Labyrinth

Started by Akumayo, Sun 11/09/2005 01:54:00

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Akumayo

Labyrinth, a game of wisdom and luck, will test your skill as both an adventurer and an player.Ã,  Every play is different, but the concept is always this...get yourself out, before you become the next death in the Labyrinth.






Download here by clicking this link and then clicking the file "Labyrinth.zip"
http://geocities.com/oyamuka

I recommend both running it in a window and at 640x400, this is for best output.

Comments and suggestions are highly aprrectiated.

LATEST UPDATE:
     After a lot of hours, I've really re-vamped Labyrinth, it is a whole new expierience to me.  Though music and sound have not improved, gameplay, puzzles, and some of the art has been edited and I believe it is a much more enjoyable game now.
"Power is not a means - it is an end."

Darth Mandarb

Please post another screenshot (two are required by the Forum Rules) and make sure it's an "in-game" screenie and not a title/menu screen!

Thanks!

Akumayo

Okay, second screenshot added, sorry I forgot about that rule  :P
"Power is not a means - it is an end."

Ozzie

There were many things which came to mind after playing this game I would like to see improved. Don't know where to start....
I thought the game misses depth. There were nearly no statistics (except the three of the characters), no really combat (you just clicked with the weapon on the monster, but for the most time you weren't even really hurt! I only realized at the end that it has something to do with strength because at that time it dropped so low. So, let's say, it's also too easy). It's annoying that the statistics dialog pops up everytime after you hurted the enemy (except when you kill it). In my opinion it would be better if you would put a GUI somewhere at the bottom or top of the screen who constantly gives you track of the players statistics.
It was also a bit funny that I could sleep undisturbed while a enemy was in the same room. When I pressed accidental the rest button I expected to get ripped in pieces by the monster. It's actually ridiculous that you could lie down besides the monster and still come away with it without a scratch. It should be necessary to be careful there. Otherwise, I don't have a hint for what rest is actually good for. I mean, when you wait long enough you get automatically more strength, but otherwise you never get more hungry but when you sleep, you are a bit stronger then, but also much more hungry. I don't know, do you get more health again when you sleep? I wonder...
Also, when you come in a room the monster should attack you if you do other things before attacking it. Like, when you cook meat, after that it should try to hit you. Otherwise it feels like the monster waits to get attacked.
Oh, and the inventory. It gets very soon very crowded. You should summarize all the identical items under one symbol and show a number at it to tell the quantity, because sometimes you have like 20 cooked or raw meat. Also, it'sn ot possible to scroll, which makes it even worse (so it didn't hinder me really)!! It's maybe a bit different with weapons because they get damaged after a hit. With them I wished at least that you could tell how MUCH damaged they are. Maybe from a picture, or a different descriptions, the best would be probably both.
Oh, and the mice. At first I thought it would be dead like it....lied there, but when the description told me that you strangled it, I wondered: don't they run around normally aimlessly? Then I thought: Wouldn't it be nice if you had to catch them with your (computer) mouse while she would run fast away when you came near with it? Would be a nice diversion!
Talking about diversion: I think the game needs a kind of central puzzle. It shouldn't be the same however, of course. More something like three different puzzles which are chosen randomly by the game and which solution could also vary. You could get hints throughout the game in form of wall markings or notes before you arrive at this puzzle. I actually haven't thought about how this puzzles should look like, I just thought it would be a nice idea and break the monotony a bit.
Well, maybe better don't think so much about the last point now. I think you should first improve on what you have.
One last word about the Save/Load system: I actually think, like you, that it is actually unnecessary. I played it at once and didn't miss it at all, because it was first very easy and second it made it more exciting and wouldn't be too frustrating when you loose because things evolve random, at least this is how it should be. Look at Nethack, it also has no save feature, but that doesn't matter because it evolves different every time, you discover always new things and it make it a greater challenge.

Well, I know I was very censorious, but I just see this as a basics for a much greater game. It just seems like a first playable alpha.
Robot Porno,   Uh   Uh!

Akumayo

Now THOSE are the kind of comments I've been looking for, straight up, user problems!  Thanks a lot, I'll get right on them.
"Power is not a means - it is an end."

Akumayo

Updated once more!!!
"Power is not a means - it is an end."

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