Check this Battle System i created!

Started by SilverWizard_OTF, Sun 15/08/2004 14:14:25

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SilverWizard_OTF

 Hello users of AGS
I have seen so many messages that have as a subject  generally the same question: How can i create a battle system with AGS?
Well, i tried to create a battle system, which you can check by downloading the file. It is not a game, it is a Demo which shows how will work my Battle System.
  Well, it turn-based and a bit text-based. Text-based means that you type before your turn commands, to make clear what you want to do (e.g. use magic, fight with sword e.t.c.). In this Demo, only one command is available: Sword (This you can type only). Before i start creating a game with this Battle system, i would like to hear your opinions. Send me personal messages or even better post your opinion to this topic.
   Graphics are very poor, because i made this Demo only to show the  thinking of my Battle System.
     http://www.2dadventure.com/ags/BattleSystemAGS.zip

Note: Sometime Life indicator doesn't respond immediately.  Do not be upset, in every case, what the indicator last show, this will be the right. There isn't any bug on that, it is just a matter of scripting.
                                       
"All we have to decide is what to do, with the time that is given to us"

veryweirdguy

Firstly, I doubt this is the right place to post this (GiP is for games that are fully in production), but I'm sure a mod will move it soonish.

Anyway, I played with your battle system for a while, & I have a few suggestions:

For it to work, I'd suggest you have a LOT of varied moves, so the player has a lot of choice & won't get bored with the system easily. I mean, some would be more risky but do more damage, etc etc, you know the type of stuff (presumably you are a bigger RPG fan than I am)

And also, something I noticed was the amount of times each player missed - it outweighed the hits a lot. Now, I don't think the hero & monster are THAT clumsy as to miss THAT much, so I think it could be worth changing.

But still, a good start, & could be even better with some decent development. Maybe you could show the source code for people to play with?

SilverWizard_OTF

Well, i suppose that's the right place to post this, since i have something to show.
This is just a Demo that i made to show  how exactly my Battle System works. Of course i will add much more commands, attacks e.t.c.
Yes, that you mentioned (the amount of times each player missed) i may fix it, but see the good part: You can not easily hit the monster, but neither the monster can!
I am planning to show the source code when i will have perfected him.
Thanks for your suggestions

"All we have to decide is what to do, with the time that is given to us"

AGA

I'll leave it here, since there's a file available...

edmundito

I think it would be more fun if you made GUI-based.

Also, I have no clue who I was. I didn't know if I was the knight or the dragon. it wasn't really clear to me.

Edwin Xie

I think you need a list of attacks you could do rather than typing what the attack you are going to use.
Moving at superhigh speed getting to the planet called Earth. But it is boxed in white......thing.....

mousemat

i onlyu hit the dragon twice i kept missing in the end i lost.
make a list of atacks please.
Oh yer moon walkin'
www.freewebs.com/bkreview/


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