Hero Theorem

Started by Bernie, Tue 05/04/2005 15:24:59

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Abisso

Spectacular graphic style, really. And nice idea. Even if I don't like police stories too much.
Welcome back to the age of the great guilds.

Bernie

Quote
How did you do the images? What are your steps from the first idea to the final background? It interests me, because I'm really astonished by your artwork.

Thanks! I usually just bring down big blobs of color in photoshop, no sketch or anything. Then I just keep refining every color blob. Afterwards, I use the line tool to define edges of the different objects a little. I usually make a new layer for stuff like furniture. When I need a texture, I sprinkle different colors about and smudge them into form.
Also, don't use the lightning tools (dodge, etc) too much. You're better off making a lighten, screen or multiply layer.

Abisso: It's not really as much a police story as one might think. This game focuses on the two main character's pasts much more than anything else. This game isn't about finding or catching a killer or similar.

Another thing I wanted to mention is that the game's name isn't Hero Theorem because the main characters are being (or are trying to be) heroic or anything like that. There are no heroes in this game.

Anyway, here are three more screenshots:






ildu


big brother

Orgasmic.

I really like the way you use warm colors in your outdoor scenes (telling the player its autumn) and the cool colors for the indoor scenes. Very nice device.
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("Mom" and "love" are registered trademarks of Mom-Corp.)

sergiocornaga

Very eXtreme graphics there. The palletes especially are very nice.

Ozzie

The green well looks funny...but honestly, I don't have a problem with that....
When I think about how long I need for one screen and how it looks after that...and comparing it with yours and read that you can make in a good mood 3 per day I'm a bit astounded.  :o
I wish you much luck with finishing this game!
Robot Porno,   Uh   Uh!

Reptile

Quote from: big brother on Fri 08/04/2005 00:03:17
Orgasmic.

I really like the way you use warm colors in your outdoor scenes (telling the player its autumn) and the cool colors for the indoor scenes. Very nice device.

LOL

Yeah, its truly amazing!  ;)
(Signature removed due to violation of image size rules).

Goldmund

Amazing looks.
Release it soon!

Heh, I see you included a "hit" button on your GUI.
I did so as well, and... it's used only once in a really long game.
Drop me a word once you find any reasonable use for it ;)

Bernie

I've already used my Hit command in two puzzles - might use it in a third one, too. One puzzle involves making something burst, the other one's about making something fall down.

There's a bunch of possiblities this verb allows for - for example, one could hit a locked chest to get it open. Raw violence can be so useful sometimes! :D

I think I might be able to finish the game in a month or two. I added a lot of puzzles the last few days and the game is ~55% complete now.

simulacra

Looks interesting!

Bernie

Thank you! Your game Force majeure 2 looks interesting as well. :D

Here's a picture of the game's protagonist:


splat44

#31
Quote from: Bernie on Tue 05/04/2005 20:00:52
The part that takes ages is spriting. The sprites are very small (compared to CoF), so it's fairly easy to work with.
Backgrounds... when I have a free day, I can do up to 3 of them and code them in. They're usually only 320x145, that helps very much. :)

I've been working on this game for about three weeks now.

Beta testing? As soon as the game can be played through completely, I'll probably need beta testers.

Bernie,

I certainly would like beta test that for sure.

For your reference:
I did some beta test with Frank the land 2 at:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20030.0

When it ready, simply PM me.


Sam.

you obviously weren't paying that close attention, as hte title was "frank the farmhand 2" ;)


looks lovely bernie, a piece of AGS art.
Bye bye thankyou I love you.

José Luiz

Those are really beautiful screenshots - I liked principally the town map.
I'm anxiously waiting for the complete game!
"L'Histoire est un roman qui a été." (Edmond and Jules de Goncourt)

mattman26041

This is truly an amazing game (at least it looks like it). But one question, what do program do you use to make the characters, backgrounds, etc....?
"the sniper project" coming soon

Bernie

Thanks for the comments! :D

Beta testing isn't something I'm thinking about at the moment; picking people for that now wouldn't be appropriate as the game is only about 60% finished.

The backgrounds were done in Photoshop, the sprites in a basic, paint-like editor (the sprite editor that comes with CnC/TGF, if you know those programs).

rookworm3

Looks awesome.

Since the tiltle involves a "Theorem", is this game about math, or does the tilte refer to some truth about heroism?

danny*

Great looking artwork you got there Bernie!
Looking forward to it.. :)

skw

#38
Huh... I won't be original as well... :P
Brilliant artwork! Hope the whole game will be equally good... ;). Looking foward to it. Good luck!
a.k.a. johnnyspade

Blackthorne

Bernie,

   You have an amazing grasp on backgrounds, and as well, your GUI is very nice.  I look forward to playing this game!


Bt
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