remember that time when... (sketch) -> updated - having troubles. please help.

Started by marcus, Mon 13/10/2003 23:30:58

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marcus

[useless but mood-setting words removed]

(since its a sketch i didnt put color in it yet.)

now, its probably one of the first non-stick figure drawings i made and the first one via a computer...

EDIT : i've done a couple'a things and i need help with perspection and propotion, read my reply below (with the different picture) for details.

Ginny

Whoa, you call that bad? That sketch is awesome! It looks like a very busy room, like somone's one room appartement which he pays for by being a waiter or something :P

I can't tell if you're going for a slightly wacky style or not, but the bed looks a bit deformed if not ;)

The cabinet is huge for the room, but all the stuff on it are wonderful. The pen/pencil might be a little off perspective, dunno, and the opened notebook is odd, that is, I wonder how it's being held up. unless of course we're seeing the back of it in which case the curves fo the spiral binding are upside down :P
I love how the carpet is under the desk, it really gives it a cramped look (if that's what you're aiming for of course). Also the carpet itself is great, as is the UFO (thing? it looks like a Post box, or is it a bird-house? I can't really tell).

Last note: the door is (IMO) too wide.

My favorite parts of the image: The books, the bowl, the carpet, The Thing (tm :P) the notes, the pillow and blanket, and the poster (awesome!).

Too bad it's useless to ask for a tutorial, eh? Or is it...

:o

edit: Oh one more thing I noticed is that the legs on the bed look weird, and the handles on the cabinet drawers are a bit too big. Then again, maybe when the cabinet is smaller they'll look fine too :P
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Penguinx

Are you familiar with the concept of dropping a vanishing point and a horizon line into your pictures?

The composition of the image is great, there is a lot going on there and it is visually interesting. The obvious visual flaws all seem to stem from perspective and proportion (which is absolutely fine if you were going for that effect.)

If you were to draw using a vanshing point, I bet the next scene would be even better!


marcus

im such an idiot... cant belive i didnt thought about how the notebook stands...  :o
and that thing is a chest standing on top of a scroll.. :-[
and im really bad with perspective which i didnt find helpful tutorials for...
and can someone tell me how to draw good beds?
and also... i just remembered - there are no windows... :-[
and also for my (test) game there should be a (not so) big strange machine in the room... but its all to crowded...
and also i hope next time it wwnt take me 4 hours to sketch such junk...
and also... ill shut up now...
thanks for the response(s).

EDIT :

to penguinx :  :o :o :o :o  :-[ nope... i didnt use any techniques... and i actually tried to give it a more realistic-ish look... failed miserably(sp)
im pretty sure i didnt see any of the techniques you mentioned when i visited the tutorials

Ginny

*Ginny tries to dig up the perspective tutorial in her favorites and fails miserably*
*Instead, she finds it on the AGS resource page :P*

Here it is, by 2ma2:

http://user.tninet.se/~vqb114l/ilb/tutorials/pers.htm

marcus: don't be so hard on yourself ;) that is a wonderful first sketch imo.
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

jannar85

It's good, except from the perspective.. I'd second Ginny's tip.
Veteran, writer... with loads of unreleased games. Work in progress.

Penguinx

Hey, Marcus, I didn't mean to be harsh! I do, indeed, like the sketch a lot. Really, the only problem I saw with it can be fixed with a little knowledge on perspective. Not a big deal at all! :D

ravenfusion

I have a few tips for the bed. First i'll revive a REALLY old image of mine:



Here are the things I'd edit for your bed:

1. Round the edges slightly.

2. There shouldn't be lines where the matress folds over, I just used the shaded colour to show this.

3. The pillow is dodgey. When I draw a pillow, I use two rounded lines that connect ( like () except tilted about -30 degrees). Then i'll create two lines from either side and connect them both with another curve.

4. I usually overlap the blanket over the top of the pillow, make a bit of the matress visible and draw a flat back surface behind the pillow.

BerserkerTails

For a sketch, this is looking like it could turn out to be an excellent background! I didn't even notice half of the perspective problems mentioned here, so you're safe there. The one thing that screaks at me though is the door, which is out of perspective. The top edge of it should be angled upwards. But other than that, add some color, a little lighting and BAM!
I make music.

marcus

okie i was kinda busy but lately i tried to continue with my sketch. since following the techniques using the tutorial (i probably just didnt understand the tutorial...) went all wrong (my bed became a bed tube), i then decided to just try to do something and see what happens (after all thats how i did the sketch at the first place)



i really need help with proportions and perspection! can someone please help?

btw : sorry for the inconvinience with the large pic... i'd re-upload it but i dont want to upload to much on the ags uploading server thingie...

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