Bug: preload pic in 640x480 and Tabs in script header

Started by SSH, Tue 20/01/2004 15:24:56

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SSH

I noticed that preload.pcx is only displayed as 640x400 in a 640x480 game... funnily enough, it seems to shrink the pic to fit and put black borders at top and bottom...

12

Gilbert

#1
I'll stick this thread for CJ to see when he's back.

Ishmael

I noticed this aswell, in lo-res, but didn't take it as anything special... the non-bottun duplicate of EFL main menu fit in 230x200... :P
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

SSH

While we're at it, here's another bug:

If you have a #define in your global header with a Tab character on the last line just after the symbol name, it doesn't get declared.

I know that that is pretty specific, but I can't spend all day finding other cases where it fails: it doesn't seem to fail on a tab earlier in the file for me!

e.g.

#define SHIELD_CHATtab               5
fails but
#define SHIELD_CHAT               5
if OK!!!!

12

Dorcan

Yup I had the same problem, and it was very annoying as I wanted numeric values to be aligned. The work-around is to put a space after the variable, and you can add as many tab you want after it.

Pumaman

Thanks for the bug reports, I have verified both and will work on a fix.

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