SUGGESTION: Overlay.Transparency

Started by monkey0506, Wed 14/02/2007 17:12:13

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monkey0506

It's currently not possible to create semi-transparent Overlays. So I was wondering if it might be possible to implement, perhaps, an Overlay.Transparency property.

strazer

http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=95

I imagine it's not trivial to implement since the built-in speech text overlays don't support transparency either.

Ashen

I'd like to see this for Text Overlays too, which aren't covered by the tracker entry.
In fact it hadn't occured to me that monkey might only be talking about Graphicals, although the post originally mentioned dynamic sprites.

Not a major thing, but if it CAN be done, it gets my vote.
I know what you're thinking ... Don't think that.

monkey0506

After thinking about it dynamic sprites wouldn't really make sense. I modified my post to that effect, but I wasn't sure what else to add to it, so it's a lot shorter than I would normally like a suggestion posting to be.

I wasn't necessarily asking for alpha-blended sprite support, rather a transparency property for the entire Overlay (i.e., similar to the way Character.Transparency and GUI.Transparency work).

I somehow imagined that all Overlays (both the built-in speech and the user-created ones; whether graphical or textual) would be displayed on-screen in the same manner.

Also I'd like to see the Overlay.ZOrder property implemented.

I know Chris is currently busy with AGS 2.8 (which according to that thread, is an update to the Editor only, not the Engine), but perhaps we could get this worked in by AGS 2.9? ;)

LimpingFish

Yes, I believe something like this is needed. The quailty of transparent overlays and text isn't sufficient for higher resolution games, imho. It conflicts horribly with graphics of a finer anti-aliased quailty.

Any chance? :)
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Pumaman

It should be possible to add something like this, since you guys would find it useful.

monkey0506

Thanks for the consideration Chris! ;) Good work with 2.8 (thus far) BTW! Can't wait to see the final product.

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