The editor false "proposes"

Started by kantor_98, Mon 27/03/2006 11:28:08

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kantor_98

It happen to me that the AGS editor "propose" something to me when I start editing, but it is not working. Ex:
     region().enable=false did not work in 2.7.  I solve it with disableregion()
     character[name] it is not working with name, but only with number of the character
     character[2].Walk(355, 245,eBlock, eAnywhere) did not work. I solve it with character[2].AddWaypoint(355, 245)
Other error: I give the command:
     character[0].say("It is dark in there ! I cannot see anything !")
and I receive “say is not a public member of character”

strazer

#1
AGS is case-sensitive:

region[X].Enable = false; // where X is the number of the region

character[NAME] // name has to be uppercase, or use cName as SSH says

character[0].Say("It is dark in there ! I cannot see anything !");

character[2].Walk(355, 245,eBlock, eAnywhere); // how did it not work? what did (not) happen?

SSH

Quote from: kantor_98 on Mon 27/03/2006 11:28:08
It happen to me that the AGS editor "propose" something to me when I start editing, but it is not working. Ex:
Ã,  Ã,  Ã, region().enable=false did not work in 2.7.Ã,  I solve it with disableregion()

CAPITALISATION IS SIGNIFICANT

region[NUM].Enabled=false;

Quote
Ã,  Ã,  Ã, character[name] it is not working with name, but only with number of the character
Ã,  Ã,  Ã, character[2].Walk(355, 245,eBlock, eAnywhere) did not work. I solve it with character[2].AddWaypoint(355, 245)
The way you use names is, with EGO for example:

character[EGO].Walk
cEgo.Walk

Once again, note the capitalisation.

Quote
Ã,  Ã,  Ã, character[0].say("It is dark in there ! I cannot see anything !")
and I receive “say is not a public member of character”

Say, not say. Capitalisation. Oh, and RTFM.
12

kantor_98

I use the command character[0].say("It is dark in there ! I cannot see anything !") and I receive “say is not a public member of character” message from editor

strazer

AGS is case-sensitive. It's "Say", not "say".

character[0].Say("It is dark in there ! I cannot see anything !");

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