Suggestion: Caption-style speech

Started by TerranRich, Thu 14/04/2005 14:06:23

Previous topic - Next topic

TerranRich

I checked the AGS Bug/Feature Tracker and I could not find this in there. This may have been suggested already, but would it be possible to have caption-style speech in AGS? If you don't know what I'm talking about, basically just the character, as normal, speaks, while his/her words appear along the bottom of the screen (customizable for the top edge also), perhaps in a black box instead of just outlines.

Would that be possible? Is that already in the works? ... Was it released already in v2.7? :P
Status: Trying to come up with some ideas...

Rui 'Trovatore' Pires

You could just make a function which calls DisplaySpeechAt with the most common used parameters and run that function whenever you like...
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Scummbuddy

I would find this useful. Especially for the "cartoons" im producing in AGS
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

GarageGothic

I suggested something similar a while back, and it's in the tracker. Basically what I suggested was setting a default (x,y,width) for the Display/Say command. I wrote my own function as a workaround though, which allows me to use antialiased text - which simply DisplayAt wouldn't do, even if the text was displayed over a black area.

Pumaman

Do you mean like the way subtitles on TV shows/movies work? ie. DisplaySpeech-style text, but positioned in the bottom centre of the screen?

Scummbuddy

Yes, that is at least what rich and I were requesting.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Ubel

Also it would be cool to have this option in the General settings. I mean you could have like Runaway-style in the Speech style box as an option. So then the speech text would be shown at the bottom of the screen with just DisplaySpeech/Say command.

Scummbuddy

this could work well in cutscenes for many people. (this shouldnt really work with an LEC style dialog, though.)

perhaps, if the speech was called within a StartCutscene(), and EndCutscene(), and you had the option checked in the option pane/settings, then perhaps thats when this could be used.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

SMF spam blocked by CleanTalk