A Background that needs some help!

Started by nads, Sun 30/04/2006 18:49:24

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nads

Hey! just made this background for my game, just wondering if there were anyways of improving it?
thanks heaps!



thanks.. my first background

MashPotato

This room is a fine start, but needs a little bit of adjusting and dressing-up ^_^.  Some quick points:

-I would suggest cleaning up the edges (for example, where the ceiling meets the walls)
-the room seems a bit out of proportion, for example, relative to the door the ceiling seems it would be about 12 feet high.  If you want to give the feeling of a very large room this is okay, but judging from the content of the room, I would assume you want a normal sized room.  Also on this topic, the window seems too high, and the poster is massive (bigger than the door)
-is something on fire?  I don't want to seem mean, but I can't tell what that is...
-the room's a bit empty, maybe add a dresser, etc.

nads

Yeah.. i was planning on adding more content to it but i wanted to see if the basics of the room were ok. but looking at it again, its pretty crappy! thanks for the pointers. i've added a drawer already and i'll reposition the window and make the room abit smaller and repost!
thanks again!

nads


sergiocornaga

The perspective of the poster is incorrect. As the wall it is on is facing the viewer exactly, it should be a regular square. Unless, it's meant to be that shape?

pslim

I think it's okay for the poster to be crooked, given the tone of the room, but right now, even though it's smaller than in the original version, it's still much wider than the door. You don't see a lot of posters that a square and twice the width of a door.

Even so, I suppose that would be okay except that the poster grabs all of the attention. Unless the poster is the most important thing in the room (and how much can you really do with a poster?) I would suggest making it substantially narrower. Perhaps slightly narrower than the door and half the length or something.

I would also suggest upping the contrast on the dresser to make it easier to see the detail, and establishing a clear source of light (lightbulb hanging from one lonely cord?). Also, the bed and dresser seem to be a bit out of perspective with one another, unless the bed is askew.
 

sergiocornaga

It's fine that it's crooked, but the left side is much longer than the right.

nads

Here is the new image i put one of my characters in there as well.. thou im thinking i might resize him abit :S. what do you think?


Afflict

I think his fine. He fits through the door he fits ons the bed. He is about the same hieght as I am compared to my room.

*The globe hanging however should have a shade or something its not a basement.
*Also there should be a lightswitch somewhere.
*The bed perspective is wrong the front legs should be on the right of the back legs.
*Other than that he should have some stuff under his bed especially if he leaves his clotheslaying around.
*Some clouds miht be a good idea.
*Maybe you want to add a door too?

Well thats sorta all of my comments for now... please post 200% pic next time as I am too lazy to open it up and lok at it :)

thnx.

Please note not a paint over just posted enlarged image

Please note not a paint over just posted enlarged image

* Ok moggy pixels in top left corner.
* Are you focusing a top or a bottom GUI? cause most of your black part is focused to the top?
* There should be some wall shadow toobehind the bed... please fix perspective as noted above.
* Ive noticed your character too his arms look a little strange. very thin on top and very thick below...
* the light looks on and should cast a shadow to the left of the cabinet.

Ok now thats it youll probably get more response when posting bigger

pslim

Another thing that jumps out at me thanks to Afflict's larger version is that there is no textural difference between the floor and the walls. There should be one, since the floor and the walls are (presumably) composed of different materials (ie, carpet and... whatever they make walls out of).

What is his floor made of? If it is carpeted, it should look like carpet. Right now it looks like plastic, partly because of the high saturation level of the red color and partly because it's 100% uniform in texture.

One way of adding interest to the wall might be to add some damage here and there. Is that the only poster he's ever had up on his wall? If not, there might be some holes where push pins have been before. If the wall is wallpapered, you could have it peeling back at one corner.

I disagree with Afflict that the bulb necessarily needs a shade. If I were just a little bit lazier and my bulbs were just a little bit dimmer I wouldn't ever bother to put the stupid cover back on my overhead light when I change it. ;) Plus I think your rendering looks good... but Afflict is right, there needs to be a switch or a pull-cord allowing him to turn it off an on. Plus, with a single, small light source like that you probably want to add a lot of shadow at the edges of the room where the light doesn't entirely illuminate.
 

fovmester

I would advice you to use a real font for the poster and not a handdrawn one. Mostly because real posters are seldom drawn by hand. Otherwise, it's starting to shape up.

Candle

Quote from: fovmester on Wed 03/05/2006 06:48:19
I would advice you to use a real font for the poster and not a handdrawn one. Mostly because real posters are seldom drawn by hand. Otherwise, it's starting to shape up.
Umm like this
http://www.allposters.com/-sp/Jimi-Hendrix-Posters_i378943_.htm

Neil Dnuma

Sonic Youth is a great band (esp Daydream Nation), but there are obvious problems with the poster. It's just white letters on a black square, it's very big, and the area of the BG with the highest contrast. In other words, it draws way too much attention without adding life to the image.

The perspective on the dresser and bed is wrong, you should be able to see the right side of the dresser, and left end of the bed.


nads

haha yeah.. there are alot of problems with the room i know. haha the sonic youth poster is rough.. i am going to make it into a sonic youth - confusion is sex album poster, but yeah i work on it tonight ill post it later. thanks for the comments guys

nads

620 400

Hey, here is the updated version of the house.. hehehe i cheated abit and put the album cover picture off the net on the poster  :P oh well. looks good, what do you guys think?


skw

#16
First of all, center the background (frames should be symmetrical) and please, make the sky brighter as my eyes bleed.

I'm not sure about the perspective,

google for

+"vanishing point" +perspective

or better

"one point perspective".

I would also think of the palette setting (colors) again.
a.k.a. johnnyspade

pslim

#17
subpar paintover:




I originally just wanted to desaturate the colors but I ended up changing the perspective on the bed, moving the logo on the poster more toward the center (it's still a bit off on the rotate but it's not glaringly obvious imo), and reducing the contrast on the carpet texture.

I don't really think my version would work (it's a pretty wussy bedroom) but I thought it might give you some ideas.Ã,  :=

By the way, I think the grass outside the window looks really good. It might be better if it were darker at the bottom (so that the light seems to hit the top of the hills), but I like it.
 

celestialroad

I like it a lot, and I like the poster as well. Sonic Youth rules.  ;D

seaduck



1. Added stuff (is it a bedroom or a prison cell?)
2. Corrected the shading
3. Added depth and shading to the window (so it don't look like a painting) and lowered the bottom edge even more
4. Moved the light switch
5. Redid the bed

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