Commentary track

Started by Reno Caspain, Fri 19/09/2003 09:58:35

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Reno Caspain

I'm planning on putting a code for enabling a commentary track into the ending credits of my game, but what is the best way to display commentary when Display all text as speech is on?

Is there a way to display text boxes only when specifically needed? Or could I somehow use a character in room -1 to display speech (in different color than real characters) on the middle of the screen?

Ishmael

Using a GUI, where you have a label, into which you set the commentary text with SeLabelText() script command when needed. Or use overlays, check from the manual and see if you can figure it out.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

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