain "linking" is to look at the import keyword. Whenever you import a function/variable/pointer/ ............  for the owning struct of the attribute. There isn't a compile-time error if the function doesn' ............  exist because all this link does is tell AGS where to look if the linked resource is referenced.  In  ............  case of attributes there is more going on internally than other imported  ............  AGS. Short of a massive overhaul of the built-in types, this is not likely to change in the near future. ............  have not previously considered.   Thank you for your time. ......
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Modules & Plugins / Re: Script Module Guidelines
« by Dualnames on 30 Nov 2014, 22:17 »

......  event functions. The engine calls them when there is some room interaction running. They have the  ............  the room. Even if you have room_a() function in yours script. The reason it should be avoided is that  ............ ? The functions have other names.  Btw, there are not only room interactions but hotspot,  ............  manual:   Manual -> Scripting -> Script language keywords -> Arrays / struct  With arrays, you can store  ............  arrays from string variables and the new String type doesn't exist in AGS v2.70 and below. Here's a  ............ [3];  Edit:  - Updated with AGS v2.71's String type  - Changed "item" to "weapon" to avoid confusion  ......
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AGS Engine & Editor Releases / AGS 3.3.5 - Patch 4
« by Crimson Wizard on 26 Jul 2016, 18:12 »

...... $, and only if no matching file is found there, then the game installation directory will be  ............  to set up their own custom path in game setup, where the game saves & data will be written. This is  ............  by the engine, you do not need to add anything to your game scripts to make it work.  Conceptually, AGS  ............  Patch 4:  Compiler: - Fixed crash occuring when there is an incomplete declaration in the end of script. ............  Bug Fixes: - Fixed compiler crash if unknown keyword used after "readonly". - Fixed compiler did not  ............  report incorrect type of dynamic array in function declaration. - Fixed  ............  did not report proper type name in case of syntax error sometimes. - Fixed  ......

......  is a development version of AGS 3.4.0. Use at your own risk. Please back up any games before opening  ............  of AGS. New settings in this version may make your project files unusable in 3.3.0 after saving with  ............ .   Common features  Custom game resolutions Make your game in any sensible or non-sensible resolutions,  ............  the dialog either choose one of the presets, or type in your own width & height, then press OK.        ............   Run AGS games in literally any resolution your computer supports, with or without black borders.  ............  barely recognizeable (and font unreadable). - There's a weird issue with mouse movement when you run  ............  lines with complex walkable areas (reported here) Printing [ no longer consumes all of the  ............  loop when a match is found or leave i as -1 if there was no match.  Continue statement  You can now  ............  "switch" statement. Strings and other variable types are allowed to be checked in switch condition.  ............  pointers to refer to them (similar to built-in types like Region or Hotspot). You declare them with  ............  keyword "managed" and construct new instances with "new",  ............ (static Maths, int value);And then use it elsewhere in your code just like it were a built-in Maths  ............  define an arbitrary region for code folding in your script like so: Code: [Select] #region MyRegion  ............  int i = array[Game.GetColorFromRGB(0, 0, 0)]; // there was parse error after '['          Script API   ............  int y, optional CharacterDirection direction)Where CharacterDirection is a new built-in enum defined  ............ -only properties that can be used to determine where a character is currently heading (via a Walk  ............  is now Room.ProcessClick. You may need to fix your scripts if you use any of these, or disable " ............  Settings.   IsInteractionAvailable() for Other Types  This is another feature from Draconian editions  ............ , Objects and Characters.  Audio Clips API  There are two new properties for dealing with audio  ............ .SetSpeed" function to this property, therefore you can run Gord10's "Self" game using new  ............  (e.g. on Linux).  Plugin API  There is now a new function that can be used to detect  ............ : [Select] Game.IsPluginLoaded(const string name)Where name is the filename of the plugin  Improved  ............ . You will need to slightly change the logic of your script. In most cases it will be enough to simply  ............  = 0;  // Find the option that corresponds to where the player clicked  while (i <= info. ............  OnClick event handler for the GUI or Button, if there is one. Code: Adventure Game Studio  btnStart. ............ ' if such property does not exist, or property type is incorrect (like setting text value for integer  ............ : "Windows", "Linux", etc. To distribute your game - pack/copy contents of corresponding folder( ......
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The Rumpus Room / AGS Cryptic
« by Wyz on 29 Sep 2014, 19:08 »

...... 's start off easy:  A cup to steal for (3)   edit Here is a list of all answers so far (sorted  ............ ) by Stupot: Spoiler: ShowHide  âˆ´ (therefore) âš (I give up) & (ampersand) ; (semi-colon)  ......
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Editor Development / [ABANDONED] AGS 3.3.1 Alpha 2 Turbo
« by Gurok on 11 Mar 2014, 11:25 »

...... !   This is an early version of AGS 3.3.1. Use at your own risk. Please back up any games before opening  ............  of AGS. New settings in this version may make your project files unusable in 3.3.0 after saving with  ............  lines with complex walkable areas (reported here) Printing [ no longer consumes all of the  ............  loop when a match is found or leave i as -1 if there was no match.  Continue statement  You can now  ............  pointers to refer to them (similar to built-in types like Region or Hotspot). You declare them with  ............  keyword "managed" and construct new instances with "new",  ............ (static Maths, int value);And then use it elsewhere in your code just like it were a built-in Maths  ............  int y, optional CharacterDirection direction)Where CharacterDirection is a new built-in enum defined  ............ -only properties that can be used to determine where a character is currently heading (via a Walk  ............  respectively.  IsInteractionAvailable() for Other Types  This is another feature from Draconian editions  ............ , Objects and Characters.  Audio Clips API  There are two new properties for dealing with audio  ............  to access a particular audio clip.  Plugin API  There is now a new function that can be used to detect  ............ : [Select] Game.IsPluginLoaded(const string name)Where name is the filename of the plugin  Dialog  ............  define an arbitrary region for code folding in your script like so: Code: [Select] #region MyRegion  ......
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Editor Development / AGS 3.4.0.7 - Almost Beta
« by Crimson Wizard on 05 May 2016, 18:53 »

...... .4.0.7-noMP3.zip  Linux build package -- Download here and unpack into Editor's program folder  Source  ............  is a development version of AGS 3.4.0. Use at your own risk. Please back up any games before opening  ............  of AGS. New settings in this version may make your project files unusable in 3.3.* after saving with  ............ .   Common features  Custom game resolutions Make your game in any sensible or non-sensible resolutions,  ............  the dialog either choose one of the presets, or type in your own width & height, then press OK.        ............   Run AGS games in literally any resolution your computer supports, with or without black borders.  ............  barely recognizeable (and font unreadable). - There's a weird issue with mouse movement when you run  ............  lines with complex walkable areas (reported here) Printing [ no longer consumes all of the  ............  loop when a match is found or leave i as -1 if there was no match.  Continue statement  You can now  ............  "switch" statement. Strings and other variable types are allowed to be checked in switch condition.  ............  pointers to refer to them (similar to built-in types like Region or Hotspot). You declare them with  ............  keyword "managed" and construct new instances with "new",  ............ (static Maths, int value);And then use it elsewhere in your code just like it were a built-in Maths  ............  define an arbitrary region for code folding in your script like so: Code: [Select] #region MyRegion  ............  int i = array[Game.GetColorFromRGB(0, 0, 0)]; // there was parse error after '['          Script API   ............  int y, optional CharacterDirection direction)Where CharacterDirection is a new built-in enum defined  ............ -only properties that can be used to determine where a character is currently heading (via a Walk  ............  moving it to the Room struct. You may need to fix your scripts if you use any of these, or disable " ............  Settings.   IsInteractionAvailable() for Other Types  This is another feature from Draconian editions  ............ , Objects and Characters.  Audio Clips API  There are two new properties for dealing with audio  ............ .SetSpeed" function to this property, therefore you can run Gord10's "Self" game using new  ............  (e.g. on Linux).  Plugin API  There is now a new function that can be used to detect  ............ : [Select] Game.IsPluginLoaded(const string name)Where name is the filename of the plugin  Improved  ............ . You will need to slightly change the logic of your script. In most cases it will be enough to simply  ............  = 0;  // Find the option that corresponds to where the player clicked  while (i <= info. ............  OnClick event handler for the GUI or Button, if there is one. Code: Adventure Game Studio  btnStart. ............ ' if such property does not exist, or property type is incorrect (like setting text value for integer  ............ : "Windows", "Linux", etc. To distribute your game - pack/copy contents of corresponding folder( ............ . NEW Fixed error in autocomplete occuring when there is a single-line comment in the end of the script. ......

......  much for the help!  So if I get it right, you'd type out that header like: Code: C const char * ............ ? (Except for, I'm assuming, adding the static keyword?)  Because there are a few functions I use  ............  wrapper functions to put in the struct.  Also, there's quite a few things there I've not seen in the  ............ ?? What does $AUTOCOMPLETESTATICONLY$ mean? There's so much I haven't ever seen before, and it  ............  like I've been working on this forever x3 Where do I get this information from?   EDIT: It ain't  ............ . I'm not sure why, I followed your instructions? Do I need to make a copy of the  ............  ()  {  }     //elsewhere in the AGS Engine startup code.  engine-> ......

...... /export struct instances (variables of struct type)? Could you maybe provide a related excerpt from  ............ , and the first idea that comes to mind.  EDIT: Here, I found very similar case: http://www. ............ .adventuregamestudio.co.uk/wiki/Script_language_keywords#import   ......

...... #msg636446583 date=1361387525] No, it won't work. There is a number of mistakes there. [/quote]  But I  ............  :)  [quote] First of all, you are using "int" keyword in a very wrong way. Khris already mentioned,  ............  it is a variable type declaration. You should use it [u]only to declare  ............  variable[/u], not when using it further.  Therefore command "int[MONEY]" makes no sense. You  ............ . Array is a [u]group of variables of the same type[/u] joined together for the sake of convenience.  ............ [10]; // declare an array of 10 variables of type integer  PEOPLE_HAVE_MONEY[0] = 50; // assign  ............ , yes?  [quote] variable exists only in the block where you declare it. If you declare variable outside  ............  cleared up a relevant issue.  [quote] Also, in your script up there, I can see that game_start  ............  more exactly what words to use and more exactly where in the script to use them, right? And integers  ......

......  this:  Code: [Select] import static attribute TYPE NAME; Where TYPE is the data type of the variable  ............  the property like this:  Code: [Select] import TYPE get_NAME(); import void set_NAME(TYPE value); You  ............  function from within any static functions of your struct (if you will need to access the static  ............  from within your static functions, it is advised you leave the " ............ " keyword off). If you don't need access to them within  ............ . So, in the main script put:  Code: [Select] TYPE STRUCTNAME_NAME; You'll also need to define the  ............  to access our local variable:  Code: [Select] TYPE STRUCTNAME::get_NAME() {  return STRUCTNAME_NAME; ............   }  void STRUCTNAME::set_NAME(TYPE value) {  STRUCTNAME_NAME = value;  } So... ............  crash  } You can access the static property anywhere you like so long as the structure has been  ......

......  and hope to make an official release soon. There are a couple of quirks in the script language  ............  has a chance to execute. I am not certain if there are other built-in functions that have the same  ............ +1);  I was thinking it would be handy if there were a way of synchronizing these type of  ............  with other code. I suppose there are any number of implementations that would be  ............ . One possibility is the introduction of a new keyword as shown in this example: Code: [Select]  //  ............  String.Format("%s Return",mininame);   // The new keyword quesup instructions to be executed // after  ............ , would be of benefit to all. Thanks for your consideration.  ......
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Completed Game Announcements / Re: Sleuth: Chapter One
« by Toimia on 13 Aug 2015, 18:33 »

......  13 Aug 2015, 13:38  From what I've played so far, your puzzles need me to figure out what you were  ............  more than trying to logically solve the mystery. Here are some of my spoiler-filled thought processes  ............  20 Jan and 25 March, being in Paris on 10 March. Whereas the article says his third visit to Redfield  ............  the impersonation incident, and I felt like there should be further information somewhere. Linking  ............  of elimination mindset seems to show up a lot. There are only three pig farms, and two have been used  ............ , so clearly the third is next? Is there something I'm missing there? Searching for "maps"  ............  feature existed, I'd have had no idea if not for your screenshot. I was stuck for a long time because I  ............  calling tyre shops, I couldn't work out what to type. I tried numerous keywords, but the questions  ............  like what I type should be structured like a conversation. So many  ............ ... I hit a wall here and couldn't get any further.      Sorry that  ............  might have to make to the experience/linearity of your discovery process in order for the experience to  ............  criticism. I've made a few changes based on your feedback, added synonyms etc as well as a few  ......

......  from: Crimson Wizard on 12 Apr 2016, 16:56  There is no way this keyword can benefit scripter,  ............  after applying "builtin" keyword to your own struct you can no longer create  ............  of these types.    OK thanks  ......

......  my game, but with no luck. Can anyone tell me if there is a complex tutorial for beginners on how to use  ............ . How and where to declare them, how to get and set their values?  ............  you.    There's a quick introduction to structs in the built-in  ............  Manual, under "Scripting | Script language keywords", though it doesn't describe how to add  ............  | Multiple Scripts" section.  I am sure there is a much better way to solve your task, but  ............  there's one part I don't understand about your current  ............ : you say that "Not every place has the same type of puzzles, numbers of enemies, items etc.", but  ............  don't see where you define that – the string only keeps track of  ......
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Beginners' Technical Questions / Re: Audiochannel Help
« by Crimson Wizard on 20 Apr 2015, 09:08 »

...... , but I've never had any luck at putting any type of array, struct, enum, etc. at global scope. I  ............  at global scope. This is how we create custom types of data in our scripts. In fact, I, personally,  ............ .adventuregamestudio.co.uk/wiki/Script_language_keywords#import  Quote from: MyEakinBack on 20 Apr 2015,  ............ :21  My suggestion is to put your enum statement at the top of each and every room,  ............  100 rooms and would need to add new ambient sound type. You will be adding it to all 100. Duplicating  ............ , and even more - duplicating types, - lead to insanity (and errors in your program). ............  the problem, do I understand this right, that your ambient sound plays, but music stops? Please tell, ............  what audio types do those sounds belong, and how many available  ............  did you set for those types in their properties.   Lastly, your function  ............ , which may cause trouble if the number of ambient types grow in future. It could be easier if you would  ............  remember the type of sound you played before. Something like: Code:  ............ ("AmbientSound");   if (room_sound==LastAmbientType)   return; // no need to do anything       ............ .Stop();      // Play new sound   if(atmosphere==eQuiet){//Don't play a sound    }else if( ......
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Beginners' Technical Questions / Re: Can't get text to display -quite- high enough
« by TeitakuCoubri on 01 Jun 2013, 18:30 »

......   Oh my.    Oh yours?  Quote  Why would you go ahead and change the  ............ 're doing?     Well, this comment: "[this] is a keyword which refers to the specific character calling  ............  a human would say.  The ultimate answer to your question "why" is "because I am making a game",  ............  get that you're new to this, but does it say anywhere that you're supposed to replace "this" with the  ............  of the character...?    As we can see from your sentence, the word 'this' can mean so many things, ............  did say something to that effect, I can repeat it here:  "[this] is a keyword which refers to the  ............ , and not THE ACTUAL WORD that needs to be there. I thought Geork was the one doing the referring,  ............  to the main player character that I need to put there instead of the odd word "this".  That comment  ............  SPECIFIC CHARACTER, I need to of course put it there instead of that keyword (being keyword because it' ............  makes "this" blue, indicating it's a dedicated keyword of AGSScript?    I didn't see it as 'changing'  ............  - we all make mistakes, we are only human. There is no need for "oh my". Did you never make a  ............  with the word 'this' and it will work" instead of your attitude, your "oh my"s and your "well, why didn' ............  you realize this, are you dumb or something"-type of questions?   Someone said people here are  ............ , I was ready to think this to be true, but with your comment, I realize this place is just like any  ............  does is allow you to use cDale.Comment("text") in your code, as if it were a built-in function. When you  ............ , it's not going to be a problem, and that there's probably some kind of tweak that can be  ......
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Advanced Technical Forum / SUGGESTION: 'base' keyword
« by monkey0506 on 09 Aug 2010, 21:29 »

......  support for polymorphism, the idea of a base keyword may not make much sense. However, as I have  ............  here, simple polymorphism in AGS is possible.  ............  we cannot create pointers to custom struct types, so this means we cannot simply use a pointer to  ............  to create temporary pointers, namely the this keyword.  What I'm proposing is that for derived types  ............  to suggest it. -It would give rise to more "all your base" jokes.  Thanks for your consideration.   * ......

......  pick up and use and being quite powerful. But there are many points that could be improved or  ............  is the "make my game" button: By which I mean, there's a very simple and easy-to-find option that will  ............  a ready-to-distribute version of your game, complete with config program and everything. ............  as well as live advice) is irreplaceable.  There's a lot of room for improvement there as well,  ............  buggy: not very good at picking up updates to your code, search not working reliably, etc. Also on  ............  tedious that it ought to be to reach the point in your code you want to check.  More ambitiously, I  ............ , it'd pop up a little code editing window where you could just type in what would happen.) Live  ............  game. Maybe a language like Lua or JavaScript (or TypeScript) would be better, but it seems like there  ............  the way the engine threads work, but maybe a new keyword that would introduce some very limited function  ......

......  and technical forum. Or maybe a nice mod adds the keyword "KB" to the title of a helpful thread and these  ............  any time soon, and as a reference for "How-to" type articles (though that has been superseded by  ............  should spark up an interesting challenge thread, where members make montages of their own games, or  ............  does randomize. Not on every page load, because your browser will cache it for a while, but you should  ............  people to contribute their own montages (that's where the current ones come from) -- though it's  ............  came up with a design in the end. Again, there's no reason not to try again if people are  ......

...... 've deleted a rather large post that I had typed up, so please bear with me on this, but in order  ............  of referring back to the individual instances of your custom struct type. There are two ways of doing  ............ :   Provide serialization methods for your struct to "stringify" it.  Make your struct a " ............  pointers to it (NOTE: this method only works if your struct does not store any pointers, including  ............ ;   this.myFloat = fValue;  }    However, if your struct does not store any pointers, you can  ............  use extender methods to Push/Pop your type directly:  Code: Adventure Game Studio bool  ............ . Simplicity in that it's simpler to not have to type the import line, and also in that it's simpler to  ............  it grouped together with the StringCache_t type, as AGS does not have namespaces except for  ............ . It could easily be imported by any script, but there's really no need to do so as the Capacity  ............  the function listed in the script header, and thereby not have it show up in autocomplete or be  ......

...... , but my way in was similar to many people here, BASIC at around 8 or 9 years old on an Amstrad  ............  book on BASIC which included a large glossary of keywords and examples, some lessons and quite a few  ............  programs you could type in yourself (mostly rubbish games) and play  ......

......   I completely understand and support your desire to avoid having to break someone's script,  ............  or whatever its called work like the old one where you could replace the last char with 0 to  ............  added for the next beta. Although you can write your own workaround fairly easily, these seem useful  ............  no promises yet.  Quote  gives the compile error "type mismatch: cannot convert const string to int"    ............  2005, 19:44  Ability to set the current loop of heretofore view ONLY settings. For example, instead  ............  manual, under script reference\script language keywords\data types there is no mentioning of the bool  ............ . I assume is a 1bit type, right?  And uh.. is there a size for enums?     ............  and bools are both 32-bit integer types.  ......
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Advanced Technical Forum / AGS 2.71 *UPDATE* now released!
« by Pumaman on 18 Dec 2005, 13:04 »

......  good 6 months or so, but version 2.71 is finally here! But was it worth the wait? Well, here's the  ............  CDAudio not being able to return values. * Fixed type mismatch error attempting to use new-style global  ............  the interaction dialog. * Added "noloopcheck" keyword to allow you to bypass the script loop checks. *  ............  to auto-remove after time. * Compiler now does type checking on return values from custom functions. * ............ " is now properly supported as a function return type. * PgDn, PgUp, Home and End are now mapped to the  ............  it can be copy & pasted easily, and allows you to type in a colour number and find out the RGB. *  ............  backwards. * Fixed compiler allowing built-in types to be used in struct definitions. * Fixed Auto- ............  object method call. * Fixed editor crash if you typed a string longer than 200 characters into a text  ............  usability issues in the Import Sprite dialog, where moving the mouse off the side of the image while  ............  the bottom of the screen.  MAKE A BACKUP COPY OF YOUR GAME BEFORE UPGRADING, JUST IN CASE ANYTHING GOES  ......
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Advanced Technical Forum / Re: AGS v2.7 Beta 9 - New Year Edition
« by RickJ on 04 Jan 2005, 17:52 »

......   If there's anything else that anyone is keen to have in  ............ , particularily with regard to Set/Get property type stuff (not the custom property thingy of course).  ............  been looking at this beta thread. Let me know if there are any errors or omissions, or any further  ............    How about adding a section called GOTCHAS   New Keywords/Reserved Words A number of new keywords have  ............  very likely you will get compile errors. Change your names to something else and recompile. Here is a  ............  of keywords/reserved words object attribute etc Using '=='  ......
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Editor Development / Re: Changes to the AGS Scripting language
« by Gurok on 04 Jul 2014, 01:11 »

......  we also use this keyword to prevent people from creating structs that  ............  built-in types? Right now (3.3.0) it's possible to do:  Code: [ ............  extends Character { } which gives you a struct where every instance maps to character[0].  If I had to  ............  one your suggestions, CW, I would go with "builtin". " ............ .  I was thinking we could do this with two struct keywords, "abstract" and "sealed".  "abstract" could be  ............  to prevent people from instantiating your struct directly (only through derived structs).  ............ , of course.  "sealed" would prevent the extends keyword from being used. Extender methods would still be  ............  typically see "abstract sealed" in the wild, but there's also typically no completely inaccessible  ......
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