activate dialog option depending on condition?

Started by deltree, Sun 16/11/2003 19:32:14

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deltree

hi again,
I've got a problem with dialog scripting:
I'd like to enable some dialog option (in the dialog screen) depending on wether the character has an object or not.
For example, the player has a stone in is inventory, and when he talks to another character, the dialog option:
"what can you tell me about this stone" will appear ONLY if the player possess the stone.

Pumaman

The easiest way is to use SetDialogOption to enable it when the player picks up the stone.


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