newb hotspot object question (disabling & enabling hotspots)

Started by , Mon 09/01/2006 08:59:04

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simostorm

Been through the tutorial and have done alot of searching but I cant find
the answers to these questions? Its pretty basic but I'm stuck on it.
I have version 2.7 on XP

I have a hotspot that I want disabled until after I remove a object.
then it enables so it can be used.


Ok in sorry if they are posted somewhere I have been searching for about
2 hours though trying to find the answers.
Thanks

monkey0506

Hotspot.Enabled

Just use that to disable/enable the hotspot.

Now as for where to put it...that's a different question. :P

You could do something like this (where hMyHotspot is the script o-name of your hotspot):

Code: ags
// Player enters room for first time Interaction
// --> Run Script
hMyhotspot.Enabled = false;

// Object script (wherever you remove the object)
hMyhotspot.Enabled = true;


Just set up a "Run Script" interaction for the "Player enters room for first time" interaction in the Room Interaction Editor, and put the first line of code (hMyhotspot.Enabled = false;) and then at the end of the script (possibly the end of the function) where you remove the object, place the second line of code (hMyhotspot.Enabled = true;).

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