Strangest thing, I translated AGS to Polish?

Started by , Mon 30/10/2006 12:43:10

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Jakub Offierski

It's been ages since I busied myself with AGS, but it seems the changelogs do indicate I once contributed to this program, by translating it to Polish. However, I can't remember doing it, nor can I find any Polish versions on the web :)

I suppose I best dig around in my e-mails to see if I ever spoke to Chris. :D

Tuomas

Amnesia eh? Off to the asylum with you then. Nah, AGS is in Polish? I'd sure want to try that one out.

Jakub Offierski

Same here! And I figured I'd include the snipped out of the CHANGES.TXT file that ships with AGS these days. My name's just above the BUG FIXES line.

Quote
VERSION 2.1, July 2000
- New text script functions SetCharacterSpeed, SetTalkingColor,
   AreCharactersColliding, DisableHotspot, EnableHotspot, StrFormat,
   FlipScreen, SeekMODPattern, InputBox, GetLocationType, CallGlobalScript
- Added hi-color (16-bit colour) support - see section 3.2.11 in the manual
   for information.
- Added room interaction event "Any click on object".
- Added "pick up" as an extra normal mode - you can, of course, use it
   to mean whatever you want. Cursor mode 5 ("DENIED") represents it (mode 5
   is no longer used by the engine so it's spare for this use).
- Added special tokens for use in global and room messages, which allow
   you to insert variable values into the message. See section 3.2.4 in the
   manual for how to use these.
- Added "don't automatically lose inventory" option, which turns off the
   default behaviour of losing the item when a "Use inventory" event happens.
- The unhandled_event function is now called when the player uses an
   unhandled inventory item on a hotspot/object (previously it was only
   called if there was no "Use inventory" response defined).
- Added ability to import tiled sprites from a source bitmap file. See
   section 3.2.3 in the manual for how to use this feature.
- Added "Test game" button to Game, Main tab of roomedit, which shells AGS
   and runs your game without you leaving the editor.
- A Lucasarts-style GUI is now included in the AGS distribution - just import
   the LUCASART.GUI file to use it. Thanks to Jeremie Lumbroso.
- New game has 1 dialog topic by default (stops bug where if you didn't
   create a topic, but added options then saved it was lost).
- Fixed bug where hi-res sprites in GUI editor showed up double size.
- Fixed crash in Characters tab when displaying views with >4 loops.
- Random now returns number from 0 to MAX instead of (MAX-1).
- Added Polish translation by Jakub Offierski.
BUG FIXES SINCE v2.1 PREVIEW RELEASE:
- Fixed walk-behinds in hi-colour rooms.
- Fixed import/export GUI and import/export character with hi-color graphics,
   plus it now exports the GUI script as well as layout.
- The pink background is not shown in roomedit with hi-color room objects.
- Fixed cursors tab in roomedit with hi-color cursor.

Pumaman

Back in those days AGS had some hard-coded bits of text, like "Select a save game", "Are you sure you want to quit", etc ... and translations were supported for these.

Since then though, all text is now customisable in the editor and so normal user translation files are used instead. Hence, any translations written back then will have been junked I'm afraid :)

Jakub Offierski

Ah hey, that's good! Optimalizations are important. Just wanted to solve the mystery of why I was missing a memory of contributing :)

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