Walk diangonally (when clicked directly up or down)

Started by Ozwalled, Fri 02/04/2004 10:27:26

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Ozwalled

I was wondering if there was any way someone might be able to think of that would make it so a character always walks diagonally when a position either directly above or below (or close to directly, for that matter) them is clicked for them to walk to it.

I'm asking since I think this could be useful for making it so I wouldn't need to use front and back walk cycles (I'd like to avoid them, for some reason) and not have the problem of having a character look too stupid when they're walking up or down, but using a side-view walk animation.

Is this possible to do? Or am I just dreaming?...

TerranRich

Uh, yeah, just assign the diagonal sprites to the up/down loops. Or was there something else to it?
Status: Trying to come up with some ideas...

Ozwalled

What I meant was that I only wanted to use walking animations that look like the character is walking left or right. I thought that these would look silly if the player clicked "walk to" either directly above or below where their character is (like a sort of funny, walking in place kind of shuffle as they moved vertically, either up or down).

What I was thinking was to have the character move a bit to the side of where was clicked, if a click was made pretty much directly above or below the character, so that there's some horizontal movement to warrant the left/ right walking animation.

... or am I missining something and being a complete idiot (it's more than possible, I know).

Hollister Man

You're thinking like AGDI's Quest for Glory?  (check it out if you don't know)

I recently suggested (and actually CJ implemented it quickly) using only side views, just don't put anything in the front and back views at all.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

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