displaySpeech over GUI

Started by ahadHaYam, Sat 25/09/2004 09:57:26

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ahadHaYam

Hello.

im using displaySpeech function as part of my GUI that is similar to lucasarts.
The problem is that when the player opens the inventory box(as in monkey island 3) and i look at object, the text is drawn behind the GUI, and i want it over the GUI.

How can i do that?

Thank you.

Ashen

You can't, yet - but it's on CJ's list.
I think you'll have to use DisplaySpeechAt () to set the speech away from the GUI, or use a Label on the GUI, confiured to look like speech (font, talking colour, etc).
I know what you're thinking ... Don't think that.

Goot

You could make it so whenever speech is displayed, the GUI turns off and then turns back on after the speech finishes.

TerranRich

That's what I would do, and it doesn't look too bad. Turning the GUI off when talking, that is.
Status: Trying to come up with some ideas...

ahadHaYam

Thank you all.

I did a label object in the gui,
and i animated the character using SetCharacterFrame
and it is very good.

its not too hard, but there was again problem with SetCharacterFrame(discussed earlier in the forum)
that i needed to avoid.


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