No voices with SayBackground?

Started by pcj, Sat 23/06/2007 02:46:09

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pcj

I'm trying to do voices with SayBackground, and I was wondering if maybe I had a setting wrong or something, but is there any way to have voices with SayBackground (besides PlaySound)?
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Pumaman

That's correct. It's due to various factors, for example background speech cannot be cancelled or skipped by clicking the mouse, and there is only one speech channel so if you had background speech at the same time as normal speech they would cut each other off.

SSH

It might be nice to be able to manually play sounds from the Speech vox, though, either in the speech channel or in the normal sound channels

PlaySpeech(Character *who, int number);
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pcj

So if I want to animate a series of views for a character and make him speak at the same time...I can't do that?
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Pumaman

Well, you can do it, you'd just need to use a Sound rather than a Speech to do so. At the end of the day it's still an OGG/WAV file, it's just in a different folder.

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