need help to make walk my first character

Started by nope!, Tue 10/02/2004 21:54:16

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nope!

I try to make a first only-one-room game.
Just to learn how the AGS engine work and also to introduce some characters.

I did my best to draw the main character:



My main problem is to make a "good" walk animation for a character who has no legs  ::)

Penguinx

#1
The thing to bear in mind with this type of character is overlap. When one ball/hand rolls forward accross his front another should be disappearing behind him.

Foreshortening will also be important. One foot gets bigger/closer as the other gets smaller/farther away. This character will completely be dependent on the illusion of depth.

Penguinx

Boredom struck:



This is REALLY rough (mostly because there is a halo around the original drawing, to some extent). The character needs a bounce to his step and some facial animations would help.

It should give you an idea of what I was talking about, though.

Linked here is a Graphics Gale file of the animation: http://www.penguinx.org/Green Man.gal

Here is a link to Graphics Gale: http://www.tempest-j.com/gale/e (A great layer based animation studio.)

Eggie

That character rules. Make his walk reeeaaaly bouncy. Like Rayman.

nope!

thanks for the help, Penguinx.

I will make some experiments with facials expressions and foreshortening.

Penguinx

Hey, no problem! I did a quick edit with some bouncy-bouncy tossed into the mix:


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