Project Argaar Main Char walkcycle

Started by Dorcan, Thu 29/01/2004 21:06:15

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Dorcan

Hello !  :)
It's been a while since I posted something in the critics lounge forum. Now I'm back with an animation I've done for our new project.

I drew my main character in Photoshop, and also made his walkcycle (not that good), but then I found out about Moho and wanted to try it. I like the result, but I feel there are some errors, and the movement isn't as realistic as I intended to. Maybe the head and arms bounce too much ?

My first try with photoshop (8 frames):


And my new attempt with Moho (16 frames):


Constructive C&C pretty please :)

R4L

WOW :o, those are awesome! I like the one you did with MoHo better than the one you did with Photoshop. I think the 1st one would be better if you slowed it down but otherwise they are both great!

Damien

The moho animation is amazing!

Did you make it in moho from scratch?
I didn't find nothing wrong in it except that his knees are too high and the pocket on his trousers is too bright.

Excellent work!

Penguinx

The animation in the second attempt is very smooth and life-like. The only criticism I have is that his arms seem stiffer than the rest of his body. They look like they could use some more bending at the elbow joint in my opinion.

Darth Mandarb

I actually like the first one better!

I like the cartoony look to it (just personal preference).

The second one is great!  But I think the first one would fit better into an adventure game.  Of course, that would depend on the background/art style.

The first one, being hand animated in Photoshop looks awesome!  Some slight glitching going on in the face (might just be the GIF compression).

Some work could be done on the shadows too!  They seem to jump a bit.

Great work!!

Dorcan

#5
Thanks for the positive comments! :)

Rap4Life42o : You're right, the animation's too fast.

Damien : I first build the character in Moho, then added textures made in photoshop, which are fixed to bones.

Penguinx : Yup, maybe I should rotate less the upperarm, and bend more the forearm.

Darth Mandarb : Aha ! That's interesting. I didn't expected somebody to like the first one better :D.
Well, I prefere a smooth walk animation, but as you say, maybe the style will not fit with backgrounds very well. I could probably make lines darker... And make the shadows less blury...

I made a quick exemple of what it would look like in one of the backgrounds (which is not finished yet) :



Nacho

I can´t really add nothing, I just write to encourage you this looks fantastic. I agree somewhat with DM, you can´t  compare a 16 frames animation with an 8 one. I think that the PShop one could look so good as the moho one with more frames, and it looks more "Adventuregraphikish"...  :)
Are you guys ready? Let' s roll!

Minimi

#7
Yes, I like the first one better too. It seems more natural animation, though you did a great job with MoHo. Although moho is easier to make quicker different kinds of animations on the character, I think the photoshop one fits better to the background.

The moho version, looks like blended into the background, and it really looks like the same style as the background, though in these adventure games, it's nicer to use a little different drawing style for the characters. Maybe it's just the blacklines. Maybe try to make the outlines of the moho version darker, and some black detail lines, like in the photoshop version on the shoes and belly.

But after all, I can only say WOW! with whatever style you are going to use. I'm really looking forward to this game, and your graphics look very proffesional, and I would definatley buy the game if it was in the shop  ;D Keep up the magnifercent work!

edit : I overlooked the background and I think the mirror above the sink is just a tiny little bit off-perspective.  :-X

Darth Mandarb

WOWZERS!!!

That background is most excellent!  The lighting ... the shading ... I'm impressed!!

I'm still leaning towards the coloring/style of the first one, but maybe just add a few frames?  Would smooth it out, but keeping the feeling of the first one!

I like the contrast between outlines and shading ... I can't really explain why.

** dm stops typing to stare longer at that background ... **

Igor

Beautiful!

I prefer the coloring and outline style of the first character, while Moho animation wins as far as motion goes :)

earlwood

I like number one better, he looks kindy nerdy, bad posture, ass looks real low when he walks, the other guy looks cocky and confident.

Nice animation thought


Background thingy:
Because of the black outlines in your BG, #1 will work better, but Some how, he looks like he is almost floating.

Kweepa

The moho animation looks much more natural - with that slight forward lean, less twist in the shoulders, and less 'broken' legs.

Both fit in to the background equally well.

Perhaps he should open his fists a bit - it looks like there should be ski poles in his hands.
Also, in the moho animation, perhaps he could pick the back foot up a bit more when bringing it forward.
Still waiting for Purity of the Surf II

Evil

Yes the hands seem to be clenching. Maybe have them open? It looks amazing but the hands destract me.

Scummbuddy

maybe its the speed of the first one (i know its been mentioned) but maybe if he leaned more forward with his upperbody, or you bent his knees out less..  in my opinion, they seem to shoot out too far away from his center of gravity.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Kyle

I noticed that his pants pocket in the second pictures seems to ride up over his belt.

The second one appeals more to me both stylistically and for the game itself. I especially like the way the head moves in the second one. Well done, Dorcan.

Dorcan

#15
Ah thanks again  :)

Farlander : Well, the pshop walkcycle one isn't very much life-like... Even if I added more frames, the animation wouldn't look as good as the moho one I think.

Minimi : Thank you for your enthusiasm and comments :D. Yup, with darker lines it certainly would look better.
hehe in fact everything is off-perspective in this background... That's why I'm going to remake it. I traced lines over a drawing, and I forgot that it actually was a sketch, and I didn't care much about the perspective.. Now I regret  :'( Oh well. Remaking a background can only improve it.

Darth Mandarb : Thanks. I tried to make the shading less blury as you will see, and I tried to copy the first animation style. I think it's better now.

Igor : Aah, apparently most of you prefere the coloring and outlines of the first one

Earlwood : The second one looks more confident ? Strange...

SteveMcCrea : Thank you for your comment :) I followed your suggestions about his hand and his feet movement.

Evil : Yup it's done, is it better now ?

Scummbuddy : Mmh you're right, but I don't have the motivation to modify this walkcycle. That's why I will stick with the Moho animation

Kyle : Oh thanks for paying attention to details! :D I removed the pocket for the moment.


There is the new animation :

Evil

The outside hand looks great (his left) but the inside still looks a little too open. A slightly longer pant leg would look nice too. I also really love the moho coloring and I would love to see it used.


Darth Mandarb

This is awesome!  The way the collar bounces, the hair moves,  the head bobs, and the cuffs of the pants shifts.  Excellent!

About the only thing missing now is some details in the pant legs.  Maybe just a seam line and pocket would seal the deal!

Great job!

Ytterbium

That's really amazing! I think the second MOHO animation would look more adventurey, I'd use that one.

Currently in production: Septigon

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